:::| TECHNICAL ANIMATOR/RIGGER |:::

We’re looking for a Technical Animator to take on the more technical aspects of our animation pipeline. Candidate should have the ability to rig characters and faces, create control UI’s, streamline animation pipelines etc. We are equally interested in film industry candidates as game industry candidates.

Qualifications:

  • 2 years experience in character and facial rigging, using MEL scripting, expressions, etc.
  • Excellent knowledge of anatomy and physical movement
  • Self motivated to meet technical challenges, good communication skills
  • Ability to streamline the animation and motion capture pipelines with batch tools, scripts, etc.
  • Excellent knowledge of animation principles.

Preference to applicants with:

  • Game industry experience
  • Shipped-title experience
  • Motion Builder experience
  • 3DS Max experience
  • Some degree of animation and modeling skills
  • Familiarity with Unreal Engine 3 animation pipeline

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