Unreal
Engine Licensing
- updated March 11, 2003

For
the latest Unreal Engine news, visit www.unrealtechnology.com.
Can you
tell me more about licensing the Unreal Engine?
We
license the Unreal Engine to experienced professional game
developers.
The engine is currently supported on PC,
PlayStation2 and Xbox. Source code is also available for
any Epic-owned port including Macintosh, Linux and
Dreamcast. Licensees receive full source code for our
engine, tools and most recent game. Support is provided
directly from the team that actually develops the engine
and whose last two game titles sold over a million units
and both won Game of the Year awards! We also have the
experience of shipping a successful PlayStation2 title
under our belt and working closely with partner
Digital Extremes on an Unreal Xbox title as well. You
can't get better support and real-world, success-backed,
game development advice than that. Licensees receive
access to upgrades and support for for up to one year from
the first public release of their game.
If you're an
experienced professional game developer and you're interested
in finding out more about licensing the Unreal Engine
please contact us at the email address below for more
information. If you're looking for a way to evaluate
what the engine can do you should pick up a copy of UT2003 at your
local software retailer. For content creators there's the full
Unreal Editor we used to put the game together, a version
of the Maya Personal Learning Edition with a plug-in that
allows seamless loading/saving from/to the Unreal Engine,
a character painting tool and more. For programmers it
includes UnrealScript source code for in-game objects, the
UnrealScript compiler, an UnrealScript IDE and the
UnrealScript Debugger.
I'm
confused is it the Unreal II Engine, the UT2003 Engine, the Unreal Warfare
Engine, the Unreal Championship Engine or the Unreal
Tournament Engine?
It
is neither. It is simply the "Unreal Engine".
You'll sometimes hear it referred to as any one of these
but as far as what licensees get there is really no
distinction. During development licensees get continued
access to all of Epic's technology updates and licensees
are the ones to decide when they're going to stop using
new updates and ship their game. For more information
about the latest technology updates check out the Unreal Technology site.
The
Unreal Developer Network!
UDN is a repository of knowledge, documentation and
tutorials for the recent builds of the Unreal Engine.
UDN
provides sections for public news, licensee news, content
creation and programming information. UDN also provide
licensees with the ability to search the complete archives
of our content and programming mailing lists which have
thousands of entries on thousands of topics dating back as
far as September 1997!
The full slate of UDN content
and functionality is
only available to registered Unreal Engine licensees but
now that Unreal Tournament 2003 is nearing release we are
opening up a lot of the documentation and tutorials relevant to mod makers
and the general public who will soon have the power of the
latest version of the Unreal Engine in their own hands!. Click here
to visit UDN.
Mark
Rein,
Vice-President, Epic Games Inc.
email: mrein@epicgames.com
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