Press Release

REAL TIME WORLDS LICENSES UNREAL® ENGINE 3
Studio-wide deal sees Real Time Worlds and all its affiliated companies
obtain an unlimited number of Unreal Engine 3 licenses
Dundee, Scotland – October 11th, 2005 –Real Time Worlds and Epic Games, world leading developers of cutting-edge computer and video games and the pioneer of the award-winning Unreal® Engine today announced that Real Time Worlds has obtained a studio-wide license for Unreal Engine 3. Real Time Worlds and its affiliated companies, including Denki and Real Time Worlds Asia, have obtained the rights to use an unlimited number of Unreal Engine 3 licenses for the creation of next-generation PC and console game titles.
The first game to use Unreal Engine 3 under this agreement is All Points Bulletin, the massively multiplayer online game being published by Webzen, Inc., who also has obtained multiple Unreal Engine 3 licenses. A genre-breaking game unlike any other in the MMO space, All Points Bulletin offers intense game play in a highly volatile world filled with dramatic car chases, shootouts, busts, escapes and arrests. Players can also enjoy a fully customizable gaming experience allowing them to choose character appearances, attitudes, music preferences and more.
Founded in March 2002, Real Time Worlds employs 80 people and is led by three game industry veterans who, between them, are responsible for some of the world's most popular games. Real Time Worlds' Creative Director David Jones, founder of DMA Design, is the creator of two of gaming's most successful franchises, Grand Theft Auto and Lemmings. Ian Hetherington, former managing director of Sony Computer Entertainment Europe, founded Psygnosis, one of the United Kingdom's first videogame publishers. Tony Harman, former director of development and acquisition for Nintendo of America, was the executive producer of the Donkey Kong Country franchise.
“We have been very impressed with the UE3 technology and design tools. It has allowed our artists to deliver the stunning visual impact they wanted, early in the project life cycle. Likewise our code team has been empowered to focus on the unique aspects of what we need, building on top of a great code base. And last but not least, our designers have been able to prototype to their hearts content,” said David Jones, Founder and Creative Director, Real Time Worlds. “As we build on the technology, extend it for our specific online needs, we plan to be a long term partner with Epic building projects of all sizes on many platforms.”
“It is a massive privilege to have Real Time Worlds using Unreal Engine 3 to create APB which will undoubtedly be another world-class franchise from the creator of so many hit games.”, said Mark Rein, Vice President and Co-founder of Epic Games Inc. “Considering the long-standing heritage and pedigree at Real Time Worlds I am certain that APB will be just the first of many major hit games they will create with Unreal Engine 3”
For More Information Contact:
Colin Macdonald
Real Time Worlds
T: +44 (0) 1382 202821
colin.macdonald@realtimeworlds.com
Nicola Kirby
Little Brown Dog for Epic Games
+44 (0) 1372 818 776
kirby@littlebrowndoggy.com
About Real Time Worlds:
Real Time Worlds was established in 2002 based in Dundee, Scotland. It has built up a team of 80 talented individuals, working on technology and games specifically for the online market and next generation consoles. Real Time Worlds key staff has created some of the most successful global gaming franchises during the past fifteen years. Additional information on Real Time Worlds can be obtained at http://www.realtimeworlds.com
About Unreal Engine 3:
The award-winning Unreal Engine is known for cutting-edge graphics and a best-of-breed toolset. Unreal Engine 3 is expected to maintain those features while adding massive world support, multi-processor support, next-generation console optimizations, and one of the most mature tool pipelines in the industry. Unreal Engine 3’s new toolset is designed specifically to accelerate developers' productivity for ultra-complex, next-generation content. Additional information on Unreal Engine can be obtained at www.unrealtechnology.com.
About Epic Games
Epic Games Inc., based in Raleigh, NC and established in 1991, is a developer of cutting-edge computer and video games. The company is best known as the creator of hit PC 3D action games Unreal and Unreal Tournament, both award-winning blockbuster hits having each sold more than one million copies. Epic is also responsible for the Unreal Engine, which is the underlying technology for a wide range of games including, 2002 Console Game of the Year winner, Tom Clancy’s Splinter Cell ™ from UbiSoft; PC Gamer’s 2000 Game of the Year, Deus Ex from Ion Storm/Eidos; America's Army: Special Forces , from the United States Army, and Harry Potter and the Sorcerer’s Stone (PC) from Electronic Arts. Additional information can be obtained through Epic's Web site at www.epicgames.com .
Unreal is a registered trademark of Epic Games, Inc. All other trademarks are the property of their respective companies.
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