Recently a group of game design students from UNC Wilmington and their instructor Eric Patterson visited Epic Games. Their tour of the studio included a motion capture demo, a few trips down the Epic slide and of course an awesome Fortnite playtest!
Unreal Engine Technical Lead Mike Fricker and Engine QA tester Nick Bullard-Bradley helped our community team lead the tour and Production Assistant Jerry Gilland explained the mocap process for capturing animation in our games.
We all had a great time getting to know some of our local gamers and aspiring developers and getting their feedback on Fortnite.
Now THIS is a group that looks like they could survive the storm.
Troy Maynard taking on the Epic slide.
The UNCW team getting their first motion capture lesson.
After a little mocap session, everyone was fully prepared to defend their fort.
Jerry Gilland explains how weight can be simulated in mocap with various tricks.
By request we visited Fortnite animator Jeremy Ernst’s office of wonder.
Malcom from Unreal Tournament stands watch over Epic.
Engine developer Mike Fricker chats with UNCW students over lunch.
Time to smash some husks!
Hands-on time with Fortnite.
Completed tour of Epic Games.