CDF - Fundamental Official Rules

7.1.2020
By The Fortnite Competitive Team
CDF - Fundamental Official Rules

1.    Introduction and Acceptance

1.1    Introduction

1.1.1    These CDF Fundamental Official Rules (“Rules”) govern all stages of the CDF Fundamental (“CDF Fundamental” or “Event”). 

1.1.2    These Rules have been designed to ensure the integrity of competitive play of Fortnite (the “Game”) in connection with the Event on the Fortnite Event Service Platform (“Event Service”), and are intended to promote vigorous competition and to help ensure that all competitive play of the Game is fun, fair, and free from Toxic Behavior (as defined below). 

1.1.3    Event Service is provided by Epic Games, Inc. (“Epic”) to allow individuals and organizations to organize and administer their own events featuring competitive play of the Game (collectively, “Community Events”). For clarity, while Epic may provide prizes for the Event and the Community Events, such events are not “official” Epic-run events and neither the Event nor any other Community Event is sponsored or administered by Epic. Players must look to BBL(“Event Organizer”) for any questions or dispute resolutions in connection with the Event. To report misuse or abuse of Event Service, please notify an Epic Esports Coordinator at tournaments@epicgames.com.

1.2    Acceptance

To participate in the Event, each player must agree (or, if a Minor (as defined below), such player’s parent or legal guardian must agree on such player’s behalf) to follow these Rules at all times, including the Code of Conduct in Section 8. By participating in any game or match that is part of the Event, a player is confirming that he or she (or, if a Minor, his or her parent or legal guardian) has accepted these Rules pursuant to this Section 1.2.

2.    Event Structure

2.1    Definition of Terms
        
2.1.1    Elimination

An occurrence where one player depletes the HP and Shield (if any) of another player. Subject to Section 7.1.2, elimination credit is determined by (a) the action feed located at the bottom left corner of the gameplay screen, and (b) the UI illustrating total number of eliminations earned during a single match; provided, that, in no event shall elimination credit be awarded to a player for any portion of a match following such player’s elimination.

2.1.2    Game Mode

A specific ruleset, set of gameplay elements, or win conditions for a given match. Game modes can be very broad and may or may not differ from one match to the next. Event administrators appointed by Event Organizer (“Event Administrators”) will explain the specific parameters for each game mode before the beginning of a match.

2.1.3    Match

A single instance of competition within the Game that is played until a player or team either achieves a Victory Royale (as defined below) or certain victory conditions are otherwise met (as applicable).

2.1.4    Placement

A player’s or team’s time spent in play in a match, relative to that of other players or teams in such match, prior to being eliminated. Placement rank is illustrated in the UI after being eliminated.

2.1.5    Session

A set of matches that is played until a winner or multiple winners are determined by one of the following methods: (a) completion of a set number of matches or (b) completion of a set time period.

2.1.6    Victory Royale

An occurrence where a player or team meets the victory conditions of the current game mode of the match being played. Typically, this refers to obtaining a first place placement finish.

2.2    Schedule - All Final Times Listed in Game
    
2.2.1    July 14: Warmup 1 - Round 1 and 2
2.2.2    July 21: Warmup 2 - Round 1 and 2 
2.2.3    July 28: Warmup 3 - Round 1 and 2
2.2.4    August 4: Warmp 4 - Round 1 and 2
2.2.5    August 11: Warmup 5 - Round 1 and 2 
2.2.6    August 18: Warmup 6 - Round 1 and 2 
2.2.7    August 25: Warmup 7 - Round 1 and 2 
    
2.3    Rescheduling

Event Organizer may, in its sole discretion, reorder the schedule and/or change the date for any match or session of the Event (or change any game mode to be played in connection therewith). However, if the Event schedule is so modified, Event Organizer will inform all players at his, her, or its earliest convenience.

2.4    Event Format and Scoring - CDF Fundamental 

2.4.1

Subject to the terms and conditions of these Rules and to then-current Epic suspensions/bans (if any), any eligible player, as determined by Event Organizer in accordance with these Rules, may queue up and participate in the Event.

Each session will last approximately two (2) hours. Players may participate in a maximum of six (6) matches during each session. Players will earn points based on the scoring system listed in Sections 2.4.2 and 2.4.3 (as applicable). Matches for a session will count only if the match begins before such session window closes. 

At the conclusion of the Event, and subject to the terms and conditions herein, the top point earning players as listed on the in-game leaderboard (“Leaderboard”) from each region (as applicable) will be awarded prizes as set out in Section 2.5.

2.4.2    Scoring System
            
Placement

Victory Royale: 60 Points
2nd: 53 Points
3rd: 49 Points
4th: 47 Points
5th: 46 Points
6th: 45 Points
7th: 44 Points
8th: 43 Points
9th: 42 Points
10th: 41 Points
11th: 40 Points
12th: 39 Points
13th: 38 Points
14th: 37 Points
15th: 36 Points
16th: 35 Points
17th: 34 Points
18th: 33 Points
19th: 32 Points
20th: 31 Points
21st: 30 Points
22nd: 29 Points
23rd: 28 Points
24th: 27 Points
25th: 26 Points
26th: 25 Points
27th: 24 Points
28th: 23 Points
29th: 22 Points
30th: 21 Points
31st: 20 Points
32nd: 19 Points
33rd: 18 Points
34th: 17 Points
35th: 16 Points
36th: 15 Points
37th: 14 Points
38th: 13 Points
39th: 12 Points
40th: 11 Points
41st: 10 Points
42nd: 9 Points
43rd: 8 Points
44th: 7 Points
45th: 6 Points
46th: 5 Points
47th: 4 Points
48th: 3 Points
49th: 2 Points
50th: 1 Point


Each Elimination: 2 points

2.4.3    Tiebreakers

Tiebreakers will be determined in the order presented here: (1) total points scored; (2) total Victory Royales in the session(s); (3) average eliminations in the session(s); (4) average placement per match in the session(s); (5) total seconds survived across all matches; and finally (6) a coin flip.
 

2.5    Prizes

Rank        Prize
1st - 50th    Exclusive Fortnite Scholastic Hoodie

2.5.1    Subject to the terms and conditions herein, the following prizes will be awarded to each player or team, as applicable, based on his, her, or its placement within the Leaderboard at the conclusion of each session. For clarity, prizes are awarded “as is” with no warranty or guarantee, either express or implied. Prizes are not transferable or assignable and cannot be transferred by Winning Players (as defined below). Non-cash prizes cannot be redeemed for cash. All prize details are at the sole discretion of Epic or the Event Organizer (as applicable). Terms and conditions may apply to acceptance and use of a prize.


2.5.2    Only the highest scoring players as determined by Event Organizer pursuant to these Rules (collectively, “Winning Players”) will be eligible to receive the prizes set forth in this Section 2.5.  No other player with a score lower than the highest scoring players shall be, at any time or under any circumstances, entitled to win any prizes in connection with the Event.

Winning Players will be notified by Event Organizer of their status as a potential Winning Player at the email address associated with such players’ Epic account within 7 days of completion of the Event, or such other time as reasonably required by Event Organizer for such notification, and will be subject to verification of eligibility pursuant to Section 3 and compliance with these Rules. 

The failure by any such player to timely respond to any notification or request for materials or information may result in such player’s disqualification as a potential Winning Player, in which case such player shall not be entitled to win any prizes in connection with the Event. In such cases, Event Organizer may select the next highest scoring player as an alternate potential Winning Player. Potential Winning Players may be sent a declaration of eligibility / liability / publicity release (“Release”). Unless restricted by applicable law, if a potential Winning Player is provided a Release hereunder, the potential Winning Player will be required to complete and submit the Release in accordance with the applicable deadlines set forth therein.

Winning Players may also be required to provide certain payment information to Event Organizer, including any required tax information forms, in order to receive the prizes. Event Organizer may withhold payment of the prizes if a potential Winning Player fails to provide any applicable payment forms to Event Organizer in a timely manner.

Winning Players are responsible for all international, federal, state, and local taxes (including income and withholding taxes), if any. Winning Players may not substitute a prize, but Event Organizer reserves the right, at his, her, or its sole discretion, in case of justified reasons, to substitute a prize (or portion thereof) with one of comparable or greater value. Event Organizer will not act as tax agent or any other agent of a player.

3.    Player Eligibility

3.1    Player Age; Student Status

3.1.1    To be eligible to participate in any CDF Fundamental match, a player must be at least 13 years old (or such other age, if greater, as may be required in such player’s country of residence).  If a player is under 18 years of age or the age of majority as defined in such player’s country of residence (a “Minor”), such player must have permission from a parent or legal guardian in order to participate in the Event.

3.1.2    Each player must be enrolled and in good standing in an accredited high school, college, or university in Brazil for the duration of the Event. 

3.1.3    Ineligible players who mislead or attempt to mislead Event Administrators by providing false eligibility information will be disqualified from participating (or further participating) in the Event.

3.2    Fortnite EULA

Each player must follow the Fortnite End User License Agreement (“Fortnite EULA”) (https://www.epicgames.com/fortnite/eula). These Rules add to, and do not replace, the Fortnite EULA.

3.3    2FA

Each player must enable (if not already enabled) Two-Factor Authentication (“2FA”) on his or her Epic account.  To enable 2FA, players must visit https://epicgames.com/2FA, log in to their Epic accounts, and follow the onscreen instructions. 

3.4    Ineligible Affiliation

Employees, officers, directors, agents, and representatives of Epic or Event Organizer (including the legal, promotion, and advertising agencies of Epic or Event Organizer) and each of their respective immediate family members (defined as spouse, mother, father, sisters, brothers, sons, daughters, uncles, aunts, nephews, nieces, grandparents, and in-laws, regardless of where they live) and those living in their household (whether or not related), and each person or entity connected with the production or administration of the Event, and each parent company, affiliate, subsidiary, agent and representative of Epic or Event Organizer, in each case as applicable, are not eligible to participate or win.

3.5    Player Names

3.5.1    All team and individual player names must follow the Code of Conduct in Section 8. Event Organizer and the Event Administrators each may restrict or change team and individual player tags or screen names for any reason.

3.5.2    The name used by a team or player may not include or make use of the 
terms Fortnite®, Epic, or any other trademark, trade name, or logo owned by or licensed to Epic.

3.5.3    The name used by a team or player cannot be an impersonation of another team, player, streamer, celebrity, government official, Epic employee, or any other person or entity.

3.6    Good Standing

Players must be in good standing with respect to any Epic accounts registered by said player, with no undisclosed violations. Players must also be free of or served fully any penalties from previously breaking any official Epic rules.

3.7    Additional Restrictions

3.7.1    The Event in all parts is open to players from Brazil.

3.7.2    For the duration of the Event, only a single player may play on a given game machine (i.e., multiple players cannot participate on the same machine at any point during any Event match).

3.7.3    Players may not participate in the Event using an “alternate account” (i.e., an additional Epic account used by a player who already has a registered Epic account).

4.    Player/Team Formation Rules

4.1    Solos 

4.1.1    Each Solos player (or, if a Minor, such player’s parent or legal guardian) must acknowledge and accept these Rules pursuant to Section 1.2 before participating in the Event.

 
5.    Issues

5.1    Definition of Terms

5.1.1    Bug 

An error, flaw, failure, or fault that produces an incorrect or unexpected result, or otherwise causes the Game and/or a hardware device to behave in unintended ways.

5.1.2    Intentional Disconnection 

A player losing connection to the Game due to player’s actions. Any actions of a player which lead to a disconnection shall be deemed intentional, regardless of the actual intent of the player. Intentional disconnection is not considered a valid technical issue for the purposes of a remake. 

5.1.3    Server Crash 

All players losing connection to the Game due to an issue with the Game server.

5.1.4    Unintentional Disconnection 

A player losing connection to the Game due to problems or issues with the game client, platform, network, or PC.

5.2    Technical Issues

Due to the nature and scale of online competition, matches will not be restarted or made null due to Bugs, Intentional Disconnections, Server Crashes, or Unintentional Disconnections. Any technical issues or Bug encounters, whether defined in this Section 5 or not, must be played through and will not be cause for a remake.

6.    Communication

6.1    Event Administrators will be available to answer player-specific questions and provide additional assistance throughout the Event via the official player support channel found here: players@bbl.gg

7.    Post-Match Process

7.1    Scoring

7.1.1    The Game client will record and report a player’s score at the conclusion of such player’s participation in a match.

7.1.2    At times, unforeseen issues may arise that result in score reporting delays and/or inaccuracies. For the duration of the Event, the score displayed within the Leaderboard will be the official score, regardless of accuracy. 

8.    Code of Conduct

8.1    Personal Conduct; No Toxic Behavior

8.1.1    All players must conduct themselves in a way that is at all times consistent with (a) the Code of Conduct in this Section 8 (“Code of Conduct”) and (b) the general principles of personal integrity, honesty, and good sportsmanship.

8.1.2    Players must be respectful of other players, Event Organizer, Event Administrators, spectators, and sponsors (as applicable).

8.1.3    Players shall not behave in a manner (a) which violates these Rules, (b) which is disruptive, unsafe, or destructive, or (c) which is otherwise harmful to the enjoyment of the Game by other users as intended by Epic. In particular, players shall not engage in harassing or disrespectful conduct, use of abusive or offensive language, game sabotage, spamming, social engineering, scamming, or any unlawful activity (“Toxic Behavior”).

8.1.4    Any violation of these Rules may result in disqualification from participation (or further participation) in the Event, whether or not that violation was committed intentionally.

8.2    Competitive Integrity

8.2.1    Each player is expected to play within the spirit of the Game and these Rules at all times during any Event match.  Any form of unfair play is prohibited by these Rules, and may result in disqualification from participation (or further participation) in the Event.  Examples of unfair play include the following:

Collusion (as defined below), match throwing or fixing, bribing a referee or match official, or any other unfair or illegal action or agreement to intentionally influence (or attempt to influence) the outcome of any match or Event.

Hacking or otherwise modifying the intended behavior of the Game client.

Playing or allowing another player to play on an Epic account registered in another person’s name (or soliciting, encouraging, or directing someone else to do so).

Using any kind of cheating device, program, or similar cheating method to gain a competitive advantage.

Intentionally exploiting any game function (e.g., an in-game bug or glitch) in a manner not intended by Epic in order to gain a competitive advantage.

Using distributed denial of service attacks, swatting, or similar methods to interfere with another player’s connection to the Game’s game client.

Using macro keys or similar methods to automate in-game actions.

Intentionally disconnecting from a match without a legitimate reason for doing so.

Accepting any gift, reward, bribe, or compensation for services promised, rendered, or to be rendered in connection with unfair play of the Game (e.g., services designed to throw or fix a match or session).

Utilizing outside assistance regarding the location of other players, other players’ health or equipment, or any other information not otherwise known to the player by the information on his or her own screen (e.g., looking at or attempting to look at spectator monitors while currently in a match).  For clarity, a player’s receipt of coaching or use of the in-game replay tool does not fall within this prohibition.

8.2.2    Players may not work together to deceive or otherwise cheat other players during any match (“Collusion”). Examples of Collusion include the following:

Teaming: Players working together during the match while on opposing teams.

Planned Movement: Agreement between 2 or more opposing players to land at specific locations or to move through the map in a planned way before the match begins.

Communication: Sending or receiving signals (both verbal and non-verbal) to communicate with opposing players.

Item Dumping: Intentionally dropping items for an opposing player to collect.

Feeding: Intentionally allowing oneself to be eliminated by an opposing player.

8.3    Wagering

Players shall not (a) conduct or promote betting, wagering, or gambling on the Event or any portion thereof, or (b) benefit, either directly or indirectly, from betting, wagering, or gambling on the Event or any portion thereof.

8.4    Harassment

8.4.1    Players are prohibited from engaging in any form of harassing, abusive, or discriminatory conduct based on race, color, ethnicity, national origin, religion, political opinion or any other opinion, gender, gender identity, sexual orientation, age, disability, or any other status or characteristic protected under applicable law.

8.4.2    Any player who witnesses or is subjected to harassing, abusive, or discriminatory conduct should notify Event Organizer or an Event Administrator. If Event Organizer witnesses or is subjected to harassing, abusive, or discriminatory conduct, Event Organizer should notify an Epic Esports Coordinator at tournaments@epicgames.com. All complaints reported pursuant to this Section 8.4.2 will be promptly investigated and appropriate action will be taken. Retaliation against any player or Event Organizer for bringing forward a complaint or cooperating in the investigation of a complaint is prohibited.

8.5    Confidentiality

A player may not disclose to any third party any confidential information provided by Event Organizer, Event Administrators, Epic, or each of their respective affiliates concerning the Game, the Event, Epic, or its affiliates, by any method of communication, including by posting on social media channels.

8.6    Illegal Conduct

Players are required to comply with all applicable laws at all times.

9.    Rules and Conduct Violations

9.1    Disciplinary Action

Event Organizer is authorized to make decisions regarding violations of these Rules in relation to the Event, subject to appeal to Epic and Epic’s final binding review. If Event Organizer decides that a player has violated these Rules (including the Code of Conduct), Event Organizer may disqualify the player from participation (or further participation) in the Event. Without limitation of the foregoing, Epic, at its sole discretion, may monitor the Event and enforce any applicable punishment specified in these Rules, Epic’s Terms of Service, and/or the Fortnite EULA. 

For clarity, the disqualification of a player or the enforcement of any applicable punishment by Event Organizer and/or Epic shall not provide such player with grounds for claims against Event Organizer or Epic under any theory of law, or otherwise be considered a liability on the part of Event Organizer and/or Epic to such player.

9.2    Rule Disputes

Event Organizer has binding authority to decide all player disputes with respect to any portion of these Rules, including the breach, enforcement, or interpretation thereof in relation to the Event, subject to appeal to Epic and Epic’s final binding review.

10.    Conditions

The Event is subject to these Rules. By participating, each player agrees (or, if a Minor, such player’s parent or legal guardian agrees on such player’s behalf): (a) to be bound by these complete Rules (including the Code of Conduct) and the decisions of Event Organizer which shall be binding, subject to appeal to Epic and Epic’s final binding review; and (b) to waive any right to claim ambiguity in the Event or these Rules, except where prohibited by applicable law. By accepting a prize, the Winning Player agrees (or, if a Minor, such Winning Player’s parent or legal guardian agrees on such Winning Player’s behalf) to release Event Organizer and Epic from any and all liability, loss, or damage arising from or in connection with awarding, receipt, and/or use or misuse of prize or participation in any prize-related activities. Neither Event Organizer nor Epic shall be liable for: (i) telephone system, telephone, or computer hardware, software, or other technical or computer malfunctions, lost connections, disconnections, delays, or transmission errors; (ii) data corruption, theft, destruction, and unauthorized access to or alteration of entry or other materials; (iii) any injuries, losses, or damages of any kind, including death caused by the prize or resulting from acceptance, possession, or use of a prize, or from participation in the Event; or (iv) any printing, typographical, administrative, or technological errors in any materials associated with the Event. Event Organizer or Epic may disqualify any player from participating (or further participating) in the Event or winning a prize if, in his, her, or its sole discretion, Event Organizer or Epic determines such player is attempting to undermine the legitimate operation of the Event by cheating, hacking, deception, or any other unfair playing practices intending to annoy, abuse, threaten, undermine, or harass any other players or Event Administrators (for clarity, such Event Organizer decisions are subject to appeal to Epic and Epic’s final binding review). The internal laws of the State of North Carolina, without reference to any of its conflicts of laws principles, shall govern disputes regarding these Rules and/or the Event. Event Organizer or Epic may, in each party’s sole discretion, cancel, modify, or suspend the Event should a virus, bug, computer problem, unauthorized intervention, force majeure, or other cause beyond such party’s control corrupt the administration, security, or proper play of the Event. Any attempt to deliberately damage or undermine the legitimate operation of the Event may be in violation of criminal and civil laws and will result in disqualification from participation (or further participation) in the Event. Should such an attempt be made, Epic reserves the right to seek remedies and damages (including attorneys’ fees) to the fullest extent of the law, including criminal prosecution. The Event is subject to all applicable federal, state, and local laws.

11.    Publicity

Epic reserves the right to use the name, tag, likeness, audio, video, game play statistics, and/or Epic account ID of any player, for publicity purposes prior to, during, or after the Event end date, in any media, throughout the world, in perpetuity, but only in connection with publicizing the Event or other Epic events and programing, without any compensation or prior review unless specifically prohibited by law. 

12.    Waiver of Jury Trial

EXCEPT AS PROHIBITED BY APPLICABLE LAW AND AS A CONDITION OF PARTICIPATING IN THE EVENT, EACH PLAYER HEREBY IRREVOCABLY AND PERPETUALLY WAIVES (OR, IF A MINOR, SUCH PLAYER’S PARENT OR LEGAL GUARDIAN HEREBY IRREVOCABLY AND PERPETUALLY WAIVES ON SUCH PLAYER’S BEHALF) ANY RIGHT S/HE MAY HAVE TO A TRIAL BY JURY IN RESPECT OF ANY LITIGATION DIRECTLY OR INDIRECTLY ARISING OUT OF, UNDER OR IN CONNECTION WITH THE EVENT, ANY DOCUMENT OR AGREEMENT ENTERED INTO IN CONNECTION HEREWITH, ANY PRIZE AVAILABLE IN CONNECTION HEREWITH, AND ANY OF THE TRANSACTIONS CONTEMPLATED HEREBY OR THEREBY.

13.    Privacy

Please refer to Epic’s privacy policy located at https://www.epicgames.com/site/en-US/privacypolicy for important information regarding the collection, use and disclosure of personal information by Epic.

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