Weekend Issues Update and Competitive Ruling 5/3/19

5.3.2019
By The Fortnite Competitive Team
Hey all,

We’re kicking off a competitive hot topics post this week covering work being done to maintain the integrity of official Fortnite competitions and an update on issues from this past weekend.  


Official Competitive Ruling

Based on an internal investigation, we have concluded that a group of players attempted to undermine the Week 3 Fortnite World Cup Online Open competition on April 28 by colluding across several matches.

All players involved will receive a 14 day competitive ban and will be ineligible for any Week 3 prizes. This group also included a player whose score would have qualified them for the Fortnite World Cup finals in New York. Consequently, in addition to the competitive ban and loss of prizing, this player will also forfeit their Fortnite World Cup Finals qualification spot. As a result, the qualification spot will be granted to the next highest ranking player on the Week 3 Finals leaderboard for the NA-E region who has yet to qualify for Solos.

The Official Rules for the Event stipulate the following:

Rules 8.2.2 & 8.2.3

"Players may not work together to deceive or otherwise cheat other players during any match (“Collusion”). Examples of Collusion include the following:

Teaming: Players working together during the match while on opposing teams.

Planned Movement: Agreement between 2 or more opposing players to land at specific locations or to move through the map in a planned way before the match begins.

Communication: Sending or receiving signals (both verbal and non-verbal) to communicate with opposing players.

Item Dumping: Intentionally dropping items for an opposing player to collect.

Each player is expected to play to the best of his or her ability at all times during any match and in a way that is consistent with the rules in Sections 8.2.1 and 8.2.2.” 


Section 10

“Epic may disqualify any Participant from participating in the Event or winning a prize if, in its sole discretion, it determines such Participant is attempting to undermine the legitimate operation of the Event by cheating, hacking, deception, or any other unfair playing practices intending to annoy, abuse, threaten, undermine, or harass any other players or Epic’s representatives.”

Additionally, we took action against 698 other players for breaking the Official Rules. As a reminder, competing on alternate or new accounts to circumvent competitive bans in any way may result in users being banned from all future competitive play permanently.

We take Fortnite competitive integrity extremely seriously, and we expect all of our players to live up to the standards specified in the Official Rules. For more information, please see our most recent blog on the subject: 
https://www.epicgames.com/fortnite/competitive/news/competitive-game-integrity.


Weekend Issues Update

We’ve recently been able to identify, prioritize, and solve several issues thanks to your help. Clear video evidence, detailed descriptions of problems, and game logs go a long way in helping to accelerate fixes. Thank you!
  • Reboot Van spawning issues.
    • We discovered an error in which players could respawn if the rebooter did not completely finish the reboot channelled interaction. This bug also caused the game to eliminate the rebooted players after a few seconds. We temporarily disabled the Reboot Van in competitive modes to avoid any potential scoring issues while we worked on a solve. 
    • Thanks to your help, we’ve fixed and rebooted the Reboot Van in all competitive modes. The Reboot Van now functions as intended; if the rebooter is eliminated while attempting to reboot a teammate, the Reboot stops and is unsuccessful, and both players will be eliminated.
 
  • HLOD textures failing to fully load in Tilted Towers, Retail Row, and Polar Peak.
    • This was brought to our attention and hotfixed early Saturday morning.
    • We’re continuing to carefully monitor this, so please continue to call it out if you experience texture issues within Fortnite.
 
  • Players unable to build after gliding.
    • We discovered an issue where players are unable to build after landing from a glider.
    • We’ve managed to reproduce this bug internally and have slotted a fix in an upcoming release (targeting v9.00).
 
  • Turbo Building issues.
    • Thanks to your help, we discovered a bug with Turbo Build that appears to be tied to certain networking conditions that would cause players to be unable to build for a few frames.
    • We implemented a hotfix on 5/1 which we believe will help address this issue under most network conditions, but we’re still not 100% certain we’ve fixed all cases. We will be closely tracking the fix to make sure the issue is resolved, so please let us know if you run into any additional problems.
You can follow our progress with other bugs and issues with our Trello board here.


Streaming Replays - Currently only available on PC & Mac

This past weekend, we launched streaming replays so you can quickly watch the matches you’ve just played or share them across social with friends. In an effort to balance the desire to have replays available ASAP while not creating competitive fairness issues, we’ll be reducing the delay on replay availability from 10 minutes down to 5 minutes before you can view the replay from a specific match. We will continue to evaluate the appropriate delay window, and look forward to your feedback. 

Note: Replays are only valid until the next major update (e.g. v9.00) and are currently only available on PC and Mac.

Week 4 Fortnite World Cup Online Open Schedule Adjustments

This upcoming weekend, there will be some slight schedule adjustments for the Semi-Finals of the Fortnite World Cup Online Opens.

Europe Semi-Finals

2:00 PM UTC - 5:00 PM UTC 

Brazil Semi-Finals

5:00 PM Brasilia - 8:00 PM Brasilia

All other regional times will remain unchanged from previous weekends, including the Finals on Sunday. When in doubt, please consult the times listed in game. Best of luck!