Car Racing Game in Fortnite Creative

Follow this guide to make your own car racing game in Creative.

The Car Racing tutorial shows you how to set up a car race that uses checkpoints and a scoring system to determine the winner.

This tutorial also features some optional settings that improve the overall gameplay of the race.

The island code for this tutorial is 0740-7456-4290. To take a look, from the Creative Select a Server window, click DISCOVER, then ISLAND CODE, then enter the code 074074564290.

Notice the different features, then come back and explore this tutorial to see how it was created.

These are the devices that were used for this tutorial:

Optional devices used here include:

  • Driftboard Spawner

  • Baller Spawner

  • Changing Booth

Here's a quick overview of the steps you'll need to recreate this island:

  • Create a new island using a starter island .

  • Add player spawn pads for each team.

  • Add vehicles for each team.

  • Set up the checkpoints .

  • Add the scoring system.

  • Add barriers at the starting line.

  • Add timed objectives and triggers to monitor player progress and movement.

  • Add the Race Manager device, and add more barriers to set up boundaries.

  • Adjust My Island Settings to configure the pre-game lobby .

Create Your Island

Start with the Arid Island as your starter island.

Add Player Spawn Pads

  1. Once your island is in place, add a Player Spawn Pad device on the island. Where this pad is placed is not important because the player will be teleported into the driver's seat of their vehicle as soon as the game starts.

  2. Once you place your first spawn pad, you can customize its options as shown below.

    • Team: Each spawn pad that you place on your island will need its own team assigned. Any player that spawns on this pad automatically belongs to the team that you set for it. Since this is a four-player game, you will need four spawn pads, with each pad having its own team number between 1 and 4.

    • Use as Island Start: You will be using a different spawn pad for your pre-game lobby, so set this option to No.

    • Visible during games: You don't need the spawn pad visible during gameplay, so set this to No.

    • When Player Spawned Transmit On: Assign a channel to this spawn pad. When the player spawns to this pad, the channel you select will be triggered . This channel is used later to assign the player as a driver to a vehicle. It's very important to match your team and channel numbers.

  3. Click OK to save your options.

    ![customize spawn pad options](CR1.png)
  4. Next, copy the spawn pad, then place three copies for a total of four spawn pads.

  5. You will need to customize each new spawn pad to a different team, and set it to transmit to a different channel after the player is spawned.

Make sure you click OK after changing your settings. Otherwise, your settings will not save.

You should now have four spawn pads. Make sure that each pad has a unique team number, and that When Player Spawned Transmit On is set to a unique channel number.

Add Vehicles

  1. Press the Tab key to open the Creative menu, then click the Devices tab to locate Bear Spawner, which is the pickup truck.

  2. Place the Bear Spawner in the location you want for the race starting position.

  3. Open the Customize panel for the vehicle spawner you just placed.

  4. For Vehicle 1, modify the following options.

    • Owning Team: The team should match one of the player spawn pads. Since there are four spawn pads, there are four teams. Each of the four trucks on this island will have a corresponding team number, from one to four, just like the Player Spawn Pads.

    • Visible in Game: Off. This option hides the vehicle's base during gameplay.

    • Boost Regen: You can set this to No Boost, Slow, Default, Fast, or Unlimited. As the creator of the island, it's up to you to determine how much boost your vehicle has. For this example, set it to slow.

    • Color and Style: You can set this to random or any of the different styles available for this vehicle.

    • Assigns Driver When receiving From: Channel 1. Notice that the channel number for each vehicle should match the channel number on one of the spawn pads. When a player spawns on one of the spawn pads, they will be assigned as driver to the truck with the corresponding team number. In this example, you are working with Team 1, so set the channel number to 1.

    • When Player Exits Vehicle Transmit on: Channel 13. Normally you would set the same channel here as "Assigns driver when receiving from", this would force the player to never leave the vehicle. What you want to do is let the player exit the vehicle just in case it ever flips over. We want to give the player a few seconds to flip their vehicle back on its wheels then force them back into the driver's seat.

    • Boost Regen: Set this to No Boost, Slow, Default, Fast, or Unlimited. As the creator of the island, it's up to you to determine how much boost your vehicle has. For this example, we set it to Slow.

    • Boost Regen: You can set this to No Boost, Slow, Default, Fast, or Unlimited. As the creator of the island, it's up to you to determine how much boost your vehicle has. For this example, we set it to Slow.

    • Color and Style: You can set this to random, or to any of the different styles available for this vehicle.

    • Assigns Driver When receiving From: Channel 1. The channel number for each vehicle should match the channel number on one of the spawn pads. When a player spawns on a spawn pad, they will be assigned as driver to the truck with the corresponding team number if the settings are set correctly. In this example, we are working with Team 1 so the channel number is set to 1.

    • When Player Exits Vehicle Transmit on: Channel 13. Normally you would set the same channel here as "Assigns driver when receiving from". This would force the player to never leave the vehicle. What you want is to let the player exit the vehicle in case it flips over. You should give the player a few seconds to flip the vehicle back on its wheels, then force them back into the driver's seat.

    • When Player Exits Vehicle Transmit on: Channel 13. Normally, you would set the same channel here as "Assigns driver when receiving from"; this would force the player to never leave the vehicle. What you want to do is let the player exit the vehicle in case it flips over, and give the player a few seconds to flip the vehicle back on its wheels, then force them back into the driver's seat.

      bear spawner device options

Force a Player into the Driver's Seat

Now that the vehicles and spawn pads are set up, you need to make sure your channel settings are correct. The easiest way to do this is to have the spawn pad transmit a channel number when a player spawns on it at the same time a vehicle has Assigns Driver When Receiving From, and on the same channel that was entered on the spawn pad.

You can see the spawn pad and corresponding vehicle spawner, with their options. Each vehicle and spawn pad should have a matching channel assigned to When Player Spawned Transmit On and Assigns Driver When Receiving From.

matching channels for spawn pad and vehicle

Exit the Vehicle

Next, you will add a Trigger device. This trigger reassigns the player as the driver of their vehicle 5 seconds after they exit the vehicle. You can change the amount of time for how long the player can exit the vehicle, or even force them to never leave the vehicle.

In this example, the player can leave the vehicle for 5 seconds, so this trigger will have the following options.

  • Delay: 5 Seconds

  • Visible in Game: No

  • Trigger when Recieving From: Channel 13

  • When Triggered Transmit On: Channel 1

    trigger options

The Vehicle Spawner for Team 1 will transmit on Channel 13 as soon as a player exits the vehicle. This trigger will activate when it receives a signal on Channel 13, and it will count for 5 seconds, then will transmit on Channel 1. If you look at your Team 1 vehicle spawner, when it receives a signal on Channel 1, the player is automatically assigned as the driver.

Set Up Checkpoints

From the devices tab, add a Race Checkpoint device and position where you want the race to start. When you position this checkpoint, it will automatically be labeled as checkpoint Number 1. When you add more checkpoints, they will automatically have their checkpoint numbers incremented.

The main setting you are concerned with is When Checkpoint Completed Transmit On. What this means is that whenever a vehicle passes through the checkpoint, it will send a signal on Channel 8. The checkpoint then automatically turns off, and the next checkpoint in the sequence turns on. This is determined by the Checkpoint Number. All checkpoints must be on the same channel.

Here are the options used for each of the 15 checkpoints we added to the island:

  • Checkpoint Number: Checkpoint 2

  • Allow Players to Pass without Vehicle: No

  • Visibly Prior to Race Start: No

  • Enabled During Phase: Gameplay Only

  • When Checkpoint Completed Transmit On: Channel 8

    checkpoint options

Add a Scoring System

After you set up each checkpoint to send a signal after they are passed through to channel 8, you will set up a Score Manger device to count the points. Place the device on the island and add the following options:

  • Score Value: 1

  • Increment Score on Awarding: Off

  • Activate When Receiving From: Channel 8

    scoring options

The Score Manager, when it receives a signal on Channel 8, will add a Score Value to the player passing through the checkpoint. In this case, the Score Value is set to 1. Since there are 15 checkpoints in the level and each checkpoint awards 1 point, a score of 15 wins the race.

Add a Win Condition

Now you can set up the win condition of a score of 15 winning the round. In the Creative menu, navigate to My Island > Game. On the Game tab, adjust the following options:

  • All Teams Must Finish: No

  • Win Condition: Most Round Wins. With this set to Most round wins, we can end the game as soon as the total number of rounds has finished.

  • Score to End: 15. This causes the round to end as soon as somebody gets a score of 15, in our case that means the player passes through 15 checkpoints.

  • Join in Progress: Spectate

  • All other options are set to OFF.

    My Island game options

You will look through all of the options under My Island later in this tutorial.

Add a Barrier Device

You will add a Barrier Device from the Devices tab that will prevent the player from starting the race until the device is deactivated.

  1. Place the barrier device so it completely encloses the trucks. You will use 4 devices to accomplish this, as shown in the picture below.

    barriers around cars at the starting line

  2. The best way to place the devices is to first place one device and modify its options, then duplicate it a few times and place it to enclose all 4 trucks.

  3. Here are the settings used in the devices.

    • Enabled During Phase: All. This prevents anyone going inside the barrier during the game or the pre-game lobby.

    • Zone Shape: Box(Hollow). This means you can have something inside of the box. If this was not hollow, the Barrier device would not work for what you are doing.

    • Disable When Receiving From: Channel 7. Here you assign a channel that will turn off the Barrier devices as soon as the channel is triggered. In this case, we are using Channel 7 and a timer that will be explained later.

      barrier device options

Set Up the Timed Objective

To start the race, you will set up a Timed Objective device with the following options:

  • Start When Round Starts: Yes. This timer will begin as soon as the round starts.

  • Time: 10 Seconds. You can set this to any number, and after that number is reached, the timer will complete.

  • Timer Label Text: Race Start. Here you type in the words Race Start so a pop-up will appear showing the words Race Start. The countdown shows next to the text as soon as the timer is enabled, signaling that the round is starting.

  • Visible During Game: No. This setting makes the device is invisible during gameplay.

  • When Completed Transmit on: Channel 7. As soon as the timer hits 0, it transmits to channel 7. If you look at the Barrier devices you set up previously, they have a setting "Disable When Receiving from" Channel 7. What this means is that when the timer goes to 0, it transmits to channel 7, which, in turn, turns off the Barrier device.

    race start options

Here is how the text and the timer look on the screen with these options:

timed objective race start example

Once the Barrier device is disabled, the player is free to drive the car on the track.

Add the Race Manager Device

The Race Manager is used to set how many laps it takes to finish a race, adds waypoints on the screen, and shows an arrow where the next checkpoint is. Below are the customized options for the device:

  • Number of Laps: 1. You can set this to as many as you like, but make sure you also modify the score for how many points it takes to win a round.

  • Start Race on Game Start: NO. You will start the race when Channel 7 is received from the Timed Objective device we added earlier.

    race manager custom options

Add Barrier Devices to Prevent Going Out of Bounds

To prevent players from driving off the edge of the island, you will add barrier devices to enclose the racetrack. You want to place barrier devices all over the island, in any spot that a player might drive off the island, as shown in the example below.

barrier placement example

Once you place the Barrier devices around the island, you will need to make sure that they have the following options set:

  • Barrier Style: Invisible

  • Enabled During Phase: All. This makes sure the barriers always exist, even in the pre-game lobby.

  • Zone Shape: Box. This makes the Barriers act like a solid wall.

  • Barrier Width: 30

  • Barrier Depth: 0.5

  • Barrier Height: 7

customized barrier options

The barrier sizes are dependent on the racetrack size.

Add a Pre-Game Lobby

All islands should have a pre-game lobby where players can wait until the match starts. Here is a quick tutorial on how to make one.

  1. Pick an area on the island that is not going to be used for gameplay, or make a separate room where you can set up the pre-game lobby.

  2. Place a Player Spawn Pad, then customize with the following options:

    • Enabled During Phase: All

    • Priority Group: Secondary

    • Use As Island Start: Yes

    customized player spawn pad options

  3. Copy and place the same number of Player Spawn Pads as you already have in the level.

  4. The next step is to modify "My Island" settings:

    • Join in Progress: Spectate

    • Spawn Location: Spawn Pads

    • Respawn Type Individual

    • Post-Game Spawn Location: Island Start

    • Only Allow Respawn If Spawn Pads Found: No

    • Autostart: 60 Seconds

    • Game sTart Countdown: Off

    • Vehicle Trick Score Multiplier: 0.0

    • Keep Player Built Structures Between Rounds: Off

    Make sure Autostart has a number in it, and Post-Game Spawn Location is set to Island Start.

    customized my island settings

    You can add some fun things for players to do while waiting in the lobby, such as providing Driftboards and Baller vehicles that are usable only during pre-game. The way you do this is by customizing the Enabled During Phase option to Pre-Game Only in the Vehicle Spawner device options.

    enabled during phase option changes

  5. Here is a picture of the pre-game lobby on this Island.

    pre-game lobby example

  6. You can also add Barriers around this area to prevent vehicles from getting into the pre-game lobby. In the Barrier options, set Enabled During Phase to Gameplay Only.

    lobby barrier custom options

This is all you need to make a working pre-game lobby.

Designer Tips

Here are some tips for your island that can greatly affect how the island plays out.

Modifying Vehicles

There are many customization options available for the vehicles, and here are some of the customizations available that can greatly affect how the game plays out.

  1. Boost Regen - One of the easiest ways to modify the vehicle is to adjust the Boost Regen. Options Include No boost, Slow, Default, Fast, and Unlimited. Changing this parameter has the biggest effect on the performance of the vehicle.

  2. Tire Selection - There are two types of tires, Road Tires and Off-Road tires. The handling characteristics of the vehicle is greatly influenced by the type of tires selected.

Adding Traps (Boosters)

Another good way to spice up your island is to use Trap devices such as the Speed Boost or Bouncer. Putting these traps in key locations can make your races even better.

Check out this video to see some samples of how the vehicle is affected.

Invisible Barriers

There may be cases where you want to block off certain areas of the map with invisible barriers such as out of bounds areas, or making small walls impregnable. The barrier device is perfect for these scenarios. There may be cases where you want to block off certain areas of the island with invisible barriers such as out of bounds areas, or making small walls impregnable. The barrier device is perfect for these scenarios. There may be cases where you want to block off certain areas of the island with invisible barriers, such as out of bounds areas, or to make small walls impregnable. The barrier device is perfect for these scenarios.

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