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This glossary is a work in progress, and we are adding new words all the time! Check back frequently, especially if you like to know the meaning of everything. Knowledge is power. Someday you will rule the world — or at least an island or two!

Numbers and Symbols


Notation for a three-sided dice. A four-sided dice would be written as 1d4, five-sided as 1d5, and so on.


An elimination-based game mode where two players are placed into an arena, and each has the goal to eliminate the other player the maximum number of times before being eliminated.


Short for two-factor authorization.


Two teams of two players, with team competing against team.


Two teams of three players, with team competing against team.


Two teams of four players, with team competing against team.


Two teams of five players, with team competing against team.


Two teams of six players, with team competing against team.


Two teams of seven players, with team competing against team.


An elimination-based game mode played with up to 16 players. The goal is to eliminate the other players the maximum number of times before they eliminate you. This can refer to a free-for-all style game where everyone plays against everyone, or to a two-team elimination game with teams of up to 8 players.



An accolade is a recognition of achievement or accomplishment.

Accolades device

A device in Creative that Island Creators can use to award Battle Pass XP to players for achieving objectives in the game. These points can be used to unlock lots of cool things.

For more info on how to use this device, see Acolades Devices.


A type of game that focuses specifically on fighting with other players or NPCs.

ad hoc

Created or done for a specific purpose, or only as needed, and without forethought or planning.

Advanced Storm Beacon

When placed on your island, the Advanced Storm Beacon device provides a way to configure individual storm phases when used in conjunction with the Advanced Storm Controller device.

For details on how to set up this device, see Using Advanced Storm Beacon Devices.

Advanced Storm Controller

When the Advanced Storm Controller device is placed in the world, it will generate a storm at Game Start. You can also use this device to create configurable multi-phase storms, then customize each phase with an Advanced Storm Beacon.

For details on how to set up this device, see Using Advanced Storm Controller Devices.


A type of game with a focus on physical challenges, requiring good hand/eye coordination. Adventure games are often story driven.

affiliate code

A code used in affiliate marketing (peer-to-peer-marketing) is an identification option with which website operators can mark outgoing links. In this way, a conversion on another website can be clearly assigned when it comes to remunerating commissions in affiliate marketing. Affiliate codes are the basis of affiliate marketing.

affiliate marketing

With affiliate marketing, someone promotes another company's product or service in return for a commission on the sales generated. Affiliate marketing depends heavily on affiliate codes. As the metaverse expands, more and more influencers are able to make a living by recommending products to their followers. Affiliate marketing can be done by influencers or by peers.

age of majority

Legal age, also known as the age of legal majority, is the age when a person gains legal status as an adult. This age varies by state in the US, and by country outside of the US, but in most places, is set at 18 years old.


Short for artificial intelligence, an AI is a programmed opponent, ally or other type of non-player character.

aim course

A game type where a player moves through a predetermined course, shooting targets for points. These are often used as practice games designed to perfect combat skills.

aiming arc

A blue image that shows trajectory and landing positions when you throw an object in Creative.

air vent

A placeable device that launches a player or other object, such as a vehicle or a ball, up with a gust of air.

Air Vent Gallery

A collection of air vent devices available on the Devices tab in Creative inventory. For more on these devices, see Using Air Vent Devices.

ambient sound

Ambient, or background, sounds, like crickets or traffic, are not featured but add a layer of atmosphere to an invironment.


Short for ammunition — a supply of bullets, shells, or other things used in projectile weapons. Because ammo gets used up, it is a consumable, and can be found on the Consumables tab in Creative inventory.

ammo types

Different weapons need different types of ammo. Ammo types include arrows, heavy bullets, medium bullets, light bullets, shells, and rockets. Each ammo type has a specific icon that represents the type of ammo, and that displays in the Details panel for each weapon on the Weapons tab. When equipping ammo to your island, it's important to match the ammo type to the weapons available.


Analytics is the process of finding significant patterns in data and using these patterns to gain insight and understanding into something.


Animals are spawned from the Wildlife Spawner.


Area of effect, or AOE, is an area where an effect — positive or negative — is applied to a player. This would include effects like explosive, healing, or poison/toxic.


A setting on a camera that controls the brightness of an image (to some degree) and more importantly, depth of field. It is usually indicated by f/ followed by a number, where the f stands for focal length, and the number indicates the length. The smaller the number, the more out of focus the background will be.


Augmented reality, or AR, is an interactive experience where the real world is enhanced by computer-generated information that most commonly includes visual, audio, and haptic (vibrations or other motion).


A fast-paced, classic-feel game that focuses on gameplay over realism.

arcade video game

The classic arcade video game is a coin-operated, single-player or two-player game that's housed in a standalone cabinet with a video display and and a control panel. These games included games like Pac-Man and Donkey Kong. If you can find arcade video games near you, play them with a solomn respect — they made today's gaming metaworld possible.


Some devices influence an area instead of requiring immediate contact to produce an effect on a player.

area control game

See territory control game.


1. The area in a game where fighting happens. The arena is usually fairly small, and often has objects a player can hide behind.

2. A game mode that restricts the combat to an arena.

arena shooter

A game mode that pits players against each other in a way that takes extreme skill in both movement and aim. One of the characteristics of this type of game is that all players spawn with the same weapon loadout, which means they all start on an equal footing, and player skill becomes much more important.

Armored Wall

A trap device that can be placed directly on an island, or used by players to build stronger versions of player-built walls, floors, or ramps. It can be destroyed with a pickaxe, but it takes longer than other materials would.

For more info, see Armored Wall Devices.


An ammo type available on the Consumables tab in Creative inventory, arrows work with any weapon that can use them — typically, bows. You can equip arrows in quantities of 4. For weapons that use arrows, such as the Mechanical Bow, a single arrow icon displays in the Details panel for that weapon.

mechanical bow details panel


A game or other experience where the focus is more on visuals and presentation than on actual gameplay. These are usually skillfully crafted, with unique visuals.

assault rifle

Any of a number of rifles that use magazines to hold multiple rounds. The number of rounds an assault rifle can hold varies by type. These are available on the Weapons tab in Creative inventory, and most are available with varied rarities. All assault rifles use either medium bullets or light bullets.

assault weapons

A category of weapons in Creative inventory, an assault weapon is any weapon you can use to inflict damage on an opponent.


An All Terrain Kart vehicle.

ATK Spawner

A device that spawns an ATK (all terrain kart) vehicle onto your island.

For more info, see ATK Spawner Devices.


A type of game where players attack a specific objective.


See search and destroy.


Something that defines what a player can have or do.

Attribute Trigger

This device works exclusively with signals received from other devices. It checks for specific player attributes (conditions) when it receives a signal on a specific channel, such as the player's team, or how many times the player has respawned. If all conditions are met, a signal is transmitted on a success channel. If the conditions are not met, a signal is transmitted on a failure channel.

For more info, see Attribute Trigger Devices.


The image, persona, or character in Fortnite that represents you.

average play time

One of the stats tracked on the Fortnite Games dashboard, this shows the average amount of time players spend on game objectives for the range of islands and dates you select. You can use this information to make changes to your island that could increase the average play time.


Fortnite takes place in three dimensions, so to locate something in the space, you need three points of reference. These points are called the X-axis, the Y-axis, and the Z-axis. Imagine you are looking over a flat plane. Place a dot in the center of the plane. This is your 0 point for all dimensions. Draw a line from north to south (toward you and away from you) and make sure it goes through the 0 point. This is X. Now draw a line that crosses at the 0 point, but goes east to west, (left to right). This is Y. Draw a third line that also goes through the 0 point, crossing where the other two lines cross, but going straight up and down. This is Z. Using those three lines, you can position any object in a three-dimensional space.


B Options hotkey

A hotkey in the Create mode hotkey list that opens the Quick Menu.


back bling

Back bling is a cosmetic item players can equip and wear. Back bling can be switched up independently of an outfit even if it was purchased with an outfit.


When a player joins a game that's already in progress by taking the place of another player who dropped out.

background device

A device on a Fortnite island that contributes to gameplay, but does not allow the user to interact directly, and is not visible to players during gameplay. An example would be a Class Designer device.

backpack icon

An icon that appears when you drag an equipped item off the Creative inventory screen on the Weapons or Consumables tabs, or from the Equipment bar on either the Creative inventory screen or the Play inventory screen. The icon indicates that the selected item is being dropped onto the island, next to wherever your character is standing. This action also removes the item from the Equipment bar. A quantity is indicated under the backpack icon. If the quantity is one or more, it will drop onto the island. If it is 0 or less, it won't.

the backpack icon shows when you drag a weapon or consumable off.


A customizable icon that can be used in the HUD.

Ball Spawner

This device spawns a ball at the start of the game that can be knocked around by players. Note that this is a different device from the Baller Spawner.

For more info, see Ball Spawner Devices.


A vehicle shaped like a ball.

Baller Spawner

A device that spawns a drivable vehicle shaped like a ball onto your island.

For more info, see Baller Spawner Devices.


A player's banner represents the player. An icon on a colored background, both the icon and the background color can be customized in the player's locker.

player's banner

Player banners show up in places like matchmaking lobbies.


A device that creates a zone that can block players, vehicles, and weapon fire.

For more info, see Barrier Devices.


A game that features an area where players can safely spawn, or that can be defended from opposing teams or NPCs.

base battle

A game where a player or team defends a base (prefab or constructed in-game) against another player, team, or NPC.

Basic Storm Controller

A device that creates a simple, single-phase storm.

For details on how to set up this device, see Basic Storm Controller Devices.


A game that focuses on combat with any kind of weapon. Battle games are won through combat skills.

Battle Bus

When you first enter Fortnite Battle Royale, you deploy from the Battle Bus, and use your glider to land safely. Even if you don't press the space bar to open the glider, it will automatically open when you get close to the ground.

Battle Pass

The Battle Pass is a featured item in Battle Royale that players can use to unlock in-game cosmetics, V-Bucks, and other fun stuff.

Battle Royale

A game created by Epic Games that combines survival, exploration, and scavenging elements into a last-person-standing game. Players can play solo or in small groups (squads) of two to four players. Weapons and other items can be found in-game in chests, or from players that have been defeated.

battle royale game mode

An online multiplayer game mode that plays to a last-person or last-team standing for the win.


A beacon puts out an effect that helps players locate something.

For more on how these are used, see Beacon Devices.


This pickup truck is a classic vehicle.

Bear Spawner

A device that spawns a drivable classic pickup truck onto your island.

For more info, see Bear Spawner Devices.

beartrap icon

A white icon in Creative inventory that indicates a trap.

beartrap icon

beat 'em up game

See brawl game.

bed battle

A team-based PvP game where each team defends their bed (or any other static objective) against an opposing team.


Displays short messages to players in Creative.

Billboard device

The Billboard device is used in Creative to customize the messages that display on billboards.

For details on how to set up this device, see Billboard Devices.


A bitmap is an image file format used to create and store computer graphics. A bitmap file displays the image in small dots that create an overall image. It is abbreviated as BMP, and a bitmap file has the extension .bmp.


A tile measures an area in two dimensions. A block would be the equivalent of a tile, but in three dimensions.

board game

1. Any game played on a board, especially one that involves pieces that move on the board. Examples are checkers, chess, backgammon, and mancala. Evidence of board games goes back thousands of years, proving that people really do like to play games.

1. A video game that's based on a board game.

Boat Spawner

A device that spawns a drivable motorboat onto your island.

For more info, see Boat Spawner Devices.

boogie bomb

A ranged weapon available on the Consumables tab in the Creative inventory. When a player throws a boogie bomb, it sends anyone within range (including the thrower if they're not careful!) into an uncontrollable fit of cheesy Seventies disco dancing.


A boost causes a change in velocity for a player or an object in the direction the player (or object) is moving.


A boss is an AI in a game that is stronger and harder to defeat or eliminate than other opponents. Winning against a boss generally takes more skill and knowledge of the game mechanics than what's needed against most AIs.

boss battle

A fight with a boss opponent is called a boss battle or boss fight. A boss fight can be solo or team-based, but the objective is always to beat the boss.

boss fight

See boss battle.


Short for a robot player, which is a type of AI that plays in a video game, usually against a human player.


See chokepoint.

Bouncer Trap

A device that launches a player into the air when they land on it.

For details on how to set up this device, see Bouncer Trap Devices.

bounding sphere

This term is used in relation to storm movement as controlled by the bounds radius. The storm is restricted to movement within this sphere. You can customize this radius in the options for the Advanced Storm Controller.

box fight

A type of game where two or more opposing players or teams are inside a box, and fight until one side is eliminated. The size of the box can vary based on how many players play at one time. Players can build and edit structures within the limited space to protect and to get an advantage over other players who are trying to shoot them. A box fight typically ends when a points threshold is met. Building skills can be crucial for winning a box fight.


Beats per minute.


Short for Battle Royale.

branching logic

With branching logic, a computer program sends new instructions based on specific conditions being met by the player. Also see logic.

brawl game

A type of fast-paced game where players or teams do not take turns, but have at each other melee style until the opposition is eliminated.


An improvement to an item or feature that can be applied using game settings, or a positive status effect applied to a player during gameplay. Debuff is the opposite in that it would apply a negative effect.


1. In Game mode, a player can use resources to build barriers for protection and scaffolds to reach high objects or scale walls.

2. In Create mode, building is when you place props, devices, and other items on your island to build your game mechanics and game environment.

Build bar

In the bottom-right corner of the Creative screen, you'll find three rows of items. The top row is the Resources bar. The second row is the Build bar. It shows components available for building in-game for games where a player is allowed to build. The bottom row is the Equipment bar.

The Build bar shows components you have available for building in a game.

Build mode

See Create mode.

Build mode hotkeys

See Create mode hotkeys.

building course

A game mode where a player has to build on the fly during the game to accomplish the objective. Compare to edit course.

building game

A building game is designed around structures that a player builds out of available resources.

bullet hell

A subgenre of shooter games, bullet hell is a game mode where the entire screen is often almost completely filled with enemy bullets. It is also called curtain fire.


The Bush is a concealment consumable that camouflages a player as an inconspicuous bush. If the player wearing it takes any damage, the bush is destroyed, and will not automatically regenerate. The good news is that if a bush takes fire, while it is being destroyed, it also protects the player. It will not, however, protect players against explosions. Its rarity is Legendary.


A button is a device that can be configured (set up) to trigger other devices when a player pushes it.

For more on how to use them, see Button Devices.



When an island that uses accolades is published, it will go through a calibration process to evaluate how often players receive each accolade compared to how long they play. The calibration system requires a number of play sessions over time to make the calculations it needs to accurately calibrate the island. Once calibration is complete, the weights for each level of XP award are determined.


A callout is a call for a specific game type or mode. Past callouts have covered Music, Winterfest, and Fortnitemares. For each callout, submissions are usually open for 30–60 days. Once the call closes, the submissions are reviewed over the next week or so, and the selected features are then available on the Callout row in Discover. Callouts change periodically.

You can submit your island for a specific callout using the Creative Content Submission Form.


A healing device that adds health to nearby players when active.

For more on how to use campfires, see Campfire Devices.


See spawn camping.

Cannon Spawner

A device that spawns cannons on an island. A cannon can be moved, aimed and shot against structures, buildings, NPCs, or other players, or can be used by players to launch themselves.

For more on how to use these, see Cannon Spawner Devices.

Capture Area

A device you can use to place a zone (area) for a game objective. This could be for item drop-off, where players deliver items to the area, or for capturing the area itself. It is useful for games like King of the Hill or Capture the Flag.

For more on how to use this, see Capture Area Devices.

Capture Item Spawner

A device that spawns capturable items as game objectives. In addition to being a pickup spot, it can also be set up as a drop-off spot. For example, in Capture the Flag, this device can be set up to spawn the team flag and to listen for when the enemy flag is delivered to the spawner. Place the device, then drop items onto the device to register them.

For more on how to use these, see Capture Item Spawner Devices.

capture the flag

A game where both teams are trying to steal the other's flag and return it to their own base. The teams have to defend their own flags while going after the flag for the other team.


Your career tracks your play and scores in Battle Royale. You can also set this up in Creative to record your other Fortnite Creative games. See Taking Screenshots to Promote Your Island for more info.


The CAREER tab is accessed from the lobby. The tab gives you access to both your game stats and your recorded games.


Games that are designed to be less about winning and more about having fun, and where winning isn't the primary strategy.

Cell Memory Used bar

On an XL island, when you place a prop, the Cell Memory Used bar shows memory usage for the cell with the highest memory use near the prop. If you do not have a prop in hand, the Cell Memory Used Bar will show values for the cell with the highest memory cost on your island.

Change Destination console

The rift in the Creative hub that takes you to your own islands. Only one rift is a golden rift. This is the only rift that you can customize to create and access your personal islands. Most rifts have a white glow, but your [personal rift]#personalrift) has a golden glow to distinguish it from the others.

Changing Booth

The Changing Booth device lets a player access their locker while playing a game. Unlike most devices, the Changing Booth cannot be customized. Players will not be able to see the Island or other players while accessing the Changing Booth.

For more on how to use these, see Changing Booth Devices.


A channel is the way that a signal travels within a game. Signals are sent from a transmitter on a preselected channel and received by a receiver that is listening on the same channel. Channels are identified by number.

Channel Browser

Found at the bottom of every My Island menu tab, the Channel Browser is a useful tool for managing all of your gameplay triggers. This browser gives you a quick way to see what you've programmed in your devices at any time.

Use the channel browser tool to manage channels.


In Creative, a character is a fictional avatar that represents the player.

Character device

A device that lets you display a character mannequin, then customize its appearance and behavior. You can also use this device with the Character Device Controller to make multiple mannequins look or behave the same.

For more about this device, see Character Devices.

Character Device Controller

A device that can change a group of Character devices to have the same outfit and pose, the same emote, and the same idle animation.

For more on how to use these, see Character Device Controller Devices.


A device that sends a signal to another device when a player or vehicle passes.

cheese strategy

A type of game strategy that requires minimal skill. The word cheese can refer to anything that's cheap or unfair. Standing next to a player spawn device and waiting for players to respawn so you can pick them off would be a very cheese move.


In Creative, you can use a chest to store items, such as traps, weapons, or consumables, from inventory. By adding one or more inventory items to a chest, you can then place the chest and the items it contains on your island, and access the contents later. Chests are an easy way to equip players in-game. After a player finds and searches (opens) a chest, the chest will appear as open. Compare to llama.

Chest and Ammo Gallery

This device provides items to aid players in combat gameplay. You can duplicate the chests, but the contents change for each chest even when duplicated.

For more on how to use this, see Chest and Ammo Gallery Devices.


In Create mode, pressing the Tab key will open the Creative inventory screen. You can select items from the WEAPONS and Consumables tabs, then add those items to the CHEST tab. When you go to the CHEST tab, you have the option of adding the selected items to either a chest or a llama. When you add a chest or llama to your island, you can access those items during play.

Chiller Trap

A trap device that freezes a player's feet in a block of ice and causes them to slide, making it difficult to control direction and stopping.

For more on how to use this trap, see Chiller Devices.


A spot on an island where an area or path narrows, and where one or two players can hide behind cover while a large number of enemies is funnelled toward the defending players.


See mantle.


Class refers to any set of attributes or inventories (weapons, consumables, and so on) that can be assigned to a player or group of players by a game's Creator. Examples of attributes include a limit on how many respawns a player has, or which items a player is granted on respawn. Classes can be defined in the Class Designer device, and applied to various scenarios in the Class Selector device.

Class Designer

A device you can use to define a custom class with unique attributes and inventory loadouts. Each device is used for a single custom class, but you can place multiple Class Designer Devices if you need to design more than one custom class. You can assign attributes in the Customize Class designer interface, and add inventory to the class by dropping items on the device to register them to the class. Class Designer is used with Class Selector.

For more on how to use these, see Class Designer Devices.

Class Identifier

An option on the Class Designer Device setup, this is a number that identifies which class the player will switch to when a Class Selector trigger is activated.

Class Selector

This device creates a zone that, when triggered, will switch a player to a different class. Used with the Class Designer, the Class Selector is used for a single class. You can add multiple devices if you want to make zones for different classes. This device is activated when a player passes through the zone.

For more on how to use these, see Class Selector Devices.

class-based gameplay

This refers to any game designed around a typical paradigm (example) of class — fighter, healer, assassin, and so on.


A type of game that features characters with different abilities or loadouts in the game. Also see class-based gameplay.

clean collision

Some walls and other props have irregular shapes. A player walking past one of these can snag on the shape if they touch it. One way to compensate for this is to put an invisible barrier along such a shape that will help the player slide smoothly along the barrier surface, which gives the illusion they are sliding smoothly along the irregular surface. This is called a clean collision.


A client program, or client, is a software program on a desktop or other device that can access programs and information on a central server. When you download Fortnite, the software running on your computer or device is a client. The multiplayer game software runs on a central server, to which your computer or device is connected. Compare to server.


When a character collides with something, it's called clipping.


A game that features two or more players working together to achieve a goal.

Code of Conduct menu option

An option on the Game Menu that takes you to the page that explains the Epic Games Community rules. It is accessed from the Game Menu in Creative.


Coding is another word for programming — writing a series of instructions that tells a software program how to operate.


An object from the Collectibles Gallery that a player can grab. Grabbing one of these objects usually results in scoring points. Each object in this gallery is a device that can be customized for options like how much score is awarded, and who can see the object during gameplay.

collectible object

See collectible.

Collectibles Gallery

A variety of objects that can be used for players to collect during the game. This gallery is available on the Devices tab rather than the Galleries tab because each item is a configurable device, not a prop.

collection game

A game that focuses on collecting things to win. The game advances each time a player collects an item.


If an object has collision enabled, this means it is solid to the player's character and the character cannot pass through it. For example, if you place a Barrier around the edge of an island, players are blocked and can't fall off the edge. You can also use collision settings for things you want a player or character to interact with. You can't attack something that doesn't have collision enabled, for example. You can't pick up something that doesn't have collision either — a character's hand just passes through it.

Color Changing Tile

A device you can use to place a tile that changes color when triggered. To trigger it, a player can step or drive on the tile, and it will change to the team color for that player.

combat game

A fighting game that features combat beween two or more players against each other, or against NPCs.

Common weapon

Weapons are ranked by rarity. The more rare a weapon is, the more Damage it can cause. Common is the lowest rarity in a weapon. It is represented by one star. You can view weapons by rarity by checking the category you want to see on the Weapons tab in Creative inventory.


A game type where the goal is to beat other players, either by scoring the most points or by being the last player standing.

Conditional Button

A button device that can only be activated when a player is carrying specific items, or when some other Creator-defined condition is met.


To change settings on something so it works the way you want it to. For example, many devices in Creative can be configured to do different things in different situations.


1. A console sits next to every portal in Creative. If you're using a keyboard, pressing the E key when you're close to a console opens a screen where you can change the destination for that portal. If you're at your personal portal, you can select from any island you've created, or create a new island. If you're at another portal, you can select from recently visited islands or a list of your favorites, or you can enter an island code provided by a Creator.

2. A console is a type of device you can play games on. Xbox, PlayStation, and Nintendo are consoles. Also see platform.

consumable trap

A consumable trap is a trap that a player can interact with and use within a game. Consumable traps can be added directly to an island, or to a chest for access during gameplay. These are found under the Consumables tab in Creative inventory.


Consumables are items that are either used or consumed by the player, other devices, or weapons. There are several ways consumables are used, and in some cases, the consumable functions differently based on its use. Some consumables can be equipped directly or added to a chest, while other consumables can be added to the Equipment bar and placed from there.

Consumables categories

In Creative inventory, consumables can be viewed by all categories, or by one or more categories at a time. Many consumables will cross into more than one category.

Consumables tab

In Create mode, pressing the i key or Tab key will open the Creative inventory screen. Consumable items can then be viewed and selected from this tab.

contextual filtering

A feature in some Creative device options that only displays some options if other options are set to specific values. For example, in the Capture Area device, the HUD Element option has to be set to Badge or Both for the Icon options to be selectable.


The visual that trails off a glider when skydiving into a game. If a player has multiple contrails, they can can select and equip different contrails in their locker.

control point

See chokepoint.


Controls vary based on the device you're using, but the controls can all be customized in-game. See mapping controls.


How long a player has to wait after using a boost or temporary ability before they can use it again.


A game type where players work together to accomplish an objective.

core system

The basic system in FN Creative that supports gameplay, user interaction, and how all the parts work together as a whole.


An umbrella term for things that influence a character's appearance. Cosmettics includes things like outfits, back bling, and gliders.

cost of item

Several devices in Creative can have a cost associated with an item a player removes from the device. Examples include the Item Spawner or the Vending Machine. You can establish the cost — usually in wood, stone, metal, or gold — when configuring the device.

Cow Catcher

A consumable available in Vehicle Mod consumables that equips a four-wheeled vehicle with a tough barrier that can ram through durable buildings. A Cow Catcher has it's own health bar that will deplete before the vehicle can be damaged.


1. In Fortnite Creative, crafting is the action of exchanging a crafting consumable for another consumable or weapon you can directly use.

2. A game type that focuses on crafting items, or in which players have to craft items for use in the game.

crafting consumable

A consumable that the player cannot use directly but can exchange for a different item that they can use.

Crash Pad

1. A device that can bounce players and save them from fall damage. This device can be customized.

2. A consumable item that you can deploy during a game to save you from fall damage. This consumable item cannot be customized.

Create mode

The Creative toolset has different modes, or ways of doing things. Two primary modes used by Island Creators are Create mode and Play mode. You can only add things to your island from the Creative inventory when you're in Create mode. When you first enter your island, you will be in Create mode. In this mode, you can access inventory items and island settings, you can place props and devices on the island, and you can customize devices.

Modifications you make are saved when you exit your island. In some cases, a device that you place on your island in Create mode will only function when you are in Play mode.

Create mode hotkeys

When you're in Create mode on your island, a list of hotkeys displays on the bottom left side of your screen. These hotkeys change based on what you're doing. For example, if you're holding your pickaxe instead of your phone tool, you have two active hotkeys:

hotkeys with pickaxe

When using your phone, the hotkey list expands:

hotkeys with phone

The list of hotkeys will also change based on what you're doing, and whether you're working with props or devices.


See Fortnite Creative.

Creative Content Submission Form

The form used to submit your island or hub to Epic for various considerations.

For more info, see Using the Creative Content Submission Form.

Creative hub

See hub.

Creative inventory

Consumables are items that are either used or consumed by the player, other devices, or weapons. There are several ways consumables are used, and in some cases, the consumable functions differently based on its use. Some consumables can be equipped directly or added to a chest, while other consumables can be added to the Equipment bar and placed from there.

Creative lobby

See Fortnite lobby.

Creative toolset

All of the tools available for creating a new island experience. This includes everything from starter and template islands to all the resources in the Creative inventoryprops, devices, weapons, consumables, and any other items available. It also includes all of the settings available under My Island.

Creative weapons

Weapons that are available only in Fortnite Creative.


See Island Creator.

Creator Code

The code a Creator gets when joining the Support-A-Creator program. They use this code to identify their islands. Players declare their support for a Fortnite Creator in-game by entering the Creator's code via the Support-A-Creator button. For Fortnite, accepted Creators earn a percentage of the value of in-game purchases made when their codes are used by the player making the purchase. This applies to earned V-Bucks, purchased V-Bucks and most real-money offers.


Games and experiences available in Fortnite that were made by Island Creators.


A creature is a non-player character (NPC) that is usually, but not always, an antagonist.

Creature Manager

A device you can use to customize one creature type at a time. You can use this device to set values like the damage a creature can do, and the score awarded when a creature is eliminated.

Creature Placer

A device that you can use to specify where, when, and what kind of creature will spawn, and control its individual activation range. You would use this when you want consistent creature spawning and behavior.

Creature Spawner

In Creative, this device spawns configurable enemies that can attack players.


A type of game that contains creatures. These creatures can be friendly or aggressive, depending on the gameplay experience.

Credits menu option

Accessed from the Game Menu in Creative, this shows the many people who contributed to creating Fortnite. If you have 15 or 20 minutes to spare, you can watch the entire list, alphabetically by first name. There are a lot of names. This option only shows when you first enter Creative.

Creepin' Cardboard

Creepin' Cardboard is a concealment consumable, a box a player can hide under. The player can move around, and aim and shoot, all without leaving the box. It is useful for sneaking past an enemy without engaging. The rarity for this item is Uncommon. Compare to Sneaky Snowman. If destroyed by enemy fire, it does not automatically regenerate.


See reticle.

CSV file

Comma-separated value file is used in tables, and can usually be opened in any table app, such as Google Sheets or Microsoft Excel.


Short for Capture the Flag. A game type where two or more individuals or teams compete to capture a flag or other objective.

Cupid's Crossbow

Cupid's Crossbow can hold up to five arrows at a time.


Currency is anything you can use as a medium of exchange. Typical currencies used in Creative are resources such as wood, stone and metal, and gold coins.


See [bullet hell(#bullethell).

customize device name

See rename a device.

customize options

When you're in Create mode, you can add props and devices to your island. Props cannot be customized, but most devices can. Once you place a device on your island, if it can be customized, press E to open the Customize panel and view the options that can be changed.

Customize panel

For any device that can be customized, pressing E after you place a device will open up a panel where you can see the options that can be customized.

The Customize panel


A cutscene, also called a cinematic, is a sequence in a video game that plays without your interaction. Cutscenes usually move a storyline forward. For example, at the beginning of every season in Battle Royale, a cutscene plays that updates you on the background of what the new season is about.


Daily Retention Rate

See retention rate.


While DPS shows how much damage a weapon can make per second, the Damage description in Weapon details shows how much overall damage a weapon can cause. The potential damage for any weapon is based in part on its rarity.

Damage Amplifier Powerup

A device that gives a temporary increase in ability to deal damage to the player who picks it up or triggers it.

Damage devices

These are devices that inflict damage. Examples include a Damage Rail that inflicts damage when touched, and an Explosive device that can be detonated by players or triggers.

Damage Rail

A Damage Rail will cause a player to lose health if touched. There are two Damage Rails — a Half Damage Rail and a Full Damage Rail. The only difference between the two is that the Full Damage Rail takes up two grid spaces, while the Half Damage Rail only takes up one. Damage Rails cannot be customized.

Damage Trap

When activated by a player, this device will lower the player's health.

Damage Volume

A device that creates a customizable volume (area) that deals damage to players who enter the volume.

Dance Mannequin

The Dance Mannequin is a device that projects a hologram image of a character performing various dance emotes. You can make unique mannequins by combining different character outfits, emotes, and colors.


See Down But Not Out.

deal damage

When you deal damage, you initiate an attack and cause damage to what you're attacking.


Deathmatch is a type of PvP game used in many shooter games, where the goal is to eliminate other players as many times as possible. The term deathmatch was coined by designer John Romero, co-founder of ID Studios and co-creator of Doom, in the 1990s, although the game mechanics were in use as early as 1987. Also see free-for-all.


Also called a skillrun, this is a type of game in Creative designed to eliminate players as they run through the game. The map (island) is set up with hazards and traps, and the first player to make it to the end of the route without being eliminated is the winner.


The starting value of any setting in a game.

Default Class Identifier

This is defined by the Class Designer, but other settings can override this.

default skin

This is the skin Fortnite provides if you don't apply a custom outfit (skin). If you have a custom outfit, but want to restore to a default skin:

  1. Go to your [Locker].

  2. Click the Outfit icon.

  3. Click the X tile. This will load the current default Fortnite skin.

  4. Click Save.

You can also change the back bling, harvesting tool (the Pickaxe is the default), and glider this way.


The focus of a defending game is to defend an objective. This could be player against player, or player against NPC..


To make more available to everyone. Gaming is becoming more and more democratized, and Fortnite Creative is a way of democratizing game customization. You don't have to be a game designer or programmer to create your own personal game experience for yourself and others.

depth of field

Depth of field, or DoF, describes how much of an image is in focus, and how much of the background is out of focus. When using the Replay mode to capture images or videos from your island, the DoF is controlled by the aperture settings.

Description tab

On the My Island menu, the Description tab is where you set your island name and provide a description that could also include short instructions on how to play the game you create.

design thinking

A method of solving problems by givng the user's needs top priority. Key elements are observation and a clear understanding of human needs paired with creative approaches. It is an iterative process.


The opposite of spawning, when something is despawned, it is destroyed or removed from the game.

dev team

The team of developers who work hard to keep Fortnite and Fortnite Creative an exciting adventure for both players and Island Creators.


A game developer is someone who makes games. In Creative, the developer is also called an Island Creator.


A device, like a prop, is something you can place on your island. But devices are different from props in that you use them to create player interactions. Different devices do different things, but they all do something. Most devices can be customized to do things the way you want them to, and this is one way you can control how your game is played.

device trap

This is any of several traps that can be placed by the Creator when developing an island's gameplay. These are found under the Devices tab in Creative inventory.

Devices categories

In Creative inventory, when you're on the Devices tab, devices can be viewed by all categories, or by one or more selected categories. Lots of devices will be included in more than one category.

Devices tab

In Create mode, pressing the i key or Tab key will open the Creative inventory screen. Inventory options display across the top of the screen. From the Devices tab, you can select devices to add to your island.

Click image to expand.


Different games can have different levels of difficulty. These range on a scale of difficulty:

  • Easy — Designed for any player regardless of skill or ability.

  • Medium — Made for anyone, this level of difficulty can require some skill or understanding of game mechanics.

  • Hard — Designed for a player who wants a challenge, this level of difficulty takes a high level of skill or understanding of game mechanics.

  • Very Hard — Made for players with a good understanding of game mechanics who wants to be challenged.

  • Ultra Hard — This level of difficulty provides a challenge for a player will very advanced skill and understanding of game mechanics.

  • Impossible — For the players that wants an extreme challenge, this difficulty level takes incredible skill to win.

digital wallet

An app used by Epic to pay out earnings from the Support-A-Creator program. Once your earnings are deposited into your digital wallet, you can transfer the money to another app such as Venmo or Paypal, or deposit it directly into a bank account.


An enabled device is activated or powered up. A disabled device is deactivated, or powered down. You can also enable specific features by clicking to check a box for that feature, or disable by clicking again to remove the check.


Discord is a free voice, video, and text chat app used by tens of millions of people ages 13+ to talk and hang out with their communities and friends. Communities are organized around specific areas of interest, from very small (history homework support) to very large (games like Fortnite).

Discover screen

An option in Fortnite where you can discover both Epic-made and creator-made islands, save your favorites, or enter an Island Code directly. You can also return to Fortnite Creative at any time by clicking the Create tab.

Click image to expand.


A type of gameplay where teams compete to take over, or dominate, a territory or area.

Double Barrel Shotgun

A shotgun that holds two shells.

Down But Not Out

A player who is down but not out has been brought to their knees, but has not yet been fully eliminated or despawned. The Down But Not Out (DNBO) device gives you the ability to customize the DBNO state in your games. With this device, you can change the way DBNO works in your game.

downed player

When a player has been knocked down but not eliminated, they are a downed player. Compare to eliminated player.


Damage Per Second, or DPS, is a common and simple way to assess the effectiveness of a weapon or other device that inflicts damage. DPS is calculated by multiplying the Damage it causes times its Fire Rate. For example, a Makeshift Submachine Gun has Damage of 19.0 and a Fire Rate of 10.0. 19 x 10 = 190, so this weapon has a DPS of 190.0.

calculating a weapon's DPS

Dragon's Breath Shotgun

A shotgun that holds four shells.

Driftboard Spawner

A device that spawns a rideable hoverboard that a player can use to ride in the air.


When player items can be picked up while the player is down but not out or when eliminated these items are dropped, not deleted.


A game mode where the player drops down a long tube or hole, dodging obstacles and avoiding touching the sides. Each level gets progressively harder as the player levels up (or, technically, levels down!).


Two players working together as a team is playing duo. Compare to solo and squad.

dynamic content

Content on a webpage or other platform that is not static (unchanging). An example of dynamic content can be seen on the Fortnite news page.


easter egg

An easter egg can be a message, object, image, or other surprise that players can find as they play.

Sometimes easter eggs are also found in glossaries, but you would only know that if you read the whole thing, right?


Economy is careful management of whatever resources you have available. If you produce more than you use, you have a healthy economy — whether you're talking about a country, a family, or a player in a game. The original meaning of the word referred to the management of a household. Also see economy game.

economy driver

A medium of exchange that drives economic activities in a game. Also see economy game.

economy game

A game that forces a player to engage in some kind of production and exchange activity, and that uses some version of currency. This could be wood, stone, and metal, or gold and silver, or some other medium of exchange.

edit course

A game that contains a track with solid walls, floors, or roofs that the player has to edit to make doors, holes, and so on, in order to continue. This can be things like making changes to obstructing structures, or building new structures for access. Edit courses are sometimes used in a practice game to help players improve their speed in editing built structures.

edit status

You can edit a built structure in Create mode or in-game by activating the Pickaxe, pointing at the structure, then pressing the G key. When a structure is in edit status, it will be highlighted in blue.


Gameplay focused on teaching the player something. These island experiences can be games or other types of instructional content.


Short for Epic Games Store.

elemental block

A block in Creative inventory with dirt, grass, rock, or other elements. These can be found on the Galleries tab grouped under the category Terrain.

elemental cube gallery

A gallery in Creative inventory on the Galleries tab that provides cubes of water elements. You can find this gallery by typing Elemental in the Search box.


To remove a player from the game.

eliminated player

When a player is taken out of the game completely, they are eliminated. Compare to downed player.

Elimination Manager

The Elimination Manager gives you a way to track eliminations based on player or team. Use this device to set up elimination prerequisites, such as granting a different weapon after a specified number of eliminations. You can also set up item drops and triggers related to eliminations, and filters for how eliminated players are treated.

Elimination Score

This is the score awarded to players for eliminating another player.

elimination streak

When a player makes multiple elinations in a row without being eliminated.


See emoticon.


A way of expressing yourself in-game, often as a dance or other movement. You can emote, but the action itself is also called an emote. You can activate your emote in-game by pressing the B key on a keyboard.


In Fortnite, emoji and emoticon are used interchangeably. They both refer to a cosmetic item players can equip. Emoticons provide no game advantage. They just look cool.


An enabled device is activated or powered up. A disabled device is deactivated, or powered down. You can also enable specific features by clicking to check a box for that feature, or disable by clicking again to remove the check mark.


Enemies are hostile AIs or bots, or players from an opposing team. Also see hostile.

Enemy device

These devices range from a Creature Manager that lets you customize a single creature type to a Sentry that can be customized to attack players.


For an Island Creator, engagement refers to the amount of time players spend on your game, and how often they return to play again. The more player engagement your island gets, the more successful you've been in your design and execution.

engagement loop

An engagement loop is the experience a player goes through from start to finish, and ideally, repeats endlessly. A good engagement loop would include a player action, a reward for that action, and an expansion of that reward through repeated action. This could mean more loot, better weapons, or other incentives to continue engagement with that specific game.

Environment device

Devices that can be placed in the environment for specific uses.

Epic ecosystem

An ecosystem is a complex system of interconnected parts. The Epic ecosystem is made up of game developers, game publishers, hardware developers, streaming services, creators, and players.

Epic Games

Epic Games, Inc. is an American video game and software development company based in Cary, North Carolina. Epic Games is a leading interactive entertainment, 3D engine technology, and digital ecosystem company. One of its most well-known products is Fortnite, an online game released in 2017 and played around the world by people of all ages.

Epic Games account

Use your Epic account to verify your identity and connect with your friends through gaming-related third-party products or services, including websites, games, and apps. Go here to get an Epic account.

Epic Games display name

Your Epic Games display name is the name that appears on your account on the Epic Games Launcher, and when you play any Epic games on PC/Mac, Switch, or mobile.

Epic Games Launcher

A downloadable app that supports purchasing, downloading and playing games developed with Unreal Engine, and is available across a wide range of platforms. The launcher also gives you access to professional game-development tools, free training videos and courses, and many other resources.

Epic Games Store

Epic Games Store, or EGS, is a feature on the Epic Games Launcher site where you can buy games, and occasionally download free ones.

Epic Picks

Epic Picks is a moderated feature on Discover. Use the Creative Content Submission Form to submit your island for consideration.

Epic weapon

Weapons are ranked by rarity. The more rare a weapon is, the more Damage it can cause. Epic is above average in rarity and has four stars. You can view weapons by rarity by checking the category you want to see on the Weapons tab in Creative inventory.


Games and experiences available in Fortnite that were made by Epic Games.


To provide items or objects needed for a specific use. You can equip your island with structures and devices, and you can equip players with weapons and consumables that they can use in the game.

Equipment bar

In the bottom-right corner of the Creative screen, you'll find three rows of items. The top row is the Resources bar. The second row is the Build bar. The bottom row is the Equipment bar. This is where a player can equip from weapons and consumables placed on the island.

The Equipment bar shows the equipment you have — weapons and consumables — on the island.

escape game

A game where the player must escape something. This might be done by solving puzzles, avoiding traps, or running away from something really, really fast.

escape room

A game where a player or team has to decipher clues and solve puzzles to get out of the room. Escape rooms usually have a time limit.

escort payload

A game type where your mission is to escort a payload (usually a truck) to its destination, defending it from attacks and removing obstacles that could stop its progress, or, if you're on the other side, stopping that payload and eliminating it's escorts.


An alternative to WASD keys .


Sort for electronic sports, esport is a multiplayer video game where players — usually professional gamers — play competetively in front of an audience. Esports competitors can play individually or as teams.


The Entertainment Software Rating Board, or ESRB, is an organization that assigns age and content ratings to consumer video games in the US, Canada, and Mexico. Fortnite is rated Teen (T) — Ages 13+, which means its content is appropriate for a teen audience.


An island that is designed to create or recreate a specific event, like a concert or an exhibit. An event is an opportunity to join other community members in real time for a shared experience.

Event of Force Majeure

A natural catastrophe, pandemic, labor dispute or strike, act of God or public enemy, war, municipal ordinance, state or federal law, governmental order or regulation, or any other similar cause beyond someone's control that adversely affects their services or rights to to keep an agreement made. This is a legal term.

evergreen content

Evergreen refers to something that stays relevant, interesting and useful. Evergreen content in a game or on social media provides an experience that users will want over and over.


You can use Fortnite Creative to build games and other types of interactive experiences, such as instructional tours, museums, or demonstrations. Collectively, these are all experiences.


1. (n) A design or programming flaw in a game. It is considered poor sportsmanship to take advantage of an exploit to win a game.

2. (v) To take advantage of a design or programming flaw and use it to unfairly win.


A game where players can explore areas for specific objectives, like looking for loot or resources.


Any of several configurable explosive devices that can be detonated manually or by triggers.

Explosive Barrel

A placeable barrel device that can be detonated by triggers, or through dealing damage. You can customize an Explosive Barrel so it damages a player or the environment, and control the size and amount of damage from the explosion.

explosive weapon

Any weapon that shoots exploding projectiles.


A game that features a large number of exploding objects, like grenades or exploding barrels.

eye of the storm

Eye of the storm, or storm eye, is another name for storm circle.


fall damage

Damage a player receives from falling.


A game where players compete to be chosen as the best outfit by a judge.


In Discover, you can flag an island experience as a favorite to make it easy to find in the future.

My Library in Discover

Favorites on Exit

Got an island you love? Add it to your favorites list when you're leaving the experience by clicking the heart.

Show your love for an island

Next time you're on the My Library tab in Discover, it will show up as one of your favorites!

My Library in Discover


Within the Fortnite Creative community, Epic Games routinely features creator-made islands and makes them available to community members by sharing them on portals around the hub.

featured hub

The actual constructed hub used on the Fortnite Creative hub. These are usually built by Island Creators, and change routinely.

featured island

Featured islands are accessible from the featured hub. These islands change when the featured hub changes.


FFA stands for free-for-all. For example, see team FFA.


A hostile creature.

Fire Rate

How many rounds per second a weapon will fire.

first-person shooter

A type of shooter game where the player plays from a first-person perspective in a three-dimensional space. in an FPS, the player can move within the space.

Fishing Zone

A device that you can use to add various fishing elements to your games. You can drop items onto the device, similar to an Item Spawner or Item Granter, so players can catch things besides fish.


Although it inflicts no damage, the Flashlight is considered a ranged weapon.

Fly mode

In Fly mode, you can move quickly through your island while in Create mode, with a view of the island below. You can also place props on the island while in Fly mode. Double-tap your jump key to start flying, and double-tap again to stop Fly mode. On a keyboard, your default jump key is the Space Bar. Also see Phase.


Short for Fortnite.


Short for Fortnite Battle Royale.

Form W-8BEN

A form provided by the United States Internal Revenue Service for use in collecting taxpayer identification information for people who are not US citizens.

Form W-9

A form provided by the United States Internal Revenue Service for use in collecting taxpayer identification information for American citizens.


A vast array of games and experiences that includes Battle Royale and other Epic-made games, concerts, and events, and creator-made islands in just about every game mode imaginable.

Fortnite Creative

Fortnite Creative is a sandbox game where you can create and save a private island. On your island, you can place or build structures, add landscaping and other props, and use devices to control, direct, and influence the player experience. As an Island Creator, you can also invite other players to play on your island.

Fortnite Creator

Someone who creates an island experience using the Creative toolset.

Fortnite Games dashboard

A set of analytic information available to SAC members that provides statistics on island activity by players.

Fortnite Island

Any of the island experiences available in Fortnite. Some are Epic-created, and many more islands are added daily by Island Creators using the Creative toolset.

Fortnite Item Shop

The Item Shop in Fortnite is where you can purchase Battle Passes, special offers and bundles, and new weapons, outfits, and other cosmetics.

You can access the Item Shop from the top navbar in the Fortnite lobby.


Fortnite lobby

On featured islands and LTMs, the lobby is where players wait for more players to join. This is also where you can group up and form a party with friends.

Click image to enlarge.

Fortnite Mentorship

The Fortnite Mentorship is a program that pairs up budding Island Creators with seasoned counterparts, with the objective of helping good creators improve the fun and stickiness of their games and level up their skills as game developers.

Fortnite Zero Build

A no-build game where players focus on sharpshooting and quick reactions without any in-game building.


Field of view, or how much of the world you can see at any given moment.


See first-person shooter.

frame rate

Frame rate, or fps (frames per second) for short, is the number of frames that appear in any kind of streaming content per second. While streaming videos and broadcast TV usually use a frame rate of 24 fps, streaming games usually use a higher rate of 30 or 60 fps. You can adjust the frame rate in Creative by pressing the Tab key, then under Menu, clicking Settings > Video > Frame Rate Limit, and selecting a different frame rate.


Any elimination game with more than two players but no teams, and with all players pitted against each other. In a free for all, all players usually start with the same loadout instead of getting weapons through chests.


1. A friendly is a player or AI that's friendly, or on the same side of, another player or team. Friendly players are on the same team. Hostile players are on opposing teams.

2. A game mode where the focus is on shared experiences and there is no combat or rivalry.

Full Damage Rail

See Damage Rail.

full island tutorial

A set of instructions that takes you on a deep dive into the mechanics of how to build a specific game type. These tutorials usually include an island code where you can go to a sample island to see what the player experiences with the game mechanics fully in place. The tutorial itself in a step-by-step guide to creating a game with those mechanics.

See Full Island Tutorials to explore available tutorials.


Galleries categories

In Creative inventory, galleries can be viewed by categories. Many galleries will cross into more than one category.

Galleries tab

In Create mode, pressing the i key or Tab key will open the Creative inventory screen. Inventory options are across the top of the screen. From the Galleries tab, you can view and select items to add to your island. There are hundreds of galleries available on the Galleries tab, and each contains one or more props that can be added to your island. You can search for a gallery by name, or sort by one or more categories listed in the panel on the left.

Click image to expand.


In Creative, a gallery is a collection of items. Each gallery has a theme, and each can contain one or dozens of items. Depending on the type of gallery, the items can be used to build other things: landscapes, structures, and so on. To see the contents of a gallery, highlight, then click OPEN.


1. Play that lasts until the win condition is met by a player or team for that game. A game can consist of one round or multiple rounds. 2. In the broadest sense, a game is a form of play with rules, interaction, and goals or objectives. A good game invites participation and provides challenge for the player.

game client

A game client in multiplayer video games connects an individual user to the main game server.

Game Countdown

When a game starts, the players spawn and are locked in place for a countdown — usually three seconds. This is the Game Countdown phase.

Game End

After the last round has completed (or a game end has been triggered by other means) the Game End state begins. An overall winner is declared and players are shown the end screen.

game mechanics

What the player can do in a game (running, jumping, and flying, for instance), what a player needs to do to win (collect objects, solve a puzzle, or stay alive longest as examples), and any other basic rules that should be followed.

Game Menu

The main menu in Creative. Press the Tab key to access, then click the Settings (gear) icon. Depending on where you are when you access it, the menu options will change. Menu options include Settings (for Fortnite — island-specific settings are found on the My Island menu), Reporting / Feedback, Code of Conduct, Support, Legal, Respawn, Team Select, My Island, Back to Hub, and Start Game. If you are on the hub instead of on a Fortnite Creative island, fewer options will be available.

the game menu for fortnite creative

To exit this menu, click the exit icon at the bottom left.

For more info, see Exploring the Sidebar and Game Menu.

game mode

A game mode is a specific type of game experience. Examples of game modes would be shooter games, racing games and capture-the-flag games.

Game modes are like music genres. There are modes, sub-modes, and sub-sub-modes. There are also crossover modes, mixed modes, and modes formerly known as.

Also see game type.

game phase

A phase is a separate part of something. There are three distinct game phases: pre-game (players are loaded in but the match hasn't started), warm-up (the three-second countdown at the beginning of the match), and gameplay (when the game is running). Game phases are a subset of game states.

Game Start

See game states.

game states

A game state is the stage, or state, a game is in at any point. This would include Create mode, Play mode, Lobby (pre-game), Warm-Up, Game Start, In Progress, Round End, and Game End.

game theme

Each starter island in Creative has a visual theme. For example, Arctic Island is a snowy area with some mountains, while Wasteland Island is a flat, sandy desert. Props are designed to work with different game themes. When you start adding objects to your island, they should stay within a similar theme. For example, it would not feel right to put palm trees on an arctic island, or an arctic test lab on a desert island. Themes extend throughout all of the objects and items that you can place on the island.

game type

Game type (also called category, genre, or mode) refers to specific kinds of games. Some examples would include combat games, where individuals or teams fight other individuals, teams, or NPCs; racing games, where players race to a finish line on foot or in vehicles; and puzzle games, where a player has to solve a series of puzzles to unlock a win. There are many other game types.


The way a game is played — the rules, objectives, and (where there is one) the storyline. Gameplay can also include strategies for winning. Game mechanics is a part of gameplay.

gameplay example

An instructional example of how to combine devices to make different components and interactions in a game or experience. While a full island tutorial shows you how to create a complete game from start to finish, a gameplay example focuses on a specific game mechanics or set of related mechanics for a specific aspect of gameplay.

gameplay phase

The phase when a game is running. See game phase.


Your Epic Games display name.


A broad term that covers any type of video game across all platforms.


In games, genre is another way of referring to a game mode or type.


A glider is used in Fortnite when first landing on an island, or when jumping or falling from a high spot. You can change the appearance of your glider much the same way you'd change an outfit. Note that in Creative, you can set Player Spawn Pads that deploy a player directly onto the island without having to fall or glide in.

Go Goated

A variation of a team deathmatch game that uses more than two teams.


The greatest of all time, or GOAT, is a term that refers to someone or something amazing. If someone says you're goated, take it as a high compliment.


A consumable that can be used in-game as a currency or to fill other register requirements.

For more info, see Gold Consumables.

golden rift

The rift in the Creative hub that takes you to your own islands. Only one rift is a golden rift. This is the only rift that you can customize to create and access your personal islands. Most rifts have a white glow, but your personal rift has a golden glow. Also see personal rift.


See game play example.


See spray.


To grant means to give or allow something. You can grant items into player inventories automatically during a game or grant power-ups or boosts for increased attributes or increased damage. You can also grant items from devices such as the Vending Machine.


Any of a number of throwable weapons available on the Consumables tab in the Creative inventory. Different grenades have different effects. For example, the Chiller Grenade encases a player's feet in ice, while a Shockwave Grenade causes knockback to anyone within range — including the thrower. These are all considered consumables because the player can use them only once.

Grenade Launcher

A type of rifle that shoots grenades.


In Creative, an island is divided into grids, and each space in the grid is a tile. You can use these grid lines to position props and devices, and to measure distances. Grids are measured in UUs, and one tile equals 512 UU.

grid snap

This is a setting on the Quick Menu that makes placing and building in Creative easier. When set to 1, the snap aligns things with the edge of a grid tile. Each movement snaps to a full grid line. Setting the grid snap to a higher number makes it possible to move something and snap in place in smaller increments, and you will see grid lines on the object change as you adjust this setting. You can also turn grid snap off.

Grind Powerup

A device that makes the player who picks it up slip and slide as they run.


When a player focuses on looting only item drops, this is called grinding.

gun fight

A game that specifically focuses on combat using guns.

gun game

In a gun game, each player starts with the same gun, but after eliminating another player, the gun will change. Once a player has gone through all of the guns available, they are the winner.


Half Damage Rail

See Damage Rail.

Hand Cannon

A handgun that holds 7 bullets.


Refers to any game where a player will not respawn if eliminated.


To collect or gather crafting consumables during a game. Harvested consumables can't be used directly, but can be exchanged for other items.

harvesting tool

The tool a player uses in-game to harvest resources like wood, stone, and metal. The default harvesting tool is the Pickaxe.


Any device that can damage a player. This would include things like storms, enemy NPCs, and traps.


To restore health to a player or object.

Healing device

A device that heals players. In Creative, Campfire is an example of a healing device.


A player's health is a measurable quantity. This quantity can be lowered by taking damage during a game. If the player's health drops low enough, the player will despawn or be eliminated. Health can be increased by interacting with some devices and consumables. Health can also be applied to other things, such as vehicles, or anything else that can be harmed or destroyed.

health bar

A bar in the HUD that shows a player's health.

health points

See HP.

Health Powerup

A device that regenerates a player's health, their shields, or both. Also see Powerup.

health regen

Health regeneration, or health regen, is a feature that allows a player to take damage, then regain (regenerate) their health if they wait without taking anymore damage.

Heat Map

On XL islands, the Heat Map shows a color-coded representation of the cells on your island that indicates the memory used in each cell.

heavy bullets

An ammo type available on the Consumables tab in Creative inventory for weapons that use high-caliber bullets, these are typically used in sniper rifles. You can equip in quantities of 100. For weapons that use heavy bullets, such as the HUNTING RIFLE, an icon that looks like a single bullet displays in the Details panel for that weapon.

hunting rifle details panel

Helicopter Spawner

A device that spawns helicopters onto an island.

hero shooter

Hero shooter is a subcategory under shooter games, with players select pre-set characters (heroes) that havfe distinctive attributes, skills, weapons, and abilities.


A game mode where the player characters have special, superhero-like abilities

hide and seek

A basic hide-and-seek game is usually on a fairly complex island with lots of places for players to hide. You can add combat elements by providing weapons to seekers, hiders, or both. You can also equip hiders with a Prop-O-Matic weapon, which expands the potential number of hiding spots to a whole new level.


In gaming weaponry, a high-tier weapon would be one that inflicts more damage, has better aim, or other features that make players want to equip it.

hit points

See HP.


An informational device that creates a holographic screen that can display text and images.


A large group of enemies.

horde game

A game mode where individuals or teams defend against hordes of enemies and eliminate as many as possible. Zonmbie horde games are a popular type of game in this mode.

horror game

Any game that features a horror theme designed to scare players. Elements might include dark locations, scary sound effects, moving props, and spooky storylines.


A hostile is a player or bot that's against a player or team. Friendly players are on the same team. Hostile players are on opposing teams.


See Quick Bar.


A key or combination of keys that provides quick access to a function. Also see Create mode hotkeys and mapping controls.

Hover Platform

A device that you can use as a foundation for building something in the air.


Accessible from the Driftboard Spawner device, this is a device that a player can ride in air.


Short for hit points, this is how much attack a player or object can take before it is eliminated or destroyed. It is sometimes called health points.


When you first enter Fortnite Creative, you're in a hub which, like the name suggests, provides a central point for jumping off in different directions. The hub focuses on creator-made islands and featured experiences, and is how you can access your own islands in Create mode or start new ones.


The heads-up display, or HUD, is a status bar that shows the player information during a game, such as the character's health and possessions, ammunition indicator, and the score or game progression. It's a heads up because you can see the info on your screen without looking away from the game. It also gives you a heads-up or warning when certain player resources are running low.

HUD Controller

A device that you can use to show or hide parts of a player's [HUD])(#hud), or to turn off the HUD completely.

HUD marker

A marker that appears above some devices, such as Objective devices. Information displayed in a marker is usually customizable.


HUD message

A customized message that displays on the HUD at a specific point in the game.

HUD Message device

The device used to create and place a HUD message. The device uses timers and triggers to control when players see messages.


Something that creates excitement. Sliding is a hype move, or Check out the hype Zero Build game.


A digital way of issuing payouts.


Ice Block Trap

A trap device that causes players to slip and slide when they try to move over it.

Icon Picker

Some devices have options that can display information in the HUD. For those devices, you can also use to choose an icon to go with the text.


Graphic symbols (icons) used to convey information. An icon communicates in a visually recognizable way in a game, and can represent a quality or an action.

immersive experience

To fully immerse players, game developers use realistic actions that blend in with the environment they create.


Refers to anything that happens while a game is in progress, or when the player is in Play mode.

increment score

When a score is set to be awarded on an incremental base, this means the score will increase based on the increment value. For example, if the base is 5, then each score awarded will be based on 5 — so 5, then 10, then 15, and so on.

Infantry Rifle

A rifle that holds up to 10 bullets.


A game where one or more people start as infected and have to pass this on to other players by touching them.

Infinity Blade

A melee weapon, the Infinity Blade has Mythic rarity (the most rare).


In social media, an influencer is someone who's established a reliable reputation for expert knowledge on a specific topic. They usually make regular posts on their preferred social channels, and have large, enthusiastic followings of people who are interested in their opinions.

Informational devices

Informational devices include a timer, a scoreboard, a customizable billboard, and several other devices that can be used to provide information to players.

ingredients list

A list of props or devices needed to copy a gameplay example or island tutorial.


An instigator is a signal on a channel that causes (instigates) some action to occur. An instigator can pass across more than one device if a chain of transmitters and receivers has been set up across multiple devices. An instigator is often triggered by a player's actions.

Intellectual Property

An idea, invention, or process that comes from the mind or intellect, and that can be protected through copyright. This could include characters, music, stories, and other things.

Invasion weapon

Any of several weapons with mysterious alien origins. These include the Kymera Ray Gun, the Pulse Rifle, the Rail Gun, and the Recon Scanner.


1. Creative inventory is where you find structures, props, devices, weapons, and other things that you can place on your island to make it look great or to set up how your game will be played. Inventory is any object or item that you can add to your island. You can only get to inventory, though, when you're in Create mode. To access Creative inventory, press the i key or the Tab key. Inventory items are grouped under tabs that include prefabs, galleries, devices, weapons, and consumables.

2. Inventory can also refer to things that players are equipped with in-game, such as weapons and consumables.


To turn something upside down or in the opposite direction.


See Intellectual Property.


In real life, that stuff outside the metaverse.


In Creative, a map is called an island. When you make an island in Creative, that island is your map, your gameplay area. You can add things to your island that make for interesting, fun, or even educational gameplay, but it all starts with an island. The term island is synonymous with map. Also see My Island.

island code

A code provided in Creative that you can share with other players who can, in turn, use this code to access your island. Codes are only provided for published islands.

Island Creator

Someone who makes custom content for Fortnite Creative, who combines a passion for games with a powerful collection of tools to build their own new games and experiences that they can share with friends and followers. As an Island Creator, your only limits are how well you know your tools — and your imagination!

island tutorial

See full island tutorial.


An item is anything a player can collect and use to do things in the game. Devices, weapons, and consumables are all items. Compare to object.

item drop

When a player is eliminated, any items the player is carrying — weapons or consumables — are dropped. In some cases, these items can be picked up by other players

Item Granter

A device that automatically places items directly into a player's inventory during a game. Compare to Item Spawner.

For more info, see Item Granter Devices.

Item Spawner

A device in Creative that, when placed, lets you register items on it by dropping them on the spawner. While an Item Granter adds items directly into a player's inventory, an Item Spawner drops an item on the island when triggered, and the player must pick it up.

For more info, see Item Spawner Devices. Also compare to Capture Item Spawner Devices.


To repeat a process over and over until you're satisfied with how something works. Iteration is a vital part of game development.

Iterative design process requires repeated playtest



Not working consistently or properly. If a game is janky, it's glitchy or buggy, or has other wierd issues. Anti-jank is the quest of every game builder to remove the janks and create a smooth and rewarding player experience.

jewel thief

A game mode where players capture an enemy team jewel and bring it back to their own base. It's similar to capture the flag, but with jewel instead of flag.

job simulation

A simulation game with a specified theme.

just for fun

A game designed just for fun. Think of it as low-stress gameplay.


Keep Player Built Structures Between Rounds

This setting gives the option of saving structures built by players across rounds (On), or destroys them at the end of each round (Off).

kill confirmed

A game mode where players collect gold or other collectibles from downed players.


See elimination streak.

king of the hill

A game where the last person standing wins as players race to see who can control the objective point or points the longest.


To make something new out of existing parts.

knock down

To inflict enough damage to an enemy player that the player is on their knees, but not yet dead. At this point, you can shake the player down for info on their squad-mate locations.


When a player is attacked or hit, knockback is the force the player is hit with, or how far backward the player is thrown.

Kymera Ray Gun

Available in a range of rarities, this is an Invasion weapon with infinite ammo. Different rarities offer different DPS, but they all have a fire rate of 15.0 and a reload time of 2.5 seconds.


last person standing

A competitive game where players attempt to eliminate each other until only one player is left. The last person standing (not eliminated) is the winner.

Last Standing Ends Game

This setting determines whether the game ends when only one player or team is left in the match. You can override this for certain rounds in Round Settings.

Launch Pad

A placeable device that launches a player into the air and deploys a glider to help the player stay in the air.


Where a player's game statistics are listed. Also see MATCH TYPE.

Leave Creative menu option

Accessed from the Sidebar in Creative, this option will take you out of Creative.

Legal menu option

Accessed from the Game Menu in Creative, the Fortnite Legal Information page shows the End User License Agreement (EULA), Privacy Policy, Fan Content Policy, and Terms of Service (TOS).

Legendary weapon

Weapons are ranked by rarity. The more rare a weapon is, the more Damage it can cause. Legendary is at the top of the star rating in rarity and gets five stars. The only rating higher than Legendary is Mythic. You can view weapons by rarity by checking the category you want to see on the Weapons tab in Creative inventory.

level geometry

A reference to level geometry is a way of referring to terrain — land and water, plus grass, sky, and so on.

level instance device

The Level Instance device is a volume where you can place structures and other props, then save the collection. You can copy and paste the device to place that grouping wherever you need it. For more info, see Level Instance Devices.

level system

A level system in a game is a way for a player to accumulate points. When the player earns enough points, they are upgraded to the next level. Points are usually earned by winning battles, achieving specific objectives, or through other play achievements. Level systems are most common in RPG games, where leveling up unlocks a new set of skills or weapons, but are also sometimes found in other game modes.

level up

To move to a higher level in a game by accumulating points.

light bullets

An ammo type available on the Consumables tab in Creative inventory for weapons that use low-caliber bullets, these are typically used in handguns or submachine guns. You can equip in quantities of 100. For weapons that use light bullets, such as the SUBMACHINE GUN, an icon that looks like a curved row of 5 bullets displays in the Details panel for that weapon.

submachine gun details

limited time mode

See LTM.

line of sight

Line of sight refers to a player's ability to see other players or targets in any game that involves shooting. You can't shoot what you can't see, so line of sight is vital.


In a linear game the player can follow only one path through the level to win. Compare to nonlinear.

living room-safe

Content that contains no swearing, obscenity or heavy violence.


Also called a supply llama or loot llama, a llama is similar to a chest in that you can add objects to it for use by players in-game.


Any equipment carried by a player in-game.


See Fortnite lobby.


A device that can be used to lock doors. When you attach a lock device to a wall section with a door, the door can be opened, closed, locked, or unlocked using receivers. Each action — unlocking, locking, opening and closing — uses a separate channel.


The Locker is the inventory space that stores player appearance and gameplay customizations such as pickaxe styles, outfits, and weapon wraps. You can only access the Locker from the top menu bar of the Matchmaking Lobby screen, or in-game through a Changing Booth.


Logic is a set of principles that form a foundation for how things work in a software program. Every programming language has a logic, and understanding the underlying logic increases the programmer's ability to write good program code.


In programming, a loop is a sequence of instructions that repeats until a condition is met.


See engagement loop.


Currency, consumables or weapons dropped by an eliminated player, or any other items that can be gathered in a game. For example, items you add to a chest or llama for players to find in-game would be loot.


When a player collects items with the intent to sell, use, or craft.


Short for Limited Time Mode, meaning there is a time limit to how long the game lasts.

Lump of Coal

A ranged weapon, a lump of coal can be thrown at your opponents. It has a Damage of 20, and no DPS because it doesn't have a Fire Rate. Its rarity is common. It is also considered a consumable because once you throw it, it's gone.



In Creative, the magazine refers to the part of a weapon that holds ammunition, or rounds.

Magazine Size

How many rounds a magazine can hold. For example, an assault rifle has a magazine size of 30 rounds, while a revolver magazine only holds 6 shots, or rounds.


A type of device that provides a way to customize another device. Examples include the Creature Manager, the Elimination Manager, and the Race Manager devices.


Mantling is when a player climbs or vaults a wall or barrier with verve and agility. In Fortnite, this is done by facing the edge of something, moving up closely, then jumping up onto it.


In Fortnite, the map is your island.

map code

See island code.

Map Indicator

A device you can use to place an icon on both your island (visible in overview) and the island minimap. The indicator is used to mark a specific location, such as an objective, or a rallying point.

mapping controls

Mapping is a way of assigning functions to different keys or buttons. Mapping will vary based on whether you're using a keyboard, mouse or controller. Some players like to customize their controls for navigation that suits their specific style of playing.


A match is a competition between two or more players or teams. A match is the entire game, and can contain multiple rounds. A round is usually a timed event.

match type

This option displays your game statistics on the Leaderboard for the type selected: Solo, Duo, Squad, or LTM.


In multiplayer video games, a way to connect players in an online play session.

matchmaking hub

See hub.

Matchmaking Portal

A device that can warp a player from one island to another.

Matchmaking Region

On the Creative Game Menu, go to the Settings tab, then select Matchmaking Region. From here, you can select the region where you connect. The closer you are physically to your selected region, the better your response time will be. Selecting Auto lets Creative do the thinking for you.

material property

Material refers to the appearance of an object in Creative. When you change an object's material property, you change its color or texture, or some other aspect of the way it looks.


Certain basic materials are found throughout the world. There are three basic materials, each with different values. Wood is the least valuable, stone is more valuable than wood, and metal is more valuable than stone. These materials have many uses, one of which is to pay for items in a vending machine, and another of which is to build things in-game. Materials are also called resources.


Short for materials.

mechanical consumables

These are crafting consumables that are themed to be harvested from toolboxes, crates, and mechanical objects.

Mechanical Explosive Bow

A bow that shoots explosive arrows.


This refers to any image, video, or audio (such as a podcast) used in social media to promote your Fortnite islands.

Media Creator

An influencer who makes social media content about Fortnite Creative, whether video, images, audio (podcasts), video on demand (VOD), or streaming.

medium bullets

An ammo type available on the Consumables tab in Creative inventory for weapons that use mid-range-caliber bullets, these are typically used in assault rifles. You can equip in quantities of 100. For weapons that use medium bullets, such as the ASSAULT RIFLE, an icon that looks like a row of three bullets displays in the Details panel for that weapon.

assault rifle details panel

medium of exchange

Anything that is used to make it easier to sell, purchase, or trade items between two or more people. This is usually some form of money or other standard of value that people agree to use.


A fight in confused or tight quarters is a melee. It comes from a French word mesler, meaning to mix or mingle, and came into use in English in the mid-1600s. For those who care, it is pronounced MAY-LAY.

Melee weapon

A melee weapon is a weapon that can be used in close combat, such as a knife or sword. Your pickaxe is also a melee weapon.

Memory Used bar

When you're in Create mode in Creative, there's a MEMORY USED bar at the top of the screen. It shows the amount of memory used compared to memory available. As you add objects to your island, you'll see the amount of memory used increase, and the amount of available memory go down. This becomes important if you start running low on memory, and can happen if you add too many objects to your island. Also see Cell Memory Used bar.


A mentor is someho who teaches or helps and advises a less experienced and usually younger person. A mentorship is a formal program that matches mentors with people who want to learn more.


A term originally coined in science fiction by Neal Stephenson in his novel Snow Crash, published in 1992, the metaverse is a vision of the next evolution beyond social media. Instead of sharing their lives through posts and photos, people participate in events together in a persistent 3D environment.


A metric is the measurement of something, or the result of that measurement. As a Creator, once you've published one or more islands, you will want to see the metrics on how players respond to them so you can improve the player experience.

mineral powder consumables

These are crafting consumables with a mineral theme. For example, many of these consumables would work well for harvesting from rocks.


A small game, sometimes called a side game, within a larger game. A mini-game might show up in a lobby where players who are waiting to get into the main game can play while they're waiting. Or it could be something to keep a player entertained while waiting for a new round. A mini-game could also be a puzzle in the main game that the player must solve to accomplish some other goal or complete a task.


A small map in the corner of the screen that shows where you are in relation to the overall map. The pointer position changes on the minimap as you move through the island. To enable the minimap, press Esc, select SETTINGS, then click the HUD OPTIONS tab. Set MINIMAP to ON, then click APPLY.


Massively multiplayer online game. Fortnite Battle Royale is an example of an MMO.


A massively multiplayer online roleplay game or MMORPG combines RPG games with MMOs. All MMORPGs are MMOs, but not all MMOs are MMORPGs.


Multiplayer Online Battle Arena is a strategy game where teams compete in an arena to destroy the opposing team's objective.


Short for modification, this is an alteration of a game's environment or behavior.


Someone who makes modifications (changes or tweaks) to a video game. If these modifications are in Creative, the person making the mods is called a Creator.


The way in which something is seen or experienced. The word mode can refer to different things in Fortnite. You have different modes, or types, of games. Within Fortnite Creative, you have a Create mode and a Play mode. Fly mode is also a way of moving around the island when you're in Create mode.


To earn revenue from something. Creators have an opportunity to monetize their islands when they join the Support-A-Creator program.


A creature that attacks players.

movement modifier

Any device or setting that changes or modifies a player's ability to move — for better or worse — is a movement modifier. A number of traps will slow or hinder a player's speed, but some boosts will increase it.

Movement Modulator

A trap-like device that can be placed will create a pad that increases or decreases the speed of players who run over the device. Speedup is indicated through a green forward arrow, while slowdown is indicated through an orange backward-facing arrow.


A game focused on movement across the island, either for the placement of items or the movement of players.

mud flap

A flap that hangs behind the wheel of a vehicle and prevents mud and water from splashing up.

A mud flap

Mudflap Spawner

A device that spawns a drivable semi truck. It's called a Mudflap because of the mud flaps on the rear wheels.

multiplayer game

A video game where more than one person can play the same game at the same time, either on a local system or across a network. Multiplayer games have a social element that single-player games lack because you are playing with other people.

Also see MMO(#mmo).

multiple games

An island that features more than one distinct game mode.


A game mode that involves music in the experience.

MusicBlock Gallery

An interactive gallery of tiles that correspond to two octaves of notes on instruments. When a player walks or runs across the tiles, the notes sound. You can move, copy, and delete individual tiles, and arrange them into tunes. You can also set the tiles to play without direct player interaction by using the tiles with a Sequencer device.

To find this gallery, go to the Creative inventory, click the Galleries tab, then search for musicblock.

The MusicBlock Gallery

mutator device

Any device that can change normal game rules or player abilities.

Mutator Zone

A device you can use to create a zone that triggers when players enter or leave the area, and affects all players and creatures who enter the zone. The Mutator Zone can be set to prevent weapon fire from entering the zone. By default, the zone is the size of a single grid cell, but the size can be customized.

My Island

In Fortnite Creative, this is where Island Creators customize various aspects of their game experiences. See Changing My Island Settings for more info.

My Island menu

A set of menu options available in Fortnite Creative that you can use to customize gameplay on a specific island. To access the My Island menu while in Create mode on your island, press the Tab key then select My Island at the top of the screen. You can also access these settings from the Creative Game Menu.

Use the My Island menu to customize your island. Settings changed here only affect the current island. See My Island menu options for more info.

Compare to Game Menu.

My Island menu options

To access the My Island menus, you can either press the Tab key while on an island then select My Island from the top navigation bar, or press Esc and choose the My Island option from the Game Menu on the right. You must be on an island (not in a hub) to access these settings, and changes will only affect the island you're currently on. My Island gives you a number of tabs you can use to customize your island. These include GAME, SETTINGS, UI, TOOLS, DESCRIPTION, and PERMISSIONS.


A game that prompts players to solve a mystery using puzzles throughout the gameplay.

Mythic weapon

A Mythic weapon is the most rare and damaging weapon. Mythic weapons have six stars.


name plate

The name that appears above a player's head during gameplay. Name plates can be toggled on and off.


Short for navigation bar. Navbars usually provide multiple selection options that lead to other screens or tabs.

non-player character

See NPC.


In a nonlinear game, the player has the freedom to choose which challenges they want to take on, and in which sequence, without having to follow a tightly scripted sequence.


Short for a non-player character, this is any character in a game that is not controlled by a player.

Number of Lives

The number of times a player can respawn into a game. This number also includes the initial player spawn at game start.



Short for Open Authorization, OAuth is a standard that allows a website or application to access resources hosted by other apps on behalf of a user. What this means is that one app can use content from another app for the user without the user having to share their credentials.


Short for obstacle course, such as parkour, where players have to make it across an island by jumping, mantling, circumventing barriers, and avoiding traps.


In Creative, an object is anything that you can place, move, or delete. Trees, rocks, buildings, explosive devices — these are all objects. Props and devices are types of objects. Compare to item.


1. What the player has to accomplish to meet the win condition. Depending on the game type, the objective could be anything from accumulating a specific item or the most items, to finishing a task in the least time.

2. A game type where the game has specific rules on how it is won or lost, and the player has to complete a specific objective to win.

Objective Device Gallery

A selection of destructible items that you can use as game objectives. This gallery is found under the Devices tab in Creative inventory.

Objectives to End

A device setting that you can use to end a round when a certain number of objectives have been completed by a player or team.


To onboard a new player means to make them familiar with the basic rules of the game, how the game works, win conditions, and so on.

one in the chamber

An elimination-based game mode where a player needs to eliminate an opponent in order to receive ammo.

one life

Any game where players have only one life and cannot respawn after elimination.


To defeat or to be defeated in a single hit.


See 1v1.


When something is stronger than it should be, whether it's a character, a weapon, or any other in-game element, it can be referred to as overpowered, or OP. Think of it as overpowered as in having too much power.

open world

An open-world game is one where the player has the freedom to explore the world without having to stick to a strictly linear approach. The open-world approach is common in MMORPGs. The world persists with or without players. Players can come and go, and have a lot more freedom in how they want to play the game. Also see nonlinear.


1. In Creative, most devices have options that can be customized to set rules for your island game. When you have placed a device on your island during Create mode, you can change these options by opening the Customize panel.

2. Option can also refer to something you select from a menu.


Imagine a plane moving through the sky. Now imagine the plane is turning right, then left. That motion of turning left or right is called yaw. Next, imagine the nose of the plane pointing up toward the sky or down toward the ground. This is called pitch. Finally, have you ever seen a stunt plane that looks like it's flying sideways, with one wing pointing up and the other down? Or even flying completely upside down? This is called roll. These three values control three-dimensional orientation. Compare to axis, which controls location in three dimensions.


A character's overall appearance is called an outfit in Creative. You can change outfits by accessing your Locker while in the lobby, or in-game if you have access to a Changing Booth. Sometimes referred to as a skin. Also see default skin.


See OP.


An extra shield layer added to a player's health and shields as a first line of defense.


Parental Controls

Accessed from the Game Menu in Creative, this option provides access for setting up parental controls. This option is only available when you first enter Creative.


A sport or activity where the participant moves rapidly through obstacles by running, jumping, and climbing. It is similar to a skillrun, but a parkour game doesn't reset to the last checkpoint after failing an obstacle. A parkour course is typically in an urban environment, but can also be built in woods or open fields.

particle effect

A visual effect that can look like smoke, fire, glowing lights, or other interesting visuals.


A party is a group of friends that meet in a Fortnite lobby to play together. The group will party up before entering the game.

party game

A game mode made to be enjoyed by many players, without combat game elements. A party game may also contain one or more mini games.

party up

In the Fortnite lobby, you can meet up with friends to play together. Your friends' gamertags will show under your Epic Friends list, along with their status info.


Any game designed without combat or fighting against other players or NPCs.

peer-to-peer marketing

Also known as word of mouth, this is when people turn to their friends and other peers (people like themselves) for product purchase advice.


Pan European Game Information, or PEGI, is an organization similar to ESRB, that provides ratings to video games for Europe,

Perception Trigger

A trigger device that watches for players. If a player enters a zone watched by a Perception Trigger, it will send a signal on a selected channel to another device. The intruder can then receive an effect such as some sort of character attribute manipulation, or being teleported away.


See Memory Used bar.


Permissions levels that determine whether other Creators can access your island in Create mode. Also see Permissions tab.

Permissions tab

On the My Island menu, the Permissions tab is where you set whether other players can edit and copy items on your island. By default, this setting is set to Private, which restricts access by anyone but yourself. Changing this setting can be really useful when you're collaborating with one or more other Creators on an island. To provide access to other Creators in your group, go to My Island and click the PERMISSIONS tab, then change Island Edit And Copy Permission from PRIVATE to EVERYONE.

persistence device

Any device that can save player data and restore it in a subsequent session.

Personal Identifiable Information

Personal Identifiable Information (PII) is information that can be used to identify an individual by direct or indirect means.

personal rift

The rift in the Fortnite Creative Hub that takes you to your own islands. This is the only rift that you can customize for accessing your personal islands. While most rifts have a white glow, your personal rift will have a golden glow. Also see Golden Rift.


A setting found in the QUICK MENU that lets you fly through solid objects when set to ON. This is useful when you're building islands that have both interior and exterior elements.


The phone tool, or phone for short, is the tool you use to manipulate props and devices when you're in Create mode. Pressing the ` key on your keyboard will switch between your pickaxe and your phone. When your phone is activated, you can access the Quick Menu, and do other things you can't do with the pickaxe enabled.

Equipping from the Creative inventory will also activate your phone when you return to your island.

pick up

The most common tool in Fortnite. It can be used in melees, or to break up materials and gather resources.


A pickup is the result of picking something up. For example, a player's pickup could include both weapons and consumables. You could also have a pickup location.


See Personal Identifiable Information.


A type of game that acts like a pinball machine. Players play as they would a real-life pinball machine.

Pinball Bumper

A device you can use to place a pinball bumper that quickly launches objects and players in the opposite direction when they collide with the bumper. Depending on how it's set up, it can also damage and give points to a player.

Pinball Flipper

A device you can use to place a pinball flipper. This device will launch players and objects that collide with it in a direction relative to the rotation and placement of the flipper.


A audible alert to hint to players where to find a prop.


Pistols are a category of weapon under the Weapons tab on the Creative inventory that includes revolvers, hand cannons, and other pistols.

Pistol weapons

A pistol is a handheld gun, smaller than a rifle or shotgun.


See orientation.


In Creative, when you put a device or object in your island, you are placing it.

placement preview

When you're in Create mode in Creative and placing a prop or device, the item you're placing previews as an outline of the item.


A platform is a computer operating system. Fortnite Creative can be used on different platforms. These platforms fall into one of three categories: desktop (Microsoft Windows or macOS), mobile (such as a phone or tablet), or console (Xbox, PlayStation, Nintendo).


A platformer, or platform game, is a type of game where players run across and jump on objects like platforms, stairs, and other environmental elements to reach a destionation or objective.

Play inventory

This screen shows inventory available to a player. Inventory items are laid out in rows.

The Currencies bar is not currently in use in Creative, but since we're adding new stuff all the time, this could change!

The Resources bars display equipped items in three rows:

  • Ingredient bar holds items like animal bones and mechanical parts that can be used for crafting.

  • Resource bar holds items that can be used to build — wood, stone, or other world resources.

  • Ammo bar shows any ammo that has been equipped.

The Loadout bar shows weapons and consumables.

Play mode

In Fortnite, Play mode is the mode when the game is in play. Play mode includes the lobby, game countdown, the game itself, and post-game. You could also say that Play mode is anything that is not Create mode. One difference between Create mode and Play mode is that in Play mode, you are only accessing a temporary copy of the island, and any objects that you add or destroy will not be saved when you exit the game.

play out

To play a game all the way to the end. Sometimes called play through.

play time

The amount of time a player spends in a game.

player building

In some games, players can use available resources to build walls and other structures in-game for protection or climbing.

player feedback

This refers to in-game occurrences that inform the player that they are playing correctly. Sometimes this feedback happens in response to a player action. It can also refer to elements in the environment, or specific AI behavior, that give players hints about what they should do next.

For example, places where players can jump over or across an object are often marked with a specific color, or an AI enemy might have a certain sound or movement animation right before a special attack so the player knows how to block or dodge.

player main rift

See personal rift.

Player Reference

The Player Reference device can relay player statistics to other devices and other players. Statistics such as eliminations, deaths, or scores can be transmitted by the device when certain conditions are met. The Player Reference can also project a hologram of the player and display text.

Player Spawn device

Any device in Creative that will spawn a player into the game.

Player Spawn Pad

A pad that you can place anywhere on your island that will determine where a player spawns when first entering the island. Select the location by placing the spawn pad where you want to spawn. It is a much faster entry than falling from the sky.

player vs player

A team-based PvP where each team defends their bed (or any other static objective) against an opposing team.


Anything that's built while in Play mode is player-built, and will go away when a game is finished.


Focused on the player's experience.


To test how the island you've built plays before inviting others to join you there.


Short for points of interest.

point capture

An objective-based game where teams must capture a zone or point to win.

point-and-click game

A type of adventure game, in which the user interacts mainly with the mouse or any pointing device (such as a finger on mobile device).

points of interest

You can mark a point of interest on a Creative island using the Map Indicator device. This will diplay a marker on both the minimap and the overview map.


Short for teleport.


From the hub, you enter an island through a portal. The portal to your own island will have a different appearance from other portals. At your personal portal, you can also add or delete islands from the console to the right of your portal. Portals are also called rifts.

Post-Game Spawn Location

Where players will respawn to when the game ends. Options are Island Start and Pre-Game Location.


(adj) This describes something that can be affected by a powerup device. For example: The power-up effect will be applied to the selected player. Also see Powerup.


(n) A Creative device that provides a temporary boost to a player or something in the player's world. There are multiple powerup devices. For example, a Health Powerup device temporarily increases the health of a player or the player's shields.

practice game

While a training game hones a specific skillset, a practice game emulates gameplay (often imitating a Battle Royale situation) that lets the player put the skills to use in that scenario.

pre-game lobby

A place where players can wait for other players to join before starting a game. If more than one game is linked to that lobby, it is technically a matchmaking hub.

pre-game phase

Players have joined the game, but the match has not yet started. Also see game phase.


A prefab is a prefabricated structure that can be placed on your island. Compare to gallery. Prefabs can be found on the Prefabs Tab in Creative inventory.

Prefabs categories

In Creative inventory, prefabs are grouped and can be viewed by category. Many prefabs will cross into more than one category.


When you're in Create mode, pressing the i key or the Tab key will open the Creative inventory screen. Under PREFABS, there are hundreds of prefabricated structures that can be added to your island. You can search for a prefab by name, or sort by one or more categories.

Prevalent Spawner

A device that spawns a drivable sedan onto your island.


See placement preview.

Primary Channel

In the Support-A-Creator program, this refers to your primary social media channel, where you will likely do the most promotion for your islands.


1. A prop is something that you can place on your island and that players can interact with. Where it differs from a device is that you cannot change its behavior. Props make your island more interesting visually. A prop can be furniture, walls for constructing buildings, plants, vehicles, or any of hundreds of other things. You can also use props in treasure hunts, or harvest some props as resources. You can use your phone tool to position and copy props. Props cannot be attached to prefab buildings. You will find available props in Creative inventory under the Prefabs tab and Galleries tab.

2. A game tag that shows when a game contains props that players can interact with.

prop hunt

A game mode where players disguise themselves as props to avoid being caught by hunters.

Prop Mover

A device that you can use to put props and (in some cases) other devices into motion. For more info, see Prop Mover Devices.


A Rare weapon that can only be obtained from the Creative inventory. When you shoot something with the Prop-O-Matic, the weapon transforms you into the thing you shot. You can use this to hide from pursuers. Strictly for defense, it has a DPS of 0.0.

Prop-O-Matic Manager

A device that you can use to customize Prop-O-Matic aspects of the Prop-o-Matic weapon.


Publishing your island makes it possible for you to share your island with other players. To publish, you first have to join the Support-A-Creator program. When you publish your island, you'll get an island code that you can share with friends and followers. They can use this code on the Discover screen to locate and access your island.

Pumpkin Launcher

A weapon that shoots exploding pumpkins. It holds 1 rocket, and and takes 2.5 seconds to reload. It comes in a range of rarieties.


A game mode that focuses on solving puzzles to move through the game. Puzzles are usually mini-games.


Player vs environment, or PvE, is any game where players compete against AI-controlled opponents. Compare to PvP.


Player vs player, or PvP, describes any gaming scenario where players compete against each other. It differs from games where players compete against computer-controlled opponents. Compare to PvE.


To utterly defeat an opponent, especially someone new to gaming or a specific game. Pronounced like you would pone.


Quadcrasher Spawner

A device that spawns a drivable ATV onto your island.


A game mode where a player or team complete in order to gain a reward. Quests are often linear experiences, and might involve solving puzzles, finding a specific item, or accomplishing some other feat to unlock the next part of the game.

Quick Bar

When you're in Create mode, you'll see a series of numbered slots on the bottom left of the screen. This is called the Quick Bar, because you can place objects into the slots, then quickly add them to your island. The Quick Bar appears in both the Creative inventory screen and on your island when you're in Create mode. You can use the Quick Bar to collect objects from Prefabs, Galleries and Devices.

Quick Menu

This menu can be accessed during Create mode without leaving the island. To get there, make sure your phone tool is active, then press the B key to open the Quick Menu.

Access Quick Menu in Create mode


A trivia-based game mode.



A game that typically involves racing vehicles, with an objective to be the first player across the finish line, or to complete a set number of rounds in the best time.

Race Checkpoint

Use this device to place a series of checkpoints on a map for ground, air, and even foot-race games.

Race Manager

When used with the Race Checkpoint device, Race Manager provides a way to track and display the number of completed laps for each player, the race time, and other race-related information.


A device you can use to play your favorite Fortnite music. Compare to Speaker.

Rail Gun

A type of sniper rifle, the Rail Gun comes in different rarieties and uses heavy bullets.

Random Number Generator

A device that generates a configurable random number that can be sent through trigger channels or used to activate devices in a volume.

ranged weapon

Any weapon that is useful over long distances. This would include weapons like sniper rifles, bows, and ray guns. Compare to Melee Weapon.

Rare weapon

Weapons are ranked by rarity. The more rare a weapon is, the more Damage it can cause. Rare is in the middle in rarity, and represented by three stars. You can view weapons by rarity by checking the category you want to see on the Weapons tab in Creative inventory.


Rarity qualifies the strength or power of an item. Rarities run on a relative scale, from Common (the most basic and weakest, but easy to get), through Uncommon, Rare, Epic, Legendary, and Mythic (the most powerful but hardest to obtain). There are other rarities that are tied in to specific games or circumstances, but that don't apply to Fortnite Creative. Also see star rating.

ready up

When you're in a lobby, before you can join a party or enter a game, you have to ready up by clicking the PLAY! button. This will change your status from Not Ready to Ready. When enough friends in your party have readied up, your party will enter the game.

real-time technology

Technology that permits a player to move smoothly through a virtual environment (2D or 3D) in any direction.


Receivers receive inputs into a device. When a signal is transmitted (sent), any receivers listening on the channel that it was sent on will activate, performing an action specific to that receiver. Channels are how a receiver recognizes that a signal has been transmitted.

recently released

A row of games featured on Discover. To be featured here, you need to request by using the Creative Content Submission Form.

Red vs Blue

A variation of a team deathmatch game.


Reddit is a social platform that networks people with common interests. Users submit posts that other users can upvote or downvote. If a post gets lots of upvotes, it will move up the Reddit rankings, and more people can see it. There are lots of Fortnite Creative subreddits on Reddit.


Short for regeneration, this can apply to respawning, or to restoring health or other attributes. Also see health regen.


When you register an item, you associate it with the device you're registering it to. This is usually done by dropping the item on the device.

Reload Time

How long it takes for a weapon's ammo to replenish. This usually refers to the time needed to replace the magazine. For instance, a Six Shooter has a magazine size of 6 bullets, with a reload time of 2.2 seconds. This means that when all six bullets are spent, if you have a fresh magazine, there will still be a 2.2-second delay before it loads.

six shooter details panel

rename a device

If you're using multiple devices on an island, it can be helpful to give each one a unique, context-specific name. For example, if you have multiple Creature Placers on your island, you might want to name each one based on the creature type, or if you have multiple copies of the same vehicle, you could rename each vehicle spawner based on the vehicle color or associated channel, or use some other way that distinguishes one vehicle from another.

  1. Open the Customize panel and click the Settings (gear) icon on the bottom left of the panel.

  2. Click Rename, and type the new device name. You can use up to 60 characters.

  3. Click Save.

rename a placed device in Creative

Once you've saved, the new name will appear at the top of the Customize panel. It will also show up when you point at the device with your phone while in Create mode.


In Creative, rendering is the process of creating a recording of a game. Also see replay.


A replay is a recording of a game that you can play back to study the game or a player's technique. It is more than just a video recording of the game, because you can move through the replay in three dimensions. The Fortnite feature that you can use to record a replay is also called Replay. This feature has to be enabled to work with your Creative islands. To do this, go to the Game Menu, click the gear icon, then click Settings. On the Game tab, scroll down to Replays, then set the Record Creative Mode Replays to ON. When enabled, this feature can record an entire four-hour play session, but the recordings are saved in individual 30-minute files.

The Replay mode is also great for creating videos to share on social media. For more info, see Making Videos to Promote Your Island.

Reporting/Feedback menu option

Accessed from the Game Menu in Creative, this option is a way to report things you run into that you think Epic should know about (such as software bugs), or that violate Epic's Code of Conduct.


In Creative, a resource is something you can use to build or barter. For instance, items available in the Vending Machine device are paid for with wood, stone, or metal. These are the most common resources. They are consumables, which means they can be used up and replaced. Also see World Resources.

resource drop

A resource drop is a usable or crafting item that can be spawned from a prop when it is destroyed or altered, and that can then be collected by a player. For example, a tree might spawn a wood consumable that the player can use for building things.

Resources bar

In the bottom-right corner of the Creative screen, you'll find three rows of items. The top row is the Resources bar. Resources include wood, stone and metal. It shows what resources you have available. These are added from the Consumables tab in Creative inventory, or during in-game play. The second row is the Build bar and the bottom row is the Equipment bar.

The Resources bar shows the resources—wood, stone, metal—you have available.


1. To spawn again after elimination.

2. A game mode that permits players to respawn after elimination and continue playing.

Respawn menu option

Accessed from the Game Menu in Creative, this option provides a way to respawn at any point during a game if your game is set up to allow this and you haven't used up all your lives.

retention rate

Retention is the act of keeping or retaining something. With the Creative Fortnite Games dashboard, the daily retention rate sepcifically refers to how many players visit the same island two days in a row. This can help you to work out why players return to some islands more often than others.


An overlay image that can be used to aim a weapon, place an object, or focus attention on something. Reticles can have different shapes, such as a crosshairs like you'd see in a rifle scope or binoculars.


To add to or modify something that is already constructed.


A type of pistol that shoots one round at a time. A revolver magazine holds six shots. Revolvers are a type of pistol. There are several six-shooters for each rarity, and Damage and Fire Rate vary. They all use medium bullets.


In Creative, a rift is a portal that teleports a player to a specific destination on an island. The hub contains rifts, which are portals you can use to teleport to different islands. Only one rift, though, is a golden rift. The golden rift is your own personal portal to your own personal islands. When you get close to a rift, it displays a description of where it can take you. Also see personal rift.

rock armor

Rocks artifically placed along a coast, in the water but away from land. These rocks disperse the energy of waves coming on shore, which helps to reduce damage during severe storms.

Rocket League

A high-powered hybrid of arcade-style soccer and vehicular mayhem with easy-to-understand controls and fluid, physics-driven competition, this game is available in the Epic Game Store.

Rocket League Item Shop

The Rocket League Item Shop is where you can browse and purchase in-game items for Rocket League. It includes everything from cars to explosions.


An ammo type available on the Consumables tab in Creative inventory for weapons that use explosives, these are typically used in rocket launchers. You can equip rockets one at a time. For weapons that use rockets, such as the Grenade Launcher, an icon that looks like a rocket displays in the Details panel for that weapon.

grenade launcher details panel

roleplay game

See RPG.


See orientation.


To turn an object on any axis.


1. (game) A single play of a game to a specific end result. A round can be based on a time limit, an accumulation of points, or the accomplishment of some other goal.

2. (weapon) A single bullet, shell, or missile.

Round Settings

A device you can use to set up rules for round-based game play, including options like number of rounds, whether a team automatically wins after winning the majority of rounds, and round length.


A tag for games that use multiple periods of gameplay within a larger game. Games can have several rounds, where the winner of the most rounds wins, or where points carry over between rounds until all rounds are finished.


Roundups are games that are featured on Discover. Unlike callouts, where the Island Creator submits their experience for feature consideration, the featured games in a roundup row in Discover are based on an algorithm that exposes islands that match the roundup topic. Roundups have included deathrun and parkour games, for example. Roundups only apply to islands that have been submitted and approved for Discover.


In a roleplay game or RPG, the player assumes the role of a specific character for the game.


1. The effect of a latency in online gaming where a moving object appears to leap from on place to another instantly. This is not a good thing if it's not part of the gameplay design.

2. An effect in some video games designed to balance game difficulty dynamically. For example, AI characters falling behind might get a buff, while those too far ahead of the players might get a debuff.


A runner game is where the player focus is on running toward a specific thing or away from something. Some sort of course with obstacles is usually involved, and the runner may or may not be under attack while running.



The code a Creator gets when joining the Support-A-Creator program. They use this code to identify their islands. Players declare their support for a Fortnite Creator in-game by entering the Creator's code via the Support-A-Creator button. For Fortnite, accepted Creators earn a percentage of the value of in-game purchases made using their Creator Code. This applies to earned V-Bucks, purchased V-Bucks and most real-money offers.

safe zone

A zone where weapons are inactive.

sample island

An island built to a specific game mode, the sample island is published, and goes with a full island tutorial to demonstrate what the gameplay should look like to the player.

Sample islands differ from starter islands and template islands in two important ways. Sample islands cannot be edited or changed within Creative, they can only be played. They can be accessed from the Discover screen by using the island code.

sandbox game

A sandbox game is one that is isolated from a larger game to let users modify or experiment with aspects of the game. Fortnite Creative is a sandbox game, which is why you can make changes, save them, and share with other players. These sandbox areas are called islands.


A military engineer who builds, digs and fortifies things.

Save Point

A device that can save data for players and load for other sessions so the data persists across multiple sessions.

Save the World

A PvE game mode in Fortnite where you and your friends work in a cooperative campaign to defend against monster hordes and save the world. It includes features like building in-game, crafting weapons, finding loot and leveling up.


The size of something compared to something else. For example, if you have a box that is one foot in every direction, if you scale it up to twice the size, it will be two feet in every direction.


Games where salvaging or scavenging is a key part of gameplay. Scavenging games can also include crafting and building.


Score can be the action of gaining points. The player scored 5 for the win. It can also refer to the points themselves. Increase score by jumping the shark.

Score Manager

When activated, this device keeps track of individual player or team scores for things like win conditions or gameplay prerequisites.

scripted tutorial

A tutorial that is planned out in a way that will guide a new player through how a game is played is called a scripted tutorial. The tutorial steps are usually placed in the game with a combination of informational devices and triggers that will open information when a player reaches a specific step or location.


When you manually click and drag to fast-forward or reverse a video or audio track, this is called scrubbing.

search and destroy

Search and destroy is a round-based game type in which a team of attackers pairs off against a team of defenders, swapping sides at the halfway point.


Any game designed around a specific seasonal event, like a winter holiday or a summer break.


A tag used for games designed so players can find secrets hidden around the island.

Sentry Spawner

A device that places a spawn pad that spawns an AI-driven NPC that shoots at enemies. This NPC can be outfitted with various weapon loadouts.


A device that creates what is essentially a metronome. Based on the beats per minute (BPM) you set, the Sequencer travels down a physical line, and triggers devices within its path.


A game built as apart of an ongoing series of islands.


A central computer and its associated programs where game and player information is stored is called a server. The first time you log into Creative, you will be prompted to select a server. This is where your island will be saved. This server is what makes it possible for you to share your island with other players, and there is no charge for this. In Creative, you can keep your server active for up to 4 hours at a time. Lots of servers are used for Fortnite and its different game modes. Compare to client.

Settings menu option

The Settings option on the Game Menu provides ways to customize your own island experience. You have a number of tabs, each of which leads to another group of settings, such as Video, Game, and Game UI. Settings you select here are applied to you specifically, and will apply across any Creative island you visit unless they are overridden by a custom setting on that island.


Click image to expand.

For example, if you change the mouse or keyboard settings, you can use the new settings on any Creative island.

Settings tab

On the My Island menu, the Settings tab is where you can set values that range from time of day to maximum health to how to display resources. Changes here affect only the island you are currently on.

Click image to expand.

shake down

When you knock down another player in-game, you can shake down the player to find out where the player's squad mates are by walking up close and pressing E. When you do this, the enemy team's position will be pinged on your map. This is called a shakedown.


In Fortnite, a share can refer to sharing content like videos or screen captures about your island on social media, or sharing an island code or URL that players can use to access your island.


An ammo type available on the Consumables tab in Creative inventory for weapons that use shells, these are typically used in shotguns. You can equip in quantities of 20. For weapons that use shells, such as the PUMP SHOTGUN, an icon that looks like a row of 2 shells displays in the Details panel for that weapon.

pump shotgun details panel


A shield is a method of protection that can take incoming damage and leave a player's health unchanged. Shield consumables are usually potions that increase a players shield health when consumed.


Abbreviation for shoot `em up.

shoot `em up

A game mode where player combats a large number of enemies by shooting at them while dodging their fire. This mode takes excellent reaction time for the player.


A shooter game is one where the gameplay is designed around players shooting other players or NPCs. A first-person shooter (FPS) game is one type of shooter game.

Shooting Range Gallery

A collection of configurable shooting range targets, these devices interact when shot successfully by falling down then popping back up after a specified time. Because they are interactive, this gallery will be found on the Devices tab in Creative inventory instead of the Galleries tab.


A game that offers an [in-game}(#in-game) shop where players can purchase or trade resources for weapons.

shortcut keys

See Create mode hotkeys.


A type of rifle that uses shells. A number of different shotguns are available in Creative inventory on the Weapons tab. Each is available in a range of rarieties.

shotgun weapons

A shotgun is any weapon that shoots shells that scatter over an area. Shotguns require less accuracy to do damage, particularly in closer range.

shoulder bash

A maneuver where a player can slide or sprint through a door, knocking back any players on the other side of the door. Shoulder bashing only works when sliding or sprinting or both are enabled on the island.


A community experience that focuses on performances. Shows provide a chance for socialization and participation.

side game

See mini-game.

sight line

A line extending from an observer's eye to a viewed object. Also see line of sight.


A signal is sent on a channel from a transmitter and received by a receiver. These signals let devices know they need to do something.

Signal Remote

A device that you can use to set up actions that can be triggered remotely. For more info, see [Signal Remote Manager Devices(using-signal-remote-manager-devices-in-fortnite-creative).

Signal Remote Manager

A device that you can use to control how signal remotes work. For more info, see [Signal Remote Manager Devices(using-signal-remote-manager-devices-in-fortnite-creative).


A simulation is an experience modeled on real life activities. Simulation games are usually non-combative, and focus on ordinary experiences, like growing and harvesting food, or building cities. You can think of a simulation game as a hybrid of roleplay and mundane resource management. SimAnt – The Electronic Ant Colony, first published in 1991, is an example of an early simulation game, where the player controlled a nest of ants.

Simulator and simulation are often used interchangeably. Also see simulator.


A game mode designed to simulate an IRL activity, like flying a plane (Flight Simulator). Simulators are often used to train users in some specific field by creating a simulated environment where the user can practice using specific tools.

Simulator and simulation are often used interchangeably. Also see simulation.

single player

A game designed for one player. Also see solo.

single-phase storm

Each time a storm changes size, this a phase for that storm. A single-phase storm does not change size. Also see storm phase.

single-player game

A video game where only one player plays at a time. Some single-player games can also accommodate two players, particularly games designed for consoles or arcade video games.

Six Shooter

A type of revolver that holds six bullets.


A type of game in Creative designed to eliminate players as they run through the game. The map (island) is set up with hazards and traps, and the first player to make it to the end of the route without being eliminated is the winner.


A game designed to test a player's skills using a mix of survival, combat and building skills.


See outfit.


The Skydome device controls how the sky looks with options for changing the sun, clouds, stars or other objects in the sky above your island. You can also change the color of your lightsource, and blend different colors for your island's sky to create the perfect atmosphere for your game.


If a player is running, pressing and holding the left Ctrl key will activate a slide. The slide will last for several seconds, then stop. This feature can be toggled on and off on the My Island Settings tab.


Short for submachine gun.

SMG weapons

Submachine gun weapons. SMGs fire more rapidly than rifles, and have larger magazines, meaning they hold more rounds (bullets).

Sneaky Snowman

You can use this concealment consumable to hide yourself as a snowman. Sneaky Snowman is considered Rare. It automatically recharges 5 times.


Typical sniper games are PvP combat games.

sniper vs runners

A game mode where you're either a sniper shooting at runners, or a runner dodging sniper bullets as you run.

Sniper weapons

All sniper weapons are rifles. They are ranged weapons, meaning useful for shooting over long distances. There are various types of sniper rifles, and most of them come in more than one rarity. You will find sniper rifles under the Weapons tab in Creative inventory.

social deduction

A game in which players or teams of players use logic and deductive reasoning to uncover the hidden opponent.


When you play a game alone, you are playing solo. Compare to squad and duo.


See spawning.

spawn camping

The action of camping or guarding a point where the enemy players will respawn and eliminating them as soon as they spawn. It's considered bad sportsmanship. Also see cheese strategy.

Spawn Limit

A setting that controls the number of times a player can respawn after being killed, or number of lives a player has. Set a number value from 1 to 10. Note that this number includes the initial spawn, so if you set it to 1, the player won't respawn after first death.

spawn pad

A device that places an item, object, or player at a specific location on the island.


Spawning is the instant creation or addition of a character, item, or NPC (entity) to your island. When you first start Creative, you will spawn into the hub. You can also spawn objects. Any time you cause something to appear on the island, you're spawning that object or character. Respawning is the recreation of a character after its elimination or destruction. Despawning is the deletion of an entity from your island.


A device that you can use to add both music and sound effects to your game. Compare to Radio.

sports game

A game designed to simulate a sport, like football or ice skating.


Sometimes called graffiti, a spray cosmetic item available to players that can be used to mark surfaces in-game.

While sprays do not affect gameplay directly, some users will use them in team play to warn other team members of potential threats by tagging them.


Sprinting is a way a player can increase their speed by holding down the left Shift key. Jumping while sprinting also gives the player a higher jump range. This feature can be toggled on and off on the My Island Settings tab.


A sprite is a two-dimensional bitmap that's used in computer graphics. The term goes all the way back to the first arcade video games from the early Seventies.

sprite particle effect

Some visual effects use 2D sprites to simulate things that have a variable shape, either because the shape changes over time, or because it is affected by gravity or other forces. This can include environmental effects like rain, smoke, lightning or fog. It can also include human-made effects such as explosions and fireworks.


A squad is three or four players playing together on a team. Compare to solo and duo.

squad member

A player on a specific squad or team. A squad is usually four or more players on the same team.

stamina bar

A bar that pops up above a player's shield bar when the player is sprinting to show how much sprint time the player has left.

The Sprint Meter bar.

star rating

In Creative inventory, the rarity of a weapon or a consumable is indicated by the number of stars in the description. One star indicates that it is Common, two stars is Uncommon, three stars is Rare, four stars is Epic, five stars is Legendary, and six stars is Mythic.

stars indicate a weapon's rarity

Start Game menu option

Accessed from the Game Menu in Creative, this option will take you into your current game. If you are already in-game, this option will display as END GAME.

starter island

When creating a new island, you have two possible starting points: starter islands and template islands. A starter island has a predefined landscape and a theme. While some elements — trees, structures, boulders — can be removed, the overall terrain cannot be modified. Compare to template island.

starting devices

A category of basic devices that are useful when you're first getting started creating your own islands. Starting devices include things like spawn pads, triggers, and the HUD Message device.


In role-playing games, a statistic, or stat, is information that represents an aspect of a fictional character (role). These stats are usually based on assigned jobs or professions, and the stats are assigned based on class.


A statistic is a count of something. Metrics usually measure statistics. Analytics is a method of finding meaning and insight into the metrics available.

status effect

An effect on a player, usually but not always negative, that wears off quickly. In some cases, it also leaves lingering damage.


A game where players try to avoid being seen by other players or NPCs as they work to attain objectives.


Steam is an online platform where you can buy, play, create, and discuss PC games. The platform hosts thousands of games and downloadable content, and user-generated mods from both major developers and indie game designers.


Stickiness is a measurement of player engagement for a game. The more players stick to a game (play for extended periods and return frequently), the popular the game is. The stickier the better!

storm circle

The area that a storm can influence is the area outside of the storm circle, and players outside of the circle can be affected by the storm. Inside of the circle, players are safe from the storm (but not from other things!). The size of the storm circle can be changed by adjusting the radius for a storm device. In-game, this circle is indicated by a purple border.

Storm device

Any of several devices that you can use to create storms or control the way they behave.

storm phase

In Creative, a storm is created by a storm device to do damage. A storm starts at a certain size, and changes size based on the options you set, either decreasing or increasing the area of play. Each time the storm changes size, this is a storm phase. For example, if you set the storm controller to change size five times, you will have a five-phase storm.

Stormwing Spawner

A device that spawns a flyable biplane onto your island.

story driven

Refers to a game that's built around a story. Story-driven games focus more on story than gameplay, and are often [open-world]#openworld) games.


A game where the player must use logic and critical thinking skills to attain the objective.


Someone who makes video content for Fortnite or Fortnite Creative, and streams it on social media.

submachine gun

Any of a number of rapid-fire guns with large magazines.


A group for a specific topic on Reddit.

supply drop

A loot crate that's randomly dropped during a game. It usually contains an assortment of weapons. You'll find supply drops in Battle Royale.

Support menu option

Accessed from the Game Menu in Creative, this takes you to the Fortnite help page.


Support-A-Creator (SAC) is a program that gives players a way to contribute to Creators whose islands they like. For more info, see Joining the Support-A-Creator Program.


Someone who contributes to or supports a UGCC.

Surfboard Spawner

A device that spawns a rideable surfboard onto your island. This board can be ridden on water or land. Think of it as a hoverboard that also moves over water.


A [game mode]{#gamemode) that typically involves gathering resources in an open world and surviving for as long as possible.


tax profile

A tax profile is the information Epic needs to be able to pay you any funds you earn in the Support-A-Creator program. The information you are asked to provide varies based on where you are.

tax record

See tax profile.

Taxi Spawner

A device that spawns a drivable taxi onto your island.

team deathmatch

A game mode where two teams of equal size fight each other until one team is eliminated or a score threshold is reached. Also see deathmatch.

team FFA

Team free-for-all or FFA is another name for team deathmatch.

Team Select menu option

Accessed from the Game Menu in Creative, this setting lets you set the maximum number of teams you allow for your game. This option can only be accessed when you're on your island, and is not available from the hub.

Team Settings & Inventory

An important device for most team-based games, this gives you additional team- and inventory-related configurations beyond what the My Island settings can provide. You can also use this to customize individual devices to create variations in team setup.

For more info, see Team Settings & Inventory Devices.

team size

Team size can be set in several ways. A dynamic split spreads players evenly between teams, or you can set a specific number of players for each team.


You can control how many teams can play in your game, and how they interact. Creative supports up to 16 teams. If you want to use team-related features for devices, you must have at least 2 teams enabled.


To move instantly from one place to another.


A placeable rift device that teleports a player from one location to another. You can customize this device to set where a player is teleported from (origin point) and to (destination point). For more info, see Teleporter Devices.

template island

When creating a new island in Creative, you have two starting points: starter islands and template islands. While a starter island is basically empty terrain, a template island contains devices and props, and demonstrates how to use them. A template island can be a tutorial, a showcase, or a test environment.

Like sample islands, template islands have been published and have island codes. Unlike sample islands, they can be opened in Creative and edited, and any changes you make while in Create mode will be saved.

Many of the template islands also contain instructions on how to adapt devices to your specific needs.


The time limit to revive a player that is in Down But Not Out (DBNO) state. Tenacity is a resource possessed by a downed player, and it decreases over time. The default loss of Tenacity is 2 per second in the DBNO device, but this can be customized.

See Down But Not Out Devices (#using-down-but-not-out-devices-in-fortnite-creative) for more info.

territory control game

A game where players attempt to gain dominion or control over a specific region to win a bonus or ability.


See game theme.

thermal vision effect

Thermal vision is an effect that makes it easier to see things by applying a contrasting highlight to the player or object so they stand out against the background.


1. A section of a grid on a surface such as a floor or wall.

2. A way of organizing menu options visually. The image below shows multiple tiles.

Tiles are visual menu options.

Time Limit

For a timed game, this setting determines how long a game will play. None indicates no time limit. Otherwise set between 5 and 120 minutes.


A timed game has a set duration for either individual rounds or the entire game.

Timed Objective

A device that can be started and stopped by opposing teams. Use this device to create a buffer using time. The timed device can be activated through interaction or through a trigger, and once the defined time is up, it will transmit on the user-selected channel to indicate that the set time is up. This device also contains logic for audio cues, allowing Creators to create a sense of urgency through more hectic ticking at player-selected intervals.


A device in Creative that provides a way for players to keep track of elapsed time, either for scoring purposes or for triggering actions. A timer can be used to count down to a triggered event, or as a stopwatch.


To turn something on or off. A toggle has only two possible settings: ON and OFF.

Tools tab

On the My Island menu, the Tools tab provides a way to reset your island back to its original state. It also lets you back up your island and restore the backup, and publish your island.


A brief message that opens when you rest your cursor over something in the user interface. The tip provides information on how to use that thing.

top navigation bar

In Fortnite Creative, when you press the Tab key while in Create mode, it opens the Creative inventory screen. On this screen, you can also access two other tabs from the top navigation bar: My Island Settings, and Play inventory.

top navigation bar

Total Rounds

An option for setting the number of rounds before the game is over.

tower defense

A game where a person or team is fighting off waves of incoming enemies to defend a point.


A device that you can use to create and track custom objectives for your players.


A short video of your island, usually 30–60 seconds long, that you can use on social media to promote your creation.

training game

Any game designed to help players improve their skills and understanding of game mechanics. Training games are designed to hone a specific skillset. Compare to practice game.


A transmitter sends (transmits) a signal from a device. When the device finishes a specific action, it can trigger (activate) an attached transmitter to send a signal on a predefined channel. The signal is transmitted on a specific channel that is, by default, assigned a number. A receiver must also be set to listen for the signal on the same channel. Compare to receive.


A trap is a tile device that, when placed on a surface, can have an unexpected (often negative) effect on a player's attributes, movements, or health. There are different kinds of traps. For example, a Damage trap will cause some kind of damage when a player or NPC steps on or drives over it, while a Chiller trap will slow the player's movement. A trap usually has to be placed on a surface (such as a floor or wall) before it can be customized. There are two basic types of traps: Device Traps, and Consumable Traps.

trap icon

See beartrap icon.


To travel across, over, or through something.

Trick Tile

A Trick Tile is a device that can be attached to a floor, wall, or other surface, such as stairs. When activated (by stepping on it or through a triggered channel), it destroys or removes the surface that it's attached to.


1. (n) A Trigger device is a specific, highly configurable device that can be used to send signals to other devices.

2. (v) To trigger a device is to activate it either through direct interaction, or by use of channels. Any device that has channel support can trigger another device. Also see transmit and receive.


Games designed for three players. This can fit with different types of games.


1. A short course or brief instruction designed to teach you how to do something specific.

2. Instructional gameplay that teaches a player a specific set of skills, or provides lessons on a specific topic. Research supports the fact that games can be used to increase student participation and increase a motivation to learn.

3. Also see full island tutorial.


Twitch is a video streaming service that focuses on live streaming of video games, including broadcasts of esports competitions, along with music broadcasts, creative content, and other live streams.

two-factor authorization

A way of adding another layer of security to your Epic account in addition to your password. This can be done using an authenticator app on your smart phone, receiving a code in a text message, or through email. When setting up 2FA for your Epic account, you will have the opportunity to pick the method that's best for you.


An economy game where players accumulate as much currency as possible.


UFO Spawner

A device that spawns a customizable UFO that players can fly.

For more info, see UFO Spawner Devices.


User-generated content in Fortnite Creative. This would include any environments or gameplay created on an island.


A user-generated-content Creator — someone who creates content in Fortnite Creative.


User Interface, or UI, is any point where you, the user, can interact with the software. This most commonly refers to the screen, but can also include the keyboard, mouse, or controller device.

unbalanced teams

This refers to any game where one team is larger than the other.

Uncommon weapon

Weapons are ranked by rarity. The more rare a weapon is, the more damage it can do. Uncommon is just above Common in rarity. It is represented by two stars. You can view weapons by rarity by checking the category you want to see on the Weapons tab in Creative inventory.

Unreal Units

An Unreal Unit (UU, or unit) is the basic unit of length in Creative. The grid is based on UUs. On a Creative island, one meter equals 100 UU, and a grid tile is 512 UU.


Someone who uses Fortnite Creative. This can be a Creator or a player.



An in-game currency you can use in all Fortnite modes: Battle Royale, Save the World, and Creative. These can be used to purchases Battle Passes, cosmetics, and other things.


When weapons and other items were released then later made unavailable, they are vaulted. This can happen with items that are overpowered, underused, a limited-time item, or have lots of glitches.

vehicle mods

Consumables that can be attached to four-wheeled vehicles. For more info, see Vehicle Mod Consumables.

vehicle spawner

A device that you can use to spawn vehicles onto your island. Each vehicle type has its own specific spawner device.

Vehicle Trick Score Multiplier

If you have a game where there are vehicles, this option indicates whether certain tricks add a multiplier to a player's score.

Vending Machine

You can use the Vending Machine device to make items available during a game, either for free or for a cost based on wood, stone or metal. Once you've placed the device, drop items in front of it to register them. You can customize the type of payment and cost for each item. Also see Cost of Item.


Verticality means providing both high areas and low areas in a Creative island game. Varying the height of features and structures in your play area by using things like stairs, balconies, and scaffoldings provides players with an assortment of strategic options.


Short for visual effects, VFX is digital art that is used for things like explosions, dust, and water.

VFX Spawner device

A device that can be started and stopped by opposing teams. Use this device to create a buffer using time. The timed device can be activated through interaction or through a trigger, and once the defined time is up, it will transmit on the user-selected channel to indicate that the set time is up. This device also contains logic for audio cues, allowing Island Creators to instill a sense of urgency through more hectic ticking at player-selected intervals.

Video Player

An in-game video player device for use in Fortnite Creative.

Visual Effect Powerup

A device that places a visual effect on the player when they pick up an item.

visual effects

See VFX.


An option when customizing a Radio device that determines whether the audio coming from the radio will sync with a Visualizer.


A device that syncs a panel of colored lights with audio.


VK is a social platform based in Saint Petersburg, Russia. Short for VKontakte, which means In Contact) VK is available in multiple languages but is used predominantly by Russian speakers.

Voice Chat

A feature that lets players talk to each other during a game. It can be toggled ON and OFF in the island settings.


1. (gameplay) The space that fills a three-dimensional area is called a volume. It can be used to affect the behavior of players that enter the area, or to trigger an effect. A volume can also block entry, open a door, affect visibility, and more.

2. (island size) A starter island has a specific volume measured by grid count. This is the area you can build on.

3. (audio) This refers to the sound level for music, sound effects, voice chat, and so on.


Short for virtual reality, an interactive experience where the player's real-world environment is replaced by a virtual environment through a wearable device.



When Creative is used for educational purposes, a lesson plan often calls for a walkthrough of the final result. This can be a live demonstration of a project or experience built on a Creative island, a video tour, or a series of screen captures. Whichever way the student chooses to present the project, the result is a tour of their work, and is called a walkthrough.

warm-up game

A game designed for players to use to warm up before serious playing, such as a tournament. While a training game hones a specific skillset, a warm-up game will generally run the player through a series of different play types. Also see practice game.

warm-up phase

When a game starts, the players spawn, then are locked in place for a three-second countdown. This is the warm-up phase. Also see game phase.


A player instantly warps through a portal — also known as a teleporter or rift — from one location to another.

WASD keys

When playing a game with a QWERTY keyboard and mouse, you can use these keys for navigating the game. Typically, you would have your left hand on the keys — middle finger on the W key, ring finger on the A key, and index finger on the D key, with your right hand on the mouse.


A piece of code that's embedded in a digital image or video file that prevents someone else from taking your images for their own use. Digital watermarks can be invisible or visible. A visible watermark is a semitransparent identifier such as a name or a logo, used to show ownership of the file.


Weekly average users, or WAU, is the number of players (users) that visit a published island averaged out over a period of time.


A setting that makes all players eliminated within a specified time respawn together.


A point in a game that indicates a change, such as direction or speed, on a course or path. These are used in racing games, for example, to show where a player needs to change direction to stay on the course.


A weapon is anything that can be used to inflict damage on another player or an object. Creative inventory makes a number of weapons available for your island — these weapons can be viewed in inventory under the Weapons tab.

weapon damage

In Creative inventory, most weapons show details that include the DPS (damage per second) rating, how much damage it can cause, and the weapon's fire rate, magazine size and reload time. The weapon's rarity is shown, and is also represented by a number of stars. When a weapon is available with more than one rarity, the rarity has an effect on a weapon's potency.

Weapons categories

In Creative inventory, your view of weapons can be filtered by using the categories on the left panel. Many weapons will show up under more than one category.

Weapons tab

In Create mode, pressing the i key or Tab key will open the Creative inventory screen. Under the Weapons tab, you can find everything from crossbows to rocket launchers. You can search for a weapon by name, or sort by one or more categories listed to the left.


Weight is a combination of complexity and availability. When you give something more weight, you decide that it has more value than something else.

For example, if you have an objective that can be assigned a value, consider how often this objective can be collected, how many instances of this objective are available, and how hard it is to collect. Something that is easy to obtain would have a lower weight, while something that is harder to get, or less frequently available, would get a higher weight.

Whiplash Spawner

A device that spawns a drivable sportscar onto your island.


What you use in Fortnite to send a direct message to a friend that only that person can see. This option is accessed from the Sidebar.


Animals that are spawned from the Wildlife Spawner.

Wildlife Spawner

A device that spawns animals onto an island. The animals are either prey or predators. With bait, you can tame some animals, and you collect bait by hunting and eliminating animals.

For more info, see Wildlife Spawner Devices(#using-wildlife-spawner-devices-in-fortnite-creative).

win condition

The condition a player or team has to meet to win a game or round. Typical conditions include eliminating another player or object, or accomplishing a specific objective such as finishing a maze or finding a hidden object.

wolves vs chickens

A variation of a team deathmatch game.

world resources

World resources are resources that can be used for various purposes in Creative, such as a medium of exchange, or for building. World resources are consumables, and can be found under the Consumables tab in Creative inventory.


While an outfit is what you use to change a character's appearance, a wrap is what you use to change the appearance of a gun or vehicle.



See axis.

XL island

An extra-large or XL island uses memory in a different way from other islands. Smaller islands work by loading everything into memory and keeping it there all the time. The memory bar at the top of the screen reports the amount of memory used and available. For larger islands, unused and unseen props and landscape features are not kept in memory. The memory bar is still in view, but you can also use a heat map to see a color-coded overlay that shows which parts of the island are more loaded.


Short for experience points, these are points earned when playing Fortnite games that are awarded for completing quests and other accomplishments in a game.


XR refers to real-and virtual-combined environments and human-machine interactions made by computer technology. It includes technologies like virtual reality (VR), augmented reality (AR), mixed reality (MR), and everything in between. Rumor has it that the X was chosen because the top half represented the V in Virtual Reality, and the bottom half represented the A in Augmented Reality.



See axis.


See orientation.



See axis.

zombie horde

A game mode where individuals or teams defend against hordes of zombies and eliminate as many as possible.

zone war

A an elimination game mode with the objective to be last person standing in the center of a storm.