Accolades Devices

Help players earn Battle Pass XP using the Accolades device!

With the Accolades device, you can set up your islands so players will earn Battle Pass XP when they interact with your island. Accolades are achievements or accomplishments that players can complete to earn XP.

There is a sample island that includes multiple accolades, which you can visit to see how they work. The island code for this sample island is 2034-7205-6925. To play through this island, from the Creative lobby click CHANGE to open the Discover screen. Click the ISLAND CODE tab, then enter the island code for the sample Accolades island in the box and press Enter. The window will display information about the island. Click PLAY to launch the game.

In general, the Accolades device is designed to work with other devices, and players can't interact with it directly. To grant XP to your players, other devices must send signals to the Accolades device when the players do certain things.

The Accolades device takes very little memory. The first Accolades device placed uses 88 memory; each one placed after the first uses 8 memory.

Some devices have a limit on how many times that device can be placed on an island. This is independent of how much memory the device uses. You can only place this device 30 times on an island.

Understanding XP Award Weights

When you place an Accolades device, you are able to set the XP Award amount to Very Small, Small, Medium, Large, and Very Large. The amount is not a set amount of XP. Instead it is weighted. This means a different amount is granted depending on a set of criteria. This happens in the background and is not something creators can customize.

The amount of XP granted is based on how many Accolades devices you have on your island plus how frequently an accolade is awarded. High-frequency accolades result in smaller XP amounts. Low frequency accolades result in higher XP amounts. For example, if you have an accolade with a Very Large XP Award and high award frequency, and you have an accolade with a Very Small XP Award with low award frequency, then the Very Small Award may actually give more XP to a player than the Very Large Award.

When you set up your accolades, think about the complexity of the accolade and how often it can be achieved. This will help you determine what XP Award weight is appropriate for that accolade.

When your island is published, it will go through a calibration process to evaluate how often players receive each accolade compared to how long they play. The calibration system requires a number of play sessions over time in order to make the calculations it needs to accurately calibrate the island. Once calibration is complete, the weights for each level of XP award are determined.

If you edit your island and adjust the XP Award option in the Accolades devices, you will need to republish your island so it can be recalibrated.

Finding and Placing the Device

  1. From Build mode, press the Tab key to open the CREATIVE inventory screen.

  2. Click the DEVICES tab. You can scroll to select the device, use the Search box to look up the device by name, or the Categories in the panel on the left.

  3. Click PLACE NOW to place immediately, or put the device in the QUICK BAR to place later.

  4. Press Esc to return to your island in Build mode. Use your phone to position the device, then click to place it. Press Esc to detach the device from your phone.

  5. Point at the device with your phone. If the Customize popup doesn't open immediately, move closer until it does, then press E to open the Customize panel.

If you're using multiple copies of a device on an island, it can be helpful to rename them. You can choose names that relate to each device's purpose so it's easier to remember what each one does.

Device Options

Basic options provide a way to name, describe and weight your awards. Other options control visibility, how the device is triggered, and who can trigger it.

You can configure this device with the following options.

Default values are bold.

Basic Options

Option

Value

Description

Name

My Accolade Name, Enter text

Type in a name for the accolade you are associating with the device. The text field is limited to 150 characters.

Description

My Accolade Description, Enter text (150 character limit)

Type in a description of the accolade. This can include the requirements for completing the accolade. The text field is limited to 150 characters.

XP Award

Very Small, Small, Medium, Large, Very Large

This sets the amount of XP an accolade grants a player, which is weighted depending on how frequently the accolade is awarded on your island.

All Options (Additional)

Option

Value

Description

Name

Enter the name of the accolade being awarded.

Name the Accolade that will appear to players when the accolade is awarded.

Description

Enter the description of the accolade awarded.

Description of the accolade. This could include the requirements for completing the accolade.

Limit Award Count

No, Yes

Whether to limit the accolade awardings or not.

XCP Award

Very Small, Small, Medium, Large, Very Large

Provides a weighting for the XP awarded by this accolade relative ot othe raccolades on this island.

Splash Size

Automatic Small, Large

Sets the UI size of the accolade. Automatic: XP award determines teh UI size. Small: Reticle notification only. Large: Splash with icon, title and description.

Icon Identifier

None (clicking this option will open a flyaway menu with a list of different icons to choose from)

Icon to use when using the large splash UI. (See the Icon List table below All Options.)

Enabled During Phase

Gameplay Only, Pre-Game Only, All, None

Determines which phases the device is enabled in. Pre-Game includes all phases that occur before the game starts (including while waiting for players in the lobby).

Triggering Player Only

False, True

If you choose True, then only the triggering player is considered when granting this accolade. If you choose False all players who meet the Team or Class criteria are granted the accolade.

Team

Any, Pick a number

Only the selected team is affected by the Affects Team option.

Affects Team

Only Selected, All But Selected

Values for this option are:

  • Only Selected: The team selected in the Team option is the only one that can activate the device.

  • All But Selected: The team selected in the Team option is the only one that cannot activate the device.

Class

Any, No Class, Pick a number

Only the selected class is affected by the Affects Class option.

Values for this option are:

  • Any: All players with a class assigned are affected by the Affects Class option.

  • No Class: Players without an assigned class are affected by the Affects Class option.

Affects Class

Only Selected, All But Selected

Values for this option are:

  • Only Selected: The class selected in the Class option is the only one that can activate the device.

  • All But Selected: The class selected in the Class option is the only one that cannot activate the device.

Icon List

Icon

Icon Type

None

None

A

A

B

B

C

C

D

D

W

W

X

X

Y

Y

Z

Z

Zero

Zero

One

One

Two

Two

Three

Three

Four

Four

Five

Five

Six

Six

Seven

Seven

Eight

Eight

Nine

Nine

Anchor

Anchor

Assault Rifle

Assault Rifle

Bed

Bed

Biohazard

Biohazard

Biplane

Biplane

Boar

Boar

Boat

Boat

Campfire

Campfire

Car

Car

Cave

Cave

Checkmark

Checkmark

Chequered Flag

Chequered Flag

Chicken

Chicken

Coins

Coins

Cool Emoji

Cool Emoji

Crying Emoji

Crying Emoji

Danger

Danger

Door

Door

Droplet

Droplet

Enemy

Enemy

Exclamation

Exclamation

Fish

Fish

Fishing

Fishing

Fist

Fist

Flag

Flag

Flame

Flame

Forest

Forest

Frog

Frog

Garage

Garage

Gas Pump

Gas Pump

Grenade

Grenade

Hand

Hand

Smile Emoji

Smile Emoji

Heart

Heart

Helicopter

Helicopter

House

House

Information

Information

Key

Key

Magazine

Magazine

Marker

Marker

Medical

Medical

Med Kit

Med Kit

Money Bag

Money Bag

Package

Package

Padlock

Padlock

Pistol

Pistol

Question mark

Question Mark

Radiation

Radiation

Raptor

Raptor

Recycle

Recycle

Rocket Launcher

Rocket Launcher

Run

Run

Sad Emoji

Sad Emoji

Shield

Shield

Shopping Cart

Shopping Cart

Signal

Signal

Signpost

Signpost

Sniper Rifle

Sniper Rifle

Speedometer

Speedometer

Sprint

Sprint

Star

Star

Steering Wheel

Steering Wheel

Surprise Emoji

Surprise Emoji

Sword

Sword

Tongue Out Emoji

Tongue Out Emoji

Tree

Tree

Trophy

Trophy

Truck

Truck

Unlock

Unlock

Waypoint

Waypoint

Wheel

Wheel

Wink Emoji

Wink Emoji

Wolf

Wolf

Channels

When one device needs to "talk" to another device, it does so by transmitting a signal on a specific channel. The receiving device needs to be set up to receive the signal on the same channel.

A channel is identified by a number, and channel numbers are customized for a device under the option that uses the channel. Most devices will also pass the identity of the player who triggered the device with the signal.

This device has receivers that perform a variety of functions when receiving a signal over a channel. Also, this device can transmit signals when certain conditions are met.

Receivers

Receivers listen for a channel and perform an action when they hear any device (including themselves) send a signal on that channel.

Option

Value

Description

Award When Receiving From

No Channel, Pick a channel

When the device receives a signal on the selected channel, it awards the accolade to the player that has met the accolade criteria.

Enable When Receiving From

No Channel, Pick a channel

Enables the device to award the accolade when it receives a signal on the selected channel.

Disable When Receiving From

No Channel, Pick a channel

Disables the device when it receives a signal on the selected channel.

Transmitters

Transmitters send a signal on the selected channel when triggered.

Option

Value

Description

When Awarded Transmit On

No Channel, Pick a channel

When an accolade is awarded, the device transmits a signal on the selected channel.

Would Have Awarded Transmit On

No Channel, Pick a channel

Use this transmitter to test the accolade and make sure it awards XP properly. When you prepare to publish your island, make sure to set this to No Channel. This option only works with an unpublished island.

Best Practices

Here are some best practices for using the Accolades device.

  • Make it clear how accolades are awarded. Name them well, and consider providing a list of accolades in your game's lobby.

  • All players should get accolades when playing a full game. It is appropriate to reward skill and winning tactics, but the awards granted should not be too uneven. It's good to have some awards that all players can get. You can do this with a passive award, such as playing time, or it could still be a skill-based option if all players are likely to be at the same skill level. For example, having an Elimination accolade in a game mode where every player is likely to get some eliminations is fine.

  • Accolades should be awarded for the main gameplay element of your game. A death match should give awards for eliminations. A game where you race around a course should give awards for completing the track. You might have some separate awards for other elements, but the main award should line up with the game.

  • One type of action should correspond to one Accolade reward. Don't set up an Accolade device to be triggered by multiple possible actions.

  • How frequently accolades should be awarded depends on the type of game. An award occurring every few seconds is far too frequent. Every 2 to 10 minutes on average is suitable for most games. A game that is expected to last more than 45 minutes could award them less frequently. An action-packed game where every elimination is awarded, such as a team Free-for-all, might have more frequent rewards.

  • In general, players should not get several accolades at once. An exception to this is the end of a game. In that case, a player might receive one accolade for the action ending the game, one for winning the game, and one for participating.

  • Make sure the accolade can be awarded within a few hours of play. It can be cool to have accolades that are more rare, or tied to secrets, but be aware accolades will need to be awarded in the assessment period to be worth XP.

  • Keep in mind that XP gains have diminishing returns. When a player reaches a certain threshold of XP gained across all Creative games, they will get less and less XP for each accolade earned. This happens no matter what the set XP weight of a particular accolade is. If a player repeats the same actions, or plays the same game over and over, this also triggers a steady decrease in the amount of XP earned each time. This is called "diminishing returns" and happens automatically. It is not something a creator can customize or affect.

Design Examples

Here are some examples of how you can use the Accolades device.

Example 1: Using the Stats in the Tracker Device

The Tracker device is great to use when you are getting started with the Accolades device, because the Tracker already has a large list of built-in conditions and objectives. This means you can get started awarding XP to players right away because you don't need to create your own achievements or goals.

To establish the connection between the Tracker and Accolades devices:

  1. Open the Customize panel for the Tracker device, and select the Stat to Track option. Pick a stat you want to use for your accolade.

  2. Select a value for the Target Value option. This sets the number of times the player must perform the action in order for the Tracker to complete.

  3. In the Tracker's channel options, select an unused channel for the When Complete Transmit On option. This means that when the Tracker completes, it sends a signal on this channel.

  4. Now open the Customize panel for the Accolades device, and select the Award When Receiving From channel option. Select the same channel as the one you chose for the When Complete Transmit On option in the Tracker device.

  5. When the Tracker completes, it sends a signal to the Accolades device to indicate the criteria for the accolade is met. When it receives the signal, the Accolades device awards the triggering player with XP.

Designer's Tip

You can also use several Tracker devices that feed into another single Tracker device that signals the Accolades device. With this setup you can create more complex accolades. For example, you can set up an accolade for eliminating 5 players and 5 NPCs. Here's how:

  1. Set up Tracker A by setting the Stat to Track option to Eliminations, set the Target Value option to 5, and set the Player Eliminations Count option to Yes.

  2. Set up Tracker B by setting the Stat to Track option to Eliminations and set the Target Value option to 5. Set the Player Eliminations Count option to No, and set the Non Player Eliminations Count option to Yes.

  3. For both Tracker A and Tracker B, set the When Complete Transmit On option to Channel 1.

  4. Set up Tracker C by setting the Stat to Track option to Channel, the Target Value option to 2, and the Increment Progress When Receiving From option to Channel 1. Set the When Complete Transmit On option to Channel 2.

  5. In the Accolades device, set the Award When Receiving From option to Channel 2. When Tracker A and B are completed (when they both reach the Target Value), they each send a signal to Tracker C, which completes when it receives both signals. Tracker C then sends a signal to the Accolades device and the accolade is awarded.

Example 2: Creating Location-Based Accolades

You can set up Trigger devices to award accolades when players reach particular locations in your island.

  1. Place a Trigger device at the location you want players to reach.

  2. Set up the Trigger by setting the Triggered by Player option to On.

  3. Set the Trigger's When Triggered Transmit On option to an unused channel.

  4. In the Accolades device options, set the Award When Receiving From option to the same channel the Trigger's signal transmits on.

Designer's Tip

This could be a good accolade for islands with hidden locations, or islands where exploration is an important part of the experience.