Accolade Devices

Help players earn Battle Pass XP using the Accolade device!

With the Accolade device, you can set up your islands so players will earn Battle Pass XP when they interact with your island. Accolades are achievements or accomplishments that players can complete to earn XP.

There is a sample island that includes multiple accolades, which you can visit to see how they work. The island code for this sample island is 2034-7205-6925. To play through this island, from the Creative lobby click CHANGE to open the Discover screen. Click the ISLAND CODE tab, then enter the island code for the sample Accolades island in the box and press Enter. The window will display information about the island. Click PLAY to launch the game.

In general, the Accolade device is designed to work with other devices, and players can't interact with it directly. To grant XP to your players, other devices must send signals to the Accolade device when the players do certain things.

The Accolade device takes very little memory. The first Accolade device placed uses 88 memory; each one placed after the first uses 8 memory.

Some devices have a limit on how many times that device can be placed on an island. This is independent of how much memory the device uses. You can only place this device 30 times on an island.

Understanding XP Award Weights

When you place an Accolade device, you are able to set the XP Award amount to Very Small, Small, Medium, Large, and Very Large. The amount is not a set amount of XP. Instead it is weighted. This means a different amount is granted depending on a set of criteria. This happens in the background and is not something creators can customize.

The amount of XP granted is based on how many Accolade devices you have on your island plus how frequently an accolade is awarded. High-frequency accolades result in smaller XP amounts. Low frequency accolades result in higher XP amounts. For example, if you have an accolade with a Very Large XP Award and high award frequency, and you have an accolade with a Very Small XP Award with low award frequency, then the Very Small Award may actually give more XP to a player than the Very Large Award.

When you set up your accolades, think about the complexity of the accolade and how often it can be achieved. This will help you determine what XP Award weight is appropriate for that accolade.

When your island is published, it will go through a calibration process to evaluate how often players receive each accolade compared to how long they play. The calibration system requires a number of play sessions over time in order to make the calculations it needs to accurately calibrate the island. Once calibration is complete, the weights for each level of XP award are determined.

If you edit your island and adjust the XP Award option in the Accolade devices, you will need to republish your island so it can be recalibrated.

Finding and Placing the Device

Click image to enlarge.

  1. From Create mode, press the Tab key to open the CREATIVE inventory screen.

  2. Click the DEVICES tab. You can scroll to select the device, use the Search box to look up the device by name, or the Categories in the panel on the left.

  3. Click PLACE NOW to place immediately, or put the device in the QUICK BAR to place later.

  4. Press the Esc key to return to your island in Create mode. Use your phone to position the device, then click to place it. Press the Esc key to detach the device from your phone.

  5. Point at the device with your phone. If the CUSTOMIZE popup doesn't open immediately, move closer until it does, then press E to open the Customize panel.

If you're using multiple copies of a device on an island, it can be helpful to rename them. You can choose names that relate to each device's purpose so it's easier to remember what each one does.

Contextual Filtering

Some devices are affected by a feature called contextual filtering. This feature hides or displays options depending on the values selected for certain related options. This feature will reduce clutter in the Customize panel and make options easier to manage and navigate.

However, it may not be easy to recognize which options or values trigger contextual filtering. To help you identify them, in our device docs we use italic for any values that trigger contextual filtering. All options will be listed, including those affected by contextual filtering; if they are hidden or displayed based on a specific option's value, there will be a note about that in the Description field for that option.

Device Options

Basic options provide a way to name, describe and weight your awards. Other options control visibility, how the device is triggered, and who can trigger it.

You can configure this device with the following options.

Default values are bold. Values that trigger contextual filtering are italic.

Basic Options

Option

Value

Description

Name

Enter text

Type in a name for the accolade you are associating with the device. The text field is limited to 150 characters.

Description

Enter text

Type in a description of the accolade. This can include the requirements for completing the accolade. The text field is limited to 150 characters.

XP Award

Very Small, Small, Medium, Large, Very Large

This sets the amount of XP an accolade grants a player, which is weighted depending on how frequently the accolade is awarded on your island.

All Options (Additional)

Option

Value

Description

Limit Award Count

No, Yes

Determines whether the accolade has a limit on how many times it can be awarded to a player. If you choose Yes, the Award Count option displays below this one.

Award Count

1, Pick an amount

Determines the maximum number of times the accolade will be awarded to an individual player. This option is only displayed if the Limit Award Count option is set to Yes.

Splash Size

Automatic, Small, Large

Sets the size of the accolade displayed in the UI. If you choose Automatic, the XP award determines the UI size. If you choose Small, only a reticle notification is displayed. If you choose Large, a splash with icon, title and description is displayed.

Icon Identifier

None, Pick an icon

Sets the icon to use when the Splash Size option is set to Large. Click the arrow to open the Icon Library Picker. Select an icon and click the checkmark to close the Icon Picker. See the Icon List table for all available icons.

Enabled During Phase

Gameplay Only, None, All, Pre-Game Only

Determines which phases the device is enabled in. Pre-Game includes all phases that occur before the game starts (including while waiting for players in the lobby).

Triggering Player Only

No, Yes

If you choose Yes, then only the triggering player is considered when granting this accolade. If you choose No all players who meet the Team or Class criteria are granted the accolade.

Team

Any, Pick a team

The selected team is used to determine which players are affected by the Affects Team option.

Affects Team

Only Selected, All But Selected

Values for this option are:

  • Only Selected: The team selected in the Team option is the only one that can activate the device.

  • All But Selected: The team selected in the Team option is the only one that cannot activate the device.

Class

Any, No Class, Pick a class

The selected class is used to determine which players are affected by the Affects Class option.

Values for this option are:

  • Any: All players with a class assigned are affected by the Affects Class option.

  • No Class: Players without an assigned class are affected by the Affects Class option.

Affects Class

Only Selected, All But Selected

Values for this option are:

  • Only Selected: The class selected in the Class option is the only one that can activate the device.

  • All But Selected: The class selected in the Class option is the only one that cannot activate the device.

Icon List

Icons

None

A

B

C

D

W

X

None

A

B

C

D

W

X

Y

Z

A marker

B marker

C marker

D marker

W marker

Y

Z

A marker

B marker

C marker

D marker

W marker

X marker

Y marker

Z marker

Zero

One

Two

Three

X marker

Y marker

Z marker

Zero

One

Two

Three

Four

Five

Six

Seven

Eight

Nine

Droplet

Four

Five

Six

Seven

Eight

Nine

Droplet

Fishing

Trophy

Pistol

Assault Rifle

Sniper Rifle

Rocket Launcher

Grenade

Fishing

Trophy

Pistol

Assault Rifle

Sniper Rifle

Rocket Launcher

Grenade

Wolf

Raptor

Chicken

Frog

Boar

Fish

Exclamation

Wolf

Raptor

Chicken

Frog

Boar

Fish

Exclamation

Checkmark

Question Mark

Coin

Money Bag

Heart

Hand

Fist

Checkmark

Question Mark

Coin

Money Bag

Heart

Hand

Fist

Flame

Radiation

Sword

Shield

Shopping Cart

Car

Truck

Flame

Radiation

Sword

Shield

Shopping Cart

Car

Truck

Helicopter

Biplane

Boat

Package

Magazine

Med Kit

Bed

Helicopter

Biplane

Boat

Package

Magazine

Medkit

Bed

Garage

Biohazard

Recycle

Signal

Signpost

Happy Emoji

Sad Emoji

Garage

Biohazard

Recycle

Signal

Signpost

Happy Emoji

Sad Emoji

Cool Emoji

Surprised Emoji

Tongue Out Emoji

Wink Emoji

Crying Emoji

Running

Sprint

Cool Emoji

Surprised Emoji

Tongue Out Emoji

Wink Emoji

Crying Emoji

Running

Sprint

Tree 1

Forest

Anchor

Wheel

Steering Wheel

Speedometer

Campfire

Tree 1

Forest

Anchor

Wheel

Steering Wheel

Speedometer

Campfire

Cave

House

Information

Medical

Star

Door

Flag

Cave

House

Information

Medical

Star

Door

Flag

Checkered Flag

Waypoint

Marker

Padlock

Unlocked

Key

Gas Pump

Checkered Flag

Waypoint

Marker

Padlock

Unlocked

Key

Gas Pump

Danger

Enemy

Pawprint

Pet Food Bowl

Left Arrow

Right Arrow

Up Arrow

Danger

Enemy

Pawprint

Pet Food Bowl

Left Arrow

Right Arrow

Up Arrow

Down Arrow

Speech Bubble

List

Office Building

Apartment Building

Education

Museum

Down Arrow

Speech Bubble

List

Office Building

Apartment Building

Education

Museum

Briefcase

Store

Compass

Alien

Music Note

Binoculars

UFO

Briefcase

Store

Compass

Alien

Music Note

Binoculars

UFO

Football

Arena

Bridge

Gravestone

Hospital

Police Badge

Cutlery

Football

Arena

Bridge

Gravestone

Hospital

Police Badge

Cutlery

Sheriff Badge

Laptop

Power

Hammer

Paint Brush

Shovel

Restaurant

Sheriff Badge

Laptop

Power

Hammer

Paint Brush

Shovel

Restaurant

Gift

Handshake

Pin

Camera

Piggy Bank

Bank Notes

Burger

Gift

Handshake

Pin

Camera

Piggy Bank

Banknotes

Burger

Mushroom

Pizza Slice

Gas Mask

Heartbeat

Ice Skate

Snowflake

Ghost

Mushroom

Pizza Slice

Gas Mask

Heartbeat

Ice Skate

Snowflake

Ghost

Electrical

Cooking Pot

Cabin

Office Phone

TV

Gear

Helix

Electrical

Cooking Pot

Cabin

Office Phone

TV

Gear

Helix

Zap

Factory

Radio Tower

Microscope

Satellite Dish

Map

Play

Zap

Factory

Radio Tower

Microscope

Satellite Dish

Map

Play

Stop

Pause

Fast Forward

Rewind

Volume

Repeat

Shuffle

Stop

Pause

Fast Forward

Rewind

Volume

Repeat

Shuffle

Chat

Crown

Eye

Message

Light Bulb

Bomb

Cannon

Chat

Crown

Eye

Message

Light Bulb

Bomb

Cannon

Jet Fighter

Tent

CCTV

Radio

WiFi

Grass

Leaf

Jet Fighter

Tent

CCTV

Radio

WiFi

Grass

Leaf

Palm Tree

Book

Toolbox

Bug

Floppy Disk

Cogs

Clock

Palm Tree

Book

Toolbox

Bug

Floppy Disk

Cogs

Clock

Test Tube

Stopwatch

Basketball

Boxing Glove

Soccer Ball

Roadblock

Rocket

Test Tube

Stopwatch

Basketball

Boxing Glove

Soccer Ball

Roadblock

Rocket

Taxi

Footprint

Shoeprint

Torch

Axe

Link

Jigsaw

Taxi

Footprint

Shoeprint

Torch

Axe

Link

Jigsaw

Jonesy

Magnifier

Wrench

Input

Calendar

Projector

Drama

Jonesy

Magnifier

Wrench

Input

Calendar

Projector

Drama

Hourglass

Ticket

Cactus

Jet Plane

Railway

Handcuffs

Monument

Hourglass

Ticket

Cactus

Jet Plane

Railway

Handcuffs

Monument

Boot

Shirt

Controller

Keyboard

Cassette Tape

Plant

Bracket

Boot

Shirt

Controller

Keyboard

Cassette Tape

Plant

Bracket

Watering Can

Paper Clip

Paint Pot

Clipboard

Trash Can

Scissors

Pencil

Watering Can

Paper Clip

Paint Pot

Clipboard

Trash Can

Scissors

Pencil

Coffee Cup

Coffee Mug

Cooker

French Fries

Refrigerator

Pencil

Pencil

Coffee Cup

Coffee Mug

Cooker

French Fries

Refrigerator

Ice Cream

Microwave

Cards

Shamrock

Dice

Chess Piece

Bell

Candle

Pumpkin

Cards

Shamrock

Dice

Chess Piece

Bell

Candle

Pumpkin

Bat

Sofa

Tap

Stairs

Circuit

Processor

Robot Arm

Bat

Sofa

Tap

Stairs

Circuit

Processor

Robot Arm

Globe

Satellite

Atom

Microphone

Treble Clef

Cloud

Connected

Globe

Satellite

Atom

Microphone

Treble Clef

Cloud

Connected

Disconnected

Server

Clapperboard

Hashtag

Infinity

Parachute

Bus

Disconnected

Server

Clapperboard

Hashtag

Infinity

Parachute

Bus

Beach Ball

Umbrella

Suitcase

Alarm Clock

Calculator

Rain Cloud

Snow Cloud

Beach Ball

Umbrella

Suitcase

Alarm Clock

Calculator

Rain Cloud

Snow Cloud

Storm Cloud

Sun

Moon

Tornado

Flower

Chest

Palette

Storm Cloud

Sun

Moon

Tornado

Flower

Chest

Palette

Cheese

Bowling Pins

Bowling Ball

Swimming

Baseball Bat

Baseball

Volleyball

Cheese

Bowling Pins

Bowling Ball

Swimming

Baseball Bat

Baseball

Volleyball

Hockey

Tennis

Golf

Archery

Target

Crosshair

Pencil

Hockey

Tennis

Golf

Archery

Target

Crosshair

Balloon

Quadcrasher

Golf Cart

Driftboard

Baller

Motorboat

Mech

Pow

Quadcrasher

Golf Cart

Driftboard

Baller

Motorboat

Mech

Pow

Impact

Mountains

Waves

Water

Road

Caution

Star Marker

Impact

Mountains

Waves

Water

Road

Caution

Star Marker

Scenery

Right Lane Merge

Left or Right Turn

Left Curve

Right Curve

Left Turn

Right Turn

Scenery

Right Lane Merge

Left or Right Turn

Left Curve

Right Curve

Left Turn

Right Turn

U-Turn

Narrow Lane

New Lane

Intersection

People

Bicycle

Wood

U-Turn

Narrow Lane

New Lane

Intersection

People

Bicycle

Wood

Stone

Metal

Design

Candy Bar

Bookshelf

Llama

Saw

Stone

Metal

Design

Candy Bar

Bookshelf

Llama

Saw

Gnome

Ham

Fingerprint

Hack

Place

Cube

Alarm

Gnome

Ham

Fingerprint

Hack

Place

Cube

Alarm

Comet

Dog Tags

Castle

Yin Yang

Helmet

Melee

Medal

Comet

Dog Tags

Castle

Yin Yang

Helmet

Melee

Medal

Wing

Swap

Reset

Shark

Freezer Chest

Paper Airplane

Crafting

Wing

Swap

Reset

Shark

Freezer Chest

Paper Airplane

Crafting

T-Rex

Zipline

Tree 2

Diamond

Directions

Share

Ski Mask

T-Rex

Zipline

Tree 2

Diamond

Directions

Share

Ski Mask

Folder

Muscle

Mask

Lamp

Incognito

Radar

Clothes Hanger

Folder

Muscle

Mask

Lamp

Incognito

Radar

Clothes Hanger

Shopping Bag

Locker

Shopping Bag

Locker

Channels

When one device needs to "talk" to another device, it does so by transmitting a signal on a specific channel. The receiving device needs to be set up to receive the signal on the same channel.

A channel is identified by a number, and channel numbers are customized for a device under the option that uses the channel. Most devices will also pass the identity of the player who triggered the device with the signal.

This device has receivers that perform a variety of functions when receiving a signal over a channel. Also, this device can transmit signals when certain conditions are met.

Receivers

Receivers listen for a channel and perform an action when they hear any device (including themselves) send a signal on that channel.

Option

Value

Description

Award When Receiving From

No Channel, Pick a channel or enter a channel number

When the device receives a signal on the selected channel, it awards the accolade to the player that has met the accolade criteria.

Enable When Receiving From

No Channel, Pick a channel or enter a channel number

Enables the device to award the accolade when it receives a signal on the selected channel.

Disable When Receiving From

No Channel, Pick a channel or enter a channel number

Disables the device when it receives a signal on the selected channel.

Transmitters

Transmitters send a signal on the selected channel when triggered.

Option

Value

Description

Would Have Awarded Transmit On

No Channel, Pick a channel or enter a channel number

Use this transmitter to test the accolade and make sure it awards XP properly. When you prepare to publish your island, make sure to set this to No Channel. This option only works with an unpublished island.

Best Practices

Here are some best practices for using the Accolade device.

  • Make it clear how accolades are awarded. Name them well, and consider providing a list of accolades in your game's lobby.

  • All players should get accolades when playing a full game. It is appropriate to reward skill and winning tactics, but the awards granted should not be too uneven. It's good to have some awards that all players can get. You can do this with a passive award, such as playing time, or it could still be a skill-based option if all players are likely to be at the same skill level. For example, having an Elimination accolade in a game mode where every player is likely to get some eliminations is fine.

  • Accolades should be awarded for the main gameplay element of your game. A death match should give awards for eliminations. A game where you race around a course should give awards for completing the track. You might have some separate awards for other elements, but the main award should line up with the game.

  • One type of action should correspond to one Accolade reward. Don't set up an Accolade device to be triggered by multiple possible actions.

  • How frequently accolades should be awarded depends on the type of game. An accolade that awards XP with a frequency of less than one second is too frequent, and might seem like spam. Every 2 to 10 minutes on average is suitable for most games. A game that is expected to last more than 45 minutes could award them even less frequently. An action-packed game where every elimination is awarded, such as a team Free-for-all, might have more frequent rewards.

  • In general, players should not get several accolades at once. An exception to this is at the end of a game. In that case, a player might receive one accolade for the action ending the game, one for winning the game, and one for participating.

  • Make sure the accolade is rewarding an achievable goal. Accolades that trigger infrequently may grant high XP rewards, but may result in less efficient XP payouts overall. For example, if there is an accolade for completing level 300 in a 300-level Deathrun, most players will not be able to reach that level and the accolade might be triggered too infrequently to register during calibration.

  • Make sure the accolade can be awarded within a few hours of play. It can be cool to have accolades that are more rare, but keep in mind that during the initial calibration of the game, accolades have to be triggered by players before any XP values can be assigned. Players should be able to achieve most of your accolades within a few hours of play.

  • Keep in mind that XP gains have diminishing returns. When a player reaches a certain threshold of XP gained across all Creative games, they will get less and less XP for each accolade earned. This happens no matter what the set XP weight of a particular accolade is. If a player repeats the same actions, or plays the same game over and over, this also triggers a steady decrease in the amount of XP earned each time. This is called "diminishing returns" and happens automatically. It is not something a creator can customize or affect.

Design Examples

Here are some examples of how you can use the Accolade device.

Example 1: Using the Tracker Device to Trigger Accolades

The Tracker device is great to use when you are getting started with the Accolade device, because the Tracker already has a large list of built-in conditions and objectives. This means you can get started awarding XP to players right away because you don't need to create your own achievements or goals.

To establish the connection between the Tracker and Accolade devices:

  1. Open the Customize panel for the Tracker device, and select the Stat to Track option. Pick a stat you want to use for your accolade.

  2. Select a value for the Target Value option. This sets the number of times the player must perform the action in order for the Tracker to complete.

  3. In the Tracker's channel options, select an unused channel for the When Complete Transmit On option. This means that when the Tracker completes, it sends a signal on this channel.

  4. Now open the Customize panel for the Accolade device, and select the Award When Receiving From channel option. Select the same channel as the one you chose for the When Complete Transmit On option in the Tracker device.

  5. When the Tracker completes, it sends a signal to the Accolade device to indicate the criteria for the accolade is met. When it receives the signal, the Accolade device awards the triggering player with XP.

Example 2: Use Multiple Trackers for Complex Goals

You can also use several Tracker devices that feed into another single Tracker device that signals the Accolade device. With this setup you can create more complex accolades. For example, you can set up an accolade for eliminating 5 players and 5 NPCs. Here's how:

  1. Set up Tracker A by setting the Stat to Track option to Eliminations, set the Target Value option to 5, and set the Player Eliminations Count option to Yes.

  2. Set up Tracker B by setting the Stat to Track option to Eliminations and set the Target Value option to 5. Set the Player Eliminations Count option to No, and set the Non Player Eliminations Count option to Yes.

  3. For both Tracker A and Tracker B, set the When Complete Transmit On option to Channel 1.

  4. Set up Tracker C by setting the Stat to Track option to Channel, the Target Value option to 2, and the Increment Progress When Receiving From option to Channel 1. Set the When Complete Transmit On option to Channel 2.

  5. In the Accolade device, set the Award When Receiving From option to Channel 2. When Tracker A and B are completed (when they both reach the Target Value), they each send a signal to Tracker C, which completes when it receives both signals. Tracker C then sends a signal to the Accolade device and the accolade is awarded.

Example 3: Creating Location-Based Accolades

You can set up Trigger devices to award accolades when players reach particular locations in your island.

  1. Place a Trigger device at the location you want players to reach.

  2. Set up the Trigger by setting the Triggered by Player option to On.

  3. Set the Trigger's When Triggered Transmit On option to an unused channel.

  4. In the Accolade device options, set the Award When Receiving From option to the same channel the Trigger's signal transmits on.

Designer's Tip

This could be a good accolade for islands with hidden locations, or islands where exploration is an important part of the experience.

Gameplay Examples

The pages listed below provide examples of how to use the Accolade device with other devices to create interesting gameplay you can incorporate into your island.