Cannon Spawner Devices

Add a movable cannon players can use to attack enemies or structures.

The Cannon Spawner creates a cannon that players can use in interesting ways:

  • They can aim and shoot the cannon against structures, buildings, NPCs , or other players.

  • They can move it around, although it is hard to steer.

  • They can even use the cannon to launch themselves!

Finding and Placing the Device

  1. From Build mode , press the Tab key to open the CREATIVE inventory screen.

  2. Click the DEVICES tab. You can scroll to select the device, use the Search box to look up the device by name, or the Categories in the panel on the left.

  3. Click PLACE NOW to place immediately, or put the device in the QUICK BAR to place later.

  4. Press Esc to return to your island in Build mode. Use your phone to position the device, then click to place it. Press Esc to detach the device from your phone.

  5. Point at the device with your phone. If the Customize popup doesn't open immediately, move closer until it does, then press E to open the Customize panel.

Device Options

This device has some basic functionality, like whether the cannon is visible during the game. Additionally, there are some advanced options, like which team or class is able to use the cannon.

You can configure this device with the following options.

Default values are bold.

Basic Options

Option

Value

Description

Visible In Game

On, Off

Determines whether the cannon is visible during the game. If this is set to Off, it affects the collision properties of the device.

Supports Wraps

Enabled, Disabled

Determines whether players can use wraps on the cannon.

All Options (Additional)

Option

Value

Description

Enabled During Phase

None, All, Pre-Game Only, Gameplay Only

Determines the phases when the device will be enabled. Pre-Game includes all phases that occur before the game starts.

Respawn Time

Never, Instant, Pick an amount in seconds

When the cannon is destroyed, this determines how much time passes before the cannon respawns. The first cannon spawned does not use this delay if one is set.

Respawn Vehicle When Enabled

Yes, Only If Needed, No

Determines whether the cannon respawns when the device is enabled. If you choose Only If Needed, an existing cannon will not respawn.

Destroy Vehicle When Disabled

Yes, No

If you choose Yes, any existing cannon will be destroyed when the device is disabled.

Owning Team

Any, Pick a team

Determines which team owns this cannon.

Selected Class

None, Any, No Class, Pick a class

Determines which classes are affected by the cannon.

None: All players, including those with no class assigned, are affected. Any: players with a class assigned are affected. No Class: Only players without an assigned class are affected. Class Number: Only players assigned the selected class are affected.

Vehicle Health

150 (Default), Pick a number

Determines how much damage can be done to this cannon before it is destroyed.

Water Destruction Delay

Never, Instant, 5 seconds, Pick an amount of seconds

When the cannon is moved into water that is too deep, this determines how much time passes before the cannon is destroyed.

Channels

When one device needs to "talk" to another device, it does so by transmitting a signal on a specific channel . The receiving device needs to be set up to receive the signal on the same channel.

A channel is identified by a number, and channel numbers are customized for a device under the option that uses the channel. Most devices will also pass the identity of the player who triggered the device with the signal.

This device has receivers that perform a variety of functions when receiving a signal over a channel. Also, this device can transmit signals when certain conditions are met.

Receivers

Receivers listen for a channel and perform an action when they hear any device (including themselves) send a signal on that channel.

Option

Value

Description

Assigns Driver When Receiving From

No Channel, Pick a channel

When the device receives a signal on the selected channel, the instigating player is assigned as the driver.

Respawn Vehicle When Receiving From

No Channel, Pick a channel

When the device receives a signal on the selected channel, it respawns the cannon. If a cannon already exists, this destroys that cannon and spawns a new one.

Destroy Vehicle When Receiving From

No Channel, Pick a channel

When the device receives a signal on the selected channel, any cannon spawned by this device is destroyed.

Enable When Receiving From

No Channel, Pick a channel

Enables the device when it receives a signal on the selected channel.

Disable When Receiving From

No Channel, Pick a channel

Disables the device when it receives a signal on the selected channel.

Transmitters

Transmitters send a signal on the selected channel when triggered.

Option

Value

Description

When Player Enters Vehicle Transmit On

No Channel, Pick a channel

When a player enters the vehicle, the device transmits a signal on the selected channel.

When Player Exits Vehicle Transmit On

No Channel, Pick a channel

When a player exits the vehicle, the device transmits a signal on the selected channel.

When Vehicle Spawns, Transmit On

No Channel, Pick a channel

When a cannon is spawned, the device transmits a signal on the selected channel.

When Vehicle is Destroyed Transmit On

No Channel, Pick a channel

When an existing cannon is destroyed, the device transmits a signal on the selected channel.