Customizable Light Devices

This device is a light that can have a customized color.

The Customizable Light device can be configured in a way that might trigger seizures for people with photosensitive epilepsy.

There are three different kinds of Customizable Lights in Creative:

  • Customizable Light Device: This is a light source that can be turned on or off by the player interacting with it, or by signals sent on channels. You can choose a point light or a spotlight. With this device, there is no associated prop (like a streetlamp or overhead light) that represents the source of the light.

  • Military Light Gallery: This gallery is a collection of customizable lights that are integrated with props such as street lights, overhead lamps, and so on.

  • Customizable Light Gallery: This gallery contains three customizable lights integrated with props. You can choose a torch, a spotlight, or a row of spotlights. For the row of spotlights, you can only customize one light (the rest of the row duplicates that one light).

The Military Light Gallery and Customizable Light Gallery are both found in the Galleries tab in the Creative inventory. The Customizable Light Device is in the Devices tab in the Creative inventory.

Finding and Placing the Customizable Light Device

Click image to enlarge.

  1. From Build mode , press the Tab key to open the Creative inventory screen.

  2. Click the Devices tab. You can scroll to select the device, use the Search box to look up the device by name, or check the Categories in the panel on the left.

  3. Click PLACE NOW to place the device immediately, or put the device in the QUICK BAR to place later.

  4. Press Esc to return to your island in Build mode. Use your phone to position the device, then click to place it. Press F to switch to your pickaxe and detach the device from your phone tool. Press the Backtick (`) key to switch back to your phone.

  5. Point at the device with your phone. If the CUSTOMIZE popup doesn't open immediately, move closer until it does, then press E to open the Customize panel.

Customizing a Device Name

If you're using multiple copies of a device on an island, it can be helpful to rename them with context-specific names. For example, if you have multiple Creature Placers , you might want to name each one based on the creature type, or if you have multiple copies of the same vehicle, you could rename each Vehicle Spawner based on the vehicle color or some other feature.

  1. Open the CUSTOMIZE panel and click the Settings (gear) icon on the bottom left of the panel.

  2. Click RENAME, and type the new device name. You can use up to 60 characters.

  3. Click SAVE.

    Customize the Device Name

Once you've saved, the new name will appear at the top of the Customize panel. It will also show up when you point at the device with your phone while in Build mode.

Device Options

This device has some basic functionality, like whether its initial state is on or off, and what type of light it is. Additionally, there are some advanced options, like what color the light is, the size of the light flare, and whether the light pulses in a rhythm.

You can configure this device with the following options.

Default values are bold.

Basic Options

Option

Values

Description

Initial State

On, Off

Determines whether the light is on or off at the start of the game.

Light Color

White, Pick a color

Determines the color of the light shining from the device. Click the color swatch to open the Color Picker. Select a color, then click the checkmark.

Color Picker Swatches

Light Type

Point Light, Spotlight

A Point Light shines from the device in all directions. A Spotlight shines from the device in a cone shape.

Light Size

Tiny, Small, Medium, Big, Huge

Determines the size of the light flare, range and amplitude.

Cast Shadows

Yes, No

Determines whether the light casts shadows. Casting shadows impacts graphics performance.

All Options (Additional)

Option

Values

Description

Enabled During Phase

None, All, Create Only, Game Countdown, Gameplay Only

Determines in which phases the device is enabled.

Light Intensity

50%, Pick a percentage

Determines the intensity of the light, as a percentage of its maximum intensity.

Rhythm Preset

Constant, Flicker, Wave, Short Circuit, Party, Windy, Flash

Determines whether the light plays a Light Rhythm, and if it does what type it plays.

Rhythm Time

x4, Pick a multiplier

Determines the time multiplier for the Rhythm Preset.

Dimming Amount

70%, Pick a percentage

Determines how much to dim the light when using channel controls.

Dimming Time

1 second, Pick an amount of time

How much time it takes, in seconds, for the dimming transition to complete.

Channels

When one device needs to "talk" to another device, it does so by transmitting a signal on a specific channel . The receiving device needs to be set up to receive the signal on the same channel.

A channel is identified by a number, and channel numbers are customized for a device under the option that uses the channel. Most devices will also pass the identity of the player who triggered the device with the signal.

This device has receivers that perform a variety of functions when receiving a signal over a channel. Also, this device can transmit signals when certain conditions are met.

Receivers

Receivers listen for a channel and perform an action when they hear any device (including themselves) send a signal on that channel.

Option

Values

Description

Turn On When Receiving From

No Channel, Pick a channel

Enables the device (turns on the light) when receiving a signal on the selected channel.

Turn Off When Receiving From

No Channel, Pick a channel

Disables the device (turns off the light) when receiving a signal on the selected channel.

Toggle When Receiving From

No Channel, Pick a channel

When the device receives a signal on the selected channel, it turns the light on if the light is off. If the light is off when the device receives the signal, it turns the light on.

Reset When Receiving From

No Channel, Pick a channel

When the device receives a signal on the selected channel, it resets the light to its initial state.

Disable When Receiving From

No Channel, Pick a channel

Disables the device when receiving a signal on the selected channel.

Enable When Receiving From

No Channel, Pick a channel

Enables the device when receiving a signal on the selected channel.

Dim Light When Receiving From

No Channel, Pick a channel

When the device receives a signal on the selected channel, it dims the light by the specified amount.

Undim Light When Receiving From

No Channel, Pick a channel

When the device receives a signal on the selected channel, it returns the light to its normal brightness.

Finding and Placing Devices from the Military Light Gallery

  1. From Build mode , press the Tab key to open the CREATIVE inventory screen.

  2. Click the GALLERIES tab and scroll to select the gallery that has your device. You can also use the Search box or the Categories panel on the left to find the gallery.

  3. Click OPEN then select your device in the gallery.

  4. Click PLACE NOW to place immediately, or put the device in the QUICK BAR to place later.

  5. Press Esc to return to your island in Build mode. Use your phone tool to position the device, then left-click to place it. Press Esc to detach the device from your phone.

  6. Point at the device with your phone. If the CUSTOMIZE popup doesn't open immediately, move closer until it does, then press E to open the CUSTOMIZE panel.

You can place an entire gallery by dragging it to the QUICK BAR, then returning to Build mode to position and place it using your phone. Galleries can be very large, so when you are placing one you might want to use Fly by tapping the Space Bar twice. This will give you a better view, so you can find a place where the whole gallery will fit.

Device Options

This device has some basic functionality, like whether its initial state is on or off, and what type of light it is. Additionally, there are some advanced options, like what color the light is, and the size of the light flare.

You can configure this device with the following options.

Default values are bold.

Basic Options

Option

Values

Description

Initial State

On, Off

Determines whether the initial state of the light is on or off.

Light Color

White, Pick a color

Determines the color of the light shining from the device. Click the color swatch to open the Color Picker. Select a color, then click the checkmark.

Color Picker Swatches

Light Size

Tiny, Small, Medium, Big, Huge

Determines the light's flare size, range and amplitude.

Light Intensity

50/%, Pick a percentage

Determines the intensity of the color source for the light.

All Options (Additional)

Option

Values

Description

Enabled During Phase

None, All, Create Only, Game Countdown, Gameplay Only

Determines in which phases the device is enabled.

Interaction Allowed

No, Yes

Determines whether players can turn the light on or off by interacting with it.

Cast Shadows

Yes, No

Determines whether the light casts shadows. Casting shadows impacts graphics performance.

Channels

When one device needs to "talk" to another device, it does so by transmitting a signal on a specific channel . The receiving device needs to be set up to receive the signal on the same channel.

A channel is identified by a number, and channel numbers are customized for a device under the option that uses the channel. Most devices will also pass the identity of the player who triggered the device with the signal.

This device has receivers that perform a variety of functions when receiving a signal over a channel. Also, this device can transmit signals when certain conditions are met.

Receivers

Receivers listen for a channel and perform an action when they hear any device (including themselves) send a signal on that channel.

Option

Values

Description

Enable When Receiving From

No Channel, Pick a channel

Enables the device when receiving a signal on the selected channel.

Disable When Receiving From

No Channel, Pick a channel

Disables the device when receiving a signal on the selected channel.

Turn on When Receiving From

No Channel, Pick a channel

Enables the device (turns on the light) when receiving a signal on the selected channel.

Turn off When Receiving From

No Channel, Pick a channel

Disables the device (turns off the light) when receiving a signal on the selected channel.

Toggle When Receiving From

No Channel, Pick a channel

When the device receives a signal on the selected channel, it turns the light on if the light is off. If the light is off when the device receives the signal, it turns the light on.

Reset When Receiving From

No Channel, Pick a channel

When the device receives a signal on the selected channel, it resets the light to its initial state.

Finding and Placing Devices from the Customizable Light Gallery

  1. From Build mode , press the Tab key to open the CREATIVE inventory screen.

  2. Click the GALLERIES tab and scroll to select the gallery that has your device. You can also use the Search box or the Categories panel on the left to find the gallery.

  3. Click OPEN then select your device in the gallery.

  4. Click PLACE NOW to place immediately, or put the device in the QUICK BAR to place later.

  5. Press Esc to return to your island in Build mode. Use your phone tool to position the device, then left-click to place it. Press Esc to detach the device from your phone.

  6. Point at the device with your phone. If the CUSTOMIZE popup doesn't open immediately, move closer until it does, then press E to open the CUSTOMIZE panel.

You can place an entire gallery by dragging it to the QUICK BAR, then returning to Build mode to position and place it using your phone. Galleries can be very large, so when you are placing one you might want to use Fly by tapping the Space Bar twice. This will give you a better view, so you can find a place where the whole gallery will fit.

Device Options

This device has some basic functionality, like whether its initial state is on or off, and what type of light it is. Additionally, there are some advanced options, like what color the light is, the size of the light flare.

You can configure this device with the following options.

Default values are bold.

Basic Options

Option

Values

Description

Initial State

On, Off

Determines whether the initial state of the light is on or off.

Color

Orange, Pick a color

Determines the color of the light.

All Options (Additional)

Option

Values

Description

Activate on Game Phase

None, Waiting For Players, Game Countdown, Game Start

Determines in which phases the device is enabled.

Color Brightness

5, Pick a number

Determines the brightness of the light.

Color Change Time

2 Seconds, Pick a number of seconds

Determines how long it takes for one color to blend into the next, or to enable or disable the light.

Initial Team Color Filter

None, Pick a team

Determines which team color this light is set to. If you choose a team, this option overrides the Color option.

Turn On Interact Time

Instant, Pick a number of seconds

Determines how long a player must interact with the light to turn it on.

Turn On Team Filter

None, All, Pick a team

Determines which team is allowed to turn on this light.

Turn Off Interact Time

Instant, Pick a number of seconds

Determines how long a player must interact with the light to turn it off.

Turn Off Team Filter

None, All, Pick a team

Determines which team is allowed to turn off this light.

Toggle on Sequencer

No, Yes

Determines whether the light toggles on or off when it is hit by a Sequencer pulse, or an RNG trigger.

Channels

When one device needs to "talk" to another device, it does so by transmitting a signal on a specific channel . The receiving device needs to be set up to receive the signal on the same channel.

A channel is identified by a number, and channel numbers are customized for a device under the option that uses the channel. Most devices will also pass the identity of the player who triggered the device with the signal.

This device has receivers that perform a variety of functions when receiving a signal over a channel. Also, this device can transmit signals when certain conditions are met.

Receivers

Receivers listen for a channel and perform an action when they hear any device (including themselves) send a signal on that channel.

Option

Values

Description

Turn on When Receiving From

No Channel, Pick a channel

Enables the device (turns on the light) when receiving a signal on the selected channel.

Turn off When Receiving From

No Channel, Pick a channel

Disables the device (turns off the light) when receiving a signal on the selected channel.

Toggle When Received From

No Channel, Pick a channel

When the device receives a signal on the selected channel, it turns the light on if the light is off. If the light is off when the device receives the signal, it turns the light on.

Reset When Received From

No Channel, Pick a channel

When the device receives a signal on the selected channel, it resets the light to its initial state.

Disable When Receiving From

No Channel, Pick a channel

Disables the device when receiving a signal on the selected channel.

Set to Team Color When Received From

No Channel, Pick a channel

When the device receives a signal on the selected channel, it sets the light to the triggering team's color.

Transmitters

Transmitters send a signal on the selected channel when triggered.

Option

Values

Description

When Activated Transmit On

No Channel, Pick a channel

When the light is activated, it sends a signal on the selected channel.

When Deactivated Transmit On

No Channel, Pick a channel

When the light is deactivated, it sends a signal on the selected channel.

Gameplay Examples Using Customizable Lights