D-Launcher Devices

Launch players in various directions as a traversal aid or a hazard.

With the D-Launcher, you can launch players in specific directions at angles you set. Place them as aids to traversal in multi-level islands, or place them as hazards to obstruct players' progress.

Each type of launcher has a device option you can use to apply a low-gravity effect to whatever is launched. If this setting is active, movement is slower during launch so players can continue combat while moving.

The D-Launcher comes in three forms: Standard, Primal, and Invasion. This page describes the device options for all three forms. If a specific form isn't mentioned in an option description, it means the option values and defaults are the same for all three forms.

Finding and Placing the Device

Click image to enlarge.

  1. From Create mode, press the Tab key to open the CREATIVE inventory screen.

  2. Click the DEVICES tab. You can scroll to select the device, use the Search box to look up the device by name, or the Categories in the panel on the left.

  3. Click PLACE NOW to place immediately, or put the device in the QUICK BAR to place later.

  4. Press Esc to return to your island in Create mode. Use your phone to position the device, then click to place it. Press Esc to detach the device from your phone.

  5. Point at the device with your phone. If the CUSTOMIZE popup doesn't open immediately, move closer until it does, then press E to open the Customize panel.

If you're using multiple copies of a device on an island, it can be helpful to rename them. You can choose names that relate to each device's purpose, so it's easier to remember what each one does.

Device Options

This device has some basic functionality, like setting the launch speed and angle. Additionally, there are some advanced options, like choosing which things can be launched by the device and whether visual and sound effects play during a launch.

You can configure this device with the following options.

Default values are bold.

Basic Options

Option

Value

Description

Enabled at Game Start

Enabled, Disabled

Determines whether the device is enabled when the game starts.

Launch Speed

50 Meters/Second, Pick a speed

Determines the speed the device applies when launching.

Launch Angle

  • Standard and Primal: 38 Degrees, Pick an angle

  • Invasion: 90 Degrees, Pick an angle

Determines the angle of launch. If you choose 0 degrees, the player is launched along the ground. If you choose 90 degrees, the player is launched straight up.

Low Gravity

  • Standard: Yes, No

  • Primal and Invasion: No, Yes

Determines whether low gravity is applied on launch.

All Options (Additional)

Option

Value

Description

Visible During Game

Yes, No

Determines if the launcher is visible or invisible during the game. All forms default to being visible during the game.

Activating Team

Any, Pick a team

Determines which team can activate the device. If you select a specific team, ability to activate can be reversed using the Invert Team Selection option.

Invert Team Selection

No, Yes

If you select Yes, the team selected in the Activating Team option is the only team that cannot activate the launcher.

Activating Class

No Class, Any, Pick a class

Determines which class can activate the device. If you select a specific class, the ability to activate the device can be reversed using the Invert Class Selection option. If you select No Class, only players without a class assigned can activate the device. If you select Any, all players with an assigned class can activate the device.

Invert Class Selection

No, Yes

If you select Yes, the class selected in the Activating Class option is the only class that cannot activate the launcher.

Allow Players

Yes, No

Determines whether players can activate the launcher device while on foot. This can be restricted for players in teams or classes selected in Activating Team or Activating Class.

Allow Creatures

Yes, No

Determines whether creatures can activate the launcher device.

Allow Wildlife

Yes, No

Determines whether wildlife can activate the device. While ridden, wildlife can be restricted by riders in teams or classes selected in Activating Team or Activating Class.

Allow Guards

Yes, No

Determines whether guards can activate the launcher device. Hired guards can be restricted if they are in teams or classes selected in Activating Team or Activating Class.

Allow Vehicles

Yes, No

Determines whether vehicles can activate the launcher device. When driven, vehicles can be restricted by drivers in teams or classes selected in Activating Team or Activating Class.

Allow Physics Objects

Yes, No

Determines whether the device will launch non-vehicle, non-projectile objects. Objects are not affected by the Activating Team or Activating Class options.

Launch FX

On, Off

Determines whether the device plays VFX on anything launched by the device. This also affects controller rumble.

Device FX

On, Off

Determines whether the launcher plays visual and sound effects.

Channels

When one device needs to "talk" to another device, it does so by transmitting a signal on a specific channel. The receiving device needs to be set up to receive the signal on the same channel.

A channel is identified by a number, and channel numbers are customized for a device under the option that uses the channel. Most devices will also pass the identity of the player who triggered the device with the signal.

This device has receivers that perform a variety of functions when receiving a signal over a channel. Also, this device can transmit signals when certain conditions are met.

Receivers

Receivers listen for a channel and perform an action when they hear any device (including themselves) send a signal on that channel.

Option

Value

Description

Enable

No Channel, Pick a channel or enter a channel number

The device is enabled when it receives a signal on the selected channel.

Disable

No Channel, Pick a channel or enter a channel number

The device is disabled when it receives a signal on the selected channel.

Transmitters

Transmitters send a signal on the selected channel when triggered.

Option

Value

Description

On Player Launched

No Channel, Pick a channel or enter a channel number

The device transmits a signal on the selected channel when a player is launched.

On Non-Player Launched

No Channel, Pick a channel or enter a channel number

The device transmits a signal on the selected channel when a non-player is launched.