The Damage Volume device creates zones that can damage or eliminate players, vehicles, and creatures that pass through them. The created zones can pass through any surrounding environment.
The Damage Volume Plate is a trap that creates zones limited to the walls and floors they are placed on.
Finding and Placing the Device
Click image to enlarge.
This device creates a customizable volume that deals damage to players, vehicles, or creatures who enter the volume. It can also be set to eliminate players, vehicles or creatures that enter the volume.
From Create mode, press the Tab key to open the CREATIVE inventory window.
Click the DEVICES tab and scroll to select the device. You can also use the Search box or the Categories panel on the left to find your device.
Click PLACE NOW to place immediately, or put the device in the QUICK BAR to place later.
Press Esc to return to your island in Create mode. Use your phone tool to position the device, then click to place it. Press F to switch to your pickaxe and detach the device from your phone tool. Press the Backtick (`) key to switch back to your phone.
Point at the device with your phone. If the Customize popup doesn't open immediately, move closer until it does, then press E to open the Customize panel.
Device Options
When placed, the Damage Volume is set up to be the size of a single building grid, with options to change the overall size of the zone. The default options are set up to immediately deal 200 damage to any player, vehicle, or creature who enters the zone, which eliminates them.
The default values are bold.
Basic Options
Option |
Value |
Description |
---|---|---|
Zone Visible During Game |
Yes, No |
Determines whether the zone is visible during the game. |
Base Visible During Game |
Yes, No |
Determines whether the base is visible during the game. |
Barrier Width |
1, Pick a Number |
Sets the width of the barrier in tiles. |
Barrier Depth |
1, Pick a Number |
Sets the depth of the barrier in tiles. |
Barrier Height |
1, Pick a Number |
Sets the height of the barrier in tiles. |
Damage Type |
Elimination, Damage Over Time |
Determines whether the zone will instantly eliminate the target or deal damage over time while they remain inside it. |
Damage |
10, Pick a number |
Sets the amount of damage inflicted on a target each tick while they are in the zone. Has no effect if Damage Type is set to Elimination. |
Shield Damage |
On, Off |
Determines whether damage is taken to shields before health. |
Enable VFX |
Yes, No |
Enable/Disable the VFX when a player enters the zone. |
All Options (Additional)
Option |
Value |
Description |
---|---|---|
Damage Tick Rate |
2 Seconds, Pick a time |
Determines how often the selected damage amount is applied to a target in the zone. Has no effect if Damage Type is set to Elimination. |
Selected Team |
None, Pick a team |
If set to None, all players are affected. Otherwise, the chosen team will be used to determine the Affects Team effect. |
Affects Team |
All But Selected, Only Selected |
If set to All But Selected, the chosen team is the only team that isn't affected by the device (they are the "safe" team). Only Selected means that the chosen team is the only one that will be affected by the device. |
Selected Class |
None, Any, No Class, Pick a number |
If set to None, affect all Classes (including players with no Class). Otherwise, use the chosen Class to determine the Affects Class effect. Any Class means that to affect all players with an assigned Class, regardless of what Class it may be. No Class affects players without an assigned Class. |
Affects Class |
All But Selected, Only Selected |
If set to All But Selected, the chosen Class is the only Class that isn't affected by the device (they are the "safe" Class). Only Selected means that the chosen Class is the only one that will be affected by the device. |
Affects Creatures |
Yes, No |
Determines whether Creatures are affected by the zone. |
Affects Players |
Yes, No |
Determines whether players are affected by the zone. |
Affects Gurards |
Yes, No |
Determines whether Guards are affected by the zone. |
Affects Vehicles |
Yes, No |
Determines whether vehicles are affected by the zone. If this is Off, no vehicles will be damaged regardless of the Affects Unmanned Vehicles option. |
Affects Unmanned Vehicles |
Yes, No |
Determines whether unmanned vehicles are affected by the zone. Only has an effect if Affects Vehicles is On. |
Enabled During Phase |
None, All, Pre-Game Only, Gameplay Only |
Determines the game phases during which the device will be enabled. Pre-Game includes all phases prior to the Game starting (the waiting for players lobby on Featured Islands and the Game Start Countdown. |
Channels
When one device needs to "talk" to another device, it does so by transmitting a signal on a specific channel. The receiving device needs to be set up to receive the signal on the same channel.
A channel is identified by a number, and channel numbers are customized for a device under the option that uses the channel. Most devices will also pass the identity of the player who triggered the device with the signal.
This device has receivers that perform a variety of functions when receiving a signal over a channel. Also, this device can transmit signals when certain conditions are met.
Receivers
Receivers listen for a channel and perform an action when they hear any device (including themselves) send a signal on that channel. For the Damage Volume, this allows creators to control when and if the zone exists during gameplay
Option |
Value |
Description |
---|---|---|
Disable When Receiving From |
No Channel, Pick a Channel |
Disables the device on receiving a signal from the selected channel. |
Enable When Receiving From |
No Channel, Pick a Channel |
Enables the device on receiving a signal from the selected channel. |
Update Selected Class When Receiving From |
No Channel, Pick a Channel |
Changes the Selected Class setting to match the Player who transmitted on the chosen channel. |
Update Selected Team When Receiving From |
No Channel, Pick a Channel |
Changes the Selected Team setting to match the Player who transmitted on the chosen channel. |
Transmitters
Transmitters send a signal on a channel when triggered.
Option |
Value |
Description |
---|---|---|
On Player Entering Zone Transmit On |
No Channel, Pick a Channel |
Transmit on this channel when a player enters the zone. |
On Player Leaving Zone Transmit On |
No Channel, Pick a Channel |
Transmit on this channel when a player exits the zone. |