Down But Not Out Devices

Use this device to customize the DNBO state in your game.

The Down But Not Out (DNBO) device gives you the ability to customize the DNBO state in your games. With this device, you can change the way DNBO works in your game. The DNBO state can include the following gameplay elements:

  • A state between "healthy" and "removed from game."

  • A method for reviving downed players.

  • An ability for players to grab, carry or throw downed players.

  • A downed player can be shaken down with a variety of results.

Finding and Placing the Device

  1. From Build mode , press the Tab key to open the Creative inventory screen.

  2. Click the Devices tab. You can scroll to select the device, use the Search box to look up the device by name, or check the Categories in the panel on the left.

  3. Click PLACE NOW to place immediately, or put the device in the QUICK BAR to place later.

  4. Press Esc to return to your island in Build mode. Use your phone to position the device, then click to place it. Press F to switch to your pickaxe and detach the device from your phone tool. Press the Backtick (`) key to switch back to your phone.

  5. Point at the device with your phone. If the Customize popup doesn't open immediately, move closer until it does, then press E to open the Customize panel.

Device Options

This device has some basic functionality, like enabling or disabling the DNBO state, and the rate at which a player's Tenacity goes down. Additionally, there are some advanced options, like selecting which team or class is affected, and whether players can be shaken down during DNBO.

You can configure this device with the following options.

Default values are bold.

Basic Options

Option

Value

Description

DNBO Enabled

Do Not Override, Yes, No

Determines whether players can be put into the DNBO state.

Tenacity Depletion Rate

Default, Pick an amount

When players are in the DNBO state, they have a resource called Tenacity. This option determines the amount of Tenacity lost every second. The Default amount of Tenacity lost each second is 2.

All Options (Additional)

Option

Value

Description

Enabled During Phase

All, None, Pre-Game Only, Gameplay Only

Enables the device during a specific phase. The pre-game phase includes all phases before the Game starts.

Health After Revive

Default, Pick a percentage amount

Determines the amount of health a player gains when revived. Amounts are a percentage of a player's total health.

Time to Revive

10 Seconds, Instant, Pick a number of seconds

Sets the amount of time it takes for another player to revive a player in the DNBO state.

Allow Revives

Yes, No

Determines whether or not downed players can be revived.

Shakedowns

On, Off

Determines whether or not downed players can be shaken down.

Show Player Location on Shakedown

Yes, No

Determines whether or not shaking down reveals the location of the downed player's teammates.

Alert Team When Downed

On, Off

If this is set to On, the teammate-is-down sound alert activates. If it is set to Off, no sound plays when teammates are down.

Last Man Standing Mode

No, Yes

If set to Yes, the game will not end when the last player on a team is downed; the game will not end until all players are completely eliminated.

Selected Team

None, Pick a team

Determines which team or teams the DNBO rules apply to.

Affects Team

All But Selected, Only Selected

If set to All But Selected, the DNBO rules apply to all teams except the Selected Team. If set to Only Selected, the Selected Team is the only team the DNBO rules apply to.

Selected Class

None, Any Class, No Class, Pick a class

Determines which class or classes the DNBO rules apply to.

  • None: DNBO rules apply to all classes, including players with no class assigned.

  • Any Class: DNBO rules apply to any player with a class assigned.

  • No Class: DNBO rules apply to players without a class assigned.

Affects Class

All But Selected, Only Selected

If set to All But Selected, the DNBO rules apply to all players except those assigned the Selected Class. If set to Only Selected, the Selected Class is the only class the DNBO rules apply to.

Allow Carry

Yes, No

If this option is set to Yes, enemy players are able to carry or throw downed players. Allies are always able to carry a downed player, whether this is set to Yes or No.

Channels

When one device needs to "talk" to another device, it does so by transmitting a signal on a specific channel . The receiving device needs to be set up to receive the signal on the same channel.

A channel is identified by a number, and channel numbers are customized for a device under the option that uses the channel. Most devices will also pass the identity of the player who triggered the device with the signal.

This device has receivers that perform a variety of functions when receiving a signal over a channel. Also, this device can transmit signals when certain conditions are met.

Receivers

Receivers listen for a channel and perform an action when they hear any device (including themselves) send a signal on that channel.

Option

Value

Description

Enable When Receiving From

No Channel, Pick a Channel Number

Enables the device when it receives a signal on the selected channel.

Disable When Receiving From

No Channel, Pick a Channel Number

Disables the device when it receives a signal on the selected channel.

Down Player When Receiving From

No Channel, Pick a Channel Number

The instigating player is placed into the downed state when the device receives a signal on the selected channel.

Revive Player When Receiving From

No Channel, Pick a Channel Number

Revive the activating player when the device receives a signal on the selected channel.

Transmitters

Transmitters send a signal on the selected channel when triggered.

Option

Value

Description

When Player Downed Transmit On

No Channel, Pick a Channel Number

When the player is downed, the device transmits a signal on the selected channel.

When Player Picked Up Transmit On

No Channel, Pick a Channel Number

When a downed player is picked up, the device transmits a signal on the selected channel.

When Player Thrown Transmit On

No Channel, Pick a Channel Number

When a downed player is thrown, the device transmits a signal on the selected channel.

When Player Dropped Transmit On

No Channel, Pick a Channel Number

When a downed player is dropped, the device transmits a signal on the selected channel.

When Player Revived Transmit On

No Channel, Pick a Channel Number

When a downed player is revived, the device transmits a signal on the selected channel.

On Shakedown Transmit On

No Channel, Pick a Channel Number

When a downed player is shaken down, the device transmits a signal on the selected channel. The player performing the shakedown is the instigator.

When Shaken Down Transmit On

No Channel, Pick a Channel Number

When a downed player is shaken down, the device transmits a signal on the selected channel. The player who was shaken down is the instigator.