Item Remover Devices

Make players drop or lose items when they are downed.

The Item Remover gives gives you the ability to designate events in your games that will cause players to drop or lose items from their inventory. For example, if a player is Down But Not Out, they could drop items from their inventory, and other players could then pick up those items.

Finding and Placing the Device

Click image to enlarge.

  1. From Create mode, press the Tab key to open the CREATIVE inventory screen.

  2. Click the DEVICES tab. You can scroll to select the device, use the Search box to look up the device by name, or the Categories in the panel on the left.

  3. Click PLACE NOW to place immediately, or put the device in the QUICK BAR to place later.

  4. Press Esc to return to your island in Create mode. Use your phone to position the device, then click to place it. Press Esc to detach the device from your phone.

  5. Point at the device with your phone. If the CUSTOMIZE popup doesn't open immediately, move closer until it does, then press E to open the Customize panel.

If you're using multiple copies of a device on an island, it can be helpful to rename them. You can choose names that relate to each device's purpose, so it's easier to remember what each one does.

Device Options

This device has some basic functionality, like auto saving and saving checkpoint data. There are also some advanced options, like saving a player's shield and health data.

You can configure this device with the following options.

Default values are bold.

Basic Options




Affected Items

Items in Device, All Items, Weapons, Consumables, Weapons & Consumables, Building Materials, Game Resources

Determines what items in the player's inventory are considered for removal.

Amount to Remove

Amount in Device, Pick a percentage

Determines the amount of affected items that are removed from the player.

Removal Method

Delete, Drop

Determines how items are removed. If you choose Delete, the items are removed from the player's inventory. If you choose Drop, the player's items drop and other players can pick them up.

Apply To

Instigating Player, Player's Team, Player's Class, All Players

Determines which players have items removed from their inventory.

All Options (Additional)




Enabled During Phase

None, All, Pre-Game Only, Gameplay Only

Determines the phases in which the device is enabled. Pre-Game includes all phases that occur before the game starts.

Activating Team

Any, Pick a team

Determines which team can activate the device.

Allowed Class

No Class, Any, Pick a class

Determines which class can activate the device. If you choose No Class only players without an assigned class can activate the device. If you choose Any, any player with an assigned class can activate it.

Play Audio

No, Yes

Determines whether the device plays a sound when items are removed.


When one device needs to "talk" to another device, it does so by transmitting a signal on a specific channel. The receiving device needs to be set up to receive the signal on the same channel.

A channel is identified by a number, and channel numbers are customized for a device under the option that uses the channel. Most devices will also pass the identity of the player who triggered the device with the signal.

This device has receivers that perform a variety of functions when receiving a signal over a channel. Also, this device can transmit signals when certain conditions are met.


Receivers listen for a channel and perform an action when they hear any device (including themselves) send a signal on that channel.




Enable When Receiving From

No Channel, Pick a channel or enter a channel number

Device is enabled when it receives a signal on the selected channel.

Disable When Receiving From

No Channel, Pick a channel or enter a channel number

Device is disabled when it receives a signal on the selected channel.

Remove When Receiving From

No Channel, Pick a channel or enter a channel number

When the device receives a signal on the selected channel, items are removed from the activating player's inventory based on the items in the device.