Matchmaking Portal Devices

Place a portal on your island to take players to a different island.

You can use the Matchmaking Portal to create a portal that warps players from one island to another. You can make a game that crosses multiple islands, and use these portals to get players from one to the other. You can also use portals to build a hub on each of your islands that displays all your creations and gives players the opportunity to try them out.

Finding and Placing the Device

Click image to enlarge.

  1. From Build mode , press the Tab key to open the Creative inventory screen.

  2. Click the Devices tab. You can scroll to select the device, use the Search box to look up the device by name, or check the nformational category in the panel on the left.

  3. Click PLACE NOW to place immediately, or put the device in the QUICK BAR to place later.

  4. Press Esc to return to your island in Build mode. Use your phone to position the device, then click to place it. Press F to switch to your pickaxe and detach the device from your phone tool. Press the Backtick (`) key to switch back to your phone.

  5. Point at the device with your phone. If the Customize popup doesn't open immediately, move closer until it does, then press E to open the Customize panel.

Device Options

This device has some basic functionality, like setting the destination's island code , and turning the sound effect for the portal on or off. Additionally, there are some advanced options, like setting whether a player can override the destination by entering a different island code.

You can configure this device with the following options.

Default values are bold.

Basic Options




Island Code

Enter code in text field

This is the island code the portal will point to.

Set Island Title Text Visibility

On, Off

Determines whether the name of the island is visible when a player looks at the portal.

Set Matchmaking Text Visibility

On, Off

Determines whether matchmaking information is visible when a player looks at the portal.

Set Island Details Visibility

On, Off

Determines whether island details are visible when a player looks at the portal.

Enable Audio

Yes, No

Determines whether there is an ambient sound effect coming from the portal.

Enable as Art

Yes, No

Determines whether the portal is active and usable, or whether it is non-interactive. If you choose Yes, the portal is non-interactive and players cannot use it to go to another island.

All Options (Additional)




Code Override Allowed

Yes, No

Determines whether players can open an interface where they can change the island code the portal points to.

Code Override Cooldown

No Cooldown, 30s, Pick a number of seconds

After a player overrides the portal's set island code, this sets the amount of time before another player can override the portal's code.

After Cooldown

Reset, Keep Code

Determines what happens after the override cooldown is finished. If you choose Reset, the portal will go back to the island code you originally set. If you choose Keep Code, the portal will remain set to the island code entered during the last override.


When one device needs to "talk" to another device, it does so by transmitting a signal on a specific channel . The receiving device needs to be set up to receive the signal on the same channel.

A channel is identified by a number, and channel numbers are customized for a device under the option that uses the channel. Most devices will also pass the identity of the player who triggered the device with the signal.

This device has receivers that perform a variety of functions when receiving a signal over a channel. Also, this device can transmit signals when certain conditions are met.


Receivers listen for a channel and perform an action when they hear any device (including themselves) send a signal on that channel.




Enable When Receiving From

No Channel, Pick a Channel Number

Enables this device when it receives a signal on the selected channel.

Disables When Receiving From

No Channel, Pick a Channel Number

Disables this device when it receives a signal on the selected channel.