Player Counter Devices

Use to find out how many players are in a certain area of your island.

Using the Player Counter, you can find out how many players of a certain team or class are in the game, or how many are in a specific area. The device can send signals based on that count. Some examples of how you can use this device include:

  • Balancing teams if a lot of players leave at one time.

  • Creating areas on your island that require a certain amount of players (such as for a minigame).

  • Creating events that only start if the required number of players are present.

Finding and Placing the Device

Click image to enlarge.

  1. From Create mode, press the Tab key to open the CREATIVE inventory screen.

  2. Click the DEVICES tab. You can scroll to select the device, use the Search box to look up the device by name, or the Categories in the panel on the left.

  3. Click PLACE NOW to place immediately, or put the device in the QUICK BAR to place later.

  4. Press the Esc key to return to your island in Create mode. Use your phone to position the device, then click to place it. Press the Esc key to detach the device from your phone.

  5. Point at the device with your phone. If the Customize popup doesn't open immediately, move closer until it does, then press E to open the Customize panel.

If you're using multiple copies of a device on an island, it can be helpful to rename them. You can choose names that relate to each device's purpose, so it's easier to remember what each one does.

Contextual Filtering

Some devices are affected by a feature called contextual filtering. This feature hides or displays options depending on the values selected for certain related options. This feature will reduce clutter in the Customize panel and make options easier to manage and navigate. However, it may not be easy to recognize which options or values trigger contextual filtering. To help you identify them, in our device docs any values that trigger contextual filtering are in italic. All options will be listed, including those affected by contextual filtering; if they are hidden or displayed based on a specific option's value, there will be a note about that in the Description field for that option.

Device Options

This device has some basic functionality, like setting a target value, and criteria for comparisons. Additionally, there are some advanced options, like determining when the count comparison occurs, which team or class is counted, and whether the device transmits when the comparison happens.

You can configure this device with the following options.

Default values are bold. Values that trigger contextual filtering are italic.

Basic Options

Option

Value

Description

Compare Player Count

Do Not Compare, Fewer Than, Equal or Fewer, Not Equal To, Equal To, Equal or More, More Than

Determines how the counted players need to be compared to the target player count. The comparison determines whether the When Count Succeeds Transmit On or When Count Fails Transmit On options are activated.

Target Player Count

2 Players, pick a number of players

This is the required amount of players for the zone. If the player count reaches this number, the When Count Succeeds Transmit On option is activated; if the player count does not reach this number, the When Count Fails Transmit On option is activated.

Info Panel Visible

On, Off

Determines whether the panel that shows the player count is visible to players during the game.

All Options (Additional)

Option

Value

Description

Compare at Game Start

No, Yes

Determines whether the device automatically compares counted players against the target number when the game starts.

Compare on Count Change

Yes, No, During Game

Determines whether the device compares the player count to the target number each time a player is counted or removed. If you choose During Game, players are only counted while the game is in progress.

Transmit on Player Counted/Removed

Every Time, Once Per Player, Signal Only

Determines when the device activates a transmit option for players being Counted or Removed. If you choose Once Per Player, each transmitter sends a signal once for each player in a game, even if they leave the game and return. If you choose Signal Only, the transmitter only activates when a signal from Transmit for All is received.

Transmit for on Compare Result Change

Last Instigator, None, Random Counted Player, All Counted Players

Determines what happens when a compare test succeeds or fails.

  • Last Instigator: Transmits once using the last player to interact with the device as the instigator.

  • None: Does not transmit any player instigator.

  • Random Counted: Chooses a random player that is currently being counted and transmits that player as the instigator.

  • All Counted Players: Transmits once for each player counted.

Counted Team

Any, Pick a team

Players on the selected team are counted.

Affects Team

Only Selected, All But Selected

Determines which teams are affected by the device.

  • Only Selected: Only the team chosen in the Counted Team option is affected.

  • All But Selected: All teams are affected except the team chosen in the Counted Team option.

Counted Class

Any, No Class, Pick a class

Players with the selected class assigned are counted. If you choose No Class, only players who are not assigned a class are counted. If you choose Any, all players with an assigned class are counted.

Affects Class

Only Selected, All But Selected

Determines which classes are affected by the device.

  • Only Selected: On the class chosen in the Counted Class option is affected.

  • All But Selected: All classes are affected except the class chosen in the Counted Class option.

Enabled During Phase

All, None, Pre-Game Only, Gameplay Only

Determines the phases in which the device is enabled. Pre-Game Only includes all phases that occur before the game starts.

Include Spectators

Yes, No

Determines whether the device includes spectators as counted players when checking all players on the island.

Icon Scale

1.0x, Pick a scale multiplier

Determines the size of the Counter Icon. This is not related to the size of the device.

Info Panel Icon

Player Icon, Pick an icon

Determines the icon that is displayed on the Player Counter info panel. Click the icon to open the Icon Library Picker. Select an icon, then click the checkmark. See the Icon List table below to see all available icons.

Icon Picker

Color

Default Red, Pick a color

Determines the color of the icon and the zone. This color is also used for the numbers when the counter is not counting, or when the count has not yet succeeded. Click the color swatch to open the Color Picker. Select a color, then click the checkmark.

Color Picker

Success Color

Default Blue, Pick a color

Determines the color of the icon and the zone. It is also used for the numbers when the comparison succeeds. Click the color swatch to open the Color Picker. Select a color, then click the checkmark.

Color Picker

Players to Check

On Island, In Zone

Determines the location where players are counted. If the device is set to the default On Island value, all players in the game are checked by the device. If you choose In Zone, the device checks players in a defined zone. Choosing this value triggers other options to display.

Zone Shape

Box, Cylinder

This option only displays if the Players to Check option is set to In Zone. Determines the shape of the defined zone.

Time in Zone to Count

Instant, Pick a number of seconds

This option only displays if the Players to Check option is set to In Zone. When players are counted in a zone, this determines how long players need to be in the zone in order to be counted.

Zone Visible During Game

No, Yes

This option only displays if the Players to Check option is set to In Zone. Determines whether the defined zone is visible to players during the game.

Size Units

Tiles, Meters

This option only displays if the Players to Check option is set to In Zone. Determines whether the size of the defined zones is measured in tiles or in Meters. If you choose Meters, the Zone Width, Zone Depth, and Zone Height options will have "Meters" in parentheses instead of "Tiles".

Zone Width (Tiles)

1 Tile, Select a zone width

This option only displays if the Players to Check option is set to In Zone. If the Size Units option is set to Meters, the unit in the parentheses is changed to "Meters". This determines the width of the defined zone.

Zone Depth (Tiles)

1 Tile, Select a zone depth

This option only displays if the Players to Check option is set to In Zone. If the Size Units option is set to Meters, the unit in the parentheses is changed to "Meters". This determines the depth of the defined zone.

Zone Height (Tiles)

1 Tile, Select a zone height

This option only displays if the Players to Check option is set to In Zone. If the Size Units option is set to Meters, the unit in the parentheses is changed to "Meters". This determines the height of the defined zone.

Zone Offset Forward/Back

0%, Pick a positive or negative percentage

This option only displays if the Players to Check option is set to In Zone. This determines how far forward or back the defined zone is from the base of the device.

Zone Offset Left/Right

0%, Pick a positive or negative percentage

This option only displays if the Players to Check option is set to In Zone. This determines how far to the left or right the defined zone is from the base of the device.

Zone Offset Up/Down

0%, Pick a positive or negative percentage

This option only displays if the Players to Check option is set to In Zone. This determines how far up or down the defined zone is from the base of the device.

Icon List

The following table shows the icons that are available in the Icon Library Picker.

Icons

None

A

B

C

D

W

X

None

A

B

C

D

W

X

Y

Z

Zero

One

Two

Three

Four

Y

Z

Zero

One

Two

Three

Four

Five

Six

Seven

Eight

Nine

Anchor

Assault Rifle

Five

Six

Seven

Eight

Nine

Anchor

Assault Rifle

Bed

Biohazard

Biplane

Boar

Boat

Campfire

Car

Bed

Biohazard

Biplane

Boar

Boat

Campfire

Car

Cave

Checkmark

Checkered Flag

Chicken

Coins

Cool Emoji

Crying Emoji

Cave

Checkmark

Checkered Flag

Chicken

Coins

Cool Emoji

Crying Emoji

Danger

Door

Droplet

Enemy

Exclamation

Fish

Fishing

Danger

Door

Droplet

Enemy

Exclamation

Fish

Fishing

Fist

Flag

Flame

Forest

Frog

Garage

Gas Pump

Fist

Flag

Flame

Forest

Frog

Garage

Gas Pump

Grenade

Hand

Happy Emoji

Heart

Helicopter

House

Information

Grenade

Hand

Happy Emoji

Heart

Helicopter

House

Information

Key

Magazine

Marker

Medical

Med Kit

Money Bag

Package

Key

Magazine

Marker

Medical

Med Kit

Money Bag

Package

Padlock

Pistol

Question Mark

Radiation

Raptor

Recycle

Rocket Launcher

Padlock

Pistol

Question Mark

Radiation

Raptor

Recycle

Rocket Launcher

Run

Sad Emoji

Shield

Shopping Cart

Signal

Signpost

Sniper Rifle

Run

Sad Emoji

Shield

Shopping Cart

Signal

Signpost

Sniper Rifle

Speedometer

Sprint

Star

Steering Wheel

Surprise Emoji

Sword

Tongue Out Emoji

Speedometer

Sprint

Star

Steering Wheel

Surprise Emoji

Sword

Tongue Out Emoji

Tree

Trophy

Truck

Unlock

Waypoint

Wheel

Wink Emoji

Tree

Trophy

Truck

Unlock

Waypoint

Wheel

Wink Emoji

Wolf

Wolf

Channels

When one device needs to "talk" to another device, it does so by transmitting a signal on a specific channel. The receiving device needs to be set up to receive the signal on the same channel.

A channel is identified by a number, and channel numbers are customized for a device under the option that uses the channel. Most devices will also pass the identity of the player who triggered the device with the signal.

This device has receivers that perform a variety of functions when receiving a signal over a channel. Also, this device can transmit signals when certain conditions are met.

Receivers

Receivers listen for a channel and perform an action when they hear any device (including themselves) send a signal on that channel.

Option

Value

Description

Enable When Receiving From

No Channel, Pick a channel or enter a channel number

The device is enabled when receiving a signal on the selected channel.

Disable When Receiving From

No Channel, Pick a channel or enter a channel number

The device is disabled when receiving a signal on the selected channel.

Compare Players to Target When Receiving From

No Channel, Pick a channel or enter a channel number

When the device receives a signal on the selected channel, it compares the player count to the target number and triggers either the When Succeed Transmit On or the When Fail Transmit On option.

Increment Target Player Count When Receiving From

No Channel, Pick a channel or enter a channel number

When the device receives a signal on the selected channel, it increases the Target Player Count number by 1. This immediately triggers a new comparison.

Decrement Target Player Count When Receiving From

No Channel, Pick a channel or enter a channel number

When the device receives a signal on the selected channel, it reduces the Target Player Count number by 1. This immediately triggers a new comparison.

Reset Target Player Count When Receiving From

No Channel, Pick a channel or enter a channel number

When the device receives a signal on the selected channel, it returns the Target Player Count to its original number. If the Target Player Count was previously increased or decreased, this reset immediately triggers a new comparison.

Transmit for All Counted Players When Receiving From

No Channel, Pick a channel or enter a channel number

When the device receives a signal on the selected channel, it activates the When Player Counted Transmit On option for every player currently counted. This will override the setting for the Transmit On Player Counted/Removed option, and will always send a signal for every player currently counted.

Transmitters

Transmitters send a signal on the selected channel when triggered.

Option

Value

Description

When Count Succeeds Transmit On

No Channel, Pick a channel or enter a channel number

If the player count matches the Target Player Count number, the device transmits a signal on the selected channel.

When Count Fails Transmit On

No Channel, Pick a channel or enter a channel number

If the player count does not match the Target Player Count number, the device transmits a signal on the selected channel.

When Player Counted Transmit On

No Channel, Pick a channel or enter a channel number

If a valid player enters the zone and is counted, the device sends a signal on the selected channel. It uses the rule in the value for the Transmit On Player Counted/Removed option, unless this is triggered by the Transmit for All Counted Players When Receiving From option.

When Player Removed Transmit On

No Channel, Pick a channel or enter a channel number

When a player is no longer counted by this device (such as when they leave the zone, leave the game, or are assigned to a different Team or Class), it sends a signal on the selected channel.