Pop-up Dialog Devices

Create text boxes that give players information or that prompt them to make a choice.

The Pop-up Dialog device is an interface you can use to make boxes of text appear in the HUD that players can interact with. The boxes can contain multiple lines of text. They use multiple choice or Yes-No responses. You can use these boxes in many ways:

  • Create a way that players can vote on something.

  • Display messages or instructions for the player.

  • Display background information for objectives (when used with a Tracker device).

Finding and Placing the Device

Click image to enlarge.

  1. From Create mode, press the Tab key to open the CREATIVE inventory screen.

  2. Click the DEVICES tab. You can scroll to select the device, use the Search box to look up the device by name, or the Categories in the panel on the left.

  3. Click PLACE NOW to place immediately, or put the device in the QUICK BAR to place later.

  4. Press Esc to return to your island in Create mode. Use your phone to position the device, then click to place it. Press Esc to detach the device from your phone.

  5. Point at the device with your phone. If the Customize popup doesn't open immediately, move closer until it does, then press E to open the Customize panel.

If you're using multiple copies of a device on an island, it can be helpful to rename them. You can choose names that relate to each device's purpose so it's easier to remember what each one does.

Device Options

This device has some basic functionality, like entering a title and description, and deterimning when the text will display. There are also advanced options, like how long the player has to interact with the text, the response type, and what text appears on the displayed buttons.

You can configure this device with the following options.

Default values are bold.

Basic Options

Option

Value

Description

Title

Enter text

Type in a title for the text box. The text field is limited to 32 characters.

Description

Enter text

This is the text you want to display in the text box. You can use {playername} to dynamically add the viewing player's name. You can insert a line break with . The text field is limited to 350 characters.

Auto Display

Never, Pregame Lobby, Game Start

Displays the text to all valid players that enter the selected phase. It also displays for players joining in progress during this phase.

Response Type

1 Button, 2 Buttons

Determines how many buttons are shown at the end of your Description text. You can customize the text on these buttons with the Button 1 Text and Button 2 Text options.

All Options (Additional)

Option

Value

Description

Timeout Duration

No Timeout, Pick an amount of time

Determines the amount of time players have to interact with the text before it disappears.

Button 1 Text

OK, Enter text

Enter the text that displays on Button 1. The default text is "OK" and the text field is limited to 8 characters.

Button 2 Text

Cancel, Enter text

Enter the text that displays on Button 2. The default text is "Cancel" and the text field is limited to 8 characters.

Text Box Transparency

No, Yes

Determines if the dialog's background is semi-transparent.

Mask Background

No, Yes

Determines if the background is darkened while the dialog is displayed.

Enabled During Phase

None, All, Pregame Only, Gameplay Only

Determines in which phases the device is enabled. Pregame Only includes all phases that occur before the game starts.

Allowed Team

Any, Pick a team

Determines which team can activate the device.

Affects Team

Only Selected, All But Selected

Determines which team is affected. If you choose Only Selected, only the team chosen in the Allowed Team option is affected. If you choose All But Selected, all teams are affected except the one chosen in the Allowed Team option.

Allowed Class

No Class, Any, Pick a class

Determines which classes can activate the device. If you choose No Class, only players without an assigned class can activate it. If you choose Any, any player with an assigned class can activate it.

Affects Class

Only Selected, All But Selected

Determines which class is affected. If you choose Only Selected, only the class chosen in the Allowed Class option is affected. If you choose All But Selected, all classes are affected except the one chosen in the Allowed Class option.

Channels

When one device needs to "talk" to another device, it does so by transmitting a signal on a specific channel. The receiving device needs to be set up to receive the signal on the same channel.

A channel is identified by a number, and channel numbers are customized for a device under the option that uses the channel. Most devices will also pass the identity of the player who triggered the device with the signal.

This device has receivers that perform a variety of functions when receiving a signal over a channel. Also, this device can transmit signals when certain conditions are met.

Receivers

Receivers listen for a channel and perform an action when they hear any device (including themselves) send a signal on that channel.

Option

Value

Description

Enable When Receiving From

No Channel, Pick a channel or enter a channel number

Enables the device when it receives a signal on the selected channel.

Disable When Receiving From

No Channel, Pick a channel or enter a channel number

Disables the device when it receives a signal on the selected channel.

Show When Receiving From

No Channel, Pick a channel or enter a channel number

The device displays the text box to valid players when it receives a signal on the selected channel.

Hide When Receiving From

No Channel, Pick a channel or enter a channel number

The device hides the text box when it receives a signal on the selected channel.

Show To All When Receiving From

No Channel, Pick a channel or enter a channel number

The device displays the text box to all players when it receives a signal on the selected channel.

Hide From All When Receiving From

No Channel, Pick a channel or enter a channel number

The device hides the text box for all players when it receives a signal on the selected channel.

Transmitters

Transmitters send a signal on the selected channel when triggered.

Option

Value

Description

When Shown Transmit On

No Channel, Pick a channel or enter a channel number

When the text box is displayed for players, the device transmits a signal on the selected channel.

When Dismissed Transmit On

No Channel, Pick a channel or enter a channel number

When the text box is hidden, the device transmits a signal on the selected channel.

When Time Out Transmit On

No Channel, Pick a channel or enter a channel number

When the text box times out, the device transmits a signal on the selected channel.

When Responding Button 1 Transmit On

No Channel, Pick a channel or enter a channel number

When the player responds with Button 1, the device transmits a signal on the selected channel.

When Responding Button 2 Transmit On

No Channel, Pick a channel or enter a channel number

When the player responds with Button 2, the device transmits a signal on the selected channel.