Prop Mover Devices

Attach this device to a building piece or terrain prop to create moving platforms, capture areas that move around, complex traversal, or more diverse shooting galleries.

The Prop Mover can be attached to any building piece, terrain piece, or other prop large enough for players to stand on. You can even attach it to devices! The preview sphere will turn green when it is near a prop or device it can attach to.

You can set the movement direction by rotating the Prop Mover device. When paired with other devices, you can expand the uses for this device to create intricate puzzles and traversal problems for players to solve. Here are some examples for how you can use this device:

  • Use a Button, Conditional Button, or Switch device to signal the Prop Mover to stop, start, or change direction.

  • Use the Prop Manipulator with the Prop Mover to create smoother stop-motion animation.

  • Use the Prop Manipulator, the Prop Mover, and multiple copies of a prop piece to flip or turn a moving prop so that sometimes it's safe to jump on, and sometimes it isn't safe to jump on.

  • Place an Objective device or Capture Area device on a moving platform to make protecting these more challenging.

  • Place prop targets on moving platforms to create a more sophisticated shooting gallery.

  • Use the Prop Mover to simulate magical or psychic effects like levitation or telekinesis.

  • Recreate your favorite platformer games, with collectible objects placed on top of platforms and stationary props for players to scoop up.

  • Add moving platforms to a skillrun or adventure game, to make it even more challenging.

Some devices have a limit on how many times that device can be placed on an island. This is independent of how much memory the device uses. You can only place 100 copies of this device on an island.

Finding and Placing the Device

Click image to enlarge.

  1. From Create mode, press the Tab key to open the CREATIVE inventory screen.

  2. Click the DEVICES tab. You can scroll to select the device, use the Search box to look up the device by name, or the Categories in the panel on the left.

  3. Click PLACE NOW to place immediately, or put the device in the QUICK BAR to place later.

  4. Press the Esc key to return to your island in Create mode. Use your phone to position the device, then click to place it. Press the Esc key to detach the device from your phone.

  5. Point at the device with your phone. If the Customize popup doesn't open immediately, move closer until it does, then press E to open the Customize panel.

If you're using multiple copies of a device on an island, it can be helpful to rename them. You can choose names that relate to each device's purpose, so it's easier to remember what each one does.

Device Options

This device has some basic functionality, like setting the distance the prop will travel, and how fast it will go. Additionally, there are some advanced options, like how the moving prop affects other props, players, or AI enemies.

You can configure this device with the following options.

Default values are bold.

Basic Options

Option

Value

Description

Distance

20 Meters, Pick a distance

Determines the distance the prop will move if it is not interrupted or stopped.

Speed

5 Meters/Second, Pick a speed

Determines the speed of the moving prop.

Time From Start

Off, Instant, Pick an amount of time

Determines whether the prop begins moving immediately at the start of the game, whether it is delayed, or whether it is stationary until a signal enables the device.

All Options (Additional)

Option

Value

Description

Enabled During Phase

None, Gameplay Only

Determines in which phases the device is enabled.

Enable Tile Based Distance

No, Yes

If this is set to Yes, distance settings are in tiles rather than in metric units.

On AI Collision Behavior

None, Stop, Reverse, Push

Determines how the prop behaves when it bumps into a creature, animal, or NPC.

  • None: the moving prop behaves normally.

  • Stop: the moving prop stops moving.

  • Reverse: the moving prop starts moving in the opposite direction.

  • Push: the moving prop forces the creature away from the moving prop.

AI Damage On Collision

None, 10, Pick an amount

Determines how much damage the moving prop deals to a creature, animal or NPC if the moving prop hits it.

On Player Collision Behavior

None, Stop, Reverse, Push

Determines how the prop behaves when it bumps into a player.

  • None: the moving prop behaves normally.

  • Stop: the moving prop stops moving.

  • Reverse: the moving prop starts moving in the opposite direction.

  • Push: the moving prop forces the player away from the moving prop.

Player Damage On Collision

None, 10, Pick an amount

Determines how much damage the moving prop deals to a player if the moving prop hits it.

On Prop Collision Behavior

None, Stop, Reverse

Determines how the prop behaves when it bumps into another prop.

  • None: the moving prop behaves normally.

  • Stop: the moving prop stops moving

  • Reverse: the moving prop starts moving in the opposite direction.

Prop Damage On Collision

None, 10, Pick an amount

Determines how much damage the moving prop deals to another prop if the moving prop hits it.

Path Complete Action

Stop, Ping Pong, Repeat, Reset

Determines what the moving prop does once it has moved the distance set in Distance option.

  • Stop: the moving prop stops once it has moved the entire distance.

  • Ping Pong: the moving prop reverses and travels the same distance in the opposite direction.

  • Repeat: the moving prop resets to the original location and restarts the movement.

  • Reset: the moving prop resets to the original location, but doesn't restart the movement.

Enable Device Activation on Move

No, Yes

If this is set to Yes, it enables a mode where the moving prop activates other devices as it moves.

Channels

When one device needs to "talk" to another device, it does so by transmitting a signal on a specific channel. The receiving device needs to be set up to receive the signal on the same channel.

A channel is identified by a number, and channel numbers are customized for a device under the option that uses the channel. Most devices will also pass the identity of the player who triggered the device with the signal.

This device has receivers that perform a variety of functions when receiving a signal over a channel. Also, this device can transmit signals when certain conditions are met.

Receivers

Receivers listen for a channel and perform an action when they hear any device (including themselves) send a signal on that channel.

Option

Value

Description

Start When Receiving From

No Channel, Pick a channel or enter a channel number

When the device receives a signal on the selected channel, the prop starts moving.

Stop When Receiving From

No Channel, Pick a channel or enter a channel number

When the device receives a signal on the selected channel, the prop stops moving.

Enable When Receiving From

No Channel, Pick a channel or enter a channel number

When the device receives a signal on the selected channel, the device is enabled.

Disable When Receiving From

No Channel, Pick a channel or enter a channel number

When the device receives a signal on the selected channel, the device is disabled.

Reset When Receiving From

No Channel, Pick a channel or enter a channel number

When the device receives a signal on the selected channel, the prop returns to its original position.

Advance When Receiving From

No Channel, Pick a channel or enter a channel number

When the device receives a signal on the selected channel, the prop advances forward based on the device's default direction, ignoring the prop's previous movement.

Reverse When Receiving From

No Channel, Pick a channel or enter a channel number

When the device receives a signal on the selected channel, the prop reverses its movement.

Transmitters

Transmitters send a signal on the selected channel when triggered.

Option

Value

Description

When Movement Starts Transmit On

No Channel, Pick a channel or enter a channel number

When the prop begins to move, the device sends a signal on the selected channel.

When Movement Stops Transmit On

No Channel, Pick a channel or enter a channel number

When the prop stops moving, the device sends a signal on the selected channel.

When Movement Finishes Transmit On

No Channel, Pick a channel or enter a channel number

When the prop finishes its movement, the device sends a signal on the selected channel.

When Enabled Transmit On

No Channel, Pick a channel or enter a channel number

When the device is enabled, it sends a signal on the selected channel.

When Direction Changes Transmit On

No Channel, Pick a channel or enter a channel number

When the moving prop changes direction, the device sends a signal on the selected channel.

When Disabled Transmit On

No Channel, Pick a channel or enter a channel number

When the device is disabled, the device sends a signal on the selected channel.

When AI Hit Transmit On

No Channel, Pick a channel or enter a channel number

When the moving prop hits a creature, animal or NPC, the device sends a signal on the selected channel.

When Player Hit Transmit On

No Channel, Pick a channel or enter a channel number

When the moving prop hits a player, the device sends a signal on the selected channel.

When Prop Hit Transmit On

No Channel, Pick a channel or enter a channel number

When the moving prop hits another prop, the device sends a signal on the selected channel.