Race Manager Devices

The Race Manager device enables designers to create advanced racing modes.

When used with the Race Checkpoint device, Race Manager provides a way for designers to create more advanced racing modes, including the following race management features.

  • Tracks and displays the number of complete laps (or checkpoints)

  • Tracks and displays lap and race times, including the record time

Finding and Placing the Device

Click image to enlarge.

  1. From Create mode, press the Tab key to open the Creative inventory window.

  2. Click the Devices tab and scroll to select the device. You can also use the Search box or the Categories panel on the left to find your device.

  3. Click PLACE NOW to place immediately, or put the device in the QUICK BAR to place later.

  4. Press Esc to return to your island in Create mode. Use your phone to position the device, then left-click to place it. Press P to detach the device from your phone, then press P again to reactivate your phone.

  5. Point at the device with your phone. If the Customize popup doesn't open immediately, move closer until it does, then press E to open the Customize panel.

Device Options

This device has some basic functionality, such as setting up the number of laps. Advanced functionality gives developers ways to customize display checkpoint markers, customize navigation arrows, and more.

You can configure this device with the following options.

Default values are bold.

Basic Options

Option

Value

Description

Number of Laps

1, Pick a Number

Specifies how many times the player needs to complete the active Race Checkpoints to complete the race.

Start Race on Game Start

Yes, No

Determines whether to immediately start the race when the game starts.

Display arrow on HUD

Visible, Hidden

Makes the display arrow visible on the heads-up display (HUD).

All Options (Additional)

Option

Value

Description

Race Circuit Name

Enter Text

Displays this race name for players.

Display Checkpoint Markers

Yes, No

Displays markers in-game and on the map, showing players the location of active Race Checkpoints.

Navigation Arrow Fade-In Range

500, Pick a Number

Displays the navigation arrow when players are close to the Race Checkpoint.

Navigation Arrow Fade-Out Range

400, Pick a Number

Hides the navigation arrow when players are far enough from the Race Checkpoint.

Display Race HUD

Yes, No

Determines whether the race progress is displayed during the race.

Display Race Progress on HUD

Yes, No

If set to Yes, the HUD displays how many laps the player has completed and the total number of laps in the race. If there are no laps in the game, the HUD displays the total number of Checkpoints instead.

Display Race Time on HUD

Yes, No

If set to Yes, the HUD displays the amount of time since the race started, as well as the player's most recent lap time.

Display Best Lap Time on HUD

Yes, No

If set to Yes, the HUD displays the player's best lap time.

Channels

When one device needs to "talk" to another device, it does so by transmitting a signal on a specific channel. The receiving device needs to be set up to receive the signal on the same channel.

A channel is identified by a number, and channel numbers are customized for a device under the option that uses the channel. Most devices will also pass the identity of the player who triggered the device with the signal.

This device has receivers that perform a variety of functions when receiving a signal over a channel. Also, this device can transmit signals when certain conditions are met.

Receivers

Receivers listen for a channel and perform an action when they hear any device (including themselves) send a signal on that channel.

Option

Value

Description

Power On Device When Receiving From

No Channel, Pick a channel

Power on this device when receiving from the specific channel.

Power Off Device When Receiving From

No Channel, Pick a channel

Power off this device when receiving from the specific chanel.

Start Race When Receiving From Channel

No Channel, Pick a channel

The race starts when the device receives a signal on the selected channel.

End Race When Receiving From

No Channel, Pick a channel

Ends this race when receiving from the specific channel.

Transmitters

Transmitters send a signal on the selected channel when triggered.

Option

Value

Description

On Race Completion Transmit On Channel

No Channel, Pick a channel

When a player finishes the race, sends a message on this channel.

On Lap Completion Transmit On Channel

No Channel, Pick a channel

When a player finishes a lap, sends a message on this channel.

On Race Started By Manager Transmit On Channel

No Channel, Pick a channel

When the race starts, sends a message on this channel.

On First Lap Completion Transmit On Channel

No Channel, Pick a channel

When the player finishes their first lap, sends a message on this channel.