Real Time Clock Devices

Use this to tie in-game events to real time.

The Real Time Clock can be used to connect things that happen in the game to time periods in the real world. Here are some things you can use this for in your game:

  • Events in the game can be linked to time periods in the real world, so those things are only available to players during the day or at night.

  • You can have the device display as a countdown timer to an event in your game, or it can show the real-world time.

  • You can have tasks the player must do within a certain time period, such as feed a pet or grow a plant.

  • You can keep players from entering an event until a certain time, with a countdown displaying how much time is left before the event starts.

Finding and Placing the Device

Click to enlarge

  1. From Create mode, press the Tab key to open the CREATIVE inventory screen.

  2. Click the DEVICES tab. You can scroll to select the device, use the Search box to look up the device by name, or the Categories in the panel on the left.

  3. Click PLACE NOW to place immediately, or put the device in the QUICK BAR to place later.

  4. Press Esc to return to your island in Create mode. Use your phone to position the device, then click to place it. Press Esc to detach the device from your phone.

  5. Point at the device with your phone. If the Customize popup doesn't open immediately, move closer until it does, then press E to open the Customize panel.

If you're using multiple copies of a device on an island, it can be helpful to rename them. You can choose names that relate to each device's purpose, so it's easier to remember what each one does.

Contextual Filtering

Some devices are affected by a feature called contextual filtering. This feature hides or displays options depending on the values selected for certain related options. This feature will reduce clutter in the Customize panel and make options easier to manage and navigate. However, it may not be easy to recognize which options or values trigger contextual filtering. To help you identify them, in our device docs we use italic for any values that trigger contextual filtering. All options will be listed, including those affected by contextual filtering; if they are hidden or displayed based on a specific option's value, there will be a note about that in the Description field for that option.

Device Options

This device has some basic functionality, like choosing the style of the clock face, and setting the time, date and year. Additionally, there are some advanced options, like choosing a time zone and setting the display mode.

You can configure this device with the following options.

Default values are bold. Values affected by contextual filtering are in italic.

Basic Options

Option

Value

Description

Clock Face Style

Default, Flat

Determines what the clock face looks like.

Minute

0, Pick an amount

Determines the minute this device triggers.

Hour

0, Pick an amount

Determines the hour this device triggers.

Day

1, Pick a day

Determines the day this device triggers.

Month

1, Pick a month

Determines the month this device triggers.

Year

2021, Pick a year

Determines the year this device triggers.

Duration Type

Instant, Minutes, Hours, Days

This option allows the clock to send a second signal after a period of time has passed. If a unit of time is selected, the Duration Value option displays and can be customized.

Duration Value

1, Pick a value

This option only displays if the Duration Type option is set to Minutes, Hours or Days. Determines the number of the selected time units that will pass before the second signal is sent. For example, if the Duration Type is Minutes, and the Duration Value is 2, the second signal will be sent after 2 minutes have passed.

Number of Repeats

Don't Repeat, Pick a number

Determines how many times the signal will repeat. If a number of repeats is selected, the Repeat Type and Repeat Frequency options display and can be customized.

Repeat Type

Hours, Days, Weeks, Months

This option only displays if the Number of Repeats option is set to a number. Determines the unit of time used in the cadence of repeated signals.

Repeat Frequency

1, Pick a number

This option only displays if the Number of Repeats option is set to a number. Determines how many times the signal repeats, based on the unit of time chosen in the Repeat Type option. For example, if the Repeat Type is set to Days and the Repeat Frequency is set to 2, the signal will repeat every 2 days.

All Options (Additional)

Option

Value

Description

Enabled At Game Start

Enabled, Disabled

Determines whether the device is enabled when the game starts.

Display Mode

Countdown, Date

Shows a countdown to a date, or just the date.

Time Zone

GMT

Only Greenwich Mean Time is available.

Channels

When one device needs to "talk" to another device, it does so by transmitting a signal on a specific channel. The receiving device needs to be set up to receive the signal on the same channel.

A channel is identified by a number, and channel numbers are customized for a device under the option that uses the channel. Most devices will also pass the identity of the player who triggered the device with the signal.

This device has receivers that perform a variety of functions when receiving a signal over a channel. Also, this device can transmit signals when certain conditions are met.

Receivers

Receivers listen for a channel and perform an action when they hear any device (including themselves) send a signal on that channel.

Option

Value

Description

Enable When Receiving From

No Channel, Pick a channel or enter a channel number

Enables the device when it receives a signal on the selected channel.

Disable When Receiving From

No Channel, Pick a channel or enter a channel number

Disables the device when it receives a signal on the selected channel.

Transmitters

Transmitters send a signal on the selected channel when triggered.

Option

Value

Description

When Time Reached Transmit On

No Channel, Pick a channel or enter a channel number

When the target time is reached, the device transmits on the selected channel.

If Enabling After Time Reached Transmit On

No Channel, Pick a channel or enter a channel number

When the device is enabled, if the target time has been reached, the device transmits on the selected channel.

If Enabling Before Time Not Reached Transmit On

No Channel, Pick a channel or enter a channel number

When the device is enabled, if the target time has not been reached, the device transmits on the selected channel.

When Duration Elapsed Transmit On

No Channel, Pick a channel or enter a channel number

If the Duration Type option is set to a unit of time (Minutes, Hours, Days) then the device sends a signal on the selected channel when the specified duration has elapsed.