The Skydome device controls how the sky looks, as well as giving you options for changing the sun, clouds, stars or other objects in the sky above your island. You can experiment with the sun and moon, and add other atmospheric elements like stars, fog and clouds. You can change the color of your light source, and blend different colors for your island's sky to create the perfect atmosphere for your game.
Setting options in the Skydome device will override sky and atmosphere options in the My Island settings.
Here are some of the things you can do with this device:
Create a moonlit night for a spooky game.
Change the color of the sky to simulate being on another planet.
Change the color of the moon, or the visibility of the stars.
Add clouds to the sky, and customize the speed and direction of those clouds.
Finding and Placing the Device
Click image to enlarge.
From Build mode, press the Tab key to open the Creative inventory screen.
Click the DEVICES tab. You can scroll to select the device, use the Search box to look up the device by name, or check the Categories in the panel on the left.
Click PLACE NOW to place immediately, or put the device in the QUICK BAR to place later.
Press Tab to return to your island in Build mode. Use your phone to position the device, then click to place it. Press ` to detach the device from your phone tool.
Point at the device with your phone. If the Customize popup doesn't open immediately, move closer until it does, then press E to open the CUSTOMIZE panel.
Customizing the Device Name
If you're using multiple copies of a device on an island, it can be helpful to rename them with context-specific names. For example, if you have multiple Creature Placers, you might want to name each one based on the creature type, or if you have multiple copies of the same vehicle, you could rename each Vehicle Spawner based on the vehicle color or some other feature.
Open the CUSTOMIZE panel and click the Settings (gear) icon on the bottom left of the panel.
Click RENAME, and type the new device name. You can use up to 60 characters.
Click SAVE.
Once you've saved, the new name will appear at the top of the CUSTOMIZE panel. It will also show up when you point at the device with your phone while in Build mode.
Device Options
This device has some basic functionality, like choosing the light source and its color. Additionally, there are some advanced options, like enabling horizon fog and stars.
You can configure this device with the following options.
Default values are bold.
Basic Options
Option |
Value |
Description |
---|---|---|
Light Source |
None, Sun, Moon 1, Moon 2 |
Defines what the light source is for the Skydome. The position of the light source is defined by the placement direction of the device. When you place the device, use the rotation controls to change the direction of the device's arrows. This will change the position of the light source. |
Lightsource Color |
White, Pick a color swatch |
Determines the color of the light shining from the device. Click the color swatch to open the Color Picker. Select a color, then click the checkmark.
|
Lightsource Intensity |
Default, Pick a percentage |
Defines the intensity of the light coming from the light source. |
Skydome Top Color |
Cerulean, Pick a color swatch |
The Skydome is colored using a gradient. This option defines the top color in the gradient. Click the color swatch to open the Color Picker. Select a color, then click the checkmark. |
Skydome Middle Color |
Sky Blue, Pick a color swatch |
The Skydome is colored using a gradient. This option defines the middle color in the gradient. Click the color swatch to open the Color Picker. Select a color, then click the checkmark. |
Skydome Bottom Color |
Cerulean, Pick a color swatch |
The Skydome is colored using a gradient. This defines the bottom color in the gradient. Click the color swatch to open the Color Picker. Select a color, then click the checkmark. |
Ambient Light |
Cerulean, Pick a color swatch |
Determines the color of the ambient light. Click the color swatch to open the Color Picker. Select a color, then click the checkmark. |
Ambient Light Intensity |
60%, Pick a percentage |
Defines the intensity of the ambient light source. |
Clouds |
Off, Twisty, Realistic |
Determines whether there are clouds in the sky, and if there are clouds this determines what type of clouds appear. |
Clouds Speed |
None, Very Slow, Slow, Fast, Very Fast |
If there are clouds, this determines how fast the clouds are moving. |
Clouds Direction |
N, Pick a compass direction |
If there are clouds, this determines the direction the clouds are moving. This is used in conjunction with the Clouds Speed option. Values use compass directions, such as N for North, S for South, and so on. |
Clouds Color |
White, Pick a color swatch |
Customizes the color of the skydome's clouds. |
All Options (Additional)
Option |
Value |
Description |
---|---|---|
Enabled During Phase |
None, All, Create Only, Game Countdown Only, Gameplay Only |
Determines when the Skydome device is enabled. |
Stars Visibility |
Off, Dim, Bright |
Determines whether stars are visible in the sky, and if so, how bright they are. |
Horizon Fog Density |
Default, 0%, Pick a percentage |
Determines whether there is atmospheric fog at the horizon, and if so, how far above the horizon it extends. |
Horizon Fog Color |
White, Pick a color swatch |
If you have horizon fog, this sets the color of that fog. If you want a different color, click the color swatch to open the Color Picker. Select a color, then click the checkmark. |
Use Volume |
Yes, No |
If you choose Yes the device will use the volume as a zone of activation. |
Volume Width |
1, Pick a number of tiles |
Determines the width of the volume in tiles. This is only used if the Use Volume option is set to Yes. |
Volume Depth |
1, Pick a number of tiles |
Determines the depth of the volume in tiles. This is only used if the Use Volume option is set to Yes. |
Volume Height |
1, Pick a number of tiles |
Determines the height of the volume in tiles. This is only used if the Use Volume option is set to Yes. |
Channels
When one device needs to "talk" to another device, it does so by transmitting a signal on a specific channel. The receiving device needs to be set up to receive the signal on the same channel.
A channel is identified by a number, and channel numbers are customized for a device under the option that uses the channel. Most devices will also pass the identity of the player who triggered the device with the signal.
This device has receivers that perform a variety of functions when receiving a signal over a channel. Also, this device can transmit signals when certain conditions are met.
Receivers
Receivers listen for a channel and perform an action when they hear any device (including themselves) send a signal on that channel.
Option |
Value |
Description |
---|---|---|
Enable When Receiving From |
No Channel, Pick a channel |
Enables the device when it receives a signal on the selected channel. |
Disable When Receiving From |
No Channel, Pick a channel |
Disables the device when it receives a signal on the selected channel. |