Vehicle Spawner Devices

Spawn a drivable vehicle at the target location.

A Vehicle Spawner is a device that spawns a vehicle into the level at the spawner's given location and orientation. Additionally, the vehicle has a specified percentage of starting fuel. Developers use and tune Vehicle devices for navigation challenges, kart racing, or any kind of vehicle-relevant gameplay.

  • Use Vehicle Spawner devices in combination with the Racing Checkpoint Device to design a racing game for your players.

  • You can place a player directly inside the vehicle using a trigger.

You can spawn the following 4-wheel vehicles in a level:

  • Bear (pickup truck)

  • Mudflap (semi truck)

  • Prevelant (sedan)

  • Taxi

  • Whiplash (sportscar)

You can also spawn the following vehicles:

  • Baller

  • Boat (motor boat)*

  • Driftboard (hoverboard)

  • Helicopter

  • Quadcrasher

  • Stormwing (Biplane)

  • Surfboard

  • UFO

Finding and Placing the Device

  1. From Build mode , press the Tab key to open the Creative Inventory screen.

  2. Click the Devices tab. You can scroll to select the device, use the Search box to look up the device by name, or check the Vehicle category in the panel on the left.

  3. Click PLACE NOW to place immediately, or put the device in the QUICK BAR to place later.

  4. Press Esc to return to your island in Build mode. Use your phone to position the device, then click to place it.

  5. Point at the device with your phone. If the Customize popup doesn't open immediately, move closer until it does, then press E to open the Customize panel.

Device Options

When placed, the device will instantly spawn the associated vehicle and will respawn a new vehicle once destroyed. The device will always be visible during the game. Each device can only spawn one vehicle at a time, and can only spawn a maximum of 32 vehicles.

The default values are bold.

Basic Options

4-Wheeled Vehicle Options

Option

Value

Description

Visible in Game

On, Off

Determines whether the device is visible during the game. This does affect its collision properties.

Boost Regen

No Boost, Slow, Default, Fast, Unlimited

Determines if the vehicle is able to boost, and how quickly the boost meter fills.

Radio

Enabled, Disabled

Determines whether the vehicle will have a radio .

Color and Style

Random, Pick a Color

Applies a design to the vehicle.

Boats, Boards, and Baller Options

Option

Value

Description

Visible in Game

On, Off

Determines whether the device is visible during the game. This affects its collision properties.

Supports Wraps

Enabled, Disabled

Determines whether the vehicle supports wraps .

Vehicle Weapon Enabled

Enabled, Disabled

Determines whether the vehicle has weapons enabled.

Quadcrasher Options

Option

Value

Description

Visible in Game

On, Off

Determines whether the device is visible during the game. This affects its collision properties.

Supports Wraps

Enabled, Disabled

Determines whether the vehicle supports wraps .

Aerial Vehicle Options

Option

Value

Description

Visible in Game

On, Off

Determines whether the device is visible during the game. This does affect its collision properties.

Supports Wraps

Enabled, Disabled

Determines whether the vehicle supports wraps .

Reboots

2, No Reboots, Pick a number

UFO only. When the UFO is reduced to 0 health, this determines how many times it reboots (respawns) with full health.

All Options (Additional)

Option

Value

Description

Enabled During Phase

All, None, Pre-Game Only, Gameplay Only

Determines which game phases the device will be enabled in.

Respawn Time

Instant, Never, Pick a Time

Respawns a vehicle that's been destroyed after a selected delay.

Respawn Vehicle when Enabled

Yes, No, Only if Needed

If this is set to "Yes", a vehicle will spawn when the device is enabled. Choosing "Only If Needed" will not reset an existing vehicle.

Destroy Vehicle when Disabled

Yes, No

Destroys a spawned vehicle when the spawner is disabled.

Owning Team

Any, Pick a Team

Sets the team the device belongs to.

Selected Class

None, Any, No Class, Pick a class

Determines what class can use this vehicle.

Values for this option are:

  • None: All players, including players with no class assigned, are affected.

  • Any: Any player with a class assigned is affected.

  • No Class: Only players with no class assigned are affected.

  • Pick a class: Pick a class identifier; only players assigned that class are affected.

Tire Selection

Road Tires, Off-Road Tires

Determines the type of tires for the spawned vehicle.

Vehicle Health

1500, Pick a Number

Determines how much damage the device can take before it is destroyed.

Water Destruction Delay

Never, Instant, 5 seconds, Pick an amount of seconds

When the vehicle is too deep in water to drive, this is the amount of time before it is destroyed.

Enable Cannon

Yes, No

UFO Only — determines if the cannon can be used..

Enable Tractor Beam

Yes, No

UFO Only. Determines if the tractor beam can be used.

Channels

When one device needs to "talk" to another device, it does so by transmitting a signal on a specific channel . The receiving device needs to be set up to receive the signal on the same channel.

A channel is identified by a number, and channel numbers are customized for a device under the option that uses the channel. Most devices will also pass the identity of the player who triggered the device with the signal.

This device has receivers that perform a variety of functions when receiving a signal over a channel, ranging from assigning drivers to destroying vehicles. Also, this device can transmit signals when certain conditions are met, like when a player reloads save data.

Receivers

Receivers listen for a channel and perform an action when they hear any device (including themselves) send a signal on that channel.

Option

Value

Description

Assigns Driver When Receiving From

No Channel, Pick a Channel

Sets the player that instigated the signal as the spawned vehicle's driver

Respawn Vehicle When Receiving From

No Channel, Pick a Channel

Spawns a new vehicle after receiving a signal on the selected channel .The existing vehicle will be destroyed before a new vehicle spawns.

Destroy Vehicle When Receiving From

No Channel, Pick a Channel

When receiving a signal on the selected channel, the spawned vehicle is destroyed if it exists.

Enable When Receiving From

No Channel, Pick a Channel

When a signal is received on the selected channel, it enables the vehicle spawner.

Disable When Receiving From

No Channel, Pick a Channel

When a signal is received on the selected channel, it disables the vehicle spawner.

Transmitters

Transmitters send a signal on the selected channel when triggered.

Option

Value

Description

When Player Enters Vehicle Transmit On

No Channel, Pick a Channel

Transmits a signal on the selected channel when a player enters the spawned vehicle.

When Player Exits Vehicle Transmit On

No Channel, Pick a Channel

Transmits a signal on the selected channel when a player exits the spawned vehicle.

When Vehicle Spawns Transmit On

No Channel, Pick a Channel

Transmits a signal on the selected channel when a vehicle is spawned or respawned.

When Vehicle is Destroyed Transmit On

No Channel, Pick a Channel

Transmits a signal on the selected channel when a vehicle is destroyed.