Water Devices

Create bodies of water like lakes, ponds or canals that players can swim and fish in, or drive boats on!

The Water device creates a body of water on your island that players can interact with. You can control the water level, and make it increase or decrease when triggered by channel signals. The device creates water within a specific volume, which you can customize to create lakes, ponds, oceans, swimming pools, sewers, and so on. Players can swim in these bodies of water, or drive boats on them. You can also place fishing zones in these bodies of water so that players can fish.

Finding and Placing the Device

Click image to enlarge.

  1. From Create mode, press the Tab key to open the CREATIVE inventory screen.

  2. Click the DEVICES tab. You can scroll to select the device, use the Search box to look up the device by name, or the Categories in the panel on the left.

  3. Click PLACE NOW to place immediately, or put the device in the QUICK BAR to place later.

  4. Press Esc to return to your island in Create mode. Use your phone to position the device, then click to place it. Press Esc to detach the device from your phone.

  5. Point at the device with your phone. If the Customize popup doesn't open immediately, move closer until it does, then press E to open the Customize panel.

If you're using multiple copies of a device on an island, it can be helpful to rename them. You can choose names that relate to each device's purpose, so it's easier to remember what each one does.

Device Options

This device has some basic functionality, like setting the size of the water volume, and how quickly the volume fills or empties. Additionally, there are some advanced options, like when the device is enabled, and whether it interacts with Trigger devices.

You can configure this device with the following options.

Default values are bold.

Basic Options

Option

Value

Description

Zone Width

1, Pick a size in tiles

Determines the width of the water volume, in tiles.

Zone Depth

1, Pick a size in tiles

Determines the depth of the water volume, in tiles.

Zone Height

1, Pick a size in tiles

Determines the height of the water volume, in tiles.

Default Vertical Water Percentage

100%, Pick a percentage

Determines the default vertical water level, as a percentage of the value set in the Water Height option.

Vertical Filling Speed (TPM)

60 TPM, Pick a speed

Determines the rate at which the volume fills with water, in tiles per minute.

Vertical Emptying Speed (TPM)

60 TPM, Pick a speed

Determines the rate at which the volume's water empties, in tiles per minute.

All Options (Additional)

Option

Value

Description

Enabled During Phase

None, All, Create Only, Game Countdown Only, Gameplay Only

Determines in which phases the water volume is enabled.

Interact With Trigger

No, Yes

Determines whether the water interacts with the Trigger device. If you choose Yes, you can place Trigger devices in the water volume where they will be affected by the water level. You can then use the Trigger to initiate some event related to the water level.

Channels

When one device needs to "talk" to another device, it does so by transmitting a signal on a specific channel. The receiving device needs to be set up to receive the signal on the same channel.

A channel is identified by a number, and channel numbers are customized for a device under the option that uses the channel. Most devices will also pass the identity of the player who triggered the device with the signal.

This device has receivers that perform a variety of functions when receiving a signal over a channel. Also, this device can transmit signals when certain conditions are met.

Receivers

Receivers listen for a channel and perform an action when they hear any device (including themselves) send a signal on that channel.

Option

Value

Description

Enable When Receiving From

No Channel, Pick a channel or enter a channel number

Enables the device when it receives a signal on the selected channel.

Disable When Receiving From

No Channel, Pick a channel or enter a channel number

Disables the device when it receives a signal on the selected channel.

Start Vertical Filling When Receiving From

No Channel, Pick a channel or enter a channel number

When the device receives a signal on the selected channel, it starts vertically filling the volume with water.

Start Vertical Emptying When Receiving From

No Channel, Pick a channel or enter a channel number

When the device receives a signal on the selected channel, it starts vertically emptying the water in the volume.

Stop Vertical Movement When Receiving From

No Channel, Pick a channel or enter a channel number

When the device receives a signal on the selected channel, it stops filling or emptying the volume.

Resume Vertical Movement When Receiving From

No Channel, Pick a channel or enter a channel number

When the device receives a signal on the selected channel, it resumes either filling or emptying the volume.

Reset Water When Receiving From

No Channel, Pick a channel or enter a channel number

When the device receives a signal on the selected channel, it resets the water level in the volume to the value set in the Default Vertical Water Percentage option.

Transmitters

Transmitters send a signal on the selected channel when triggered.

Option

Value

Description

On Player Entering Water Transmit On

No Channel, Pick a channel or enter a channel number

When a player enters the water volume, the device transmits a signal on the selected channel.

On Player Leaving Water Transmit On

No Channel, Pick a channel or enter a channel number

When a player leaves the water volume, the device transmits a signal on the selected channel.

On Vertical Filling Complete Transmit On

No Channel, Pick a channel or enter a channel number

The device transmits a signal on the selected channel when the volume is filled to the water level set in the Default Vertical Water Percentage option.

On Vertical Emptying Complete Transmit On

No Channel, Pick a channel or enter a channel number

The device transmits a signal on the selected channel when the water volume is completely empty.

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