Wildlife Spawner Devices

Populate your island with animals — some nice and some not so nice — that you can herd, hunt, tame or dodge!

The Wildlife Spawner device can be customized to spawn various animals.

Players can hunt and kill the prey animals (chickens and boars), which will drop resources (such as meat) when they are eliminated.

Animals you can spawn using this device include:

  • Frog (Prey)

  • Chicken (Prey)

  • Boar (Prey)

  • Wolf (Predator)

  • Raptor (Predator)

Some animals spawned by this device can be tamed by players. To tame these animals, a player must use bait. Different animals require different bait, which is made from resources dropped by animals that are eliminated. Bait required:

  • Boars require corn or shield mushrooms. Shield mushrooms are dropped by eliminated boars.

  • Wolves and raptors require meat, which is dropped by eliminated chickens and boars.

Once an animal is tamed, it will follow the player at a distance. Some will attack other players and animals that are hostile to the player that tamed them. Players can tame up to three animals at a time. With wolves and boars, you can also ride your tamed animals!

While there isn't a limit on the number of Wildlife Spawners you can have on an island, there is a limit on the total number of spawned AI enemies on an island. This includes creatures, guards, and wildlife. You can only have 90 AI enemies active at a time, across all devices that spawn AI enemies. If you have a lot of Wildlife Spawners, or if you also have Guard or Creature Spawners on your island, keep track of the number of enemies each is spawning so you stay under the overall limit.

Finding and Placing the Device

Click image to enlarge.

  1. From Create mode, press the Tab key to open the Creative inventory screen.

  2. Click the Devices tab. You can scroll to select the device, use the Search box to look up the device by name, or check the Categories in the panel on the left.

  3. Click PLACE NOW to place immediately, or put the device in the QUICK BAR to place later.

  4. Press Tab to return to your island in Create mode. Use your phone to position the device, then click to place it. Press Esc to detach the device from your phone tool.

  5. Point at the device with your phone. If the CUSTOMIZE popup doesn't open immediately, move closer until it does, then press E to open the Customize panel.

If you're using multiple copies of a device on an island, it can be helpful to rename them. You can choose names that relate to each device's purpose, so it's easier to remember what each one does.

Contextual Filtering

Some devices are affected by a feature called contextual filtering. This feature hides or displays options depending on the values selected for certain related options. This feature will reduce clutter in the Customize panel and make options easier to manage and navigate. However, it may not be easy to recognize which options or values trigger contextual filtering. To help you identify them, in our device docs we use italic for any values that trigger contextual filtering. All options will be listed, including those affected by contextual filtering; if they are hidden or displayed based on a specific option's value, there will be a note about that in the Description field for that option.

Device Options

This device has some basic functionality, like choosing the type of animal, and how many animals spawn. There are also advanced options, like setting the total number of animals spawned, and how much health each animal has.

You can configure this device with the following options.

Default values are bold. Values that trigger contextual filtering are italic.

Basic Options

Option

Value

Description

Type

Chicken, Frog, Boar, Wolf, Raptor, Random, Random Prey, Random Predator

Determines the type of animal that is spawned. The shape of the device changes to match the type of animal that spawns.

Spawn Count

4, Pick a number

Determines the maximum number of animals that can be active at once. When activated, the spawner produces one animal at a time, up to the maximum number selected.

Spawn Through Walls

On, Off

Determines whether animals must spawn within the line of sight of the device, or if they can spawn behind walls that obstruct the line of sight.

All Options (Additional)

Option

Value

Description

Total Spawn Limit

Infinite, Pick a number

Sets the maximum number of wildlife this spawner can produce in its lifetime.

Spawn Timer

None, 3 seconds, Pick a number

Determines the minimum amount of time that occurs between each animal that spawns. If you choose None, the spawner will only produce an animal when receiving a signal on a channel.

Spawn Radius

10M, Pick a distance

Determines the maximum distance away from the device that animals can spawn.

Activation Distance

Any Distance, Pick a distance

Determines the distance from the spawner that a player must be.

Tamed Follow Distance

Default, Pick a distance

Determines the distance from the taming player that wildlife will try to remain within while tamed.

Wander Range

Default, Pick a distance

Determines the distance from the device that a wildlife can range peacefully. A wildlife may be pulled out of this range when fleeing, engaging in combat, or pursuing a goal. Wildlife pulled far enough outside of the Wander Range will not return.

Enabled At Game Start

Enabled, Disabled

Determines whether the device is enabled when the game starts.

Force Spawn

Never, On Timer Only, On Receive Channel Signal Only, Always

Determines if this device should spawn new wildlife when it is at its Number of Wildlife cap. When a new wildlife is spawned this way, the oldest wildlife from this device will be eliminated.

Damage

Default, Pick an amount

Sets the amount of damage the Wildlife from this device can do to others.

Damage to Player

Default, None, Pick an amount

Sets the amount of damage the wildlife from this device can do to players. If this option is set to anything other than Default, this will override the value set in the Damage option.

Damage to Environment

Default, None, Pick an amount

Sets the amount of damage wildlife from this device can do to the environment.

Movement Speed

Very Slow, Slow, Default, Fast, Very Fast

Sets the multiplier applied to the movement speed of spawned animals.

Health

Default, Pick an amount, Invincible

Sets the maximum health value for spawned animals.

Taming

Enabled, Disabled

Determines whether animals spawned by this device can be tamed by players.

Can Drop Loot

Yes, No

Determines whether spawned animals drop resources when they are eliminated.

Riding

Disabled, Enabled

Determines whether tamed wildlife spawned from this device can be ridden. If you choose Enabled, several other options display below this one in the Customize panel.

Starting Energy

100%(Default), Pick a percentage

Determines the starting energy value for the rideable wildlife spawned from this device. This option only displays if the Riding option is set to Enabled.

Maximum Energy

100%(Default), Pick a percentage

Determines the maximum energy value for the rideable wildlife spawned from this device. This option only displays if the Riding option is set to Enabled.

Energy Restore Amount

None, Pick a percentage

Determines the amount of energy restored for the rideable wildlife spawned by this device. This option only displays if the Riding option is set to Enabled. Energy restoration can only be triggered by Restore Energy receiver channel options.

Energy Consume Amount

None, Pick a percentage

Determines the amount of energy consumed when a player rides wildlife spawned by this device. This option only displays if the Riding option is set to Enabled. Energy consumption can only be triggered by Consume Energy receiver channel options.

Channels

When one device needs to "talk" to another device, it does so by transmitting a signal on a specific channel. The receiving device needs to be set up to receive the signal on the same channel.

A channel is identified by a number, and channel numbers are customized for a device under the option that uses the channel. Most devices will also pass the identity of the player who triggered the device with the signal.

This device has receivers that perform a variety of functions when receiving a signal over a channel. Also, this device can transmit signals when certain conditions are met.

Receivers

Receivers listen for a channel and perform an action when they hear any device (including themselves) send a signal on that channel.

Option

Value

Description

Enable When Receiving From

No Channel, Pick a channel or enter a channel number

Enables the device when it receives a signal on the selected channel.

Disable When Receiving From

No Channel, Pick a channel or enter a channel number

Disables the device when it receives a signal on the selected channel.

Spawn When Receiving From

No Channel, Pick a channel or enter a channel number

Spawns animals from this device when it receives a signal on the selected channel.

Despawn When Receiving From

No Channel, Pick a channel or enter a channel number

Despawns any existing animals spawned from this device when it receives a signal on the selected channel.

Destroy Spawner When Receiving From

No Channel, Pick a channel or enter a channel number

Destroys this device when it receives a signal on the selected channel.

Tame When Receiving From

No Channel, Pick a channel or enter a channel number

Tames animals spawning from this device when it receives a signal on the selected channel.

Untame All When Receiving From

No Channel, Pick a channel or enter a channel number

Untames all animals spawned from this device when it receives a signal on the selected channel.

Untame From Instigator When Receiving From

No Channel, Pick a channel or enter a channel number

Untames any tamed animals spawned from this device that belong to the instigating player.

Reset Total Spawn Count When Receiving From

No Channel, Pick a channel or enter a channel number

Resets the count on the Total Spawn Count option when the device receives a signal on the selected channel.

Eliminate Tamed From Instigator When Receiving From

No Channel, Pick a channel or enter a channel number

Eliminates animals tamed by the instigator when the device receives a signal on the selected channel.

Restore Energy When Receiving From

No Channel, Pick a channel or enter a channel number

When the device receives a signal on the selected channel, wildlife spawned by this device are granted the energy value set in the Energy Restore Amount option.

Restore Energy From Instigator When Receiving From

No Channel, Pick a channel or enter a channel number

When the device receives a signal on the selected channel, wildlife spawned by this device that were ridden by the instigating player are granted the energy value set in the Energy Restore Amount option.

Consume Energy When Receiving From

No Channel, Pick a channel or enter a channel number

When the device receives a signal on the selected channel, wildlife spawned by this device consume the energy value set in the Energy Consume Amount option.

Consume Energy From Instigator When Receiving From

No Channel, Pick a channel or enter a channel number

When the device receives a signal on the selected channel, wildlife spawned by this device that were ridden by the instigating player consume the energy value set in the Energy Consume Amount option.

Ride When Receiving From

No Channel, Pick a channel or enter a channel number

When the device receives a signal on the selected channel, the instigating player is teleported to and mounted on the nearest ridable wildlife spawned by this device.

Dismount All When Receiving From

No Channel, Pick a channel or enter a channel number

When the device receives a signal on the selected channel, it dismounts riders from all wildlife spawned by this device.

Dismount From Instigator When Receiving From

No Channel, Pick a channel or enter a channel number

When the device receives a signal on the selected channel, it dismounts riders from wildlife spawned by this device that were ridden by the instigating player.

Transmitters

Transmitters send a signal on the selected channel when triggered.

Option

Value

Description

When Spawned Transmit On

No Channel, Pick a channel or enter a channel number

Transmits a signal on the selected channel when the device spawns an animal.

When Eliminated Transmit On

No Channel, Pick a channel or enter a channel number

Transmits a signal on the selected channel when an animal spawned by this device is eliminated.

When Tamed Transmit On

No Channel, Pick a channel or enter a channel number

Transmits a signal on the selected channel when an animal spawned by this device is tamed.

When Untamed Transmit On

No Channel, Pick a channel or enter a channel number

Transmits a signal on the selected channel when an animal spawned by this device is untamed.

When Force Spawned Transmit On

No Channel, Pick a channel or enter a channel number

Transmits a signal on the selected channel when an animal is force-spawned and causes the oldest animal to be eliminated.

When Eliminated By A Neutral Player Transmit On

No Channel, Pick a channel or enter a channel number

Transmits a signal on the selected channel when an untamed animal is eliminated by a player.

When Eliminated By An Enemy Player Transmit On

No Channel, Pick a channel or enter a channel number

Transmits a signal on the selected channel when a tamed animal is eliminated by a player on another team.

When Eliminated By Predator Transmit On

No Channel, Pick a channel or enter a channel number

Transmits a signal on the selected channel when an animal is eliminated by a predator.

When Damaged Transmit On

No Channel, Pick a channel or enter a channel number

Transmits a signal on the selected channel when an animal is damaged.

When Something Is Eaten Transmit On

No Channel, Pick a channel or enter a channel number

Transmits a signal on the selected channel when an animal eats a pickup such as a Shroom or Meat.

When Ridden Transmit On

No Channel, Pick a channel or enter a channel number

When wildlife spawned from this device are ridden, the device sends a signal on the selected channel.

When Dismounted Transmit On

No Channel, Pick a channel or enter a channel number

When wildlife spawned from this device are dismounted, the device sends a signal on the selected channel.

Design Examples

Here are some examples of how you can use the Wildlife Spawner.

Taming Zoo

Wildlife can normally be tamed with food, but the Wildlife Spawner device has a setting that will automatically tame animals for an instigator. This design example will show how you can trigger spawning and tame an animal ally.

You will need the following devices.

  1. Create a basic pen to house your creatures. Place one of the Button devices to the left, and customize the following options.

    Button 1 Device Options

    Option

    Value

    Description

    Reset Delay

    1 Second

    This matches the delay of the Trigger device taming, to prevent pressing the button too many times and breaking functionality.

    When Interacted With Transmit On

    Channel 1

    This sends a signal to the Trigger device and Wildlife Spawner device to both spawn and tame the animal.

  2. Copy the Button and place the second one nearby. Customize only the following options.

    Button 2 Device Options

    Option

    Value

    Description

    When Interacted With Transmit On

    Channel 3

    This sends a different signal to the Trigger device and Wildlife Spawner to both spawn and tame the second animal.

  3. Place the first Wildlife Spawner by the second button to set up spawning for the wolf. Customize the following options.

    Wildlife Spawner 1 Device Options

    Option

    Value

    Description

    Spawn Timer

    None

    Wildlife will not normally spawn without a channel activation.

    Spawn Through Walls

    Off

    Wildlife will not spawn through walls.

    Spawn Radius

    2.5M

    The maximum distance that wildlife can spawn away.

    Tamed Follow Distance

    2M

    The leash distance of tamed wildlife that they attempt to stay within.

    Spawn When Receiving From

    Channel 3

    When receiving this signal from the button, will spawn a wolf beside the Wildlife Spawner device.

    Tame When Receiving From

    Channel 4

    When receiving this signal from the delayed Trigger device, will tame the wolf.

  4. Place the second Wildlife Spawner by the first button to set up spawning for the boar. Customize only the following options.

    Wildlife Spawner 2 Device Options

    Option

    Value

    Description

    Type

    Boar

    The type of wildlife spawned.

    Spawn When Receiving From

    Channel 1

    When receiving this signal from the button, will spawn a boar beside the Wildlife Spawner device.

    Tame When Receiving From

    Channel 2

    When receiving this signal from the delayed Trigger device, will tame the boar.

  5. Place a Trigger device anywhere on the island. Customize the following options.

    Trigger 1 Device Options

    Option

    Value

    Description

    Delay

    1 Second

    This gives time for the wildlife to finish spawning before transmitting the signal to tame them.

    Trigger Sound

    Disabled

    The sound of the trigger activating during gameplay is disabled.

    Trigger VFX

    Disabled

    The visual effect of the trigger activating during gameplay is disabled.

    Visible In Game

    No

    The trigger is invisible during gameplay.

    Trigger When Receiving From

    Channel 1

    When the button spawning the wildlife is activated, it will also activate the trigger but on a delay.

    When Triggered Transmit On

    Channel 2

    After a one-second delay, transmits this signal so the Wildlife Spawner device tames the animal for the instigating player.

  6. Copy the first Trigger and place the copy beside the first. Customize only the following options.

    Trigger 2 Device Options

    Option

    Value

    Description

    Trigger When Receiving From

    Channel 3

    When the button spawning the wildlife is activated, it will similarly activate the trigger on a delay.

    When Triggered Transmit On

    Channel 4

    After a one-second delay, transmits this signal so the Wildlife Spawner device tames the animal for the instigating player.

You now have the basic functionality for spawning tamed animals.

Designer's Tip You can use a Conditional Button instead of a regular Button, to add a cost in consumables or gold to taming. You can also make certain classes that can automatically have wildlife spawned and tamed as a special ability for that class. You can make different wildlife cost more, with the boar being the cheapest and the raptor being the most expensive.

Invincible Hazard

Although raptors and wolves can be aggressive and dangerous, you can change their health pools to make them relatively easy to eliminate.

Using the Wildlife Spawner device, it's also possible to make them invincible, creating a persistent hazard that can only be removed by another device.

You will need the following devices.

  • 1 x Wildlife Spawner

  • 1 x Button

  1. Create an enclosed arena for your wildlife, and a place out of the way for a button. Customize the following options.

    Button Device Options

    Option

    Value

    Description

    Interact Time

    3 Seconds

    The interaction duration of the button before it activates. This can be interrupted or canceled.

    Interaction Text

    Exterminating...

    The HUD message displayed for the duration of interacting with the button.

    When Interacted With Transmit On

    Channel 1

    The signal transmitted after the interact time is completed. This will cause the wildlife spawner to despawn all of the invincible raptors.

  2. Set a Wildlife Spawner in the middle of the arena or open area you have created. Customize the following options.

    Wildlife Spawner Device Options

    Option

    Value

    Description

    Type

    Raptor

    Spawns raptors from the wildlife spawner.

    Spawn Count

    6

    The maximum number of raptors that can be spawned at once.

    Spawn Timer

    1 Second

    The time between spawns, up to the maximum Spawn Count.

    Health

    Invincible

    The health of the raptors. This makes them invincible to damage and unable to be defeated with weapons or consumables.

    Disable When Receiving From

    Channel 1

    When the button is activated, the wildlife spawner disables, and stops spawning new raptors.

    Despawn When Receiving From

    Channel 1

    When the button is activated, all currently active raptors are eliminated regardless of health.

You've now set up an arena full of invincible raptors.

Designer's Tip These can be used as distractions or hazards within a normal PvP match, because raptors are quite aggressive and can add a lot of chaos. There can be buttons, regular purges, or even Signal Manager devices that can wipe them out temporarily, or they can be allowed to rampage unchecked.

Hunting Game

With the help of a Score Manager, it's possible to hunt creatures in a forest-like map and compete with other players for a score. For demonstration purposes, a simple variation of this will be shown in the design example below.

You will need the following devices.

  1. Create an enclosed arena full of trees, bushes, rocks, and anything else you want to imitate a forest environment.

  2. Place the first Wildlife Spawner in the middle, and customize the following options.

    Wildlife Spawner 1 Device Options

    Option

    Value

    Description

    Spawn Count

    3

    The maximum number of wolves that can be spawned at once.

    Spawn Timer

    1 Second

    The time between spawns, up to the maximum Spawn Count.

    Spawn Through Walls

    Off

    Wildlife will not spawn through walls.

    Spawn Radius

    15M

    The maximum radius that wildlife can spawn away. Set this to the size of your enclosed arena.

    Health

    100

    The health of the wolves. This is less than normal, making them quicker to eliminate. This adjustment is optional.

    Taming

    Disabled

    Wildlife cannot be tamed by feeding them during this minigame.

    When Eliminated Transmit On

    Channel 1

    When a wolf is eliminated, this transmits a signal to the Score Manager device associated with the wolves, allowing score to be awarded.

  3. Copy the first Wildlife Spawner and place the copy nearby. Customize only the following options.

    Wildlife Spawner 2 Device Options

    Option

    Value

    Description

    Type

    Boar

    This wildlife spawner w boars.

    Spawn Count

    5

    The maximum number of boars that can be spawned.

    Health

    50

    The health of the boars. This is less than normal, making them quicker to eliminate. This adjustment is optional.

    When Eliminated Transmit On

    Channel 2

    When a boar is eliminated, this transmits a signal to the Score Manager device associated with the boars, allowing score to be awarded.

  4. Copy and place a final Wildlife Spawner, and place this copy beside the first two. Customize only the following options.

    Wildlife Spawner 3 Device Options

    Option

    Value

    Description

    Type

    Chicken

    This will spawn chickens.

    Spawn Count

    8

    The maximum number of chickens that can be spawned.

    Health

    25

    The health of the chickens. This is less than normal, making them quicker to eliminate. This adjustment is optional.

    When Eliminated Transmit On

    Channel 3

    When a chicken is eliminated, this transmits a signal to the Score Manager device associated with the chickens, allowing score to be awarded.

  5. Place a Score Manager anywhere on the island. Customize the following options.

    Score Manager 1 Device Options

    Option

    Value

    Description

    Score Value

    5

    The number of points awarded for activating the device when eliminating a wolf.

    Play Audio

    No

    Disables the normal sound effects of the device during gameplay.

    Activate When Receiving From

    Channel 1

    When a wolf is eliminated, it transmits a signal to activate the device and award the Score Value.

  6. Copy the Score Manager and place a second one adjacent. Customize only the following options.

    Score Manager 2 Device Options

    Option

    Value

    Description

    Score Value

    3

    The number of points awarded for activating the device upon eliminating a boar.

    Play Audio

    No

    Disables the normal sound effects of the device during gameplay.

    Activate When Receiving From

    Channel 2

    When a boar is eliminated, it transmits a signal to activate the device and award the Score Value.

  7. Copy a final Score Manager and place it beside the other two. Customize only the following options.

    Score Manager 3 Device Options

    Option

    Value

    Description

    Score Value

    1

    The number of points awarded for activating the device upon eliminating a chicken.

    Play Audio

    No

    Disables the normal sound effects of the device during gameplay.

    Activate When Receiving From

    Channel 3

    When a chicken is eliminated, it transmits a signal to activate the device and award the Score Value.

  8. Place a Class Designer device, and register a shotgun of your choice to it by following these steps.

    1. Stand next to the Class Designer. Press the Tab key to open the Creative inventory.

    2. Click the Weapons tab, and search for an appropriate shotgun. Drag it down to the Equipment bar.

    3. Click Play in the top navigation bar to open the Play inventory. Drag and drop the shotgun onto the Class Designer.

    4. Customize the following options for the Class Designer.

      Class Designer Settings

      Option

      Value

      Description

      Class Identifier

      1

      The class ID assigned to pick this class.

      Equip Granted Item

      First Item

      Upon spawn, automatically equip the first weapon.

      Infinite Ammo

      On

      The class has infinite ammo for weapons.

  9. Click My Island in the top navigation bar, and click the Game tab. Change the following settings.

    Option

    Value

    Description

    Default Class Identifier

    1

    Uses the Class Designer device set up with a shotgun by default.

    Win Condition

    Most Score Wins

    The player with the highest score is declared winner.

    Score To End

    50

    The game ends when a player scores 50 points.

  10. Click the UI tab. Change the following settings.

    Option

    Value

    Description

    HUD Info Type

    Score

    A UI element will be shown tracking score with two or more players.

    Win Condition

    Score

    What determines the end of round winner and loser displays.

You now have a working hunting ground, where a player wins by achieving a set score.

Designer's Tip You can make much larger zones and populate them carefully with spawners so players need to actually roam around finding them. Raptors can be added for a more dangerous element, and the scoring adjusted as desired. PvP is another option to slow each other down while pursuing points hunting animals.