What's New In Creative - v12.30

3.26.2020
By The Fortnite Team

What’s New?

#FNGoTime Community Event 
#FNGoTime is an open call to all creators for fast and fun Creative games. Artists have a chance to get involved too! This is a great opportunity to get your content feature in-game or on the Fortnite social channels. If you’re interested in getting involved, check out the announce blog.

Door Gallery Update
Open more doors to your islands. Visit the Door Gallery to see all the new doors added.

Islands

Bug Fixes

  • Fixed an issue where the lava tiles, on Caldera Island, were not displaying correctly.
  • Fixed an issue where Island Memory could exceed capacity by deploying Port-a-Fortress items.

Gameplay

Bug Fixes

  • Fixed an issue where Damage Traps would activate and eliminate players when the player was off the trap.
  • Fixed an issue where players would be unable to switch between weapons using keybindings on the keyboard.

Weapons + Items

Bug Fixes

  • Fixed an issue where Proximity Mines would turn red when leaving and then returning to player islands.
  • Fixed an issue where Full Damage Rails would not do damage to players if they were copied and pasted with the phone tool.
  • Fixed an issue where Proximity Mines would respawn after ending a game.
  • Fixed an issue where Proximity Mines would not fall when deleting, or destroying, the structure underneath them.
  • Fixed an issue where Creepin Cardboard items would disappear when left on top of spawner devices.

Creative Tools + Phone

Bug Fixes

  • Fixed an issue where players would not be able to select equipped items until they switched to holding the phone tool.
  • Fixed an issue where players would be unable to edit PBWs while flying
  • Fixed an issue where Depth and Height options were not available when resizing on mobile devices.

Prefabs & Galleries

  • Added more prop doors to the Door Gallery.

Bug Fixes

  • Fixed an issue with clipping floors on the Gas Station Prefab.
  • Fixed an issue with clipping barrels on the Pirate Dock Prefab.
  • The preview boundary for the Nature Shrub Gallery is now large enough for the gallery.
  • Fixed an issue with the Doorbell, from the Lighthouse Prop Gallery, having an offset grid box.
  • The Tomato Fire Pot from Tomato Temple Prop Gallery no longer has an offset grid box.
  • Fixed an issue where some props from The Shark Prop Gallery had too much health.
  • Fixed an issue with the Blue House Prefab where a sidewalk piece was misplaced.
  • Fixed an issue with the cement foundation pieces from The Shark Prop Gallery where the damaged texture was clipping in and out.
  • Fixed an issue where destroying a prop on one of the grass terrain floors from the Grass & Dirt Floor Gallery C would also cause the floor to self-destruct.
  • Fixed an issue where phone tool functionality was not working properly with the Trash Pile from The Club Prefab.
  • Fixed an issue where phone tool functionality was not working properly with the City Bus Platform from Variant Car Gallery A.
  • Terrain pieces of the Shark Cliff Gallery no longer have grass pieces that appear above the terrain they were connected to.
  • Fixed an issue with hotbar items not being selectable with hotkeys until the player switched to the phone and back.

Devices

  • More items will now show in the 'All Devices' tab of the Channel Browser. This includes: Consumables, Traps and Chests.

Bug Fixes

  • Players are now able to interact with Button Devices placed close together.
  • The Poison Dart Trap and Cozy Campfire holograms no longer appear larger than expected when placed in an Item Spawner.
  • Fixed an issue where HUD Messages would inconsistently trigger on featured islands.
  • Fixed a bug where the Trick Tile wouldn't pass instigators correctly through Channels.
  • Fixed an issue where Class Selector would not activate if the player spawned within it during a game.
  • Fixed an issue where the Trigger's 'Activate on Phase' option did nothing.
  • The Speed Modulator will appear active when first placed.
  • Fixed an issue where the Item Granter would not give the player the option to ‘Clear Items.’
  • Billboard settings now save when copied and pasted with the phone tool.
  • Capture Areas now display Neutral badges when unowned.
  • Fixed an issue where Team Settings and Inventory device inventory could re-appear when publishing or reloading an island that had previously cleared the contents of the device.
  • Fixed an issue where the ATK would move in reverse when applying the throttle lightly

UI + Social

​​​​​Bug Fixes
  • Fixed an issue where players would lose input control when pressing left on the left most column in the Content Browser
  • Fixed an issue where players would be unable to open the Creative Inventory or ESC Menu after exiting the Island Inspector tool
  • Fixed an issue where the Countdown timer may not appear at the beginning of a game
  • Fixed an issue where the Quick Menu wouldn’t be fully interactable on mobile devices
  • Fixed an issue with the Grappler icon appearing in low quality.
  • Fixed an issue with the rock icons, from Coral Cove Prop Gallery, were still appearing as purple, insead of gray.
  • Fixed an issue where quick bar icons were not correctly showing the copied asset.
  • Fixed an issue where the "Reset All" button on devices would not reset the name assigned to the device.