Signal Remote Manager Devices

Give your players the ability to send signals to devices on your island and make things happen!

A Signal Remote is a device players can carry and use to send signals to other devices. You can use the Signal Remote Manager manage how and where these signals are sent. This gives players the ability to send signals from held items in-game.

For example, a player can activate their Signal Remote to send a signal on a channel that teleports them back to their base area.

Finding and Placing the Device

Click image to enlarge.

  1. From Build mode, press the Tab key to open the CREATIVE inventory screen.

  2. Click the DEVICES tab. You can scroll to select the device, use the Search box to look up the device by name, or the Categories in the panel on the left.

  3. Click PLACE NOW to place immediately, or put the device in the QUICK BAR to place later.

  4. Press Esc to return to your island in Build mode. Use your phone to position the device, then click to place it. Press Esc to detach the device from your phone.

  5. Point at the device with your phone. If the Customize popup doesn't open immediately, move closer until it does, then press E to open the Customize panel.

Finding and Placing a Signal Remote

You need to use a Signal Remote with the Signal Remote Manager. Although it doesn't look like a weapon, the Signal Remote is found on the Weapons tab in the Creative inventory.

Click image to enlarge.

  1. From Build mode, press the Tab key to open the CREATIVE inventory screen.

  2. Click the WEAPONS tab. You can scroll to find the Signal Remote, or use the Search box to look it up.

  3. Click EQUIP to place the Signal Remote in your Player Equipment bar.

  4. Press Esc or Tab to return to your island in Build mode.

  5. Walk up to the Signal Remote Manager device. Press the Tab key to open CREATIVE inventory, but this time, click Play in the top navigation bar to display the PLAY inventory.

  6. Drag the Signal Remote off the Equipment bar to drop it on the Signal Remote Manager. This registers the Signal Remote with the device. It should look like the image below.


    Signal Remote Registered with Signal Remote Manager

You need to grant your players a Signal Remote using a Class Designer, or an Item Granter device, or a chest. This Signal Remote can "fire" signals on two channels: a primary and a secondary.

Customizing a Device Name

If you're using multiple copies of a device on an island, it can be helpful to rename them with context-specific names. For example, if you have multiple Creature Placers, you might want to name each one based on the creature type, or if you have multiple copies of the same vehicle, you could rename each Vehicle Spawner based on the vehicle color or some other feature.

  1. Open the CUSTOMIZE panel and click the Settings (gear) icon on the bottom left of the panel.

  2. Click RENAME, and type the new device name. You can use up to 60 characters.

  3. Click SAVE.

    Customize the Device Name

Once you've saved, the new name will appear at the top of the CUSTOMIZE panel. It will also show up when you point at the device with your phone while in Build mode.

Device Options

When you customize the options on the Signal Remote Manager, the values will affect how the Signal Remote works.

You can configure the Signal Remote Manager with the following options.

Default values are bold.

Basic Options

Option

Value

Description

Cooldown Time

3 seconds, Pick an amount of time

Determines the length of time the cooldown lasts after you activate the Signal Remote.

All Options (Additional)

Option

Value

Description

Enabled at Game Start

Yes, No

Determines whether the device is enabled at the start of the game.

Channels

When one device needs to "talk" to another device, it does so by transmitting a signal on a specific channel. The receiving device needs to be set up to receive the signal on the same channel.

A channel is identified by a number, and channel numbers are customized for a device under the option that uses the channel. Most devices will also pass the identity of the player who triggered the device with the signal.

This device has receivers that perform a variety of functions when receiving a signal over a channel. Also, this device can transmit signals when certain conditions are met.

Receivers

Receivers listen for a channel and perform an action when they hear any device (including themselves) send a signal on that channel.

Option

Value

Description

Enable When Receiving From

No Channel, Pick a channel

Enables the device when it receives a signal on the selected channel.

Disable When Receiving From

No Channel, Pick a channel

Disables the device when it receives a signal on the selected channel.

Transmitters

Transmitters send a signal on the selected channel when triggered.

Option

Value

Description

On Primary Activation Transmit On

No Channel, Pick a channel

When the player activates the Signal Remote's primary function, the Signal Remote Manager device transmits a signal on the selected channel.

On Secondary Fire Transmit On

No Channel, Pick a channel

When the player activates the Signal Remote's secondary function, the Signal Remote Manager device transmits a signal on the selected channel.