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Rifles Still Hit Based more on rng than skill

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Rifles Still Hit Based more on rng than skill

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    Rifles Still Hit Based more on rng than skill

    I'm aiming directly at people, crouching, and sometimes my shots hit. I'm tired of HOPING my shots hit what I'm shooting at. Gun fights with rifles are so inconsistent.

    #2
    Same just happened to me. Should have all been headshots aswell.

    Comment


      #3
      Yea, I think they should have pre-set spread like CS:GO so players can learn to control it. Stop rewarding luck and start rewarding skill!

      Comment


        #4
        Originally posted by AG_Carnivor View Post
        Yea, I think they should have pre-set spread like CS:GO so players can learn to control it. Stop rewarding luck and start rewarding skill!
        Exactly! You read my mind.

        Comment


          #5
          Games 90% luck 5% skill 5% strategy.

          Comment


            #6
            Even grey rifles generally hit where I'm aiming, once you get a Scar though (purple, orange) they are super accurate.

            Comment


              #7
              The "skill" in this game is increasing the odds of your success. You make tactical decisions that will a) give you a better shot, and b) keep you from taking damage or dying. In order to be successful in this game, you just have to play the odds. Yes, luck is a significant element, but what I'm saying is that you can make it less about luck and more about making good decisions.

              This game is not designed to have real-world realism. It's based on RPG elements, just like Borderlands. The very crux of an RPG is about playing the percentages to increase your chances at a positive outcome. As soon as you accept this, you will have far less to complain about. If you can't handle it, go play PUBG.

              /rant

              Comment


              • H3ADRUSH95 commented
                Editing a comment
                You're and idiot.

              • mason10workman commented
                Editing a comment
                It is not fair anymore though, the shotguns are so inconsistent and it is so stupid. Same with the rifles, damage in general is inconsistent. The rng is always on the other person side, well in my case. I never one pump someone, i can never hit them in one shot even if i shoot them in the head. This game is so rng based and they need to fix it.

              #8
              Originally posted by Termie99 View Post
              The "skill" in this game is increasing the odds of your success. You make tactical decisions that will a) give you a better shot, and b) keep you from taking damage or dying. In order to be successful in this game, you just have to play the odds. Yes, luck is a significant element, but what I'm saying is that you can make it less about luck and more about making good decisions.

              This game is not designed to have real-world realism. It's based on RPG elements, just like Borderlands. The very crux of an RPG is about playing the percentages to increase your chances at a positive outcome. As soon as you accept this, you will have far less to complain about. If you can't handle it, go play PUBG.

              /rant
              I wasn't aware Battle Royale is an RPG game? It's a PVP game, first and fore most. And if we're basing our "complaining" on a PVP game, then it's pretty justified when you say our "skill" should be less about gambling and playing the odds like I'm at a ****ing casino and be more based on how good you are.

              By making the game RNG orientated, they're removing the skill gap and in most cases, rewarding luck and possibly just terrible players in general. I'd say I have above-average accuracy, but guess what, I'm not rewarded for it. Update after update, they keep tightening the skill gap, making it easier for worse players to win. Hell, even a EPIC Team Member stated that they'd like everyone to win, regardless of how good they are. That's a ****ing joke. You should be good to have to win. If you aren't good, then guess what, you lose. I'm tired of dying because the other person had more "luck" than me. I'm not playing a Battle Royale game to play my odds. Also, there's no skill in playing odds. That's why it's called, odds. Just like there's no skill in picking whether a coin is going to land on heads or tails.

              Yes, you can use strategic movements, approaches, and building methods, but that isn't playing the odds. That's just being good and skillful and resourceful. So please tell me, what the **** do you mean by "The 'skill' in this game is increasing the odds of your success." There is no skill in 'increasing the odds of your success'. when the base game is RNG orientated. Like I said above, you can take strategic approaches, but that doesn't fix the problem with weapon bloom and other RNG elements in the game, such as some houses not having any chests or weapons for you to defend yourself with, or when you fall 20 feet and die, while others fall from skybases and don't. Obviously, the main concern is of weapon bloom, and rewarding people who are accurate and punishing people who are not. This game is way too noob-friendly. Sorry to say.

              Comment


              • b.novs commented
                Editing a comment
                AMEN BROTER. Making your shots should be based on YOUR aim ability not 100% accuracy assist. Spend some time to learn the guns and how their spreads work rather than rewarding noobs for coming and spending money on your game. Support your current community EPIC rather than focusing completely on growing and gaining money and downloads. DONT LET THE GAME DIE LIKE YOU DID TO PARAGON support your community and the players who invest endless hours into the game to be the best rather than the little kid crying because hes played 10 games and never won one

              • XxPDOG375xX commented
                Editing a comment
                First shot accuracy was added for a reason. What’s the point of just trying to spray people down with bullets if you know you’re not going to hit them? The point of first shot accuracy is to create a tight spread on for the crosshairs of assault rifles. Some people who use FSA get more kills with assault rifles because they can take up to four shots with a common assault rifle and eliminate someone from long range. Or you could use FSA to your advantage, by using FSA, you are guaranteed to hit 99.9% of these AR shots that you take. But it doesn’t take skill to win a game, there are still bushes, there are still skybases, and now noobs can save themselves from dying when falling from a skybase. It’s called impulse grenades, port-a-forts. They are continously adding things to make it easier for a noob to win a game of fortnite.

              #9
              FORTNITE is a PvE co-op game whose mechanics are based off of RPG elements. Weapons and players have stats, and the combat is loosely based on a roll of the dice.

              Battle Royale is a game mode based off of Fortnite and its mechanics. Therefore, the design philosophy was just an extension of the PvE mode.

              You are acting as if the game is completely RNG based, which is extreme hyperbole. The RNG is in the bullet spread. If you want to increase your chances of hitting, you have to crouch, sit still, and not move your crosshairs for a moment. You will see the reticle retract even more to a very small radius. In doing all of those things, you have just increased your chances of hitting. Conversely, if you choose to attack from a position of cover (or even better, height), you are increasing your chances of not getting hit. Those two tactical decisions combined will give you a high chance of successful engagement with an opponent. If he still beats you, you either have crappy aim, or you just didn't get a good roll of the dice.

              The above is obviously meant figuratively, but it's intended to show you how decisions you make will increase or decrease your chances of surviving. Blaming everything on weapon bloom is just wrong.

              YES, weapon bloom does punish high-level players and reward low-level players, but part of the game is playing smart so that you can avoid that bad luck bug as often as possible.

              Comment


                #10
                Originally posted by Termie99 View Post
                FORTNITE is a PvE co-op game whose mechanics are based off of RPG elements. Weapons and players have stats, and the combat is loosely based on a roll of the dice.

                Battle Royale is a game mode based off of Fortnite and its mechanics. Therefore, the design philosophy was just an extension of the PvE mode.

                You are acting as if the game is completely RNG based, which is extreme hyperbole. The RNG is in the bullet spread. If you want to increase your chances of hitting, you have to crouch, sit still, and not move your crosshairs for a moment. You will see the reticle retract even more to a very small radius. In doing all of those things, you have just increased your chances of hitting. Conversely, if you choose to attack from a position of cover (or even better, height), you are increasing your chances of not getting hit. Those two tactical decisions combined will give you a high chance of successful engagement with an opponent. If he still beats you, you either have crappy aim, or you just didn't get a good roll of the dice.

                The above is obviously meant figuratively, but it's intended to show you how decisions you make will increase or decrease your chances of surviving. Blaming everything on weapon bloom is just wrong.

                YES, weapon bloom does punish high-level players and reward low-level players, but part of the game is playing smart so that you can avoid that bad luck bug as often as possible.
                Even when you sit down and aim precisely, it's 90% luck.

                Some rounds I feel like I just shot a dude with laser precision, the next round someone is sitting 10m away from me and I am surrounding him with bullets.

                This RNG in the bullet spread is total cancer....

                Comment


                  #11
                  Originally posted by Termie99 View Post
                  The "skill" in this game is increasing the odds of your success. You make tactical decisions that will a) give you a better shot, and b) keep you from taking damage or dying. In order to be successful in this game, you just have to play the odds. Yes, luck is a significant element, but what I'm saying is that you can make it less about luck and more about making good decisions.

                  This game is not designed to have real-world realism. It's based on RPG elements, just like Borderlands. The very crux of an RPG is about playing the percentages to increase your chances at a positive outcome. As soon as you accept this, you will have far less to complain about. If you can't handle it, go play PUBG.

                  /rant
                  This^ I agree 100%. The shot are kinda random, but getting in close, good position can make a world of difference. I no longer depend on the rifle accuracy. I just try to use the perspective "even if I miss will I still have advantage"

                  Comment


                    #12
                    Originally posted by AG_Carnivor View Post


                    Yes, you can use strategic movements, approaches, and building methods, but that isn't playing the odds. That's just being good and skillful and resourceful. So please tell me, what the **** do you mean by "The 'skill' in this game is increasing the odds of your success." There is no skill in 'increasing the odds of your success'.
                    Can you explain what you mean here? Not trying to argue. Just sounds contradicting.

                    Comment


                      #13
                      Originally posted by MourningWood View Post
                      I'm aiming directly at people, crouching, and sometimes my shots hit. I'm tired of HOPING my shots hit what I'm shooting at. Gun fights with rifles are so inconsistent.
                      The developers said in a recent video of upcoming changes that they are making every bullet a projectile just like the sniper. Just have patience.

                      Comment


                        #14
                        Solution to AR spread is to a) sneak up and shotgun them instead or b) use the burst rifle instead and never carry an AR outside of the scar, at least one of the bullets will hit 90% of the time at most distances.

                        Comment


                          #15
                          Originally posted by AD80 View Post

                          The developers said in a recent video of upcoming changes that they are making every bullet a projectile just like the sniper. Just have patience.
                          If they really make it that way, then it makes it a lot more interesting ;D

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