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Thoughts on gas traps, twine peaks?

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Thoughts on gas traps, twine peaks?

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    #16
    Have to test but shielders die to my trap room combination without gas traps :/

    For example, on an inverted atlas I use the floor launcher under the roof tile to launch them into a 1x1 room. The room has retractable floor spikes, a wall dynamo on the back wall, wall darts on one side and a windowed wall on the other with wall lights on both sides. The wall darts will hit for full damage and range through the windowed wall ;) so as husks approach they get hit too. The wall lights stun enough for the room to reset.

    So either the wall lights stun the shielders enough for the floor spikes, darts or dynamo to hit them or they get hit by them anyway. Or maybe the room is killing the husk and the shielder is dropped to the floor after??

    will try test later to see.
    Last edited by Ráthoak; 09-05-2018, 08:43 AM.

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