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Save the world request expansion

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Save the world request expansion

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    Save the world request expansion


    Fortnite Save the world additions

    Critical/ game menu audio sliders/
    ambiance/
    cause: there is ambiant noise but its covered by all game audio which is hard to deal with during active fire

    explosions/
    cause: explosion audio can shatter surround speakers even if the rest of the audio values are casual (I Own Klipsch theater systems the current audio control is insufficient

    event shop_ item/ schematic reset consumable (1 for 300v)
    event shop_ item/ defender rarity_up consumable (1 for 300v)
    event shop_ item/ survivor rarity_up consumable (1 for 300v)
    event shop_ select/ player can buy in a skin/character that could be found on their indiviual locker list for royale
    (1 for 2000v)
    epic can further this by producing a variant of each character as each class so players could potentially buy a *soldier, construct, ninja, outlander* version of a Single skin for there potential playstyle @ $20 a hit.

    Hero Style edits
    similar to style editng on Royal players can change color and style visually at homebase menu
    ex. Ice King, blue, red, silver, gold

    challenge list section
    homebase essentials/ player challanges to perform specific tasks (story:resource for homebase)
    - scavange foundations from local stormlands (building/wall, floor, roof)
    - scavange materials for homebase perimiter (fence, gates, blockades)
    - resource materials for homebase (farm raw resouce nodes/ trees, stones, adv_stone)
    - perimiter scouting (kill x husks of class)
    - homebase threat (eleminate husk_gates & encampments)
    - recruitment (save x amount of survivors)
    - recruitment (save x amount of survivors in x amount of games) within the daily time limit
    WEEKLY -- a hardcore list of similar challanges with an exponential amount
    WEEKLY -- mission variant completions (x count)

    Game Bonus on performance -- any player who hits 5,000 in any aspect on rating alone will receive a bonus 100gold
    stacks with multiple stats if earned

    crafting update/ crafting tree/ 4star - 5star(Lv.1-5)/ provides the option to craft your schematic in the alternate material line at an increased value. ** X is Default **
    lv.1 = craft 4th star schematics along the alternate requirment at an enhanced cost (X+5)
    lv.2 = craft 4th star schematics along the alternate requirment at an enhanced cost (X+3)
    lv.3 = craft 5th star schematics along the alternate requirment at an enhanced cost (X+5)
    lv.4 = craft 5th star schematics along the alternate requirment at an enhanced cost (X+3)
    lv.5 = craft 4/5 star schematics along the alternate requirment at an enhanced cost (X+2) +Addinional ammo on craft
    cause: allow players to craft with any material at will, while adding schematic reset to let them decide which material they would make the main route

    Auto loot skill
    lv.1 = auto loot on items destroyed *small micellanious* totes, toolbox, ect
    lv.2 = auto loot on items destroyed *plus sized micellanious* beds, armours, table, ect
    lv.3 = auto loot on items destroyed *Heavy micellanious* woodpile, metalpile, brickpile, debrispile
    lv.4 = auto loot on items destroyed *plants* all searchable plants
    lv.5 = auto loot on items destroyed *Loot cache(optional)* & *Increased count on items collected*



    devs would need to decide to allow anti material charge to break and collect on chests and safes which would be game breaking since they would be the main auto break on these items. however AMC should be allow for farming for all other auto loot lv's

    Balancing Skill points? ---> honestly alot of people dont even use all of there tactical skill points so it wouldnt be hard to add in the above to skills_lines without breaking your current point system.



    + add crouching into save the world raise accuracy by (X value)
    + glider deployable at a height of 6 units or more

    + Item shop for Save the world cosmetics -- glider, farmingtool, gun_wraps, emotes, Heros/w_option 1-4 (must be repurchased in STW regardless of Royale)
    + Ingame objective into procedural generation similar to the bomb gametype transit a payload to recieve a guaranteed troll stash quality payout where perfection is double.
    + Ingame objective where a player can build a ramp to a designated height requirment for gliders -- the player will proceed to fly through rings to collect low grade rewards similar to the BlueGlo_troll
    + Mission Type where players are required to get world interaction side objectives withing a set time limit.
    + Mission Type where players Play on a GRAND Scale 4x (2x2 scale)rendered map with a double time limit for world interaction where players can even perform major objectives such as atlas, data, shelter, van for extra rewards.
    where players can Vote on Concluding the mission before the extraction time if there requirment is met or continue.


    + More Active Dynamic music audio that peeks players interest.
    + More NPC narative interaction in the major game missions.

    These changes would bring a more active and enjoyable experience to the game while bring more income for sales.
    activly changing the feel of the game and its approach that has players cutting back on how they play to build storage resources. or even how people currently judge STW as a slowpaced gamefest that could literally put them to sleep.







    Last edited by Everyone in Game; 12-29-2018, 03:57 PM.
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