So I was playing today and I noticed that set bonuses don't act like I thought they did. And I'm probably not the first one to post something like this, but here it is anyway.

First of all the percent bonuses from the sets act just like FORT stats do, when calculating damage. For example the "+40% Base Damage Done" in the picture adds the 40% to the 853% which adds to a total of 893% ranged weapon damage. Now, based on the wording I assume most people to expect that the calculation for damage would be (Base damage)(1+Base Damage Done)(Offense) or (1.4)*(853%)=1,194% ranged weapon damage. This real stat is less than 25% of the expected 40%.

Rant

Spoiler

Either set bonuses should act as expected, or scale with level and rarity of each survivor ie. increase bonus stat by x% of each individual survivors' power if they're in a set.

First of all the percent bonuses from the sets act just like FORT stats do, when calculating damage. For example the "+40% Base Damage Done" in the picture adds the 40% to the 853% which adds to a total of 893% ranged weapon damage. Now, based on the wording I assume most people to expect that the calculation for damage would be (Base damage)(1+Base Damage Done)(Offense) or (1.4)*(853%)=1,194% ranged weapon damage. This real stat is less than 25% of the expected 40%.

Rant

Either set bonuses should act as expected, or scale with level and rarity of each survivor ie. increase bonus stat by x% of each individual survivors' power if they're in a set.

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