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[Gamemode] Wasteland || Open World Zombie Survival ||

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[Gamemode] Wasteland || Open World Zombie Survival ||

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  • [Gamemode] Wasteland || Open World Zombie Survival ||

    You're no hero armed to the teeth ready to slay zombies... You're a survivor on a nearby island. An average Joe with little to no skills.
    For the most part, the island has been untouched by any major zombie storms... Until now.


    Welcome to:

    Click image for larger version  Name:	1fYbvnO.png Views:	1 Size:	34.3 KB ID:	158889

    Wasteland is set on an island off the coast of the mainland. Like the Battle Royale map, it has it's own unique design and whatnot.
    You can think of this like the 'DayZ' mode, to get a pretty good understanding of the 'idea'. Fortnite already has most of these features. The only changes will be back end, mostly.


    Game play:
    • - Open world survival mode
    • - Up to 99 players per instance
    • - Zombie hostiles
    • - Increased zombie damage
    • - Limited node spawns
    • - Continual moving storm
    • - Hunger + thirst bars
    • - Day + night cycle
    • - Perma death
    • - No spawning with a map
    • - No spawning with a pickaxe (build mode is limited to those who are lucky enough to loot it)
    • - Stamina also slowly drains hunger and thirst
    • - Reduced resource harvesting*

    So the idea here is to create yet another open world zombie survival, but within the beautiful Fortnite engine. Players will roam this new island (not so) care free, looking to loot weapons, food and drink whilst inevitably running away from hordes of flesh eating zombies. Players can team up should they wish, but bullets hurt! Friendly fire is indeed ON!

    The aim here is to SURVIVE! This is a hostile environment just like Battle Royale, however there is no time limit, nor shrinking eye of the storm. The 'Wasteland' gamemode is designed for players who want to try their hand at surviving as long as they can. The idea is to survive, but this is by no means a 'real life zombie apocalypse simulator' - just a bit of fun. More often than not, that means keeping it simple and don't fix what isn't broken. As such, I've limited the suggestions to mainly backend suggestions and changes where necessary whilst still trying to utilise the majority of features already present as of writing this post.


    Technical:
    • - Server capacity is 99 players. (Up to 99 players per instance).
    • - Players will NOT get to choose what instance they join. Random players join an instance and resume their character statistics.
    • - Character information will be synced with server.
    • - Perma death empties inventory of wasteland character. Does NOT affect cosmetic items. Respawns in a random spawn location.
    • - Building is available if you're lucky enough to find a pickaxe.

    Zombie Storms:
    One of the key characteristics which makes this gamemode uniquely 'Fortnite', are the zombie storms. These storms will slowly circulate over the map, with a "code brown I need to change my pants" amount of zombies beneath it, which if players are (stupid) brave enough to try and tackle, will have an increased amount of loot and what-not. However for the average player, these will be something to avoid at all costs.

    Zombie clouds have the ability / chance to randomly form at varying sizes, growing and dissipating whilst travelling over the map. Some will sprout up out of nowhere, others will form slowly then suddenly speed up. Players will need to keep an eye on the sky at avoid getting rained entrails on! (As you will not spawn with a map).

    Day & Night Cycle:
    Already part of the game, but the game changes slightly at this point. The chance of rare loot drops increase at night time, however there is a damage multiplier from zombie attacks.
    You won't be able to see very well. (Up to the discretion of the developers) - However like listening for loot, you'll need to listen for storms forming, too. Torch items help vision, but gives your location away to both players and zombies.

    Hunger & Thirst Bars:
    Like every good survival game, the need to literally survive relies on 2 main food items.
    (I'm sure there will be a variety of other food stuffs implemented but using what we already have, this would do).
    • - Slurp Juice
    • - Bacon
    Varying amounts, big versions, small versions, maybe the developers will flesh out how your character can open some foods or not. Or simply leave the mechanic of 'consuming' as it is. The bars themselves will deplete slowly over time. Sprinting and draining your stamina bar too quickly will have an impact on these bars. Food and drink act as HoTs (Heal of Time), so the bars will not go up instantly. These things take time, as part of the tensity of the game.

    Perma Death:
    Don't give me that face. This is designed so that when you die, you lose your stuff. Not the stuff you've paid real money for, but your in-game progress. Your materials, your weapons etc. You will NOT lose your cosmetics. These have no advantage in-game other than looking slightly cooler in your opinion. When you DIE, you'll respawn at a random spawn location completely void of all your hard work.

    Instancing:
    If you've participated in any Battle Royale game, you'll have an understanding of what I mean. All players join a 'game' / instance. However which instance is not relevant, your character and all of it's inventory are there, no matter how many times you leave and come-back. This removes the fuss of dedicated / private servers. You just hit 'find instance' and the back-end will do it for you. You'll be exactly in the same place you were when you logged out, but the players may be different. (You can think of it like GTA:Online instancing if you really want).

    Buddy System:
    The 'Buddy System' just means you can 'join with your friends' but you may not spawn with them. No need for a special title, basically the party mode we already have; duo / squad mode we already have.
    • - Joining a friend;
      If a friend is already logged into an instance and is your friend, you can select 'Join Instance', which will attempt to place you in their instance. Should the instance be full, you'll have to wait until a slot becomes free. You will log back into your character in the same place you logged out.
    • - Starting a new game together;
      This is much the same as above. You will spawn at random spawn points to begin your survival adventure.
    Reduced Resource Harvesting:
    Base building is a wonderful thing, however you have to ask yourself where the line is drawn when it comes to advantages. Currently in Fortnite (Battle Royale); building is quickly used as an advantage to kill players and protect yourself. In short - an exploit to gain an advantage both over PvE and PvP. So how do we stop this? By reducing the amount of resources you get from a single resource node. Eg; 1 tree may only give you 2 - 3 logs. Based on random numbers etc. This means that whilst building is still available, in order to build anything large, a lot more time and effort is going to be needed if you want to survive against the zombie hordes and players.


    ... Or we can scrap building from this game mode entirely. That's up to the devs at the end of the day.


    I can't say this is a finished thought, but I think there is enough there for developers to either be sparked with imagination and do it their way, perhaps even take this on board and expand it... But either way there is enough there to understand the suggestion and as such at the very least hope to inspire (either for or against) such a path.

    Please feel free to post feedback!
    I look forward to reading your responses, even if that's just a "Neat idea, not sure it's in the vision of the game, though."

    Best regards,
    Last edited by KreshTheReaper; 02-17-2018, 01:19 PM. Reason: Updated

  • #2
    Neat idea, not sure it's in the vision of the game, though.

    Comment


    • #3
      In short...

      •Zpocalypse

      - 99 players in a game/server
      - survive as long as possible (when u die, you’ll see the days you survive)
      - thirst and hunger included
      - when you die you will drop everything (in 5 mins loot will disappear)
      - just loot and loot to survive (or kill)
      - pickax is for building.
      > item to gather:
      1. Trees
      2. Stone and also in the cave
      3. Cars and metal in the cave
      - Storm move around the map
      > can shrink, expand and change speed
      > zombies are stronger at night.

      nice, i like it

      Comment


      • #4
        Your not playing as the hero class but the survivor themselves, waiting to be rescue.

        Comment


        • #5
          Isnt this idea just 7 days to die, although it would look a lot better with fortnites graphics.

          Comment


          • #6
            Originally posted by gashboi View Post
            Isnt this idea just 7 days to die, although it would look a lot better with fortnites graphics.
            Never played 7 days to die. Does it have zombie storms like Fortnite does?

            Comment


            • #7
              Limited inventory to carry supplies, med kits are scarce, players have are "weak", increased fall damage etc. Fun things like that to make the game challenging, but rewarding when you find awesome loot.

              Comment


              • #8
                If they did a large open world area, I would prefer it be done in the idea of Save the World not PvP.

                Drop a Storm Shield in a large map. You collect blue glo to power it along with expand it. Have it up for say 14 days max. Various areas and unique quests for more gear.

                Have the ability to collect blueprints and such for more crafting in Save the World and Exp. Up to say 4-8 players.

                There is a reason why Battle Royale was made. To bring that 5-10 minute tension fighting after building up to a shorter time frame. That was a problem in Dayz. You spent 20 hours collecting gear for 5 minutes of combat.

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                • #9
                  This is such a cool idea hope fortnite implement it

                  Comment


                  • #10
                    Originally posted by TallGiraffe View Post
                    If they did a large open world area, I would prefer it be done in the idea of Save the World not PvP.

                    Drop a Storm Shield in a large map. You collect blue glo to power it along with expand it. Have it up for say 14 days max. Various areas and unique quests for more gear.

                    Have the ability to collect blueprints and such for more crafting in Save the World and Exp. Up to say 4-8 players.

                    There is a reason why Battle Royale was made. To bring that 5-10 minute tension fighting after building up to a shorter time frame. That was a problem in Dayz. You spent 20 hours collecting gear for 5 minutes of combat.
                    This isn't necessarily about crazy action, rather survival. It's open world exploration with a dangerous edge. It wouldn't be very high risk with only 8 players. Adding up to 99 players where actions have consequences and a long term strategy is in play, I think that would certainly add a hugely different, but no less exhilarating paradigm to Fortnite as a whole. :)

                    Comment


                    • #11
                      Or maybe keep building implemented, but have low income in the resources harvesting. 1 tree gives 2 - 5 logs based on RNG.
                      This way "base building" doesn't become a exploitable thing. Players will really need to work at harvesting resources if they want to build bases, but the option is still there.

                      Tough choice but that'll be down to the devs.
                      More on the 'survival challenge' side of the game. Less on base building. Eg "Hard mode, goodluck".
                      Last edited by KreshTheReaper; 02-17-2018, 01:07 PM.

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