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Storm Strength in Infinity Gauntlet Gamemode

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Storm Strength in Infinity Gauntlet Gamemode

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    Storm Strength in Infinity Gauntlet Gamemode

    Honestly, it was understandable to have a strong storm in the 50v50 gamemode, due to it's constant low-strength allowing for infinite survival capability with healing items, but in the new Infinity Gauntlet gamemode, it's practically useless. All it does is cause stupid inconvenience, because there is no benefit to hiding in the storm. You can't get the infinity gauntlet, you won't outlast Thanos, and you don't even get that much healing loot as to be able to hide in the storm. With the circles being random again, people trying to get loot in common spots that are clsoer to the edge of the map such as Crates, Race Track, Prison/Moisty, Junk, etc. are all practiccy incapable of participating beyond the starting period, unless you get a jump pad/hop rock combo. In 50v50, you had 10-20 people looking for one person in the storm. In the Infinity Gauntlet, you have everyone against each other. It'd be better to start with a normal 1-tick storm, second circle makes it 2, and so-on. Also, survival is hopeless when running through mountainous areas such as the transit between snobby and tilted, and going through tilted. Overall, the stronger storm in the Infinity Gauntlet gamemode is nothing but an annoyance, a hindrance, and an indirect means of funneling players to the right side of the map. Even when in open-fielded areas, the speed of the storm when the circle is far away causes for unfavorable circumstances during transit to the curcle, regardless of any countermeasures. Overall, the storm strength should just be the traditional style and not be as overpowered as it is.
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