Alan Wake Remastered Technical Details
Render Resolution is the internal resolution size. Output Resolution is the resolution of the image after temporal upscaling. There are some rendering and post-processing differences between the versions of the game depending on platform. Of which there are many.
Platform / Render Resolution / Output Resolution / target frame-rate
PlayStation 4 – 1080p / 1080p / 30fps
PlayStation 4 Pro (Performance Mode) – 1080p / 1080p / 60fps
PlayStation 4 Pro (Quality Mode) – 1296p / 2160p (4K) / 30fps / 4 x MSAA
Xbox One – 900p / 900p/ 30fps
Xbox One X (Performance Mode) – 1080p / 1080p / 60fps
Xbox One X (Quality Mode) – 1440p / 2160p (4K) / 30fps / 4 x MSAA
PlayStation 5 – 1440p / 2160p (4K) / 60fps / 4X MSAA
Xbox Series X – 1440p / 2160p (4K) / 60fps / 4 X MSAA
Xbox Series S – 1080p / 1080p / 60fps
PC – 4K/unlimited
What are the PlayStation 5-specific features?
Activity Cards (track mission progression)
Trigger Feedback implementation
Vibration implementation
PC specific features
PC version will be x64 and support DX12 only
No Ray Tracing
DLSS
Nvidia DLSS – Off, Ultra-Performance, Performance, Balanced, Quality
Ultra-wide screen support
Yes, 21:9 aspect ratio
Caveats: pre-rendered cut scenes will not render like this – they are 16:9
Unlocked frame-rate
Yes – as in the original game
Display: full screen / window / borderless?
All supported
Graphical Settings
Ambient occlusion – Yes – (HBAO+ Nvidia Ambient occlusion tech)
Resolution – Enumerated resolutions
V-Sync – On/Off
Console v-sync set to on and with no option to turn off
HUD – Enabled/Disabled
Brightness
Motion Blur – Enabled/Disabled
Film Grain – Enabled/Disabled
FOV – Slider
Advanced Options
Graphics Quality – Low/Medium/High/Custom
Render Scale – Slider – default to 100%
Anisotropic Filtering – Off, 2x, 4x, 8x, 16x
Shadow Quality – Low, Medium, High
Volumetric Light Quality – Low, Medium, High
Terrain Quality – Low, High
Draw Distance – Slider