How does XP calibration work in Fortnite Creative?

How does map calibration work?

Calibration is a multi-step process where the system determines the XP payouts of accolades based on how frequently these accolades are triggered. Calibration happens at every time interval, based on the data collected from the players’ participation in the map. The system also decides whether the data collected meets certain criteria and ensures that no issues are present before XP can be granted.

What are calibration ‘stages’?

Instead of binary “calibrated or uncalibrated” states where XP is granted entirely through accolade devices or through playtime XP, respectively, maps move through a progression of stages. 

As more players and sessions are recorded and more data evaluated, the XP shifts from purely playtime XP to giving increasing amounts of XP from accolades. The overall XP budget is the same throughout - just the source changes.

The staged approach allows us to let smaller maps with less data still give XP through accolades while also tightening the balance to ensure all maps have fair and equal returns.

Is there a specific amount of playtime needed before a map is calibrated?

Yes. Each stage requires successively larger minimum amounts of play time as well as numbers of unique players and play sessions.

How do I make my map give more accolade XP and less playtime?

Get as many players as possible and ensure your accolades are designed to give all players of the mode a reasonable completion rate.

How long does calibration take?

With enough players and sessions for data gathering maps will move through the stages of calibration within a couple hours.

If I publish a new map, does the calibration process reset?

When a new version of a map is published, it goes through the whole calibration process again, as though a new map has been published.

If my map has a problem with XP gains being too high or too low, what happens?

Maps that grant imbalanced XP (significantly more or less than the ecosystem rate) after being calibrated may move backwards in stages, resulting in less XP from accolades and more from playtime.

In old versions of the system, improper XP rates could lead to accolade XP being disabled. Now, outside of rare and extreme cases, granting of accolade XP will not be disabled only reduced.

Still have more questions?

Check out our Accolade Devices documentation (Opens in a new tab)