8.28.2017

v.42.3 Release Notes - Drongo Enters Agora

By The Paragon Team

Good day Paragon community,

A new Hero and balance changes for existing Heroes and Cards are coming in the v.42.3 update arriving August 29. 

Drongo
When his bandit family was destroyed, he escaped into the Chem Wastes of Omeda and survived off the land. There he opened a junkyard on the edge of the Chem Wastes and changed his name to Drongo.

Fight for your survival in Drongo’s special scavenging suit, releasing with Drongo on August 29th.
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Hero and Card Balance Changes
We’re making some changes to a few Heroes that are under- and over-performing. We are toning down the effectiveness of Wukong, Iggy & Scorch, Kallari and Kwang. On the flip side, you’ll notice improvements to Gideon, Wraith and Zinx.

A sizable chunk of cards have also been rebalanced. A few key outliers include Godmother Vigilante, Flame of Zechin, and Shadow Dancer which are all slightly less effective. There are plenty more Card adjustments that you can observe in the full notes below.

Mastery, Card Acquisition, UI Changes
Masteries costs from Ranks 1 - 4 have been lowered to improve new player onboarding. We have also made adjustments to how soon players can begin acquiring cards by opening chests - which is now immediate.  

Additionally, there are changes to the UI to improve the Deckbuilder experience, scoreboard and card descriptions.

V.42.3 RELEASE NOTES 

Major Features

  • Drongo will be available on 8/29
    • Drongo cosmetic content added to the store:
      • Skin: Scavenger Drongo
      • Emote: Yeehaw - Drongo

HEROES

  • Hero balance 
    • Wukong 
      • Base health from 672 to 590 
      • Health per level from 68 to 59 
      • Base Health regen from 1.14 to 0.98 
      • Health regen per level from .13 to 0.10 
      • Base basic defense from 25.2 to 22.68 
      • Basic defense per level from 3.24 to 2.27 
      • Basic attack damage per level from 3.24 to 2.84 
      • Attack speed per level from 2.25 to 1.8 
      • Cloudwalker
        • Cooldown from 12/11/10/9 to 14/13/12/11 
      • Control Aggression
        • Gold bounty from 20/30/40/50 to 10/15/20/25 
    • Iggy 
      • Base health from 663 to 624 
      • Health per level from 67 to 69 
      • Base health regen from 1.30 to 1.04 
      • Health regen per level from 0.14 to 0.11 
      • BLAZE!
        • damage per tick from 13/23/33 to 12/22/31 
        • Power scaling per tick from 0.37 to 0.34 
    • Kallari 
      • Shadow Dance
        • Cooldown from 12/10/8/6 to 14/13/12/11 
      • Basic attack base dmg from 59 to 56 
      • Basic attack dmg per level from 4 to 3 
      • Attack speed per level from 2.7 to 2.5 
      • Base Basic Defense from 25 to 20 
      • Basic defense per level from 3 to 2.6 
      • Shadow Walk
        • Mana cost from 50 to 60 
    • Kwang 
      • Light of the Heavens
        • Ability defense from 40/60/80/100 to 20/40/60/80
        • Basic defense from 40/60/80/100 to 20/40/60/80
      • Basic defense per level from 3.2 to 2.9 
    • Gideon 
      • Cosmic Rift
        • Power scaling from 3.03 to 3.55 
      • Burden
        • Power scaling from 1.79 to 2.09 
      • Black Hole
        • Power scaling from 3.57 to 4.18 
    • Wraith 
      • Base Attack Time (BAT) from 0.95 to 0.85 (increases attack speed)
      • Base health from 554 to 566 
      • Health per level from 57 to 61 
      • Base health regen from 0.96 to .94 
    • Zinx 
      • Kitty Claws 
        • Mana cost from 60/70/80/90 to 35/41/47/53 
        • Power scaling from .21 to .75 
        • Base dmg from 41/64/88/111 to 35/56/77/98
    • Revenant
      • Polish and Bug Fixing
        • Fixed a bug where Revenant wouldn't automatically reload if his RMB was leveled.

CARDS

NOTE: All updates are based on Level 1 card values, but will affect cards of all levels.
  • DEATH
    • Awaken the Emeric
      • Increased the cost from 4 VIT / 6 INT to 4 VIT / 8 INT.
      • Increased the rate at which minions with Drain Life lose health from 3% Max Health to 5% Max Health per second.
      • Increased structure damage against Toxic Horde minions, they’ll now be killed in one attack.
      • Increased volume of card activation and the range at which it can be heard.
      • Fixed an issue where minions would path directly to core after being converted while between objectives.
    • Guard Piercer
      • Reduced basic armor penetration from 22 to 16.
    • Invader Mage
      • Reduced ability armor penetration from 12 to 10.
    • Lord Volstok
      • Renamed ability from ‘Experienced’ to ‘Dark Price’.
    • Nameless Curse 
      • Increased damage per second from 50 to 60.
      • Reduced duration from 18 seconds to 16 seconds.
    • Numbing Rogue
      • Fixed an issue where the debuff aura would sometimes be lost on death.
    • Shadow Dancer
      • Increased cost from 3 VIT / 6 INT to 4 VIT / 7 INT.
      • Reduced duration from 15 seconds to 10 seconds. 
      • Increased Power from 14 to 18.
    • Swamp Stalker
      • Reduced isolated basic damage bonus from 35 to 30.
    • Vampiric Blade
      • Adjusted cost from 9 AGI / 4 VIT to 7 AGI / 6 VIT.
  • KNOWLEDGE
    • Corrosive Walker
      • Fixed an issue which would cause card functionality to break occasionally.
    • Cryo-Agent 
      • Reduced internal cooldown from 10 seconds to 4 seconds. 
    • Echelon Soldier
      • Reduced fade time from 2 seconds to 1.5 seconds.
    • Generator
      • Reduced cost from 1500 gold to 1200 gold.
      • Reduced mana regen per second from 100 to 75.
    • Rejuvenator
      • Now has 2 charges.
      • Increased cost from 200 gold to 300 gold.
    • Sleeper Agent
      • Fixed an issue where it could be used to target enemies in the Shadowplane without vision of them.
    • Supply Sergeant 
      • Fixed an issue which would cause card functionality to break occasionally.
    • Wetware Virus
      • Increased flat damage reduction from 30 to 50.
      • Increased attack speed slow from -30 to -50. 
  • ORDER
    • Brilliant Fortification
      • Increased duration from 6 seconds to 7 seconds. 
      • Reduced cost from 1000 Gold / 4 INT to 1000 Gold / 3 INT
    • Domain of Stillness
      • Fixed an issue which would cause card functionality to break occasionally.
    • Gates of Salvation
      • Increased heal from 225 to 275.
      • Reduced base cooldown from 45 seconds to 35 seconds.
      • Increased the elevated effect frequency increase per attribute point from 2% to 4%.
    • Godmother Vigilant
      • Reduced base Max Health bonus from 15% to 10%.
      • Reduced Max Health from 565 to 240.
      • Now grants 190 Max Mana. 
    • Knight of Ashur
      • Increased base basic damage from 25 to 30. 
      • Increased the elevated effect basic damage per attribute point from 1.5 to 2.5.
    • Mallenks Grace
      • Increased % Max Health shield granted from 15% to 25%.
      • Reduced mana cost from 100 to 75.
    • Mallenks Prayer
      • Fixed an issue which would cause card functionality to break occasionally.
    • Mallenks Tribute
      • Reduced maximum shield value from 20% Max Health to 15% Max Health.
      • No longer grants attack speed.
      • Now grants 290 Max Health.
    • Radiant Healer
      • Tooltip has been updated for consistency.
    • Yomi Guardian
      • Reduced cost from 3 DEX / 9 VIT to 3 DEX / 7 VIT.
      • Increased damage block from 50 to 70. 
      • Reduced Basic Armor from 36 to 24.
      • Reduced Max Health from 300 to 240.
      • Fixed an issue which would cause card functionality to break occasionally.
    • Yomi Scepter
      • Now displays the pink ‘Revealed’ eye above players heads while debuffed.
      • No longer affects enemy minions, will only apply to Heroes.
  • GROWTH
    • Battle Shepherd 
      • Increased minion health regen aura from 10 to 55. 
      • Renamed ability from ‘Minion Leader Aura’ to ‘Split Pusher’.
    • Exoskeleton
      • Reduced flat damage block from 8 to 6.
    • Flame of Zechin
      • Increased cost from 2000 Gold to 3000 Gold.
      • Reduced base damage from 500 to 400.
      • Reduced damage per activation from 150 to 100.
      • Increased cooldown from 45 seconds to 60 seconds.
      • Increased mana cost from 25 to 50.
    • Growth Totem
      • Increased Power gained per minute from .8 to 1.0
      • Increased Max Health gained per minute from 15 to 20.
    • Pack Leader 
      • Affected minions now have 150 increased movement speed when chasing a marked target.
      • Reduced duration from 30 seconds to 15 seconds.
      • Increased cast range from 800 to 1200.
    • Spry-Kin
      • Reduced cost from 2 VIT / 5 INT to 2 VIT / 4 INT.
      • Reduced cooldown from 120 seconds to 65 seconds.
      • Reduced percentage gained on activation from 60% missing health and mana to 50% missing health and mana.
    • Thundercleaver
      • Fixed an issue which would cause card active functionality to break occasionally.
    • Vengeful Mire
      • No longer remove you from the Shadowplane on activation.
      • Fixed an issue which would cause card functionality to break occasionally.
  • CHAOS
    • Deathcrawler
      • Reduced attack speed reduction from 65 to 50.
      • Reduced critical damage bonus from 300% to 250%.
      • Now has visual FX while active.
    • Nukeblood Mutant
      • Increased movement speed per stack from 15 to 20.
      • Increased attack speed per stack from 4 to 5. 
    • Tireless Reaper
      • No longer remove you from the Shadowplane on activation.
    • Thorned Yomi
      • Cooldown now displays properly.
    • Unstable Cyborg
      • No longer remove you from the Shadowplane on activation.
      • Fixed an issue which would cause card functionality to break occasionally.

GEMS

NOTE: All updates are based on PVP normalized gem values, but will affect gems of all rolls.
  • Multishot
    • Reduced damage of additional projectiles from 80% to 60%.
  • Polish and Bug Fixing
    • Fixed a bug that made it possible to lose the ability to equip or unequip cards after selecting other cards while unequipping. 

MONOLITH

  • Jungle Bot refinements: - Overall goal for refinements is keeping the Jungler in the field more & increasing how often they help push lanes 
    • Jungle Bots will push lane after successful gank instead of retreating back to jungle 
    • Raised Gold recall requirements by 1000 to keep them in the field more often 
    • Mid game, Jungle Bots will help push lanes mid game unless friendly white camps have >=4 minions 
    • Removed gold spent qualification from attack Green camp objective 
    • Removed spending & enemy distance requirements from stealing Gold camp 
    • Jungle bots will no longer clear a 1-minion white camp mid game
  • Aim Assist - fixed an issue where the aim assist was happening on targets that weren't visible to the enemy.

UI and Game Systems

  • Economy and Progression Updates
    • Lowered the prices of Mastery Ranks 1 - 4 across all heroes:
      • Rank 1: 25,000 Reputation or 25 Coins
      • Rank 2: 75,000 Reputation or 75 Coins
      • Rank 3: 150,000 Reputation or 150 Coins
      • Rank 4: 250,000 Reputation or 250 Coins
    • Added Mastery Tokens. These tokens can be claimed for a Mastery Rank for any hero and any rank. They can be found in various reward systems.
    • Refunded all ranks purchased between Rank 1 and 4 with a free Mastery Token.
    • Added a Mastery Token to the Week 1 September Mega Vault track.
    • Increased the chance to get the Reputation Reward for a Daily Quest.
    • Removed all card level restrictions from finding them in chests. Now all cards can be found in any chest at any level.
    • Increased the Loot Crate substitution reward (when all Common items are owned) to 500,000 Reputation (from 100,000).
    • You can now purchase a Mega Vault Key during the final week of the month.
    • The first week in the September Monthly Mega Vault now has a Mastery Token as the 60-Star reward (replacing the normal Diamond Chest).
    • Changed the account level at which PvP is unlocked from 5 to 3.
  • Scoreboard Updates
    • Reorganized the layout for better readability and comparability.
    • Added team totals
    • Added Total Gold. Total Gold is only visible on yourself until the match is over.
    • Local Player now stands out better and is always on the top.
    • Time text is now accurate when the scoreboard shows at the end.
    • Enemy heroes that were not visible at the end of a match are now shown as visible with their values updated when the match ends.
    • Improved Post Match scoreboard readability
    • Bot difficulty is now represented with text and not stars
  • Deck Builder
    • Reorganized the layout so that it's tab-based rather than a wizard. This allows you to take any step at any time.
    • You can now see gems and cards in your deck at any step.
    • Players can now click on summary cards to deselect them from deck.
    • Selected cards in your deck now stand out as much brighter.
    • Gem Selection UI generally updated for a cleaner flow.
    • Cards are now smaller on PC.
    • Scrolling is now much faster.
    • Bug Fix: Fixed a bug where sometimes your decks would create a copy rather than save the existing deck.
    • Bug Fix: Fixed several layout issues related to different safe zone settings on PS4.
  • Cards and Gems UI
    • Cards now clearly state if they are Active or Passive.
    • Cards are now dimmed on the HUD when you don't have enough mana to cast them.
    • Toggle State cards now dim/lighten based on if they're currently active or not.
    • Searching for gems and cards now searches the description text.
    • Sorting should now always function as expected.
    • Scrolling is now much faster.
    • Gems are now more compressed in the screen.
    • Sort button is now a dropdown on PC.
    • Updated the art on Black Ice Routine and Rejuvenator.
    • Bug Fix: Fixed mana regen value formatting when showing level up delta.
    • Bug Fix: Gems should no longer vanish when hovered in certain conditions.
    • Bug Fix: Fixed a bug where PS4 controllers could not use the search field.
  • Card Shop
    • Added Stats panel to the Card Shop, showing the current value of all stats.
    • Displayed gold cost now correctly updates on Cultivate cards.
    • Added a special display for when you attempt to play a card that you cannot afford.
    • Bug Fix: Gems no longer show duplicates after swapping decks or rejoining a match.
    • Bug Fix: "Points Available" on attributes will now be translated.
    • Bug Fix: Fixed a rare crash that could occur with attribute tooltips.
    • Bug Fix: Fixed an issue where Lifesteal was not showing correctly on major attribute points.
    • Bug Fix: Fixed an issue where you could end up in an odd state while quickly selecting slots and cards.
  • Misc
    • Restored Time Played and Total Stars to the stats panel.
    • Bug Fix: Fixed a layout issue with Mastery Rank 99. No, nobody hit it yet.
    • Bug Fix: Fixed a rare crash on the Daily Login Screen
    • Bug Fix: Fixed several instances of using a controller hotkey on a dialog and the screen behind it accepted the input.
    • Bug Fix: Fixed a rare crash that could occur if we failed to download client settings.
    • Bug Fix: Fixed a display issue where the Home Screen animations did not include Mastery Stars.

LOOT CRATE / MONTHLY MEGA VAULT

  • Loot Crate: 42.3 Changes
    • ADDED
      • Epic
        • Topaz Glacial Empress Aurora
        • Ultra Glacial Empress Aurora
      • Common
        • Rose Default Drongo
        • Crimson Default Drongo
        • Ocean Carbon Steel
        • Desert Default Steel
        • Lavender Default Steel
    • REMOVED
      • Citrine Instructor Feng Mao
      • Solar Instructor Feng Mao
      • Chrome Naming Day Greystone
      • Ultra Naming Day Greystone
  • September Monthly Mega Vault
    • Emerald Empress Aurora
    • Battleground Terror Iggy & Scorch
    • Card x10: Dune Winds
      • Also available in chests!
    • Diamond Chest x3
    • Epic Card x10: Awaken the Emeric
    • Epic Card x10: Domain of Stillness
    • Loot Crate x2
    • Key x3
    • Golden Key

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