12.1.2016

V.35 The Monolith Update - Release Notes

By Mooney

Paragon%2Fblog%2Fv35-release-notes%2F1920x1080_MonolithKey-Art-1920x1080-60bb64b7b2088765334c0d9e61a6ac2c2eed072c

Welcome to our V.35 Release coming on December 6. It’s the biggest update ever to Paragon and we call it the Monolith Update.

TL;DR: These notes are long, so here’s what you really need to know if you don’t have the time. 

  • Every Hero updated.
  • New, compact map. 
  • Faster, more action-oriented gameplay.
  • Over 100 updates to cards.  
  • Changes to armor/damage.
  • Still a MOBA.

If you want more context for the new direction of Paragon, you can check out last week’s Monolith Update blog here.

And here we go … 

Release Notes  V.35

GENERAL CHANGES

  • Travel Mode removed.
  • Deckbuilder simplified from three layers of filtering to two.
  • Respawn timer is now only affected by Hero level.
  • Towers can now be damaged by attacking their full height.
    •  New Team Comms:
    • Attack Buff Camp
    • Ward Orb Prime
  • Invade Enemy Jungle
  • New River Buff minions: Frequently available randomized buffs designed to assist with roaming or laning.
    • Purple - Grants Shadowplane.
    • Red - Increases Ability Damage.
    • Black - Applies a DoT on basic attacks.
    • Blue - Increases movement speed.
  • Raptors
    • New jungle camp.
    • Reinforce over time, capped at 3 max.
    • Grants high CP to the killer.
  • Jump Pads
    • Allows you to quickly traverse from your base, but deactivate when your first Tier 2 tower falls.
    • Allows you to quickly traverse 
  • Legacy Map has been disabled and replaced with Monolith.
  • Hero Kills no longer drop CP on the ground - CP is awarded to kills/assists directly.
  • Buffs are no longer dropped - they now fly towards the last hitter of the buff minion
  • Movement penalty added for: Backpedaling, strafing, or shooting.
  • Tower range has been decreased from 2000 units to 1600 units.
  • Card points are now earned in increments of 1 instead of 3.
  • Rebalanced economy: 
    • XP/CP growth, CP drip, shared CP split, killstreaks/deathstreaks, XP/CP bounties for minion and Hero kills.
  • All structures in the game have had their Health, Armor, and Damage rebalanced.
  • Minions
    • Non-siege lane minions can now be pulled off of towers by attacking them.
    • Siege lane minions will focus towers and ignore Heroes. 
  • Lane minions are now added to the wave over the course of the match.
  • Tier 1 towers now have bonus armor for the first 7 minutes of the match.
  • Basic Armor is 33% effective against Tower damage.
  • Backdoor Protection
    • Visually represented by a Shield around the tower when backdoor protection is active.
  • New Jungle Buff minion: Provides a shield which explodes when it times out or when it runs out, dealing damage in an AOE. Attacking a Green Buff shielded target reflects a small amount of damage per hit.
  • New River Buff minions: Frequently available randomized buffs designed to assist with roaming or laning. 
  • New Gold Buff minion: Gold Buff provides extra CP for last hits during its duration.
  • Raptors
    • Added to the Jungle.
    • Reinforce over time, capped at 3.
  • The Prime Helix has been rebalanced.
  • Jump Pads 
    • Allows you to quickly traverse from your base, but deactivate when your first Tier 2 tower falls.
  • White jungle camps now reinforce instead of increasing level, capped at 5. 
  • Spawn platform Health Regeneration rate has been rebalanced.
  • Harvesters have been removed.
  • Amber Links have been added to the game.
    • Killing jungle minions fills the Amber Link with CP, which is automatically distributed to the team at set intervals. (Currently 2 minutes.) Enemies can steal CP from your Amber Link by attacking it.
  • Fog walls that obstruct line of sight, but do not provide invisibility have been added to the Jungle. 

ALL HEROES

  • All damage now scales with a new card stat, Power.
  • Damage, Armor, and Health of all Heroes have all been adjusted.
  • Mana costs of all abilities have been adjusted.
  • Movement speed for all Heroes has been increased.
  • Many animations, projectiles, and other effects have been adjusted to fit with new speeds.
  • Most attack and ability ranges have been reduced in length to account for new speeds.
  • All slows values have been adjusted to account for new speeds.
  • Basic attack range for all ranged heroes has been decreased from 1500 units to 1300 units.


Paragon_Blog_HeroUpdates_350x40_Twinblast-350x40-53fecc2d9dd64e57aea0eb0273179446235b3d5e

  • Now has the “Growth” affinity, in addition to “Fury”
  • “Rapid Fire” (Previously Nitro) RMB/R1
    • Redesigned: Activatable ability that causes Twinblast to shoot three times in rapid succession, dealing 30/35/40/45% damage to Heroes and 45% damage to Non-Heroes.
    • Key Remapped.
    • Rapid Fire deals Basic Attack Damage, can crit and applies all normal on hit effects.
    • Cooldown is 7 seconds.
    • Reworked FX.
  • Grenade! Q/Circle
    • Redesigned: Now has 3 charges. Grenades now only deal damage and have no slow component.
    • Key Remapped.
    • Explosion time reduced from 1 second to .4 seconds
    • Damage type adjusted from "Physical" to "Ability."
    • Ammo recharge time is now 14/12/10/8 seconds.
    • All new FX.
  • Rocket Dash E/Square
    • Key Remapped.
    • Cooldown adjusted from 15/14/13/12 to 18/16/14/12
  • “Ventilate” (Previously Barrage)
    • Redesigned: Twinblast now shoots 30 shots over 3 seconds.
    • Key Remapped.
    • Range is 2600 units.
    • Damage type adjusted from "Physical" to "Ability".
    • No longer pierces or deals AoE damage.
    • No longer slows Twinblast while active.
    • Cooldown is 90/70/50 seconds.
    • All new FX.


Paragon%2Fblog%2Fv-33-1-release-notes%2FCountess_Release_Notes-350x40-18139e3512ac5cae7389737ac801e0dd8d9ca317

  • Shadow Slip
    • Damage type adjusted from "Physical" to "Ability."
    • Cooldown reduced from 15 to 10 seconds.
    • Range reduced from 1100 to 850.
  • Dark Tide
    • Damage type adjusted from "Physical" to "Ability."
    • Cooldown reduced from 17/16/15/14 to 8 seconds at all levels.
  • Blade Siphon 
    • Damage type adjusted from "Physical" to "Ability."
    • Cooldown reduced from 12/11/10/9 to 8 seconds at all levels.
  • Feast
    • Damage type adjusted from "Physical" to "Ability."
    • Cooldown reduced from 100/90/80 to 100/70/40 seconds.

Paragon_Blog_HeroUpdates_350x40_Kallari-350x40-36b043bd947bedeff7c1118227d1d692aa15932b

  • Shadow Walk
    • Basic Attacks from stealth now deal 250% normal damage.
    • Basic Attacks from stealth can no longer crit.
    • Basic Attacks from stealth no longer deal bonus ability damage.
    • Basic Attacks, Crippling Dagger, Backflip and all other abilities other than Death Sentence will no longer prevent Shadow Walk from activating during the fade time.
    • Reduced cooldown from 20/19/18/17 to 15 seconds at all levels.
  • Crippling Dagger
    • Damage type adjusted from "Physical" to "Ability."
    • Cooldown reduced from 15 to 6 seconds at all levels.
    • Range of projectile has been increased from 2000 to 3000.
    • Projectile speed has been increased.
    • Slow duration decreased from 3 to 1 second.
    • Slow magnitude has been increased significantly.
  • Backflip 
    • Cooldown reduced from 18/17/16/15 to 18/15/12/9 seconds.
  • Death Sentence
    • Damage type adjusted from "Physical" to "Ability."
    • Cooldown reduced from 125/115/105 to 110 seconds at all levels.
    • Now deals base damage + scaling rather than a multiplier of LMB/R2.


Paragon_Blog_HeroUpdates_350x40_FengMao-350x40-dde9e15a0d94311cdeab18ced5e31ac4fdae31da

  • Reaping Dash
    • Damage type adjusted from "Physical" to "Ability."
    • Cooldown reduced from 19 to 10 seconds at all levels.
    • Animation speed has been increased.
    • Projectile speed has been increased.
  • Hamstring 
    • Damage type adjusted from "Physical" to "Ability."
    • Animation speed has been increased.
    • Cooldown adjusted from 17/16/15/14 to 20/18/16/14 seconds.
  • Conversion Shield 
    • Cooldown reduced from 20 to 12 seconds at all levels.
    • Shield Values adjusted to 125/225/325/425.
  • Earth Shatter 
    • Damage type adjusted from "Physical" to "Ability."
    • Animation speed has been increased.
    • Targeting range Increased from 667 to 800
    • Cooldown reduced from 100/90/80 to 90/70/50 seconds.
    • There is no longer a shield component to this ability.

Paragon_Blog_HeroUpdates_350x40_Greystone-350x40-e56ba8319d616c5b2fcbd437d07370f4c1e67641

  • Make Way 
    • Damage type adjusted from "Physical" to "Ability.”
    • Cooldown reduced from 25/24/23/22 to 12 seconds at all levels.
  • Stoic 
    • Adjusted values to be in line with game rebalance.
  • Assault the Gates 
    • Damage type adjusted from "Physical" to "Ability."
    • Cooldown reduced from 17/16/15/14 to 18/15/12/9 seconds.
  • Reforged
    • Damage type adjusted from "Physical" to "Ability."
    • Redesigned: Enemies damaged by Reforged are no longer knocked up and stunned.
    • When Greystone dies, all enemies around him are slowed. This slow is more powerful closer to the center.
    • Reforged no longer puts Make Way and Assault the Gates on an additional 5-second cooldown.
    • Cooldown reduced from 240/180/120 to 180/130/80 seconds.

Paragon_Blog_HeroUpdates_350x40_Grux-350x40-2870b3ec91c2847c02ef9e6b92a7fbdf923a8ac2

  • Smash and Grab
    • Damage type adjusted from "Physical" to "Ability."
    • Animation speed has been increased significantly.
    • Reduced range from 1250 to 700.
    • Width has been increased into a wedge shape instead of a cone shape.
    • Cooldown has been reduced from 19 to 14 seconds at all levels.
    • VFX has been adjusted.
  • Charge 
    • Damage type adjusted from "Physical" to "Ability."
    • Animation speed has been increased.
    • Cooldown has been reduced from 16 to 12 seconds at all levels.
  • Double Pain 
    • Damage type adjusted from "Physical" to "Ability."
    • Cooldown has been reduced from 10 to 5 seconds at all levels.
  • Warlord’s Challenge 
    • Animation speed has been increased.
    • Cooldown has been reduced from 100/90/80 to 90/70/50 seconds.


Kwang_Release-Notes-350x40-52581c968ce0b0432248df9cb4097939288d1d88

  • Judgment of the Heavens 
    • Damage type adjusted from "Physical" to "Ability."
    • Projectile speed has been increased.
    • Cooldown has been reduced from 19 to 21/18/15/12 seconds.
  • Gift of the Heavens
    • Adjusted values to be in line with game rebalance.
  • Light of the Heavens
    • Damage type adjusted from "Physical" to "Ability."
    • Cooldown has been adjusted from 14 to 18/16/14/12 seconds.
  • Fury of the Heavens 
    • Damage type adjusted from "Physical" to "Ability."
    • Cooldown has been reduced from 100/90/80 to 85/70/55 seconds.


khaimera-350x40-2bebfd8e3ed1b55fdff7219fca211c12ab15d997

  • Unleash 
    • Cooldown has been reduced from 15 to 10 seconds at all levels.
    • Damage reduction now affects total LMB/R2, not just Card scaling.
  • Spirit Regeneration 
    • Reduced max stacks to 25.
    • Health Regen adjusted to 1.0/1.75/2.5/3.25 per stack.
    • Stack duration reduced from 5 to 2.2 seconds.
    • Ambush and Cull also apply a stack when they land.
    • Attacking structures no longer applies stacks.
  • Ambush 
    • Damage type adjusted from "Physical" to "Ability."
    • Cooldown has been reduced from 17/16/15/14 to 5 seconds at all levels.
    • No longer applies a mini-stun.
    • Targets will now be massively slowed when hit by Ambush.
  • Cull
    • Damage type adjusted from "Physical" to "Ability."
    • Animation speed has been increased.
    • During Cull, affected enemy target is stunned.
    • Cooldown has been reduced from 100/90/80 to 90/70/50 seconds.
    • Fixes to Trail FX on Cull.

Paragon_Blog_HeroUpdates_350x40_Gadget-350x40-fcbce18dd2979c5b7f45b4ac9a1dbae6c4717e9f

  • Sticky Mine
    • Cooldown reduced from 15 to 8 seconds at all levels.
    • Damage type adjusted from “Energy” to “Ability.”
    • Animation speed has been increased.
    • Projectile speed has been increased.
    • Explosion time reduced from 4 to 2 seconds.
  • Speed Gate
    • Damage type adjusted from “Energy” to “Ability.”
    • Cooldown adjusted from 20 to 22/19/16/13 seconds.
    • Speed bonus has been rebalanced.
  • Seek and Destroy
    • Damage type adjusted from “Energy” to “Ability.”
    • Cooldown adjusted from 18/17/16/15 to 10 seconds at all levels.
  • Tesla Dome
    • Damage type adjusted from “Energy” to “Ability.”
    • Tick rate adjusted from 1.1 to .73 per second. Still deals 5 ticks of damage.
    • Activation time reduced from 1 to .66 seconds.
    • Total time of ultimate reduced from 6.5 to 4.3 seconds.
    • Cooldown adjusted from 100/90/80 to 110/90/70 seconds.
    • Damage FX will now play on enemies.

Paragon_Blog_HeroUpdates_350x40_Gideon-350x40-25c7a4cbdec0ead9287331acd4defebde06ea2bf

  • Cosmic Rift
    • Animation speed has been increased.
    • Projectile speed has been increased.
    • Damage type adjusted from “Energy” to “Ability.”
    • Cooldown adjusted from 13 to 8 seconds at all levels.
    • Updated FX.
  • Torn Space
    • Animation speed has been increased.
    • Cooldown adjusted from 15 to 12 seconds. at all levels.
  • Burden
    • Damage type adjusted from “Energy” to “Ability.”
    • Projectile speed has been increased.
    • Cooldown adjusted from 20 to 10 seconds at all levels.
  • Black Hole 
    • Damage type adjusted from “Energy” to “Ability.”
    • Animation speed has been increased.
    • Ability deals damage over 3.5 seconds, down from 5 seconds.
    • Overall damage has not been reduced. 
    • Relative damage of the ability has not been modified.
    • Cooldown adjusted from 100/90/80 to 110/90/70 seconds.


Paragon_Blog_HeroUpdates_350x40_Howitzer-350x40-4124024420331424172bf9fe0840fb23b91ca705

  • R2000 Missile 
    • Damage type adjusted from “Energy” to “Ability.”
    • Projectile speed has been increased.
    • Cooldown adjusted from 12/11.5/11/10.5 to 8 seconds at all levels.
  • Land Mine 
    • Damage type adjusted from “Energy” to “Ability.”
    • Projectile speed has been increased.
    • Cooldown adjusted from 17/16/15/14 to 22/19/16/13 seconds.
  • Slow Grenade
    • Damage type adjusted from “Energy” to “Ability.”
    • Projectile speed has been increased.
    • Cooldown reduced from 20 to 12 seconds at all levels.
  • Make it Rain
    • Damage type adjusted from “Energy” to “Ability.”
    • Animation speed has been increased.
    • Projectile speed has been increased.
    • Can no longer be cancelled by Howitzer.
    • Cooldown reduced from 115/105/95 to 90/70/50 seconds.
    • Updated FX.


Paragon_Blog_HeroUpdates_350x40_IggyScorch-350x40-254c529c35f5982e2afe2b8e0835c64448801a13

  • Flame Turret
    • Damage type adjusted from “Energy” to “Ability.”
  • Oil Spill
    • Damage type adjusted from “Energy” to “Ability.”
    • Cooldown reduced from 17/16/15/14 to 8 seconds.
  • Oil Slick
    • Damage type adjusted from “Energy” to “Ability.”
    • Cooldown decreased from 24/23/22/21 to 18/16/14/12 seconds.
  • Flame Belch
    • Damage type adjusted from “Energy” to “Ability.”
    • Cooldown reduced from 100/90/80 to 90/75/60 seconds.


LtBelica_ReleaseNotes-350x40-d9c68988652bedc1def2342dc21a525023684097

  • Seismic Assault 
    • Damage type adjusted from “Energy” to “Ability.”
    • Range has been reduced from 2000 to 1600
    • Animation speed has been increased.
    • Projectile speed has been increased.
    • Cooldown reduced from 18/17/16/15 to 15 seconds at all levels.
    • Stun Duration reduced from 1/1.4/1.8/2.2 to 0.7/1.1/1.5/1.9 seconds.
  • Void Drone 
    • Damage type adjusted from “Energy” to “Ability.”
    • Mana Drain increased from 2 to 10/18/26/34
    • Cooldown reduced from 60/59/58/57 to 40 seconds at all levels.
  • Void Bomb 
    • Damage type adjusted from “Energy” to “Ability.”
    • Range has been reduced from 1500 to 900.
    • Radius has been reduced from 750 to 625.
    • Explosion delay has been reduced from 2.25 to 1 second
    • Cooldown has been reduced from 15/14/13/12 to 6 seconds at all levels.
  • Neural Disruptor 
    • Damage type adjusted from “Energy” to “Ability.”
    • No longer deals base damage.
    • Mana to Damage multiplier adjusted to 0.8/1.0/1.2
    • Cooldown reduced from 100/90/80 to 100/75/50 seconds.

narbash-350x40-114148cbaac52401e34eac92c0df58e4e9fc36ac

  • March!
    • Cooldown adjusted from 21/19/17/15 to 24/20/16/12 seconds.
  • Song of My People 
    • New Regen Values set at 10/20/30/40.
  • Thunk  
    • Damage type adjusted from "Physical" to "Ability."
    • Cooldown adjusted from 18/17/16/15 to 12 seconds at all levels.
  • Crash Bang Boom!
    • Damage type adjusted from "Physical" to "Ability."
    • Cooldown reduced from 100/90/80 to 100/85/70 seconds.


rampage-350x40-57e15d7f9721ea8f16533b196657d40d084966a3

  • Boulder Throw 
    • Damage type adjusted from "Physical" to "Ability."
    • Animation speed has been increased.
    • Projectile speed has been increased.
    • Cooldown reduced from 18/17/16/15 to 14 seconds at all levels.
  • King of the Jungle 
    • Health Regen reduced to 0.5/1/1.5/2 from 2.25/4.5/6.75/9 per second.
    • In the Jungle Health Regen adjusted to 3/6/9/12 from 4.2 per second.
  • Pounce 
    • Damage type adjusted from "Physical" to "Ability."
    • Animation speed has been increased.
    • Cooldown reduced from 20 to 10 seconds at all levels.
    • Updated FX.
  • Enraged
    • Can now move while transforming.
    • Cooldown reduced from 100/85/70 to 80/60/40 seconds.

riktor-350x40-60673d244e4d43241b601f5f7bc7c9a02997ff1f

  • Riplash
    • Damage type adjusted from “Energy” to “Ability.”
    • Cooldown reduced from 21/20/19/18 to 14 seconds at all levels.
    • Fixed a bug with ability FX alignment.
  • Electrocute
    • Damage type adjusted from “Energy” to “Ability.”
    • Cooldown reduced from 17/16/15/14 to 12 seconds at all levels.
  • Shock Therapy
    • Damage type adjusted from “Energy” to “Ability.”
    • Cooldown reduced from 24/23/22/21 to 21/18/15/12 seconds.
    • Fixed a bug with ability FX drawing.
  • Skewer 
    • Damage type adjusted from “Energy” to “Ability.”
    • Cooldown adjusted from 100/90/80 to 105/90/75 seconds.


sevarog-350x40-750fb1780fa4f7645fd63f3b484da0160ca6c690

  • Siphon
    • Damage type adjusted from "Physical" to "Ability."
    • Animation speed has been increased.
    • Cooldown reduced from 10/8.8/7.6/6.4 to 5 seconds at all levels.
  • Soul Stack
    • Soul Stacks are now generated whenever Sevarog kills a Hero or a minion with any of his abilities.
    • Soul Stack growth points adjusted to 20/50/90/140 from 20/40/60/80.  
    • Soul Stacks now grant both damage and health.
    • Soul Stack growth points give a bonus to damage and health
    • Hero Kills grant 3 stacks, non hero kills grant 1 stack
  • Subjugate 
    • Damage type adjusted from "Physical" to "Ability."
    • Animation speed has been increased.
    • Enemy minions and Heroes killed by Subjugate now generate Soul Stacks.
    • Cooldown reduced from 17/16/15/14 to 17/15/13/11 seconds.
  • Phantom Rush
    • Adjusted ramp up to be more fluid.
    • Reduced cooldown from 27/25.5/24/22.5 to 16/14/12/10 seconds.
  • Colossal Blow
    • Damage type adjusted from "Physical" to "Ability."
    • Animation speed has been increased.
    • No longer instantly kills minions, deals full damage.
    • Enemy minions and Heroes killed by Colossal Blow now generates Soul Stacks.
    • Cooldown reduced from 70/60/50 to 30 seconds at all levels.

Paragon_Blog_HeroUpdates_350x40_Steel-350x40-0f1b9abe615b33c952cacdd30e4a10236d3af05a

  • “Bull Rush” (Previously Charge)
    • Damage type adjusted from "Physical" to "Ability."
    • Animation speed has been increased.
    • Range reduced from 2000 to 1600.
    • Cooldown reduced from 15 to 12 at all levels.
  • Force Shield 
    • Projectile speed has been increased.
    • Cooldown reduced from 23.8/22.8/21.8/20.8 to 24/20/16/12 seconds.
  • “Bulwark” (Previously Shield Block)
    • Redesigned: Now blocks 60/70/80/90% of all non-AoE damage that passes through the shield.
    • Now lasts 3 seconds at all levels.
    • While deployed, Steel cannot turn, but can move normally otherwise. Attacking or reactivating will allow normal movement again.
    • Cooldown reduced from 18/17/16/15 to 12 seconds at all levels.
  • Shield Slam
    • Damage type adjusted from "Physical" to "Ability."
    • Animation speed has been increased.
    • Cooldown reduced from 100/90/80 to 110/90/70 seconds.
    • Updated FX.

Paragon_Blog_HeroUpdates_350x40_Dekker-350x40-707482f21966fd1f6b5f0c84c7e1e10af750dead

  • Stasis Bomb
    • Damage type adjusted from “Energy” to “Ability.”
    • Projectile speed has been increased.
    • Cooldown reduced from 19/18.5/18/17.5 to 20/18/16/14 seconds.
    • Stun duration decreased from 1/1.4/1.8/2.2 to 0.7/1.1/1.5/1.9 seconds.
  • Slow Bubble
    • Damage type adjusted from “Energy” to “Ability.”
    • Cooldown adjusted from 17/16/15/14 to 20/18/16/14 seconds.
    • Projectile speed has been increased.
    • Optimizations for performance.
  • Rocket Boots
    • Cooldown adjusted from 15/14/13/12 to 24/20/16/12 seconds.
    • No longer speeds up nearby allies.
  • Containment Fence
    • Range reduced from 1200 to 1000
    • Duration reduced from 5/6/7 seconds to 3/4/5 seconds.
    • Cooldown adjusted to 170/135/90 seconds.


Paragon_Blog_HeroUpdates_350x40_Muriel-350x40-2cf9642a955d52090ed369995c8f5fa344b59277

  • Serenity
    • Damage type adjusted from “Energy” to “Ability.”
    • Projectile speed has been increased.
    • No longer pierces through minions.
    • Cooldown reduced from 15 to 9 seconds at all levels.
  • Consecrated Ground
    • Damage type adjusted from “Energy” to “Ability.”
    • No longer does bonus damage to slowed targets.
    • Cooldown reduced from 16/15/14/13 to 12 seconds at all levels.
    • Shield values have been adjusted for new balance.
    • Explosion time reduced from 1.5 to 1.05 seconds.
  • Alacrity 
    • Cooldown reduced from 15 to 10 seconds at all levels.
    • Shield values have been adjusted for new balance.
  • Reversal of Fortune 
    • Shield values have been adjusted for new balance.

Paragon_Blog_HeroUpdates_350x40_TheFey-350x40-18091c75975e2afe29def36f1fede9fe4991d787

  • Bramble Patch 
    • Damage type adjusted from “Energy” to “Ability.”
    • Casting Bramble Patch now prevents movement.
    • Cooldown reduced from 18 to 18/16/14/12 seconds.
  • Harvest Nettles 
    • Damage type adjusted from “Energy” to “Ability.”
    • Projectile speed has been increased.
    • Cooldown reduced from 12 to 6 seconds at all levels.
  • Untamed Growth 
    • Damage type adjusted from “Energy” to “Ability.”
    • Projectile speed has been increased.
    • Ability duration decreased from 3 to 2 seconds.
    • Cooldown reduced from 17/16/15/14 to 10 seconds at all levels.
  • Fly Trap 
    • Damage type adjusted from “Energy” to “Ability.”
    • Projectile speed has been increased.
    • Casting Fly Trap now prevents movement.
    • Cooldown reduced from 100/90/80 to 120/100/80 seconds.


Paragon_Blog_HeroUpdates_350x40_Grimexe-350x41-90feb0c65384beba1fca81ab74177fddc4622065

  • Displacement Blast  
    • Damage type adjusted from “Energy” to “Ability.”
    • Projectile speed has been increased.
    • Cooldown adjusted from 18/17.5/17/16.5 to 21/17/13/9 seconds.
  • Suppression Mode 
    • Slow adjusted to new balance values.
  • Deflector Shield
    • Now refunds 25/40/55/70% of missing mana from flat 90/103/116/130
    • Cooldown adjusted from 20/19.5/19/18.5 to 22/18/14/10 seconds.
  • G.T.F.O.
    • Damage type adjusted from “Energy” to “Ability.”
    • No longer able to move while targeting.
    • Cooldown adjusted from 100/90/80 to 110/90/70 seconds.


Paragon_Blog_HeroUpdates_350x40_Murdock-350x40-9e802ba90a5f4488efaca12f3968a5daa45ac623

  • Buck Shot
    • Damage type adjusted from “Energy” to “Ability.”
    • Cooldown reduced from 14.4/13.4/12.4/11.4 to 8 seconds at all levels.
    • Now shreds Basic Armor 5/7.5/10/12.5.
  • Static Trap
    • Damage type adjusted from “Energy” to “Ability.”
    • Traps now root targets in place for 2 seconds.
    • Now requires 3.25 seconds to arm.
    • Now lasts for 90 seconds before expiring.
    • Concurrent trap limit reduced from 4 to 1/1/2/3.
    • Size of trap has been increased from 160 to 230.
    • Traps can no longer be stacked on top of one another, traps underneath new traps will be destroyed.
    • Trap deployment FX adjusted to account for new radius and activation time.
  • Move Along
    • Damage type adjusted from “Energy” to “Ability.”
    • No longer damages Minions.
    • Cooldown adjusted from 20/19/18/17 to 21/18/15/12 seconds.
  • Long Arm of the Law 
    • Damage type adjusted from “Energy” to “Ability.”.
    • Animation speed has been increased.
    • Cooldown adjusted from 100/90/80 to 90/80/70 seconds.


Paragon_Blog_HeroUpdates_350x40_Sparrow-350x40-ed474a3b1f943440c6fe68cf1a9244560d8b99cd

  • Hail of Arrows
    • Damage type adjusted from "Physical" to "Ability."
    • Animation speed has been increased.
    • Cooldown adjusted from 12/11/10/9 to 12 seconds at all levels
  • Relentless
    • Damage type adjusted from “Physical” to “Ability.”
    • Stack Limit reduced from 10 to 5.
    • Each stack now adds a percentage of Sparrow’s basic attack damage 2%/3.5%/5%/6.5%
  • Piercing Shot
    • Damage type adjusted from "Physical" to "Ability."
    • Projectile speed has been increased.
    • Cooldown has been reduced from 10 to 8 seconds at all levels.
    • Projectile visual enhanced.
  • Inner Fire 
    • Cooldown has been reduced from 100/90/80 to 90/70/50 seconds.


Paragon%2Fblog%2Fv34-1-release-notes%2FCrunch_ReleaseNotes-350x40-a188e42c7e1468129dc9a4ebbde19b0f44031ed4

  • Left Crunch 
    • Damage type adjusted from "Physical" to "Ability."
    • Cooldown reduced from 15/13.5/12/10.5 to 6 seconds at all levels.
  • Right Crunch 
    • Damage type adjusted from "Physical" to "Ability."
    • Cooldown reduced from 17/16/15/14 to 10 seconds at all levels.
  • Forward Crunch 
    • Dash speed increased from .7 to .5 seconds.
    • Increased Range from 1000 to 1250 and 1250 to 1500 for Empowered.
    • Damage type adjusted from "Physical" to "Ability."
    • Cooldown reduced from 20/18.5/17/15.5 to 12 seconds at all levels.
  • ReCrunch 
    • Damage type adjusted from "Physical" to "Ability."
    • Cooldown reduced from 40/30/20 to 20/15/10 seconds.

CARDS

  • Energy Damage, Energy Armor, and Energy Penetration stats have been removed.
  • Physical Damage, Physical Armor, and Physical Penetration stats have been removed.
  • Cooldown Reduction has been removed as a purchaseable stat.
  • Order
    • Stasis Gem
      • Reduced Active Cooldown to 45 seconds from 180 seconds.
    • Offensive Maneuvers
      • No longer provides Armor against Basic Attacks.
      • New Passive: Heals 10 damage when hit by an Enemy basic attack.
    • Honor the Pure
      • Reduced Cooldown to 45 seconds from 120 seconds.
      • Reduced Shield Duration to 3 seconds from 5
      • Increased Shield Value to 125 + (25 x Player Level) from 50 + (10 x Player Level).
      • Increased Card cost to 6 from 4.
    • Everglass
      • Changed from an Active to a Passive.
      • Reduced Move Speed buff duration to 1 second from 6.
      • Reduced Move Speed bonus to 40 from 280.
      • No longer provides 5% Cooldown Reduction.
      • Now Provides 0.6 Mana Regen.
    • Satori Cloak
      • Redesigned: Now shreds a flat 15% of enemy’s Basic Armor down from 50% of your Basic and Ability Armor (consecutive hits do not stack).
      • Reduced Shred debuff duration to 1.5 seconds from 4
      • Changed Card stat to Attack Speed from Ability Armor.
    • Radiant Mantle
      • Reduced base damage to 10 from 15.
      • Increased cost to 6 from 5.
    • Tempus Pearl
      • Reduced Cooldown to 60 seconds from 120.
      • Reduced Move Speed to 100 from 200.
    • Purity Censer
      • Reduced Cooldown to 90 seconds from 120.
      • Increased Card cost to 8 from 7.
    • Stone of Salvation
      • No longer provides 2.5% Cooldown Reduction.
      • Now Provides 0.3 Mana Regen.
    • Jewel of the Apostle 
      • No longer provides 2.5% Cooldown Reduction.
      • Now Provides 0.3 Mana Regen.
    • Lantern of Spring
      • No longer provides 2.5% Cooldown Reduction.
      • Now Provides 0.3 Mana Regen.
      • No longer provides a Maxed Bonus of 2.5% Cooldown Reduction.
      • Now Provides a Maxed Bonus of 0.3 Mana Regen.
    • Genesis Torch
      • No longer provides 2.5% Cooldown Reduction.
      • Now Provides 0.3 Mana Regen.
      • No longer provides a Maxed Bonus of 2.5% Cooldown Reduction.
      • Now Provides a Maxed Bonus of 0.3 Mana Regen.
    • Quartzblade
      • No longer provides a Maxed Bonus of Max Health.
      • Now Provides a Maxed Bonus of Power.
    • Celestine Diamond
      • No longer provides Health Regen.
      • Now Provides Mana Regen.
    • Silverspear
      • No longer provides a Maxed Bonus of Mana.
      • Now Provides a Maxed Bonus of Power.
  • Fury
    • Reverberate
      • Reduced Cooldown to 60 seconds from 120
      • Reduced buff duration to 4 seconds from 5
    • Incessant Onslaught
      • Increased Card cost to 5 from 3
    • Heartshot
      • Reduced buff duration to 4 seconds from 6
    • Armavore
      • Now restores mana on basic attack rather than on unit kill. 
      • Reduced Mana gained to 2 from 7
    • Rocket Spike
      • Now applies debuff on next ability hit rather than on next basic attack hit. 
    • Killdozer Horn
      • Changed Card stat to Mana from Attack Rating.
    • HinderBeast
      • Changed Passive to require “River Buff” instead of “Red Buff.”
    • Stinger Boost
      • Changed Passive to require “Jungle Buff” instead of “Blue Buff.”
    • Blinkshot
      • Reduced cooldown to 240 seconds from 300.
      • Assists no longer reset the cooldown. The cooldown now only resets on Player Kill.
      • Increased window to earn a kill to 8 seconds from 5
      • No longer provides 2.5% Cooldown Reduction.
      • Now Provides 0.3 Mana Regen
    • Combustion 
      • No longer provides 2.5% Cooldown Reduction.
      • Now Provides 0.3 Mana Regen.
    • Hemorrhage
      • No longer provides 2.5% Cooldown Reduction.
      • Now Provides 0.3 Mana Regen.
    • Berzerker Drive
      • No longer provides 2.5% Cooldown Reduction.
      • Now Provides 0.3 Mana Regen.
      • No longer provides a Maxed Bonus of 2.5% Cooldown Reduction.
      • Now Provides a Maxed Bonus of 5.5 Attack Speed.
    • Burnblood Powder
      • No longer provides 2.5% Cooldown Reduction.
      • Now Provides 0.3 Mana Regen.
      • No longer provides a Maxed Bonus of 2.5% Cooldown Reduction.
      • Now Provides a Maxed Bonus of 0.3 Mana Regen.
    • Rageheart Engine 
      • No longer provides 2.5% Cooldown Reduction.
      • Now Provides 0.3 Mana Regen.
      • No longer provides a Maxed Bonus of 2.5% Cooldown Reduction.
      • Now Provides a Maxed Bonus of 0.3 Mana Regen.
    • Hatespitter
      • No longer provides 2.5% Cooldown Reduction.
      • Now Provides 0.3 Mana Regen.
      • No longer provides a Maxed Bonus of 2.5% Cooldown Reduction.
      • Now Provides a Maxed Bonus of 0.3 Mana Regen.
    • Victory Torch
      • No longer provides 2.5% Cooldown Reduction.
      • Now Provides 0.3 Mana Regen.
    • Flashfire Piston
      • No longer provides a Maxed Bonus of Attack Speed.
      • Now provides a Maxed Bonus of Power.
      • No longer provides Attack Speed and Power.
      • Now provides Attack Speed.
    • Madstone Gem
      • No longer provides Attack Speed and Power.
      • Now provides Power.
    • Impact Hammer
      • No longer provides a Maxed Bonus of Power.
      • Now provides a Maxed Bonus of Crit Chance.
  • Intellect
    • Barrier of Will
      • Reduced Cooldown to 45 seconds from 120 seconds.
      • Reduced Shield Duration to 3 seconds from 5
      • Increased Shield Value to 125 + (25 x Player Level) from 50 + (10 x Player Level).
      • Increased Card cost to 8 from 6
    • Mind Flow
      • Reduced Cooldown Reduction value to 10% from 15%
    • Nanodrive
      • Reduced Cooldown to 45 seconds from 180
      • Reduced Move Speed granted for each nearby Hero to 20 from 80
    • Plasma Channel
      • Reduced Cooldown to 45 seconds from 90
    • Megavolt Pylon
      • Reduced Cooldown to 60 seconds from 180
      • Reduced Mana gained for each nearby Unit to 5 from 10
    • Bubble Tap
      • Reduced Cooldown to 45 seconds from 120
      • Reduced Shield value to 35% of Max Mana from 75% of Current Mana.
    • Crucial Snare
      • Reduced Cooldown to 60 seconds from 120
      • Reduced Slow duration to 2 seconds from 4
      • Reduced Slow value to flat 250 Move Speed from 34%
      • No longer provides 2.5% Cooldown Reduction.
      • Now Provides 0.3 Mana Regen.
    • ChronoTonic
      • Increased Cooldown Reduction value to 10% from 7.5%
    • TeleBlink
      • Increased Card cost to 6 points from 5
      • Reworked Mana cost to a flat 75 Mana from 35% of Base Mana.
    • Quantum Casing
      • No longer provides 2.5% Cooldown Reduction.
      • Now provides 0.3 Mana Regen.
      • No longer provides a Maxed Bonus of 7.5% Cooldown Reduction.
      • Now provides a Maxed Bonus of 0.6 Mana Regen and 7 Basic Armor.
    • Etherweave Mesh
      • No longer provides 2.5% Cooldown Reduction.
      • Now provides 0.3 Mana Regen.
      • No longer provides a Maxed Bonus of 7.5% Cooldown Reduction.
      • Now provides a Maxed Bonus of 0.9 Mana Regen.
    • Rally the Troops
      • No longer provides 2.5% Cooldown Reduction.
      • Now provides 0.3 Mana Regen.
    • Cast Converter
      • No longer provides 2.5% Cooldown Reduction.
      • Now provides 0.3 Mana Regen.
    • MutaGem
      • No longer provides a Maxed Bonus of Max Mana.
      • Now provides a Maxed Bonus of Mana Regen.
  • Growth
    • Charging Brute
      • Reduced Move Speed buff duration to 5 seconds from 15
      • Reduced Move Speed gained on Unit kill to 10 from 20
    • Overflowing Gifts
      • Reduced Cooldown to 35 seconds from 75
      • Increased Card cost to 5 from 3
    • Mending Bloom
      • Reduced Cooldown to 35 seconds from 75
      • Increased Card cost to 5 from 3
    • Nature’s Muse
      • Reduced Cooldown to 90 seconds from 300
      • “Oasis Siphon” (Previously Oasis Key)
      • Redesigned Passive: “Basic attacks on Jungle Minions restore 8 Health.”
      • Removed Advanced Harvester charges.
    • Spiked Boneplate
      • No longer provides a Maxed Bonus of Power.
      • Now provides a Maxed Bonus of Basic Armor.
    • Snakevine Mesh
      • No longer provides a Maxed Bonus of Power.
      • Now provides a Maxed Bonus of Ability Armor.
  • Corruption
    • Sirensong
      • Reduced cooldown to 30 seconds from 180.
      • Reduced Move Speed Buff to 40 from 140.
      • Reduced Move Speed duration to 4 seconds from 6.
    • Scourging Tails
      • Reduce Cooldown to 30 seconds from 45
      • Redesigned:  Active changed to “On next ability hit...” from “For 6 seconds, on ability hit…”
      • Lowered Shred debuff duration to 6 seconds from 15
    • Baneflesh
      • Reduced Cooldown to 90 seconds from 120
      • Reduced Buff duration to 4 seconds from 6
    • Wicked Stigma
      • Reduced Cooldown to 30 seconds from 120
      • No longer provides 2.5% Cooldown Reduction.
      • Now Provides 0.3 Mana Regen.
    • Scarab Claws
      • Reduced Armor Shred value to 20% from 100%
      • No longer provides 2.5% Cooldown Reduction.
      • Now Provides 0.3 Mana Regen.
    • “Stalker’s Siphon” (Previously Stalker’s Key)
      • Redesigned Passive: “Basic attacks on Jungle Minions restore 8 Health.”
      • Added Attack Speed stat.
      • Added Attack Speed as a Maxed Bonus stat.
    • “Executioner’s Scythe” (Previously Executioner’s Key)
    • Redesigned Passive: Basic attacks deal 15 bonus damage to Jungle Minions. 
      • Removed Advanced Harvester charges.
      • Added Crit Chance as a Maxed Bonus stat.
      • Increased Card cost to 3 from 2
    • “Reaper’s Siphon” (Previously Reaper’s Key)
    • Redesigned Passive: Basic attacks on Jungle Minions restore 8 Health. 
      • Removed Advanced Harvester charges.
      • Added Power as a Maxed Bonus stat.
      • Increased Card cost to 3 from 2
    • Traitor's Touch
      • No longer provides 2.5% Cooldown Reduction.
      • Now Provides 0.3 Mana Regen.
    • Shadow Scroll
      • No longer provides a Maxed Bonus of Power.
      • Now Provides a Maxed Bonus of Ability Penetration.
    • Thirstfang
      • No longer provides a Maxed Bonus of Life Steal.
      • Now Provides a Maxed Bonus of Power.
  • Universal
    • Harvester’s Key
      • Has been removed from the game.

Paragon%2Fblog%2Fmonolith-systems-and-hero-rework%2Fhalloween-cupcakes_360x214_1479971667289-360x214-2101336aae6c563c8d7cf39398d39b4c3bc6606c

    • Thunder Cleaver
      • Reduced Cooldown to 20 seconds from 30
      • Increased Cleave damage to 50% from 20%
    • “Lazarus Blade” (Previously Lazarus Key)
      • Redesigned Passive: Basic attacks on Jungle Minions deal 15 bonus damage and restore 8 health.
      • Removed Advanced Harvester charges.
    • “Beastmaster’s Scythe” (Previously Beastmaster’s Key)
      • Redesigned Passive: Basic attacks deal 15 bonus damage to Jungle Minions.
      • Added Attack Speed stat.
      • Added Max Health as a Maxed Bonus stat.
    • “Lord’s Siphon” (Previously Lords’ Key)
      • Redesigned Passive: Basic attacks on Jungle Minions restore 8 Health.
      • Removed Advanced Harvester charges.
      • No longer provides 2.5% Cooldown Reduction.
      • Now provides 0.3 Mana Regen.
    • Lords' Ward
      • No longer provides 2.5% Cooldown Reduction.
      • Now provides 0.3 Mana Regen.
    • “Brawler’s Scythe” (Previously Brawler’s Key)
      • Redesigned Passive: Basic attacks deal 15 bonus damage to Jungle Minions.
      • Removed Advanced Harvester charges.
    • “Magus’s Siphon” (Previously Magus’ Key)
      • Redesigned Passive: Basic attacks on Jungle Minions restore 8 Health” 
      • Removed Advanced Harvester charges.
    • “Guardian’s Scythe” (Previously Guardian’s Key)
      • Redesigned Passive: “Basic attacks deal 15 bonus damage to Jungle Minions” .
      • Removed Advanced Harvester charges.
    • “Sage’s Siphon” (Previously Sage’s Key)
      • Redesigned Passive: Basic attacks on Jungle Minions restore 8 Health” 
      • Removed Advanced Harvester charges.
    • Circlet of Health
      • Reduced Aura Health Regen value to 2.8 from 4.2
    • Circlet of Mana
      • Reduced Aura Mana Regen value to 0.6 from 0.9
    • Chronospike
      • Increased Card cost to 5 from 3
      • No longer provides a Maxed Bonus of 5% Cooldown Reduction.
      • Now Provides a Unique Maxed Passive of 10% Cooldown Reduction.
    • ChronoMancer Disc
      • Increased Card cost to 5 from 3
      • No longer provides a Maxed Bonus of 5% Cooldown Reduction.
      • Now provides a Unique Maxed Passive of 10% Cooldown Reduction.
    • Chronovore 
      • Increased Card cost to 5 from 3
      • No longer provides a Maxed Bonus of 2.5% Cooldown Reduction.
      • Now provides a Unique Maxed Passive of 10% Cooldown Reduction.
      • No longer provides 5% Cooldown Reduction.
      • Now provides 0.6 Mana Regen.
    • Pendulum of Lords
      • No longer provides 2.5% Cooldown Reduction.
      • Now provides 0.3 Mana Regen.
      • No longer provides a Maxed Bonus of 2.5% Cooldown Reduction.
      • Now provides a Maxed Bonus of 0.3 Mana Regen.
    • Windcarver Blade
      • No longer provides a Maxed Bonus of Power and Attack Speed.
      • Now provides a Maxed Bonus of Power.
    • Whirling Wand
      • No longer provides a Maxed Bonus of Power and Attack Speed.
      • Now provides a Maxed Bonus of Attack Speed.
    • Spear of the Rifthunter
      • No longer provides a Maxed Bonus of Power and Crit Chance.
      • Now provides a Maxed Bonus of Crit Chance.
    • Riftmagus Scepter
      • No longer provides a Maxed Bonus of Power and Crit Chance.
      • Now provides a Maxed Bonus of Power.
    • Amulet of the Veteran
      • No longer provides a Maxed Bonus of Health.
      • Now provides a Maxed Bonus of Health and Damage.
    • Agoran Scepter
      • No longer provides Power.
      • Now provides Max Mana.
    • Staff of Adamant
      • No longer provides Max Health.
      • Now provides Max Mana.
    • Fountain Spike
      • No longer provides a Maxed Bonus of Power.
      • Now provides a Maxed Bonus of Power and Max Mana.
    • Wellspring Staff
      • No longer provides a Maxed Bonus of Power.
      • Now provides a Maxed Bonus of Max Mana and Mana Regen.
    • Magus' Ward
      • No longer provides a Maxed Bonus of Power.
      • Now provides a Maxed Bonus of Max Mana.

UI

  • Fix for cards occasionally not actually becoming visible when opening a card pack.
  • Fix for store skins appearing very dark on the lowest Post Processing setting
  • Various fixes, polish, and usability improvements for the Card Shop Autobuy
  • Removed Ranger, Figher, and Caster hero types. Replaced with Ranged or Melee.
  • Players should no longer receive the "Win as Caster" quest for weekly quests
  • Monolith Update Screen
    • Added a new welcome screen that plays after the Monolith video explaining changes to veteran players.
  • Decks existing prior to v35 are marked as Legacy Decks.
    • Legacy Decks must be reviewed in Deck Builder before they can be used in games.
    • Added a warning on Play Tab if you only have custom decks that are legacy
  • Removed CDR and Max Movement Speed from Card Shop and Deck Builder.
  • We now recommend Coop and no longer give a warning to new players if they select Coop.
  • Changed hero names on post-game scoreboard from blue to white for clarity.

Start A Fight.

Play Free