Epic Games Teams Up with Autodesk to Accelerate Real-Time, Immersive Design Capabilities Across Industries
“The integration between Autodesk Revit and Twinmotion promises to deliver a truly seamless, real-time 3D experience for design professionals,” said Marc Petit, Epic Games’ Vice President, Unreal Engine Ecosystem. "We share a common goal with Autodesk, giving customers more time to be innovative. By tapping into Epic’s ecosystem of real-time 3D tools and libraries, users can spend more time bringing their designs to life and less time handling complex data and technical workflows."
“We know our customers are looking for more visualization and collaboration experiences through extended reality,” said Autodesk EVP of AEC Design, Amy Bunszel. “Together with Epic Games, we will expand on what’s possible. In immersive environments, designers can communicate to their project teams and clients with unparalleled realism how projects will look and feel upon completion for better decision-making and outcomes."
Epic and Autodesk have been teaming up since 2008 when Autodesk joined Epic Games’ Integrated Partners Program, enabling integration of Autodesk 3D design software with Epic’s Unreal Engine. In addition to Revit, Epic’s Datasmith technology supports 3ds Max, Navisworks and Inventor workflows to simplify bringing projects into Unreal Engine. In 2021, Epic and Autodesk collaborated to offer a new Unreal Live Link for Maya plugin, enabling media and entertainment (M&E) creators to stream data from Maya to Unreal in real time.
Looking ahead, we aim to develop experiences for customers beyond AEC industries, including M&E and manufacturing, bringing forth the value of real-time content creation. As members of the Metaverse Standards Forum, Epic Games and Autodesk are also driving open standards that enhance portability and integration, equip customers with immersive and collaborative technology, and deliver real value for customers.
For more information, visit the Unreal Engine blog.