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Microtransactions.

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    Microtransactions.

    As the title suggests I'm going to talk about microtransactions and how they should be used. You should too because the more the merrier.
    Disclaimer I will not play purchase or otherwise use an app that has both a paywall and microtransactions. It's simply a policy I have employed as I have played more and more money grabbing apps. If I pay for something I expect to have access to ALL the content without grinding for two years.
    In my opinion any app that takes more than $1,000 to fully level up as of day one doesn't deserve a second look. Anyone who questions why, get addicted to clash royale, you shall soon know.
    I pay for microtransactions if they fall into the following catagories:
    It's not putting anyone else at a disadvantage.
    I like the devs.
    It doesn't cost more than an entire game during a steam sale.
    It doesn't remove grinding that shouldn't have been there anyway.
    It doesn't remove something that the devs added on purpose.
    It isn't timed, oh and that's a big deal for me like a really big deal.
    One last thing to consider why don't levels take an equal amount of effort to achieve?
    Disagree with me? Okay talk to the emoji.
    Or post below why I'm wrong and have a civil discussion with me.

    #2
    Microtransactions.

    Originally posted by Themanwithideas View Post
    I pay for microtransactions if they fall into the following catagories:
    It's not putting anyone else at a disadvantage.
    I like the devs.
    It doesn't cost more than an entire game during a steam sale.
    It doesn't remove grinding that shouldn't have been there anyway.
    It doesn't remove something that the devs added on purpose.
    It isn't timed, oh and that's a big deal for me like a really big deal.
    I agree with the categories you listed

    Personally I feel rather pessimistic about this industry-wide trend of freemiums. Regarding what you said about "It doesn't cost more than entire game during a steam sale", I afraid it is precisely because it does cost more than an upfront price tag (even when not on sale) that a great deal many game developers are flogging towards the freemium business model. Our best hope is to support freemium-rejecting indie developers as a form of protest... or just quit gaming like what I am doing now
    Last edited by Vile Horror; 03-03-2017, 05:44 AM.

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      #3
      Microtransactions.

      I'm okay with an in App Store for things like cosmetics, packs, xp buffs, and even currency.

      What I hate is the energy systems put in place in most games now. I would rather pay a 4.99-9.99 tag for my game and have an in App Store rather than have a free game with energy caps.

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        #4
        Microtransactions.

        Originally posted by Clev View Post
        I'm okay with an in App Store for things like cosmetics, packs, xp buffs, and even currency.

        What I hate is the energy systems put in place in most games now. I would rather pay a 4.99-9.99 tag for my game and have an in App Store rather than have a free game with energy caps.
        You and I we speak the same language.

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          #5
          Spyjinx sounds too awesome to have an energy system. If it was going to be that kind of mobile game it would be either finished or nearly finished production by now.

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