GRAVEN Early Access FAQ
GRAVEN Early Access FAQ

Why Early Access?

Because we want to engage the community and get player feedback as soon as possible. We believe this will help us make GRAVEN the best game it can be. GRAVEN is a slowly unfolding world of exploration and player creativity, and Early Access allows us to curate those qualities for the full release.

Approximately how long will this game be in Early Access?

Our current goal is to have GRAVEN ready for release during the first half of 2022. However, we also want the game to be in a perfect state before releasing it out of Early Access, which means that in this case we might prolong the development for a while longer.

How is the full version planned to differ from the Early Access version?

Early Access will receive multiple updates, concluding in the entirety of the first hub, Cruxfirth. The full game will have two more hubs, along with additional content in the Cruxfirth hub which can only be accessed with items and abilities found in the other hubs. It is the first third of a single playthrough of the main campaign, but it is not a third of the game.

What is the current state of the Early Access version?

The completed Early Access can be fully walked, but some areas are not ready for the public. Our plan is to release multiple substantial updates to the Early Access until the Cruxfirth hub area meets final quality for an initial playthrough. Expect content you’ve already played from previous Early Access releases to be improved upon as additional updates arrive.

Will the game be priced differently during and after Early Access?

We are planning to increase the price once as we get closer to the full release of the game. We will be informing everyone through our social media channels before any price change that might occur, so you can plan ahead.

How are you planning on involving the Community in your development process?

We are planning to do that through our Discord. We encourage all players to tell us how they feel about the level design, gameplay elements, sound, and anything they consider important. We take everything into account for the full game.