Lake
Lake

It's 1986 - Meredith Weiss takes a break from her career in the big city to deliver mail in her hometown. How will she experience two weeks in beautiful Providence Oaks, with its iconic lake and quirky community? And what will she do next? It's up to you.

About Lake

It's September 1, 1986. You take on the role of forty-something Meredith Weiss, who returns from the big city to her quiet hometown. She exchanges her busy career at a software company to fill in for her dad, the local mail carrier.
During her two-week stay in beautiful Providence Oaks, Oregon, she runs into a few familiar faces as well as plenty of new folk. As Meredith, you get to decide who to talk to, who to befriend and perhaps even start a romantic relationship with.
Whatever happens, at the end of her stint she'll have to make up her mind: return to her demanding job in the big city, or stay in the town she grew up in?
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A lush, vibrant, 1980's inspired look at the Pacific Northwest.

"On paper, the upcoming Lake doesn’t exactly read like a nonstop thrill ride. But what it lacks in action it more than makes up for in its immersive environment. Puttering around in the mail truck, players get to soak in the richly detailed landscape of Providence Oaks, a town that doesn’t actually exist but which longtime Oregonians will swear they’ve been to before: lumber stacked next to an aging pick-up parked off-road; an over-large roadside diner with just one or two four doors in the parking lot; a campfire next to a body of water surrounded by slouching pine." - Willamette Week

Ratings

  • 39%
    Critics Recommend
  • 68
    Top Critic Average
  • Fair
    OpenCritic Rating
  • See All Reviews
PC Invasion
by Andrew Farrell
7.5 / 10
“A generally enjoyable narrative game with strong characters and writing, Lake is a pleasant way to pass the time when its technical faults aren't making things difficult.”
Eurogamer
by Emad Ahmed
Recommended
“A gentle adventure, imbued with a sense of place and purpose.”
TechRaptor
by Lee Mehr
5 / 10
“Lake's placid design philosophy cuts both ways: no flaw too egregious and no positive too remarkable.”
Reviews provided by OpenCritic

Specifications

Windows
Languages Supported
  • Audio: English
  • Text: English, Chinese - Simplified, French, Japanese, Russian, Spanish - Latin America, Turkish, German, Portuguese
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