Expansion Pass

Season

Expansion Pass

The Metro Exodus Expansion Pass will contain two major pieces of story-driven DLC for the game, following brand new stories from the world of Metro. Instead of Artyom, players will have the chance to see through the eyes of a brand new character and of one of the Spartan Rangers,...

About Game

Developer
4A Games
Publisher
Deep Silver
Release Date
Tags
Single Player
FPS
MATURE 17+
Platform
Windows

Expansion Pass

The Metro Exodus Expansion Pass will contain two major pieces of story-driven DLC for the game, following brand new stories from the world of Metro. Instead of Artyom, players will have the chance to see through the eyes of a brand new character and of one of the Spartan Rangers, the Aurora’s only American, Sam.
The Two Colonels – Summer 2019
Just below the surface, under the dead city of Novosibirsk, Colonel Khlebnikov makes his way home to his son, Kirill, for New Years Eve.
But all is not well with the people here: the slime is further consuming the tunnels, mutant attacks appear to be on the rise and the precious ‘green stuff’ that protects the people from radiation poisoning is running low. In order to secure the survival of any of the people, those in charge may need to take drastic measures…
Following the journey and experiences of Khlebnikov during the last days of life in Novosibirsk, which Colonel Miller retraces a year later, players can expect the classic story-driven gameplay of the Metro series in this new linear chapter, complete with a brand new weapon, the deadly flame-thrower, claustrophobic environments, and the all-too-familiar hair-raising tension.
Sam’s Story – Early 2020
Sam, a US marine at the Moscow embassy before the bombs were dropped, has long dreamed of returning to his homeland, and maybe finding his family alive. The prospect seemed impossible in the darkened tunnels of the Metro, but when the Spartans discovered that Moscow was not the only city left alive after the war, holding out hope didn’t feel so foolish anymore.
Sam makes his way away from the Aurora in search of a way back to the USA, arriving at the remains of Vladivostok’s tsunami ravaged harbours, ruined industrial buildings, and crumbling residential districts. To complete his journey, Sam will discover that he needs every tactic he has learned so far to survive, as his surroundings prove to be far trickier than expected.
Players will forge Sam's path through the sandbox survival landscape of Vladivostok, as they take a brand new journey across the wasteland of post-apocalyptic Russia

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Specifications

Windows
Minimum
Recommended
OS
Win10 RS5 (Build 1809) or newer | Win 8.1 required build 9600 | Win 8 required build 9200 | Win 7 required SP1
OS
Win10 RS5 (Build 1809) or newer | Win 8.1 required build 9600 | Win 8 required build 9200 | Win 7 required SP1
CPU
INTEL CORE I5-4440 or equivalent
CPU
INTEL CORE I7-4770K or equivalent
RAM
8GB
RAM
8GB
GPU
GEFORCE GTX 670 | GEFORCE GTX 1050 | AMD RADEON HD 7870
GPU
GEFORCE GTX 1070 | GEFORCE RTX 2060 | AMD RX VEGA 56
VRAM
2 GB
VRAM
8 GB
DIRECT X
11 | 12
DIRECT X
12
Languages Supported
  • English
  • Spanish
  • French
  • German
  • Italian
  • Russian
  • Ukrainian
  • Subtitles: Czech, Polish, Portuguese, Traditional Chinese, Simplified Chinese, Korean
MATURE 17+
© 2019 and published by Deep Silver, a division of Koch Media GmbH, Austria. Deep Silver and its respective logos are trademarks of Koch Media GmbH. Developed by 4A Games. 4A Games Limited and their respective logo are trademarks of 4A Games Limited. Inspired by the internationally best-selling novel METRO 2035 by Dmitry Glukhovsky. Facial animations powered by FaceFX (C) 2002-2018, OC3 Entertainment, Inc. and its licensors. All rights reserved. Agent movement powered by PathEngine™ - www.pathengine.com. Copyright © 2002-2018 PathEngine. PhysX and NVAPI provided by NVIDIA. Hairworks, Ansel, Shadowplay Highlights, and Optix are provided by NVIDIA GameWorks by NVIDIA. PhysX © 2002-2016 NVIDIA Corporation. All Rights Reserved. NVIDIA, the NVIDIA logo, PhysX, the PhysX logo are registered trademarks and/or trademarks of NVIDIA Corporation in the United States and other countries and used under license. This software contains Autodesk® FBX® code developed by Autodesk, Inc. Copyright 2014 Autodesk, Inc. All rights, reserved. Portions of this software utilize SpeedTree® technology (©2018 Interactive Data Visualization, Inc.). SpeedTree® is a registered trademark of Interactive Data Visualization, Inc. All rights reserved. All other trademarks, logos and copyrights are property of their respective owners. All rights reserved.