The Return of Chaos (Part 1)

Back in the early days of the original Unreal Tournament, game modding was in it's infancy. There were a lot of great mods being released, but one stand out was ChaosUT. The mod was so good it was included on the Unreal Tournament Game of the The Year edition retail CD. Since then, the team has walked away with awards from the Make Something Unreal Contests and has been included on UT's Editor's Choice Edition CDs.

https://cdn2.unrealengine.com/UnrealTournamentBlog/mar_2016/mar31_2016/chaos14-2650x1491-1122015573.jpg

The team also created the mod for Quake 2, named "ChaosDM" and has been included on retail id Software CDs. There is a version of Chaos available for almost every game in the UT series; ChaosUT for the original UT, ChaosUT2 for UT2003 and ChaosUT2:Evolution for UT2004. You can grab any or all of them over at the team's website, Chaotic Dreams.

"Chaos doesn't have any real sense behind its construction. In principle it's only a bunch of weird and cool things tied together; …simply “chaotic”. However,  you will always find a way, or a weapon, which will exploit the weak spot of your enemies." RFlagg

https://cdn2.unrealengine.com/UnrealTournamentBlog/mar_2016/mar31_2016/chaos9-2660x1900-1769615861.jpgTeam members have come and gone, but some constants have remained, like Project Manager R.Flagg. He has put a lot of love, time and energy into the project over the years, "just for the fun of it". And Chaos is indeed fun! My friends and I spent a lot of time playing Chaos in the original UT. After some intense competitive UT action, our LAN parties always ended with rounds of Chaos and we played well into the early hours. It was a blast!

The team has been hard at work on the Chaos mod for the the new Unreal Tournament and we couldn't be happier. The Proxy Mines and Bastard Sword will be making a return along with many of the other features of Chaos. In this multi-part series, we'll chat with the team and post some of their progress in the mod.

If you'd like to give them some feedback or just chat about the mod, you can head over to the Chaotic Dreams forum or jump in THIS thread on the UT forums.

One of the newest members of the team is Metalfist. Metalfist is a talented artist who has been making contributions to the Unreal Tournament community in the form of art assests and fun projects like UT Papercraft designs. She wants us to remind everyone that Chaos is always on the lookout for more talented members to add to the team!

Stacey Conley: What is your role on the Chaos team?

MetalFist: I’m currently helping out with the special effects for the relics. I recently joined Chaos and plan on helping out in various aspects of the mod. What do you do when you're not working on Chaos In my spare time I like to make papercrafts. I also made a lot of papercrafts for Unreal (Tournament) papercrafts that people can build themselves! An overview of those can be found here: http://www.instructables.com/id/Unreal-Tournament/ I also like to game, work on other projects, watch series/movies, draw, paint, make costumes and cosplay. I love sushi and being a crazy dragon & cat lady!

SC: What tools do you use to create your contributions?

M: I used Unreal Engine 4: cascade (particle system editor) and Photoshop for the particle system effects. Besides that I use Maya, Zbrush, Topogun, Roadkill, Xnormal, Audacity, Open Broadcaster and Premiere Pro

SC: What is your favorite Chaos memory?

M: Proxies! Everywhere! And don’t forget the sword fights!

SC: What other mods have you worked on?

M: I made several maps for UT99 (mainly for Strangelove) and also contributed levels and art to the Nuclear Races mod, which sadly didn’t get released (http://www.moddb.com/mods/nuclear-races). Furthermore I created some levels in UDK, Portal 2 and now for the new Unreal Tournament: CTF-AsteroidMiningFacility. Currently I have been working on bringing back some of the Unreal monsters and I have recreated the Nyandeemer mod for this Unreal Tournament with some extra treats in store! Besides that I have also worked on designing and implementing traps for Divinity: Original Sin Enhanced Edition as an internship.

https://cdn2.unrealengine.com/UnrealTournamentBlog/mar_2016/mar31_2016/chaos7-1620x843-1631583391.jpg

SC: What are you most looking forward to in Chaos?

M: Seeing the proxies hop around again!

Join us next week for more CHAOS!

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