Q: I want to create mods. How do I get started?
A: You can find tutorials in the Unreal Tournament Launcher or at UnrealTournament.com. From the launcher, click on the “Create” link to get started. Modding is a great way to make the game your own, potentially earn some money by selling what you create, and even get a start in game development.
Q: I’ve created something cool. How do I submit it to the Unreal Tournament marketplace?
A: This is a new process for us at Epic Games, so we’re going to have to learn as we go.
- At the moment, we will only be accepting cosmetic items that don’t change gameplay. We plan to support gameplay-changing mods and even total conversions in the future, but we have some work to do to support them.
- When you’re ready, post screenshots or videos and information about your creation to the forums at http://forums.unrealtournament.com. When we see items that look promising, we’ll reach out to you in person and ask if we can include it.
- We’ll eventually open up the Unreal Tournament marketplace and make the process more automated.
Q: If I sell my mod/item on the Marketplace how much money will I make?
A: We are starting with the model that Valve uses with CS:GO and DOTA 2. Creators of cosmetic items (such as hats) will receive 25% of the revenue generated from a sale. Revenue sharing for other types of content is to be determined, with higher revenue share for bigger mods.
The principle behind this approach is to share the revenue between the mod creator, game, engine and distribution platform. That way, we’re establishing a business model in which independent game creators have an incentive to support community modding of their game, the distribution platform earns money for hosting and operating the service, and you, the mod maker, earn money for your investment of creativity and time.
Q: How is Epic making money on Unreal Tournament?
A: We plan to earn money to cover the cost of hosting, distribution, and our development team through our share of revenue associated with the sale of mods, as well as some sort of competitive season model. We may have other ideas in the future, and when we do, we’ll always be up front with the community about what they are and how they work.
When we kicked off this project back in May of 2014, we committed to making the game in the open, and with the community. We promised that the core of UT will be free to download and play, and it is!
Q: Can I run my own server?
A: Yes. Community members are running servers today. If you have a system available with a fast Internet connection, you can run a server instance or a Hub. We may offer the ability to rent servers at a later date through the UT marketplace.
Q: Is there a web application to help me admin my server?
A: There is no web administration tool available at this time, however you can find help on the Server administration forum at https://forums.unrealtournament.com/forumdisplay.php?59-Server-Administration
Q:Is Unreal Tournament coming to consoles?
A: UT is a PC game on Windows, Mac, and Linux. The UT team is focusing solely on those platforms, but it’s possible we may consider supporting other platforms in the future.
Q: How often will Unreal Tournament get content updates?
A: We’ve been doing weekly releases for Unreal Tournament and we will continue frequent updates during the pre-Alpha period.
Q: Can my computer run Unreal Tournament?
A: Here are the recommended requirements to play Unreal Tournament:
- Windows 7 64-bit or Mac OS X 10.9.2 or later running the latest version of Metal
- Dual-core Intel or AMD processor, 2.5 GHz or faster
- DirectX 11 compatible GPU
- 4GB RAM