In this tutorial you will change the impact effect of your weapon to a burst of flame.
Launch the UT Editor (you can do this from the Launcher under Unreal Tournament → Create → Launch)
tutorial to find all tutorial mapsNote: Selecting Content sometimes shows no items. Select Restricted Assets instead.
You can test your weapon right from the editor. We have provided you with a sample weapon that is based on UT’s famous Shock Rifle. Hit the Play button and see how the Tutorial Rifle works. Once you are in game, left-click for a beam attack, or right-click for a projectile shot.
Video 2: In this video:
ESC to exit the previewWe want to change the impact effect for the weapon's beam attack. The beam attack is itself created from a Blueprint. We must first find the Blueprint from which the Tutorial Weapon is created. The Tutorial Weapon's Blueprint will lead us to the Blueprint for the impact effect. Here is how to do that:
Video 3: Finding the impact effect. The Tutorial Weapon Blueprint will lead us to the Blueprint for the impact effect.
Tutorial Weapon Blueprint:
TutorialWeapon01. Note: when searching for content remember to clear all filters.TutorialWeapon01 Blueprint to open itTutBeam01_ImpactTutBeam01_Impact in the Content BrowserTutBeam01_Impact to open itYou should now be looking at a Blueprint for the beam weapon impact and are ready to start modifying the impact effect.
Now that we have the Blueprint for TutBeam01_Impact, we can change the effects that it plays when it impacts an object:
Video 4 : Add a fire particle system on impact.
FX_Fire10.5The impact effect for the Tutorial Weapon should now start a fire as seen in the video below:
To learn more about particles or special effects in UE4...
Video 5 : Verify that the impact effect starts a fire.

TutorialWeapon01) for sharing. Package and ShareIf you would like to go further, explore some of the other properties within this blueprint:
Make a unique cosmetic item, a hat that explodes into flames when you taunt! Create a Taunting Fire Hat