You are going to make a more powerful version of a tutorial weapon modeled on the Shock Rifle in Unreal Tournament.
In this tutorial you will:
Launch the UT Editor (you can do this from the Launcher under Unreal Tournament → Create → Launch)
tutorialto find all tutorial maps
Selecting Content sometimes shows no items. Select Restricted Assets instead.
You can test your weapon right from the editor. On the weapon base we’ve provided you with a sample weapon that is based on UT’s famous Shock Rifle. Hit the Play button, pick it up, and see how the Tutorial Rifle works. Once you’re in game, left-click for a beam attack, or right-click for a projectile shot.
ESCkey to go back to editing
We want to change the sample weapon called TutorialWeapon01. To do this, we must find the Blueprint from which the Tutorial Weapon is created. Here is how to do that: We are using the Content Browser to locate and manage assets. More...
First, we must find the Blueprint from which the Tutorial Weapon is made:
You should now see the Tutorial Weapon Blueprint and are ready to start modifying weapon parameters.
Now that we have the Blueprint for the Tutorial Weapon, we can change how quickly the rifle fires and how much ammo it can hold. We just have to change some numbers: Blueprints: UE4's visual scripting language. More...
Video 4 : Editing the weapon’s blueprint parameters:
0.1. This reduces the time between shots to increase the rate of fire.
Now that we have made your changes to the Tutorial Weapon, test it out right in the editor window.
Your rifle should now fire rapidly. Test it out by playing the level and mowing down the targets!
If you would like to go further, explore changing properties in the blueprint or adjust the secondary fire projectile blueprint...
You've made a powerful new weapon, now give it a unique appearance. Customize your Weapons Appearance