To use your content outside of the editor, it must be Packaged. To play with others using your packaged content, you have to Share it. Each asset type is packages and shared differently:
Before packaging, make your item identifiable to other players by giving it a display name. This name will show up in game menus.
TutorialWeapon01
) in the Content Browser and open it.
Your weapon now has a name that will show up in game menus.
Sharing automatically packages your assets. You then have an option to share publicly, but you do not have to. If you do not, you can still use your packages assets in an offline game. If you do share publicly, your assets will be visible to anyone who join your game.
TutorialWeapon01
from the pop-up menu. This packages asset and all its dependencies into a .pak
file. While the process is running, you will see a Packaging Weapon... notification in the lower right of your screen..pak
files to UT File Storage)To play a round on your weapon, select Play → Create Game.
We are still working out some kinks in the process; it may not work depending on your setup.
Before packaging, make your item identifiable to other players by giving it a display name. This name will show up in game menus.
TutorialHat01
) in the Content Browser and open it.
Your item now has a name that will show up in game menus.
Sharing automatically packages your assets. You then have an option to share publicly, but you do not have to. If you do not, you can still use your packages assets in an offline game. If you do share publicly, your assets will be visible to anyone who join your game.
TutorialHat01
from the pop-up menu. This packages asset and all its dependencies into a .pak
file. While the process is running, you will see a Packaging Cosmetic Item... notification in the lower right of your screen..pak
files to UT File Storage)
J
to taunt with your hat during a match.Before packaging, make your map identifiable to other players by giving it an appropriate file name, description, and author.
Video : Open and save your map with an appropriate name for packaging:
/Content/RestrictedAssets/Maps/...
DM-
CTF-
levelTutorialMap)
and double-click to open it.Your map will appear in the game menus with the name you provided once you have packaged it.
Sharing automatically packages your assets. You then have an option to share publicly, but you do not have to. If you do not, you can still use your packages assets in an offline game. If you do share publicly, your assets will be visible to anyone who join your game.
.pak
files to UT File Storage)To play a round on your map, select Play → Create Game.