You are going customize the tutorial weapon to your own aesthetic preference.
In the process you will:
Launch the UT Editor (you can do this from the Launcher under Unreal Tournament → Create → Launch)
tutorialto find all tutorial maps
Selecting Content sometimes shows no items. Select Restricted Assets instead.
You can test your weapon right from the editor. We have provided you with a sample weapon that is based on UT’s famous Shock Rifle. Hit the Play button and see how the Tutorial Rifle works. Once you are in game, left-click for a beam attack, or right-click for a projectile shot.
Video 1: In this video:
ESCto exit the preview
The surface of any item is described by a Material. The surface of the
TutorialWeapon01 is described by the
M_TutorialWeapon_Base material. Let's open it for editing:
Video 2: Finding the
TutorialWeapon. You should see
M_TutorialWeapon_Baseasset. Note: remember to clear any filters previously set.
Left Mouse Buttonand drag to rotate
Right Mouse Buttonand drag to zoom
Middle Mouse Buttonand drag to pan
You should now have a pretty good view of the weapon and are ready to modify its appearance.
You can now experiment with the various appearance options for this weapon. To get you started, we have a few suggestions. To learn more about Materials in UE4...
Video 3 : Change the weapon colors:
There are many appearance options available. Scrolling down the list reveals more options. Among them is a way to alter the patterns on the weapon's surface.
Video 4 : Change patterns on the weapon's surface:
Customizing the weapon changes its appearance both in the map and in your hands. The view angles are quite different, so let's make sure we like how the weapon looks from multiple angles.
Video 5 : Check the weapon in different scenarios.
TutorialWeapon01) for sharing. Package and Share
If you would like to go further, experiment with more pattern properties in the weapon material...
How about giving your weapon a custom impact effect? Like fire? Customize Weapon Impact Effect