Old games never die they just fade away, just kidding. UT2004s biggest strength is its modding ability, and that will never die.
There are all kinds...
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- 2 posts
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Thank you NoSoulBack for the link to the "Using the UT2004 mod system" site. That is exactly what I was looking for.
I must have looked...
- 7 posts
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Hi HellDragon-HK
This is really good work you are doing with the conversion of UT3 stuff to UT2004.
The UT3 weapons have some complex animations,...
- 6 posts
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Well I used the CTA/Call To Arms total conversion as a template because it is the simplest I found. Then changed the folder CTA to Halo1
and use...Last edited by ut2004isdead; 04-11-2018, 06:03 AM.
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ut2004isdead started a topic How do you make a total conversion mod?How do you make a total conversion mod?
I have been looking at a few total conversions like the StarWars-Troopers-Dawn of Destiny and The SoulKeeper
where they totally recreated the ut2004...
- 7 posts
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Cool tutorial, I definitely have to try this one out.
- 7 posts
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ut2004isdead replied to Stuff I made for UT2004Aberiu those models look amazing (fantastic job on texturing), have done any more stuff for ut2004 lately?
- 29 posts
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It worked!! I comment out the line like you said.
Code:// Trail = Spawn(class'GrenadeSmokeTrail', self,, Location, Rotation);
- 22 posts
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Changing the DrawType=DT_Mesh to DrawType=DT_StaticMesh fix it. Now when I fire, I see my custom grenade fall to the ground.
Thats very cool, thanks...
- 22 posts
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Hey meowcat, I tried to make a grenade in script but ran into a few snags.
I was tring replace the grenade launcher ammo model with my custom model....
- 22 posts
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