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    MH-Beyondii

    Though made as DM map this one was like made for a great MonsterHunt scenario.
    The hunters start on top of the towers to make their way down in the lavapit
    where the treasures they desire are located. Lots of magical monsters are waiting
    to stop them and their boss the flying lavaslith is nearly invincible!
    Im in good hope that some server host will try it and of course
    therefore any changes to the map are absolutely allowed.
    Further the map is fully bot-pathed and can also be played offline.

    Enjoy and have fun!

    https://www.moddb.com/games/unreal-t...beyondii-beta2

    Last edited by Kaal979; 03-17-2020, 05:26 PM.
    GOod STUff HERe <<

    #2
    A good reason to boot the ol'99 up again Kaal979! Thanks for share'n it with the rest of us!
    LoPing
    Explosive High Voltage UT99

    Comment


      #3
      Its my pleasure - the only problem with this map is the UT time
      limit since it reverts to 20 minutes after entering 0!

      P.S.: I found that to enter 40 and it doesnt revert.
      Last edited by Kaal979; 02-14-2020, 10:09 AM.
      GOod STUff HERe <<

      Comment


        #4
        how would you like to do unreal engine 1 projects
        but with UDK and UE4 MODULAR PIECES, are you interested in moving to the next level, alexi?

        Comment


          #5
          Not really only if the UDK allowed me to edit UT99s animations.
          GOod STUff HERe <<

          Comment


            #6
            Originally posted by Kaal979 View Post
            Not really only if the UDK allowed me to edit UT99s animations.
            LOL you fail to see what i'm saying...
            so watch the clips (I USED NOTEPAD++ to do my works) for UNREAL ENGINE 1 / UNREAL 1 SERIES



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            Comment


              #7
              Interesting works there - does that maybe
              mean the UDK functions as new UEd2?
              GOod STUff HERe <<

              Comment


                #8
                The problem is that Kaal only takes other people's work. He does nothing original. All of the maps he's released are just changed previously-existing maps and all without crediting the real creator. Sorry, but it's just the truth.
                My Unreal game collection. Unreal series screenshots (2560x1440)

                Comment


                  #9
                  Oh ive made a few good works though - skins maps and playerclasses
                  and dont care at all about not using released contents e.g. for collections
                  or also as part of projects.

                  P.S.: Of course am i liking the idea of profiting from game addons
                  only there is no reason to overdramatize it nor could this ever end
                  the free sharing of contents ripped or not.
                  The game industry however requires to return to simplicity
                  and not to overwhelm actual players with tons of unneeded whatevers.
                  Last edited by Kaal979; 02-21-2020, 09:09 AM.
                  GOod STUff HERe <<

                  Comment


                    #10
                    ya but the APPEARANCE of newer meshes is more appealing, and the so says the crowds of gamers out there too.

                    Comment


                      #11
                      i like how you said "game add-on"
                      if only the alterations being made, were that minor.
                      have you ever arrayed anything besides a vertmesh?
                      i suspect you and ferali are in the same boat with the rest of them,
                      and don't quite understand how the skeletal system "works" (or rather DOESN'T work), in UT99.
                      but hey, that's what I am for. (*meowcat knows, he's the one who taught me, all about how newer meshes work! YAY!*)

                      Comment


                        #12
                        *which is why you see me importing animations along with my meshes,
                        instead of having to adhere to the only anims in the game *advanced model support and skeletal characters*
                        meaning, i can RIP n ROLL, and newer anims, mean more model info, so it is nothing but gain, doing things my way.
                        THE #MEOWCAT WAY!

                        Comment


                          #13
                          My knowledge of new meshes limits to ripping static meshes from UT2k4
                          and how to keep their textures before turning them to UT99 decos with meshmaker.
                          I am however most interested in a way to rip Quake2 and Hexen2 pawns someday.
                          GOod STUff HERe <<

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